The rationale is explained in https://planet.kde.org/friedrich-kossebau-2023-06-28-include-also-moc-files-of-headers/
In case of KDEConnect, it impressively speeds up compilation. Before it
took 390 seconds on a clean build and with this change it took 330 seconds.
This is due to the mocs_compilation having to include the header files
and thus all their headers. Due to the lots of small plugins we have,
this means that the same headers must be compiled plenty of times.
When we include the moc files directly in the C++ file, they are already
available.
Unicode text input from remote devices gives random texts because the plugin mistook the text encoding. Insert a Unicode 16 bits character each time instead of a UTF-8 character.
The API accepts the `UniChar` Unicode characters:
```c
void CGEventKeyboardSetUnicodeString(CGEventRef event, UniCharCount stringLength, const UniChar *unicodeString);
```
from https://developer.apple.com/documentation/coregraphics/1456028-cgeventkeyboardsetunicodestring.
Summary:
Windows no longer needs a separate plugin, and X11 and Wayland are now in
separate files instead of having lots of ifdefs.
Test Plan: Tested on X11, Wayland and Windows.
Reviewers: #kde_connect, apol, nicolasfella
Reviewed By: #kde_connect, apol, nicolasfella
Subscribers: apol, nicolasfella
Tags: #kde_connect
Differential Revision: https://phabricator.kde.org/D11692
2018-04-04 22:38:16 +02:00
Renamed from plugins/mousepad_windows/mousepadplugin_windows.cpp (Browse further)