Commit graph

5 commits

Author SHA1 Message Date
Alexander Lohnau
02d97aabf4 Add explicit moc includes to cpp files
The rationale is explained in https://planet.kde.org/friedrich-kossebau-2023-06-28-include-also-moc-files-of-headers/

In case of KDEConnect, it impressively speeds up compilation. Before it
took 390 seconds on a clean build and with this change it took 330 seconds.
This is due to the mocs_compilation having to include the header files
and thus all their headers. Due to the lots of small plugins we have,
this means that the same headers must be compiled plenty of times.
When we include the moc files directly in the C++ file, they are already
available.
2023-07-28 16:07:34 +02:00
Weixuan Xiao
a045278822 Fix and improve unicode input on macOS and Windows
Unicode text input from remote devices gives random texts because the plugin mistook the text encoding. Insert a Unicode 16 bits character each time instead of a UTF-8 character.

The API accepts the `UniChar` Unicode characters:

```c
void CGEventKeyboardSetUnicodeString(CGEventRef event, UniCharCount stringLength, const UniChar *unicodeString);
```

from https://developer.apple.com/documentation/coregraphics/1456028-cgeventkeyboardsetunicodestring.
2022-04-28 12:40:53 +00:00
Nicolas Fella
87db95b22f Convert license headers to SPDX expressions 2020-08-17 09:48:10 +00:00
Yuri Chornoivan
01c4d0411b Fix minor EBN issues 2019-12-22 09:49:55 +02:00
Weixuan Xiao
273c2e937a Just keep CMakeLists as it was
until Wayland supports macOS or Apple brings back X11
2019-07-21 22:49:07 +00:00