mpriscontrolplugin-win: add nullptr check for autoRepeatMode and isShuffleActive

This commit is contained in:
Piyush Aggarwal 2021-06-24 15:29:43 +05:30
parent 3ffe96a826
commit d71af0134e

View file

@ -86,6 +86,19 @@ void MprisControlPlugin::sendPlaybackInfo(std::variant<NetworkPacket, QString> c
auto playbackInfo = player.GetPlaybackInfo(); auto playbackInfo = player.GetPlaybackInfo();
auto playbackControls = playbackInfo.Controls(); auto playbackControls = playbackInfo.Controls();
np.set(QStringLiteral("isPlaying"), playbackInfo.PlaybackStatus() == GlobalSystemMediaTransportControlsSessionPlaybackStatus::Playing);
np.set(QStringLiteral("canPause"), playbackControls.IsPauseEnabled());
np.set(QStringLiteral("canPlay"), playbackControls.IsPlayEnabled());
np.set(QStringLiteral("canGoNext"), playbackControls.IsNextEnabled());
np.set(QStringLiteral("canGoPrevious"), playbackControls.IsPreviousEnabled());
np.set(QStringLiteral("canSeek"), playbackControls.IsPlaybackPositionEnabled());
if (playbackInfo.IsShuffleActive()) {
const bool shuffleStatus = playbackInfo.IsShuffleActive().Value();
np.set(QStringLiteral("shuffle"), shuffleStatus);
}
if (playbackInfo.AutoRepeatMode()) {
QString loopStatus; QString loopStatus;
switch(playbackInfo.AutoRepeatMode().Value()) { switch(playbackInfo.AutoRepeatMode().Value()) {
case Windows::Media::MediaPlaybackAutoRepeatMode::List: { case Windows::Media::MediaPlaybackAutoRepeatMode::List: {
@ -101,15 +114,8 @@ void MprisControlPlugin::sendPlaybackInfo(std::variant<NetworkPacket, QString> c
break; break;
} }
} }
np.set(QStringLiteral("isPlaying"), playbackInfo.PlaybackStatus() == GlobalSystemMediaTransportControlsSessionPlaybackStatus::Playing);
np.set(QStringLiteral("canPause"), playbackControls.IsPauseEnabled());
np.set(QStringLiteral("canPlay"), playbackControls.IsPlayEnabled());
np.set(QStringLiteral("canGoNext"), playbackControls.IsNextEnabled());
np.set(QStringLiteral("canGoPrevious"), playbackControls.IsPreviousEnabled());
np.set(QStringLiteral("canSeek"), playbackControls.IsPlaybackPositionEnabled());
np.set(QStringLiteral("shuffle"), playbackInfo.IsShuffleActive().Value());
np.set(QStringLiteral("loopStatus"), loopStatus); np.set(QStringLiteral("loopStatus"), loopStatus);
}
sendTimelineProperties(np, player); sendTimelineProperties(np, player);