mpriscontrolplugin-win: add nullptr check for autoRepeatMode and isShuffleActive
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1 changed files with 24 additions and 18 deletions
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@ -86,6 +86,19 @@ void MprisControlPlugin::sendPlaybackInfo(std::variant<NetworkPacket, QString> c
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auto playbackInfo = player.GetPlaybackInfo();
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auto playbackInfo = player.GetPlaybackInfo();
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auto playbackControls = playbackInfo.Controls();
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auto playbackControls = playbackInfo.Controls();
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np.set(QStringLiteral("isPlaying"), playbackInfo.PlaybackStatus() == GlobalSystemMediaTransportControlsSessionPlaybackStatus::Playing);
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np.set(QStringLiteral("canPause"), playbackControls.IsPauseEnabled());
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np.set(QStringLiteral("canPlay"), playbackControls.IsPlayEnabled());
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np.set(QStringLiteral("canGoNext"), playbackControls.IsNextEnabled());
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np.set(QStringLiteral("canGoPrevious"), playbackControls.IsPreviousEnabled());
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np.set(QStringLiteral("canSeek"), playbackControls.IsPlaybackPositionEnabled());
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if (playbackInfo.IsShuffleActive()) {
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const bool shuffleStatus = playbackInfo.IsShuffleActive().Value();
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np.set(QStringLiteral("shuffle"), shuffleStatus);
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}
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if (playbackInfo.AutoRepeatMode()) {
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QString loopStatus;
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QString loopStatus;
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switch(playbackInfo.AutoRepeatMode().Value()) {
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switch(playbackInfo.AutoRepeatMode().Value()) {
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case Windows::Media::MediaPlaybackAutoRepeatMode::List: {
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case Windows::Media::MediaPlaybackAutoRepeatMode::List: {
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@ -101,15 +114,8 @@ void MprisControlPlugin::sendPlaybackInfo(std::variant<NetworkPacket, QString> c
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break;
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break;
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}
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}
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}
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}
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np.set(QStringLiteral("isPlaying"), playbackInfo.PlaybackStatus() == GlobalSystemMediaTransportControlsSessionPlaybackStatus::Playing);
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np.set(QStringLiteral("canPause"), playbackControls.IsPauseEnabled());
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np.set(QStringLiteral("canPlay"), playbackControls.IsPlayEnabled());
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np.set(QStringLiteral("canGoNext"), playbackControls.IsNextEnabled());
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np.set(QStringLiteral("canGoPrevious"), playbackControls.IsPreviousEnabled());
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np.set(QStringLiteral("canSeek"), playbackControls.IsPlaybackPositionEnabled());
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np.set(QStringLiteral("shuffle"), playbackInfo.IsShuffleActive().Value());
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np.set(QStringLiteral("loopStatus"), loopStatus);
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np.set(QStringLiteral("loopStatus"), loopStatus);
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}
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sendTimelineProperties(np, player);
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sendTimelineProperties(np, player);
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