[lanlinkprovider] Improve method names
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ac2ac5ba20
commit
aff3d20e7e
2 changed files with 10 additions and 10 deletions
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@ -56,7 +56,7 @@ LanLinkProvider::LanLinkProvider(bool testMode)
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m_combineBroadcastsTimer.setSingleShot(true);
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connect(&m_combineBroadcastsTimer, &QTimer::timeout, this, &LanLinkProvider::broadcastToNetwork);
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connect(&m_udpSocket, &QIODevice::readyRead, this, &LanLinkProvider::newUdpConnection);
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connect(&m_udpSocket, &QIODevice::readyRead, this, &LanLinkProvider::udpBroadcastReceived);
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m_server->setProxy(QNetworkProxy::NoProxy);
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connect(m_server,&QTcpServer::newConnection,this, &LanLinkProvider::newConnection);
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@ -164,8 +164,8 @@ void LanLinkProvider::broadcastToNetwork()
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}
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//I'm the existing device, a new device is kindly introducing itself.
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//I will create a TcpSocket and try to connect. This can result in either connected() or connectError().
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void LanLinkProvider::newUdpConnection() //udpBroadcastReceived
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//I will create a TcpSocket and try to connect. This can result in either tcpSocketConnected() or connectError().
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void LanLinkProvider::udpBroadcastReceived()
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{
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while (m_udpSocket.hasPendingDatagrams()) {
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@ -204,7 +204,7 @@ void LanLinkProvider::newUdpConnection() //udpBroadcastReceived
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socket->setProxy(QNetworkProxy::NoProxy);
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m_receivedIdentityPackets[socket].np = receivedPacket;
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m_receivedIdentityPackets[socket].sender = sender;
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connect(socket, &QAbstractSocket::connected, this, &LanLinkProvider::connected);
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connect(socket, &QAbstractSocket::connected, this, &LanLinkProvider::tcpSocketConnected);
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connect(socket, QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error), this, &LanLinkProvider::connectError);
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socket->connectToHost(sender, tcpPort);
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}
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@ -228,7 +228,7 @@ void LanLinkProvider::connectError()
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}
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//We received a UDP packet and answered by connecting to them by TCP. This gets called on a successful connection.
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void LanLinkProvider::connected()
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void LanLinkProvider::tcpSocketConnected()
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{
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QSslSocket* socket = qobject_cast<QSslSocket*>(sender());
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@ -243,7 +243,7 @@ void LanLinkProvider::connected()
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NetworkPacket* receivedPacket = m_receivedIdentityPackets[socket].np;
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const QString& deviceId = receivedPacket->get<QString>(QStringLiteral("deviceId"));
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//qCDebug(KDECONNECT_CORE) << "Connected" << socket->isWritable();
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//qCDebug(KDECONNECT_CORE) << "tcpSocketConnected" << socket->isWritable();
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// If network is on ssl, do not believe when they are connected, believe when handshake is completed
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NetworkPacket np2(QLatin1String(""));
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@ -305,7 +305,7 @@ void LanLinkProvider::encrypted()
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addLink(deviceId, socket, receivedPacket, connectionOrigin);
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// Copied from connected slot, now delete received packet
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// Copied from tcpSocketConnected slot, now delete received packet
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delete m_receivedIdentityPackets.take(socket).np;
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}
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@ -369,7 +369,7 @@ void LanLinkProvider::dataReceived()
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return;
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}
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// Needed in "encrypted" if ssl is used, similar to "connected"
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// Needed in "encrypted" if ssl is used, similar to "tcpSocketConnected"
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m_receivedIdentityPackets[socket].np = np;
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const QString& deviceId = np->get<QString>(QStringLiteral("deviceId"));
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@ -61,12 +61,12 @@ public Q_SLOTS:
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void onNetworkChange() override;
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void onStart() override;
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void onStop() override;
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void connected();
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void tcpSocketConnected();
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void encrypted();
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void connectError();
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private Q_SLOTS:
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void newUdpConnection();
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void udpBroadcastReceived();
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void newConnection();
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void dataReceived();
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void deviceLinkDestroyed(QObject* destroyedDeviceLink);
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