Remove second UDP socket in LanLinkProvider
We don't need two sockets for reading and writing. REVIEW: 127769
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623ca94a0c
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abc5fa3c56
2 changed files with 6 additions and 8 deletions
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@ -48,8 +48,7 @@ LanLinkProvider::LanLinkProvider(bool testMode)
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{
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mTcpPort = 0;
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mUdpServer = new QUdpSocket(this);
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connect(mUdpServer, SIGNAL(readyRead()), this, SLOT(newUdpConnection()));
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connect(&mUdpSocket, SIGNAL(readyRead()), this, SLOT(newUdpConnection()));
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mServer = new Server(this);
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connect(mServer,SIGNAL(newConnection()),this, SLOT(newConnection()));
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@ -75,7 +74,7 @@ void LanLinkProvider::onStart()
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{
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const QHostAddress bindAddress = mTestMode? QHostAddress::LocalHost : QHostAddress::Any;
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bool success = mUdpServer->bind(bindAddress, port, QUdpSocket::ShareAddress);
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bool success = mUdpSocket.bind(bindAddress, port, QUdpSocket::ShareAddress);
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Q_ASSERT(success);
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qCDebug(KDECONNECT_CORE) << "onStart";
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@ -96,7 +95,7 @@ void LanLinkProvider::onStart()
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void LanLinkProvider::onStop()
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{
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qCDebug(KDECONNECT_CORE) << "onStop";
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mUdpServer->close();
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mUdpSocket.close();
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mServer->close();
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}
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@ -121,13 +120,13 @@ void LanLinkProvider::onNetworkChange()
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//I will create a TcpSocket and try to connect. This can result in either connected() or connectError().
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void LanLinkProvider::newUdpConnection() //udpBroadcastReceived
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{
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while (mUdpServer->hasPendingDatagrams()) {
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while (mUdpSocket.hasPendingDatagrams()) {
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QByteArray datagram;
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datagram.resize(mUdpServer->pendingDatagramSize());
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datagram.resize(mUdpSocket.pendingDatagramSize());
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QHostAddress sender;
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mUdpServer->readDatagram(datagram.data(), datagram.size(), &sender);
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mUdpSocket.readDatagram(datagram.data(), datagram.size(), &sender);
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if (sender.isLoopback() && !mTestMode)
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continue;
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@ -72,7 +72,6 @@ private:
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void addLink(const QString& deviceId, QSslSocket* socket, NetworkPackage* receivedPackage, LanDeviceLink::ConnectionStarted connectionOrigin);
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Server* mServer;
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QUdpSocket* mUdpServer;
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QUdpSocket mUdpSocket;
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const static quint16 port = 1714;
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quint16 mTcpPort;
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