Update README.txt in Plugins to include the current method to build a skeleton for a Plugin
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@ -7,14 +7,14 @@ For the desktop client (this project):
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1. Enter the "plugins" directory.
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2. Copy the "ping" under a different name ("findmyphone" in this example).
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3. Add "add_subdirectory(findmyphone)" to CMakeLists.txt after the others "add_subdirectory".
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1. Enter the new "findmyphone" directory.
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4. Enter the new "findmyphone" directory.
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5. Edit CMakeLists.txt by replacing "ping" with "findmyphone".
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6. Rename other files in this directory by replacing "ping" with "findmyphone"
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7. Write a description of your plugin into "README"
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8. Edit findmyphoneplugin.cpp and findmyphoneplugin.h.
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A. Change license header.
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B. Replace (case sensitive) "ping" with "findmyphone", "PingPlugin" with "FindMyPhonePlugin" and "PING" with "FINDMYPHONE".
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9. Edit kdeconnect_findmyphone.desktop file:
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9. Edit kdeconnect_findmyphone.json file:
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A. Replace "ping" with "findmyphone".
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B. Change name, description, icon, author, email, version, website, license info.
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C. Remove all the translations
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@ -28,15 +28,10 @@ For Android (project kdeconnect-android):
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1. Change directory to src/org/kde/kdeconnect/Plugins.
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2. Copy "PingPlugin" under a different name ("FindMyPhonePlugin" in this example).
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1. Enter the new "FindMyPhonePlugin" directory.
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3. Enter the new "FindMyPhonePlugin" directory.
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4. Rename "PingPlugin.java" to "FindMyPhonePlugin.java"
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5. Edit it. Replace (case sensitive) "Ping" with "FindMyPhone", "ping" with "findmyphone", "PING" with "FINDMYPHONE"
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and "plugin_ping" with "plugin_findmyphone".
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6. Open res/values/strings.xml. Find and copy the lines "pref_plugin_ping_desc" and "pref_plugin_ping" replacing "ping"
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with "findmyphone" and edit the plugin name and description between <string> </string>).
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7. Open src/org/kde/kdeconnect/Plugins/PluginFactory.java.
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A. Copy "import … PingPlugin" line with replacing "PingPlugin" with "FindMyPhonePlugin".
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B. Copy "PluginFactory.registerPlugin(PingPlugin.class);" line with replacing "PingPlugin" with "FindMyPhonePlugin".
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8. Open src/org/kde/kdeconnect/NetworkPacket.java. Copy a "public final static String PACKET_TYPE_PING = …" line
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replacing "PING" with the packet type you will be using (should match the desktop client).
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9. Now you have an empty skeleton to implement your new plugin logic.
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7. Now you have an empty skeleton to implement your new plugin logic.
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