exercises/exercises/046_optionals2.zig
2024-11-08 22:48:37 +01:00

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Zig

//
// Now that we have optional types, we can apply them to structs.
// The last time we checked in with our elephants, we had to link
// all three of them together in a "circle" so that the last tail
// linked to the first elephant. This is because we had NO CONCEPT
// of a tail that didn't point to another elephant!
//
// We also introduce the handy `.?` shortcut:
//
// const foo = bar.?;
//
// is the same as
//
// const foo = bar orelse unreachable;
//
// Check out where we use this shortcut below to change control flow
// based on if an optional value exists.
//
// Now let's make those elephant tails optional!
//
const std = @import("std");
const Elephant = struct {
letter: u8,
tail: *Elephant = null, // Hmm... tail needs something...
visited: bool = false,
};
pub fn main() void {
var elephantA = Elephant{ .letter = 'A' };
var elephantB = Elephant{ .letter = 'B' };
var elephantC = Elephant{ .letter = 'C' };
// Link the elephants so that each tail "points" to the next.
linkElephants(&elephantA, &elephantB);
linkElephants(&elephantB, &elephantC);
// `linkElephants` will stop the program if you try and link an
// elephant that doesn't exist! Uncomment and see what happens.
// const missingElephant: ?*Elephant = null;
// linkElephants(&elephantC, missingElephant);
visitElephants(&elephantA);
std.debug.print("\n", .{});
}
// If e1 and e2 are valid pointers to elephants,
// this function links the elephants so that e1's tail "points" to e2.
fn linkElephants(e1: ?*Elephant, e2: ?*Elephant) void {
e1.?.tail = e2.?;
}
// This function visits all elephants once, starting with the
// first elephant and following the tails to the next elephant.
fn visitElephants(first_elephant: *Elephant) void {
var e = first_elephant;
while (!e.visited) {
std.debug.print("Elephant {u}. ", .{e.letter});
e.visited = true;
// We should stop once we encounter a tail that
// does NOT point to another element. What can
// we put here to make that happen?
// HINT: We want something similar to what `.?` does,
// but instead of ending the program, we want to exit the loop...
e = e.tail ???
}
}