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improve explanantions in labeled switch
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//
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//
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// A labeled switch in zig allows the usage of continue and break
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// You've heard of while loops in exercises 011,012,013 and 014
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// just like loops, these allow you to create very concise
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// You've also heard of switch expressions in exercises 030 and 31.
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// Finite State Automata to represent state transitions
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// You've also seen how labels can be used in exercise 063.
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//
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//
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// foo: switch (state) {
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// By combining while loops and switch statements with continue and break statements
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// one can create very concise State Machines.
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//
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// One such example would be:
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//
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// pub fn main() void {
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// var op: u8 = 1;
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// while (true) {
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// switch (op) {
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// 1 => { op = 2; continue; },
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// 2 => { op = 3; continue; },
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// 3 => return,
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// 4 => {},
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// }
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// break;
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// }
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// std.debug.print("This statement cannot be reached");
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// }
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//
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// By combining all we've learned so far, we can now proceed with a labeled switch
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//
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// A labeled switch is some extra syntatic sugar, which comes with all sorts of
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// candy (performance benefits). Don't believe me? Directly to source https://github.com/ziglang/zig/pull/21367
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//
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// Here is the previous excerpt implemented as a labeled switch instead:
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//
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// pub fn main() void {
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// foo: switch (@as(u8, 1)) {
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// 1 => continue :foo 2,
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// 1 => continue :foo 2,
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// 2 => continue :foo 3,
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// 2 => continue :foo 3,
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// 3 => break :foo,
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// 3 => return,
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// 4 => {},
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// 4 => {},
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// ...
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// }
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// }
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// std.debug.print("This statement cannot be reached");
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// }
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//
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// The flow of execution on this second case is:
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// 1. The switch starts with value '1';
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// 2. The switch evaluates to case '1' which in turn uses the continue statement
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// to re-evaluate the labeled switch again, now providing the value '2';
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// 3. In the case '2' we repeat the same pattern as case '1'
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// but instead the value to be evaluated is now '3';
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// 4. Finally we get to case '3', where we return from the function as a whole.
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//
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// Since step 4 or a break stament do not exist in this switch, the debug statement is
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// never executed
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//
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//
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const std = @import("std");
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const std = @import("std");
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