mirror of
https://codeberg.org/ziglings/exercises.git
synced 2025-04-01 05:45:29 +01:00
moved explanatory content below the broken code in
main so that the exercise functions more like a quiz
This commit is contained in:
parent
20596bc290
commit
a7cd808bb8
1 changed files with 236 additions and 183 deletions
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@ -68,40 +68,31 @@ const testing = std.testing;
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pub fn main() !void {
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var PORTB: u4 = 0b0000; // only 4 bits wide for simplicity
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// The LCD display on our robot is not behaving as expected. In order to
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// get it functioning properly, we must initialize it by sending the
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// correct sequence of half-bytes to PORTB's lower four pins.
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//
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// Let's first take a look at toggling bits.
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// See if you can solve the following problems to get the lcd working and
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// reveal the message our robot has stored in his EEPROM.
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//
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// ------------------------------------------------------------------------
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// Toggling bits with XOR:
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// ------------------------------------------------------------------------
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// XOR stands for "exclusive or". We can toggle bits with the ^ (XOR)
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// bitwise operator, like so:
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// .--. .--.
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// | | | |
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// +--------------------------+
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// | +----------------------+ |
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// | | | |
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// | | XXXXXXXX XXXXXXXX | | <-- LCD
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// | | | |
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// | +----------------------+ |
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// | _________ |
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// | |_|_|_|_|_| |
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// | |
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// +--------------------------+
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// | |
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//
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//
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// In order to output a 1, the logic of an XOR operation requires that the
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// two input bits are of different values. Therefore, 0 ^ 1 and 1 ^ 0 will
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// both yield a 1 but 0 ^ 0 and 1 ^ 1 will output 0. XOR's unique behavior
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// of outputing a 0 when both inputs are 1s is what makes it different from
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// the OR operator; it also gives us the ability to toggle bits by putting
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// 1s into our bitmask.
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//
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// - 1s in our bitmask operand, can be thought of as causing the
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// corresponding bits in the other operand to flip to the opposite value.
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// - 0s cause no change.
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//
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// The 0s in our bitmask preserve these values
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// -XOR op- ---expanded--- in the output.
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// _______________/
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// / /
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// 0110 1 1 0 0
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// ^ 1111 0 1 0 1 (bitmask)
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// ------ - - - -
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// = 1001 1 0 0 1 <- This bit was already cleared.
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// \_______\
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// \
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// We can think of these bits having flipped
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// because of the presence of 1s in those columns
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// of our bitmask.
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// The last two problems throw you a bit of a curve ball. Try solving them
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// on your own. If you need help, scroll to the bottom to see some in depth
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// explanations on toggling, setting, and clearing bits in Zig.
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print("Toggle pins with XOR on PORTB\n", .{});
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print("-----------------------------\n", .{});
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newline();
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// Now let's take a look at setting bits with the | operator.
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//
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// ------------------------------------------------------------------------
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// Setting bits with OR:
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// ------------------------------------------------------------------------
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// We can set bits on PORTB with the | (OR) operator, like so:
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//
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// var PORTB: u4 = 0b1001;
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// PORTB = PORTB | 0b0010;
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// print("PORTB: {b:0>4}\n", .{PORTB}); // output: 1011
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//
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// -OR op- ---expanded---
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// _ Set only this bit.
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// /
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// 1001 1 0 0 1
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// | 0010 0 0 1 0 (bit mask)
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// ------ - - - -
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// = 1011 1 0 1 1
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// \___\_______\
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// \
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// These bits remain untouched because OR-ing with
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// a 0 effects no change.
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//
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// ------------------------------------------------------------------------
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// To create a bit mask like 0b0010 used above:
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//
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// 1. First, shift the value 1 over one place with the bitwise << (shift
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// left) operator as indicated below:
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// 1 << 0 -> 0001
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// 1 << 1 -> 0010 <-- Shift 1 one place to the left
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// 1 << 2 -> 0100
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// 1 << 3 -> 1000
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//
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// This allows us to rewrite the above code like this:
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//
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// var PORTB: u4 = 0b1001;
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// PORTB = PORTB | (1 << 1);
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// print("PORTB: {b:0>4}\n", .{PORTB}); // output: 1011
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//
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// Finally, as in the C language, Zig allows us to use the |= operator, so
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// we can rewrite our code again in an even more compact and idiomatic
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// form: PORTB |= (1 << 1)
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print("Set pins with OR on PORTB\n", .{});
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print("-------------------------\n", .{});
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@ -183,86 +131,6 @@ pub fn main() !void {
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newline();
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// So now we've covered how to toggle and set bits. What about clearing
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// them? Well, this is where Zig throws us a curve ball. Don't worry we'll
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// go through it step by step.
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// ------------------------------------------------------------------------
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// Clearing bits with AND and NOT:
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// ------------------------------------------------------------------------
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// We can clear bits with the & (AND) bitwise operator, like so:
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// PORTB = 0b1110; // reset PORTB
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// PORTB = PORTB & 0b1011;
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// print("PORTB: {b:0>4}\n", .{PORTB}); // output -> 1010
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//
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// - 0s clear bits when used in conjuction with a bitwise AND.
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// - 1s do nothing, thus preserving the original bits.
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//
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// -AND op- ---expanded---
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// __________ Clear only this bit.
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// /
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// 1110 1 1 1 0
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// & 1011 1 0 1 1 (bit mask)
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// ------ - - - -
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// = 1010 1 0 1 0 <- This bit was already cleared.
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// \_______\
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// \
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// These bits remain untouched because AND-ing with a
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// 1 preserves the original bit value whether 0 or 1.
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//
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// ------------------------------------------------------------------------
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// We can use the ~ (NOT) operator to easily create a bit mask like 1011:
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//
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// 1. First, shift the value 1 over two places with the bit-wise << (shift
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// left) operator as indicated below:
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// 1 << 0 -> 0001
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// 1 << 1 -> 0010
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// 1 << 2 -> 0100 <- The 1 has been shifted two places to the left
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// 1 << 3 -> 1000
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//
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// 2. The second step in creating our bit mask is to invert the bits
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// ~0100 -> 1011
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// in C we would write this as:
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// ~(1 << 2) -> 1011
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//
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// But if we try to compile ~(1 << 2) in Zig, we'll get an error:
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// unable to perform binary not operation on type 'comptime_int'
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//
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// Before Zig can invert our bits, it needs to know the number of
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// bits it's being asked to invert.
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//
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// We do this with the @as (cast as) built-in like this:
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// @as(u4, 1 << 2) -> 0100
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//
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// Finally, we can invert our new mask by placing the NOT ~ operator
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// before our expression, like this:
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// ~@as(u4, 1 << 2) -> 1011
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//
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// If you are offput by the fact that you can't simply invert bits like
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// you can in languages such as C without casting to a particular size
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// of integer, you're not alone. However, this is actually another
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// instance where Zig is really helpful because it protects you from
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// difficult to debug integer overflow bugs that can have you tearing
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// your hair out. In the interest of keeping things sane, Zig requires
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// you simply to tell it the size of number you are inverting. In the
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// words of Andrew Kelley, "If you want to invert the bits of an
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// integer, zig has to know how many bits there are."
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//
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// For more insight into the Zig team's position on why the language
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// takes the approach it does with the ~ operator, take a look at
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// Andrew's comments on the following github issue:
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// https://github.com/ziglang/zig/issues/1382#issuecomment-414459529
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//
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// Whew, so after all that what we end up with is:
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// PORTB = PORTB & ~@as(u4, 1 << 2);
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//
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// We can shorten this with the &= combined AND and assignment operator,
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// which applies the AND operator on PORTB and then reassigns PORTB. Here's
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// what that looks like:
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// PORTB &= ~@as(u4, 1 << 2);
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//
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print("Clear pins with AND and NOT on PORTB\n", .{});
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print("------------------------------------\n", .{});
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@ -283,37 +151,222 @@ pub fn main() !void {
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newline();
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newline();
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// ------------------------------------------------------------------------
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// Conclusion
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// ------------------------------------------------------------------------
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//
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// While the examples in this exercise have used only 4-bit wide variables,
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// working with 8 bits is no different. Here's a an example where we set
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// every other bit beginning with the two's place:
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// var PORTD: u8 = 0b0000_0000;
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// print("PORTD: {b:0>8}\n", .{PORTD});
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// PORTD |= (1 << 1);
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// PORTD = setBit(u8, PORTD, 3);
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// PORTD |= (1 << 5) | (1 << 7);
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// print("PORTD: {b:0>8} // set every other bit\n", .{PORTD});
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// PORTD = ~PORTD;
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// print("PORTD: {b:0>8} // bits flipped with NOT (~)\n", .{PORTD});
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// newline();
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//
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// // Here we clear every other bit beginning with the two's place.
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//
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// PORTD = 0b1111_1111;
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// print("PORTD: {b:0>8}\n", .{PORTD});
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// PORTD &= ~@as(u8, 1 << 1);
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// PORTD = clearBit(u8, PORTD, 3);
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// PORTD &= ~@as(u8, (1 << 5) | (1 << 7));
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// print("PORTD: {b:0>8} // clear every other bit\n", .{PORTD});
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// PORTD = ~PORTD;
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// print("PORTD: {b:0>8} // bits flipped with NOT (~)\n", .{PORTD});
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// newline();
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}
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// ************************************************************************
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// IN-DEPTH EXPLANATIONS BELOW
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// ************************************************************************
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// ------------------------------------------------------------------------
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// Toggling bits with XOR:
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// ------------------------------------------------------------------------
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// XOR stands for "exclusive or". We can toggle bits with the ^ (XOR)
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// bitwise operator, like so:
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//
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//
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// In order to output a 1, the logic of an XOR operation requires that the
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// two input bits are of different values. Therefore, 0 ^ 1 and 1 ^ 0 will
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// both yield a 1 but 0 ^ 0 and 1 ^ 1 will output 0. XOR's unique behavior
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// of outputing a 0 when both inputs are 1s is what makes it different from
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// the OR operator; it also gives us the ability to toggle bits by putting
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// 1s into our bitmask.
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//
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// - 1s in our bitmask operand, can be thought of as causing the
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// corresponding bits in the other operand to flip to the opposite value.
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// - 0s cause no change.
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//
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// The 0s in our bitmask preserve these values
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// -XOR op- ---expanded--- in the output.
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// _______________/
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// / /
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// 0110 1 1 0 0
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// ^ 1111 0 1 0 1 (bitmask)
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// ------ - - - -
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// = 1001 1 0 0 1 <- This bit was already cleared.
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// \_______\
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// \
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// We can think of these bits having flipped
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// because of the presence of 1s in those columns
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// of our bitmask.
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//
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// Now let's take a look at setting bits with the | operator.
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//
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// ------------------------------------------------------------------------
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// Setting bits with OR:
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// ------------------------------------------------------------------------
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// We can set bits on PORTB with the | (OR) operator, like so:
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//
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// var PORTB: u4 = 0b1001;
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// PORTB = PORTB | 0b0010;
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// print("PORTB: {b:0>4}\n", .{PORTB}); // output: 1011
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//
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// -OR op- ---expanded---
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// _ Set only this bit.
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// /
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// 1001 1 0 0 1
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// | 0010 0 0 1 0 (bit mask)
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// ------ - - - -
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// = 1011 1 0 1 1
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// \___\_______\
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// \
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// These bits remain untouched because OR-ing with
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// a 0 effects no change.
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//
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// ------------------------------------------------------------------------
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// To create a bit mask like 0b0010 used above:
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//
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// 1. First, shift the value 1 over one place with the bitwise << (shift
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// left) operator as indicated below:
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// 1 << 0 -> 0001
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// 1 << 1 -> 0010 <-- Shift 1 one place to the left
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// 1 << 2 -> 0100
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// 1 << 3 -> 1000
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//
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// This allows us to rewrite the above code like this:
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//
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// var PORTB: u4 = 0b1001;
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// PORTB = PORTB | (1 << 1);
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// print("PORTB: {b:0>4}\n", .{PORTB}); // output: 1011
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//
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// Finally, as in the C language, Zig allows us to use the |= operator, so
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// we can rewrite our code again in an even more compact and idiomatic
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// form: PORTB |= (1 << 1)
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// So now we've covered how to toggle and set bits. What about clearing
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// them? Well, this is where Zig throws us a curve ball. Don't worry we'll
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// go through it step by step.
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// ------------------------------------------------------------------------
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// Clearing bits with AND and NOT:
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// ------------------------------------------------------------------------
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// We can clear bits with the & (AND) bitwise operator, like so:
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// PORTB = 0b1110; // reset PORTB
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// PORTB = PORTB & 0b1011;
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// print("PORTB: {b:0>4}\n", .{PORTB}); // output -> 1010
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//
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// - 0s clear bits when used in conjuction with a bitwise AND.
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// - 1s do nothing, thus preserving the original bits.
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//
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// -AND op- ---expanded---
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// __________ Clear only this bit.
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// /
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// 1110 1 1 1 0
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// & 1011 1 0 1 1 (bit mask)
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// ------ - - - -
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// = 1010 1 0 1 0 <- This bit was already cleared.
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// \_______\
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// \
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// These bits remain untouched because AND-ing with a
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// 1 preserves the original bit value whether 0 or 1.
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//
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// ------------------------------------------------------------------------
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// We can use the ~ (NOT) operator to easily create a bit mask like 1011:
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//
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// 1. First, shift the value 1 over two places with the bit-wise << (shift
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// left) operator as indicated below:
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// 1 << 0 -> 0001
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// 1 << 1 -> 0010
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// 1 << 2 -> 0100 <- The 1 has been shifted two places to the left
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// 1 << 3 -> 1000
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//
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// 2. The second step in creating our bit mask is to invert the bits
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// ~0100 -> 1011
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// in C we would write this as:
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// ~(1 << 2) -> 1011
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//
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// But if we try to compile ~(1 << 2) in Zig, we'll get an error:
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// unable to perform binary not operation on type 'comptime_int'
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//
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// Before Zig can invert our bits, it needs to know the number of
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// bits it's being asked to invert.
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//
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// We do this with the @as (cast as) built-in like this:
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// @as(u4, 1 << 2) -> 0100
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//
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// Finally, we can invert our new mask by placing the NOT ~ operator
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// before our expression, like this:
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// ~@as(u4, 1 << 2) -> 1011
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//
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// If you are offput by the fact that you can't simply invert bits like
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// you can in languages such as C without casting to a particular size
|
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// of integer, you're not alone. However, this is actually another
|
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// instance where Zig is really helpful because it protects you from
|
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// difficult to debug integer overflow bugs that can have you tearing
|
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// your hair out. In the interest of keeping things sane, Zig requires
|
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// you simply to tell it the size of number you are inverting. In the
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// words of Andrew Kelley, "If you want to invert the bits of an
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// integer, zig has to know how many bits there are."
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//
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// For more insight into the Zig team's position on why the language
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// takes the approach it does with the ~ operator, take a look at
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// Andrew's comments on the following github issue:
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// https://github.com/ziglang/zig/issues/1382#issuecomment-414459529
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//
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// Whew, so after all that what we end up with is:
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// PORTB = PORTB & ~@as(u4, 1 << 2);
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//
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// We can shorten this with the &= combined AND and assignment operator,
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// which applies the AND operator on PORTB and then reassigns PORTB. Here's
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// what that looks like:
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// PORTB &= ~@as(u4, 1 << 2);
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//
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// ------------------------------------------------------------------------
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// Conclusion
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// ------------------------------------------------------------------------
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//
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// While the examples in this quiz have used only 4-bit wide variables,
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// working with 8 bits is no different. Here's a an example where we set
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// every other bit beginning with the two's place:
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// var PORTD: u8 = 0b0000_0000;
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// print("PORTD: {b:0>8}\n", .{PORTD});
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// PORTD |= (1 << 1);
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// PORTD = setBit(u8, PORTD, 3);
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// PORTD |= (1 << 5) | (1 << 7);
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// print("PORTD: {b:0>8} // set every other bit\n", .{PORTD});
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// PORTD = ~PORTD;
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// print("PORTD: {b:0>8} // bits flipped with NOT (~)\n", .{PORTD});
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// newline();
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//
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// // Here we clear every other bit beginning with the two's place.
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//
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// PORTD = 0b1111_1111;
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// print("PORTD: {b:0>8}\n", .{PORTD});
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// PORTD &= ~@as(u8, 1 << 1);
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// PORTD = clearBit(u8, PORTD, 3);
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// PORTD &= ~@as(u8, (1 << 5) | (1 << 7));
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// print("PORTD: {b:0>8} // clear every other bit\n", .{PORTD});
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// PORTD = ~PORTD;
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// print("PORTD: {b:0>8} // bits flipped with NOT (~)\n", .{PORTD});
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// newline();
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// ----------------------------------------------------------------------------
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// Here are some helper functions for manipulating bits
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// ----------------------------------------------------------------------------
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Loading…
Reference in a new issue