Merge pull request 'vectors-addition' (#177) from vectors-addition into main

Reviewed-on: https://codeberg.org/ziglings/exercises/pulls/177

Thank you @bgthompson for this great exercise!
This commit is contained in:
Chris Boesch 2024-11-07 14:24:51 +00:00
commit 731a3eb0a6
3 changed files with 167 additions and 0 deletions

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@ -1201,6 +1201,13 @@ const exercises = [_]Exercise{
.main_file = "108_labeled_switch.zig", .main_file = "108_labeled_switch.zig",
.output = "The pull request has been merged.", .output = "The pull request has been merged.",
}, },
.{
.main_file = "109_vectors.zig",
.output =
\\Max difference (old fn): 0.014
\\Max difference (new fn): 0.014
,
},
.{ .{
.main_file = "999_the_end.zig", .main_file = "999_the_end.zig",
.output = .output =

147
exercises/109_vectors.zig Normal file
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@ -0,0 +1,147 @@
// So far in Ziglings, we've seen how for loops can be used to
// repeat calculations across an array in several ways.
//
// For loops are generally great for this kind of task, but
// sometimes they don't fully utilize the capabilities of the
// CPU.
//
// Most modern CPUs can execute instructions in which SEVERAL
// calculations are performed WITHIN registers at the SAME TIME.
// These are known as "single instruction, multiple data" (SIMD)
// instructions. SIMD instructions can make code significantly
// more performant.
//
// To see why, imagine we have a program in which we take the
// square root of four (changing) f32 floats.
//
// A simple compiler would take the program and produce machine code
// which calculates each square root sequentially. Most registers on
// modern CPUs have 64 bits, so we could imagine that each float moves
// into a 64-bit register, and the following happens four times:
//
// 32 bits 32 bits
// +-------------------+
// register | 0 | x |
// +-------------------+
//
// |
// [SQRT instruction]
// V
//
// +-------------------+
// | 0 | sqrt(x) |
// +-------------------+
//
// Notice that half of the register contains blank data to which
// nothing happened. What a waste! What if we were able to use
// that space instead? This is the idea at the core of SIMD.
//
// Most modern CPUs contain specialized registers with at least 128 bits
// for performing SIMD instructions. On a machine with 128-bit SIMD
// registers, a smart compiler would probably NOT issue four sqrt
// instructions as above, but instead pack the floats into a single
// 128-bit register, then execute a single "packed" sqrt
// instruction to do ALL the square root calculations at once.
//
// For example:
//
//
// 32 bits 32 bits 32 bits 32 bits
// +---------------------------------------+
// register | 4.0 | 9.0 | 25.0 | 49.0 |
// +---------------------------------------+
//
// |
// [SIMD SQRT instruction]
// V
//
// +---------------------------------------+
// register | 2.0 | 3.0 | 5.0 | 7.0 |
// +---------------------------------------+
//
// Pretty cool, right?
//
// Code with SIMD instructions is usually more performant than code
// without SIMD instructions. Zig cares a lot about performance,
// so it has built-in support for SIMD! It has a data structure that
// directly supports SIMD instructions:
//
// +-----------+
// | Vectors |
// +-----------+
//
// Operations performed on vectors in Zig will be done in parallel using
// SIMD instructions, whenever possible.
//
// Defining vectors in Zig is straightforwards. No library import is needed.
const v1 = @Vector(3, i32){ 1, 10, 100 };
const v2 = @Vector(3, f32){ 2.0, 3.0, 5.0 };
// Vectors support the same builtin operators as their underlying base types.
const v3 = v1 + v1; // { 2, 20, 200};
const v4 = v2 * v2; // { 4.0, 9.0, 25.0};
// Intrinsics that apply to base types usually extend to vectors.
const v5: @Vector(3, f32) = @floatFromInt(v3); // { 2.0, 20.0, 200.0}
const v6 = v4 - v5; // { 2.0, -11.0, -175.0}
const v7 = @abs(v6); // { 2.0, 11.0, 175.0}
// We can make constant vectors, and reduce vectors.
const v8: @Vector(4, u8) = @splat(2); // { 2, 2, 2, 2}
const v8_sum = @reduce(.Add, v8); // 8
const v8_min = @reduce(.Min, v8); // 2
// Fixed-length arrays can be automatically assigned to vectors (and vice-versa).
const single_digit_primes = [4]i8{ 2, 3, 5, 7 };
const prime_vector: @Vector(4, i8) = single_digit_primes;
// Now let's use vectors to simplify and optimize some code!
//
// Ewa is writing a program in which they frequently want to compare
// two lists of four f32s. Ewa expects the lists to be similar, and
// wants to determine the largest pairwise difference between the lists.
//
// Ewa wrote the following function to figure this out.
fn calcMaxPairwiseDiffOld(list1: [4]f32, list2: [4]f32) f32 {
var max_diff: f32 = 0;
for (list1, list2) |n1, n2| {
const abs_diff = @abs(n1 - n2);
if (abs_diff > max_diff) {
max_diff = abs_diff;
}
}
return max_diff;
}
// Ewa heard about vectors in Zig, and started writing a new vector
// version of the function, but has got stuck!
//
// Help Ewa finish the vector version! The examples above should help.
const Vec4 = @Vector(4, f32);
fn calcMaxPairwiseDiffNew(a: Vec4, b: Vec4) f32 {
const abs_diff_vec = ???;
const max_diff = @reduce(???, abs_diff_vec);
return max_diff;
}
// Quite the simplification! We could even write the function in one line
// and it would still be readable.
//
// Since the entire function is now expressed in terms of vector operations,
// the Zig compiler will easily be able to compile it down to machine code
// which utilizes the all-powerful SIMD instructions and does a lot of the
// computation in parallel.
const std = @import("std");
const print = std.debug.print;
pub fn main() void {
const l1 = [4]f32{ 3.141, 2.718, 0.577, 1.000 };
const l2 = [4]f32{ 3.154, 2.707, 0.591, 0.993 };
const mpd_old = calcMaxPairwiseDiffOld(l1, l2);
const mpd_new = calcMaxPairwiseDiffNew(l1, l2);
print("Max difference (old fn): {d: >5.3}\n", .{mpd_old});
print("Max difference (new fn): {d: >5.3}\n", .{mpd_new});
}

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@ -0,0 +1,13 @@
--- exercises/109_vectors.zig 2024-11-07 14:57:09.673383618 +0100
+++ answers/109_vectors.zig 2024-11-07 14:22:59.069150138 +0100
@@ -121,8 +121,8 @@
const Vec4 = @Vector(4, f32);
fn calcMaxPairwiseDiffNew(a: Vec4, b: Vec4) f32 {
- const abs_diff_vec = ???;
- const max_diff = @reduce(???, abs_diff_vec);
+ const abs_diff_vec = @abs(a - b);
+ const max_diff = @reduce(.Max, abs_diff_vec);
return max_diff;
}