mirror of
https://codeberg.org/ziglings/exercises.git
synced 2024-12-27 01:46:29 +00:00
Merge pull request 'Added notes to exercise 94 c_math.' (#53) from 094_c-math into main
Reviewed-on: https://codeberg.org/ziglings/exercises/pulls/53
This commit is contained in:
commit
277304454a
2 changed files with 18 additions and 11 deletions
|
@ -1,19 +1,26 @@
|
||||||
//
|
//
|
||||||
// Often, C functions are used where no equivalent Zig function exists
|
// Often, C functions are used where no equivalent Zig function exists
|
||||||
// yet. Since the integration of a C function is very simple, as already
|
// yet. Okay, that's getting less and less. ;-)
|
||||||
|
//
|
||||||
|
// Since the integration of a C function is very simple, as already
|
||||||
// seen in the last exercise, it naturally offers itself to use the
|
// seen in the last exercise, it naturally offers itself to use the
|
||||||
// very large variety of C functions for our own programs.
|
// very large variety of C functions for our own programs.
|
||||||
// As an example:
|
// As an example:
|
||||||
//
|
//
|
||||||
// Let's say we have a given angle of 765.2 degrees. If we want to
|
// Let's say we have a given angle of 765.2 degrees. If we want to
|
||||||
// normalize that, it means that we have to subtract X * 360 degrees
|
// normalize that, it means that we have to subtract X * 360 degrees
|
||||||
// to get the correct angle. How could we do that? A good method is
|
// to get the correct angle.
|
||||||
// to use the modulo function. But if we write "765.2 % 360", it won't
|
// How could we do that? A good method is to use the modulo function.
|
||||||
// work, because the standard modulo function works only with integer
|
// But if we write "765.2 % 360", it only works with float values
|
||||||
// values. In the C library "math", there is a function called "fmod";
|
// that are known at compile time.
|
||||||
// the "f" stands for floating and means that we can solve modulo for
|
// In Zig, we would use %mod(a, b) instead.
|
||||||
// real numbers. With this function, it should be possible to normalize
|
//
|
||||||
// our angle. Let's go.
|
// Let us now assume that we cannot do this in Zig, but only with
|
||||||
|
// a C function from the standard library. In the library "math",
|
||||||
|
// there is a function called "fmod"; the "f" stands for floating
|
||||||
|
// and means that we can solve modulo for real numbers. With this
|
||||||
|
// function, it should be possible to normalize our angle.
|
||||||
|
// Let's go.
|
||||||
|
|
||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
--- exercises/094_c_math.zig 2023-10-22 14:00:02.909379696 +0200
|
--- exercises/094_c_math.zig 2024-02-28 12:50:35.789939935 +0100
|
||||||
+++ answers/094_c_math.zig 2023-10-22 14:02:46.709025235 +0200
|
+++ answers/094_c_math.zig 2024-02-28 12:53:57.910309471 +0100
|
||||||
@@ -19,7 +19,7 @@
|
@@ -26,7 +26,7 @@
|
||||||
|
|
||||||
const c = @cImport({
|
const c = @cImport({
|
||||||
// What do we need here?
|
// What do we need here?
|
||||||
|
|
Loading…
Reference in a new issue