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Merge branch 'heatray'
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commit
18c761d85d
2 changed files with 13 additions and 8 deletions
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@ -55,10 +55,15 @@ const Alien = struct {
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.health = strength * 5,
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.health = strength * 5,
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};
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};
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}
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}
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};
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// Your trusty weapon. Zap those aliens!
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const HeatRay = struct {
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damage: u8,
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// We love this method:
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// We love this method:
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pub fn zap(self: *Alien, damage: u8) void {
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pub fn zap(self: *HeatRay, alien: *Alien) void {
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self.health -= if (damage >= self.health) self.health else damage;
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alien.health -= if (self.damage >= alien.health) alien.health else self.damage;
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}
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}
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};
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};
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@ -74,7 +79,7 @@ pub fn main() void {
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};
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};
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var aliens_alive = aliens.len;
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var aliens_alive = aliens.len;
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var heat_ray_strength: u8 = 7; // We've been given a heat ray weapon.
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var heat_ray = HeatRay{ .damage = 7 }; // We've been given a heat ray weapon.
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// We'll keep checking to see if we've killed all the aliens yet.
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// We'll keep checking to see if we've killed all the aliens yet.
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while (aliens_alive > 0) {
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while (aliens_alive > 0) {
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@ -83,8 +88,8 @@ pub fn main() void {
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// Loop through every alien...
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// Loop through every alien...
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for (aliens) |*alien| {
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for (aliens) |*alien| {
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// *** Zap the Alien Here! ***
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// *** Zap the alien with the heat ray here! ***
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???.zap(heat_ray_strength);
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???.zap(???);
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// If the alien's health is still above 0, it's still alive.
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// If the alien's health is still above 0, it's still alive.
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if (alien.health > 0) aliens_alive += 1;
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if (alien.health > 0) aliens_alive += 1;
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@ -1,4 +1,4 @@
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87c87
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92c92
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< ???.zap(heat_ray_strength);
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< ???.zap(???);
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---
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---
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> alien.zap(heat_ray_strength);
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> heat_ray.zap(alien);
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