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176 lines
11 KiB
HTML
Executable file
176 lines
11 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.07">
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<style type="text/css">
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>/***************************************************</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF2>Binary Search Tree (BST) Implementation</span><span class=cF0>
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<a name="l4"></a>
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<a name="l5"></a></span><span class=cF2>***************************************************/</span><span class=cF0>
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<a name="l6"></a>
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<a name="l7"></a></span><span class=cF1>class</span><span class=cF0> CBST
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<a name="l8"></a>{
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<a name="l9"></a> CBST *left;
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<a name="l10"></a> CBST *right;
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<a name="l11"></a> </span><span class=cF9>I64</span><span class=cF0> value;
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<a name="l12"></a>};
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<a name="l13"></a>
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<a name="l14"></a>CBST *BSTInit()
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<a name="l15"></a>{
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<a name="l16"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>CBST</span><span class=cF7>)</span><span class=cF0>);
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<a name="l17"></a>}
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<a name="l18"></a>
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<a name="l19"></a></span><span class=cF1>U0</span><span class=cF0> BSTAdd(CBST *node, CBST *tree)
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<a name="l20"></a>{ </span><span class=cF2>// using temp and last allows avoiding recursion and non-growing stack issues.</span><span class=cF0>
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<a name="l21"></a> CBST *temp_tree = tree;
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<a name="l22"></a> CBST *last_tree = temp_tree;
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<a name="l23"></a>
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<a name="l24"></a> </span><span class=cF1>while</span><span class=cF0> (temp_tree)
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<a name="l25"></a> </span><span class=cF7>{</span><span class=cF0> </span><span class=cF2>// loop ends when temp_tree hits a NULL node.</span><span class=cF0>
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<a name="l26"></a> </span><span class=cF1>if</span><span class=cF0> (node->value < temp_tree->value)
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<a name="l27"></a> { </span><span class=cF2>// if node smaller, go left</span><span class=cF0>
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<a name="l28"></a> last_tree = temp_tree;
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<a name="l29"></a> temp_tree = temp_tree->left;
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<a name="l30"></a> }
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<a name="l31"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l32"></a> { </span><span class=cF2>// if node equal or larger, go right</span><span class=cF0>
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<a name="l33"></a> last_tree = temp_tree;
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<a name="l34"></a> temp_tree = temp_tree->right;
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<a name="l35"></a> }
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<a name="l36"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l37"></a> </span><span class=cF2>// once while loop ends, this results in last_tree</span><span class=cF0>
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<a name="l38"></a> </span><span class=cF2>// being the resulting tree to store the node inside of.</span><span class=cF0>
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF2>// recompute the direction and set.</span><span class=cF0>
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<a name="l41"></a> </span><span class=cF1>if</span><span class=cF0> (node->value < last_tree->value)</span><span class=cF2>// if node smaller, go left</span><span class=cF0>
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<a name="l42"></a> last_tree->left = node;
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<a name="l43"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF2>// if node equal or larger, go right</span><span class=cF0>
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<a name="l44"></a> last_tree->right = node;
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<a name="l45"></a>}
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<a name="l46"></a>
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<a name="l47"></a>CBST *BSTParamAdd(</span><span class=cF9>I64</span><span class=cF0> value, CBST *tree)
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<a name="l48"></a>{ </span><span class=cF2>// add a node using params, return pointer to the node</span><span class=cF0>
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<a name="l49"></a> CBST *result = BSTInit;
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<a name="l50"></a>
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<a name="l51"></a> result->value = value;
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<a name="l52"></a>
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<a name="l53"></a> BSTAdd(result, tree);
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<a name="l54"></a>
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<a name="l55"></a> </span><span class=cF1>return</span><span class=cF0> result;
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<a name="l56"></a>}
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<a name="l57"></a>
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<a name="l58"></a>CBST *BSTParamInit(</span><span class=cF9>I64</span><span class=cF0> value)
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<a name="l59"></a>{
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<a name="l60"></a> CBST *result = BSTInit;
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<a name="l61"></a>
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<a name="l62"></a> result->value = value;
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<a name="l63"></a>
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<a name="l64"></a> </span><span class=cF1>return</span><span class=cF0> result;
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<a name="l65"></a>}
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<a name="l66"></a>
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<a name="l67"></a>CBST *BSTFind(</span><span class=cF9>I64</span><span class=cF0> value, CBST *tree)
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<a name="l68"></a>{
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<a name="l69"></a> CBST *temp_tree = tree;
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<a name="l70"></a>
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<a name="l71"></a> </span><span class=cF1>while</span><span class=cF0> (temp_tree)
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<a name="l72"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l73"></a> </span><span class=cF1>if</span><span class=cF0> (value < temp_tree->value) </span><span class=cF2>// if value smaller, go left</span><span class=cF0>
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<a name="l74"></a> temp_tree = temp_tree->left;
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<a name="l75"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (value > temp_tree->value) </span><span class=cF2>// if value larger, go right</span><span class=cF0>
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<a name="l76"></a> temp_tree = temp_tree->right;
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<a name="l77"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF2>// if value equal, match found.</span><span class=cF0>
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<a name="l78"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l79"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l80"></a> </span><span class=cF1>return</span><span class=cF0> temp_tree; </span><span class=cF2>// ! NULL if not found.</span><span class=cF0>
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<a name="l81"></a>}
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<a name="l82"></a>
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<a name="l83"></a>CBST *BSTPop(</span><span class=cF9>I64</span><span class=cF0> value, CBST *tree)
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<a name="l84"></a>{ </span><span class=cF2>// mimics TreeNodeFind. pops whole sub-tree, original tree loses whole branch.</span><span class=cF0>
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<a name="l85"></a> CBST *parent_tree = tree;
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<a name="l86"></a> CBST *temp_tree = parent_tree;
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<a name="l87"></a> </span><span class=cF1>Bool</span><span class=cF0> is_left = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l88"></a> </span><span class=cF1>Bool</span><span class=cF0> is_right = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l89"></a>
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<a name="l90"></a> </span><span class=cF1>while</span><span class=cF0> (temp_tree)
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<a name="l91"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l92"></a> </span><span class=cF1>if</span><span class=cF0> (value < temp_tree->value)
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<a name="l93"></a> {
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<a name="l94"></a> parent_tree = temp_tree;
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<a name="l95"></a> temp_tree = temp_tree->left;
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<a name="l96"></a> is_right = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l97"></a> is_left = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l98"></a> }
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<a name="l99"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (value > temp_tree->value)
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<a name="l100"></a> {
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<a name="l101"></a> parent_tree = temp_tree;
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<a name="l102"></a> temp_tree = temp_tree->right;
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<a name="l103"></a> is_right = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l104"></a> is_left = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l105"></a> }
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<a name="l106"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF2>// if value equal, match found.</span><span class=cF0>
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<a name="l107"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l108"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l109"></a>
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<a name="l110"></a> </span><span class=cF1>if</span><span class=cF0> (temp_tree)
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<a name="l111"></a> </span><span class=cF7>{</span><span class=cF0> </span><span class=cF2>//if we found it, clear its parents link to the node</span><span class=cF0>
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<a name="l112"></a> </span><span class=cF1>if</span><span class=cF0> (is_left)
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<a name="l113"></a> {
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<a name="l114"></a> parent_tree->left = </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l115"></a> }
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<a name="l116"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (is_right)
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<a name="l117"></a> {
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<a name="l118"></a> parent_tree->right = </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l119"></a> }
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<a name="l120"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l121"></a>
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<a name="l122"></a> </span><span class=cF1>return</span><span class=cF0> temp_tree; </span><span class=cF2>// NULL if not found.</span><span class=cF0>
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<a name="l123"></a>}
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<a name="l124"></a>
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<a name="l125"></a>CBST *BSTSinglePop(</span><span class=cF9>I64</span><span class=cF0> value, CBST *tree)
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<a name="l126"></a>{ </span><span class=cF2>// pop a tree off, then add back in its sub-trees to main tree.</span><span class=cF0>
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<a name="l127"></a> </span><span class=cF2>// original node sub-trees are cleared.</span><span class=cF0>
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<a name="l128"></a>
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<a name="l129"></a> CBST *node = BSTPop(value, tree);
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<a name="l130"></a> CBST *left = node->left;
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<a name="l131"></a> CBST *right = node->right;
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<a name="l132"></a>
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<a name="l133"></a> </span><span class=cF1>if</span><span class=cF0> (node)
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<a name="l134"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l135"></a> </span><span class=cF1>if</span><span class=cF0> (left)
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<a name="l136"></a> { </span><span class=cF2>// if node has left tree, add the tree</span><span class=cF0>
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<a name="l137"></a> BSTAdd(left, tree);
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<a name="l138"></a> node->left = </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l139"></a> }
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<a name="l140"></a> </span><span class=cF1>if</span><span class=cF0> (right)
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<a name="l141"></a> { </span><span class=cF2>// if node has right tree, add the tree.</span><span class=cF0>
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<a name="l142"></a> BSTAdd(right, tree);
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<a name="l143"></a> node->right = </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l144"></a> }
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<a name="l145"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l146"></a>
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<a name="l147"></a> </span><span class=cF1>return</span><span class=cF0> node;
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<a name="l148"></a>}</span></pre></body>
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</html>
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