mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 00:36:32 +00:00
91 lines
7.7 KiB
HTML
Executable file
91 lines
7.7 KiB
HTML
Executable file
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
|
|
<meta name="generator" content="ZealOS V1.00">
|
|
<style type="text/css">
|
|
body {background-color:#fef1f0;}
|
|
.cF0{color:#000000;background-color:#fef1f0;}
|
|
.cF1{color:#0148a4;background-color:#fef1f0;}
|
|
.cF2{color:#3b7901;background-color:#fef1f0;}
|
|
.cF3{color:#057c7e;background-color:#fef1f0;}
|
|
.cF4{color:#bb2020;background-color:#fef1f0;}
|
|
.cF5{color:#9e42ae;background-color:#fef1f0;}
|
|
.cF6{color:#b57901;background-color:#fef1f0;}
|
|
.cF7{color:#b2b6af;background-color:#fef1f0;}
|
|
.cF8{color:#555753;background-color:#fef1f0;}
|
|
.cF9{color:#678fbb;background-color:#fef1f0;}
|
|
.cFA{color:#82bc49;background-color:#fef1f0;}
|
|
.cFB{color:#0097a2;background-color:#fef1f0;}
|
|
.cFC{color:#e26a6a;background-color:#fef1f0;}
|
|
.cFD{color:#c671bc;background-color:#fef1f0;}
|
|
.cFE{color:#c7ab00;background-color:#fef1f0;}
|
|
.cFF{color:#fef1f0;background-color:#fef1f0;}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<pre style="font-family:monospace;font-size:12pt">
|
|
<a name="l1"></a><span class=cF2>//9 has graphics</span><span class=cF0>
|
|
<a name="l2"></a>
|
|
<a name="l3"></a></span><span class=cF2>//When using flood-fill in a graphic</span><span class=cF0>
|
|
<a name="l4"></a></span><span class=cF2>//element, you probably want to</span><span class=cF0>
|
|
<a name="l5"></a></span><span class=cF2>//convert it to a bitmap using the</span><span class=cF0>
|
|
<a name="l6"></a></span><span class=cF2>//feature in the <CTRL-r> menu.</span><span class=cF0>
|
|
<a name="l7"></a>
|
|
<a name="l8"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
|
|
<a name="l9"></a>
|
|
<a name="l10"></a>
|
|
<a name="l11"></a> </span><span class=cFA><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>
|
|
<a name="l12"></a>
|
|
<a name="l13"></a>
|
|
<a name="l14"></a></span><span class=cF1>F64</span><span class=cF0> t0 = </span><span class=cF5>Beat</span><span class=cF0>;
|
|
<a name="l15"></a>
|
|
<a name="l16"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task,</span><span class=cF9>CDC</span><span class=cF0> *dc)
|
|
<a name="l17"></a>{
|
|
<a name="l18"></a> </span><span class=cF1>F64</span><span class=cF0> dt = </span><span class=cF5>Beat</span><span class=cF0> - t0;
|
|
<a name="l19"></a>
|
|
<a name="l20"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
|
|
<a name="l21"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cFE>2</span><span class=cF0> * dt</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l22"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(dc->r, </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>dt / </span><span class=cFE>3</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l23"></a> </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc, dc->r);
|
|
<a name="l24"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>ToI64</span><span class=cF7>(</span><span class=cF0>dt</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l25"></a> </span><span class=cF5>Sprite3B</span><span class=cF0>(dc, </span><span class=cFE>12</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * dt % task->pix_width, </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
|
|
<a name="l26"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l27"></a> </span><span class=cF5>Sprite3B</span><span class=cF0>(dc, </span><span class=cFE>12</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * dt % task->pix_width, </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><2></span><span class=cF0>);
|
|
<a name="l28"></a>}
|
|
<a name="l29"></a>
|
|
<a name="l30"></a></span><span class=cF1>U0</span><span class=cF0> Song()
|
|
<a name="l31"></a>{
|
|
<a name="l32"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l33"></a> </span><span class=cF5>Fs</span><span class=cF0>->text_attr = </span><span class=cF3>GREEN</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>YELLOW</span><span class=cF0>;
|
|
<a name="l34"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l35"></a> </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb = &</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
|
|
<a name="l36"></a>
|
|
<a name="l37"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
|
|
<a name="l38"></a> </span><span class=cFB>music</span><span class=cF0>.tempo = </span><span class=cFE>3</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>;
|
|
<a name="l39"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l40"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l41"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>KeyScan</span><span class=cF0>)
|
|
<a name="l42"></a> {
|
|
<a name="l43"></a> t0 = </span><span class=cF5>Beat</span><span class=cF0>;
|
|
<a name="l44"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5qG4G5D4B5sDCDCqRCG"</span><span class=cF0>,
|
|
<a name="l45"></a> </span><span class=cF6>"$CL$$BG,9$\n\n$BG,2$$CM-LE,3$$FG,14$Baa, \0"</span><span class=cF0>
|
|
<a name="l46"></a> </span><span class=cF6>"the \0grass \0is \0green.\n\0 \0 \0 \0 \0 \0 \0"</span><span class=cF0>);
|
|
<a name="l47"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5G4G5D4B5sDCDCqRCG"</span><span class=cF0>,
|
|
<a name="l48"></a> </span><span class=cF6>"This \0must \0be \0a \0dream.\n\0 \0 \0 \0 \0 \0 \0"</span><span class=cF0>);
|
|
<a name="l49"></a>
|
|
<a name="l50"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5EeGF4qBB5D4AeGGqR"</span><span class=cF0>,
|
|
<a name="l51"></a> </span><span class=cF6>"Thanks, \0my \0 \0shep\0herd. \0You \0are \0good.\n\0 \0 \0"</span><span class=cF0>);
|
|
<a name="l52"></a>
|
|
<a name="l53"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5EeGF4qBB5D4AeGGqR"</span><span class=cF0>,
|
|
<a name="l54"></a> </span><span class=cF6>"Thanks, \0my \0 \0shep\0herd. \0You \0are \0good.\n\0 \0 \0"</span><span class=cF0>);
|
|
<a name="l55"></a> }
|
|
<a name="l56"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l57"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l58"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l59"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l60"></a>}
|
|
<a name="l61"></a>
|
|
<a name="l62"></a>Song;
|
|
</span></pre></body>
|
|
</html>
|