ZealOS/docs/Demo/Graphics/SpritePlot3D.CC.html

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<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF0>
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<a name="l9"></a> </span><span class=cFA>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l19"></a></span><span class=cF9>I64</span><span class=cF0> global_r[</span><span class=cFE>4</span><span class=cF0>][</span><span class=cFE>4</span><span class=cF0>];
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<a name="l21"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *, </span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l22"></a>{
<a name="l23"></a> </span><span class=cF9>I64</span><span class=cF0> *old_r = dc-&gt;r;
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<a name="l25"></a> dc-&gt;x = </span><span class=cFE>200</span><span class=cF0>;
<a name="l26"></a> dc-&gt;y = </span><span class=cFE>200</span><span class=cF0>;
<a name="l27"></a> dc-&gt;z = </span><span class=cF3>GR_Z_ALL</span><span class=cF0>;
<a name="l28"></a> dc-&gt;flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l29"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
<a name="l30"></a> </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc, global_r); </span><span class=cF2>//This assigns to dc-&gt;r and sets r_norm.</span><span class=cF0>
<a name="l31"></a> </span><span class=cF5>DCDepthBufReset</span><span class=cF0>(dc);
<a name="l32"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;1&gt;</span><span class=cF0>);
<a name="l33"></a> dc-&gt;r = old_r;
<a name="l34"></a>}
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<a name="l36"></a></span><span class=cF1>U0</span><span class=cF0> SpritePlot3D()
<a name="l37"></a>{
<a name="l38"></a> </span><span class=cF1>F64</span><span class=cF0> theta = </span><span class=cFE>0</span><span class=cF0>, phi = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l40"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l41"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l42"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>CharScan</span><span class=cF0>)
<a name="l43"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l44"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(global_r);
<a name="l45"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(global_r, phi);
<a name="l46"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(global_r, theta);
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<a name="l48"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>40</span><span class=cF0>);
<a name="l49"></a> theta += </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>100</span><span class=cF0>;
<a name="l50"></a> phi += </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>130</span><span class=cF0>;
<a name="l51"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l52"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l53"></a>}
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<a name="l55"></a>SpritePlot3D;
</span></pre></body>
</html>