mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 00:36:32 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
195 lines
20 KiB
HTML
Executable file
195 lines
20 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"InFile;Help System/Training"</span><span class=cF0>
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<a name="l2"></a>#</span><span class=cF1>help_file</span><span class=cF0> </span><span class=cF6>"::/Doc/InFile"</span><span class=cF0>
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<a name="l3"></a>
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<a name="l4"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InGetStr</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *st)
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<a name="l5"></a>{</span><span class=cF2>//Wait for user to type certain str.</span><span class=cF0>
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<a name="l6"></a> </span><span class=cF9>I64</span><span class=cF0> ch, sc;
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<a name="l7"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cFE>256</span><span class=cF0>], *st2;
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<a name="l8"></a>
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<a name="l9"></a> </span><span class=cF1>while</span><span class=cF0> (*st)
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<a name="l10"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l11"></a> ch=</span><span class=cF5>KeyGet</span><span class=cF0>(&sc,</span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l12"></a> </span><span class=cF1>if</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_SHIFT</span><span class=cF0> &&
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<a name="l13"></a> sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_ALT</span><span class=cF0> &&
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<a name="l14"></a> sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_CTRL</span><span class=cF0>)
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<a name="l15"></a> {
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<a name="l16"></a> </span><span class=cF1>if</span><span class=cF0> (ch == *st)
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<a name="l17"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l18"></a> </span><span class=cF6>''</span><span class=cF0> ch;
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<a name="l19"></a> st++;
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<a name="l20"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l21"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l22"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l23"></a> st2 = </span><span class=cF5>Char2KeyName</span><span class=cF0>(*st);
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<a name="l24"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Press the $GREEN$<%s>$FG$ key."</span><span class=cF0>, st2);
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<a name="l25"></a> </span><span class=cF5>Free</span><span class=cF0>(st2);
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<a name="l26"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(buf);
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<a name="l27"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l28"></a> }
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<a name="l29"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l30"></a>}
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<a name="l31"></a>
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<a name="l32"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InPrint</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> mS=</span><span class=cFE>100</span><span class=cF0>, </span><span class=cF1>U8</span><span class=cF0> *format,...)
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<a name="l33"></a>{</span><span class=cF2>//Print message with delay after each char.</span><span class=cF0>
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<a name="l34"></a> </span><span class=cF1>U8</span><span class=cF0> *buf = </span><span class=cF5>StrPrintJoin</span><span class=cF0>(</span><span class=cF3>NULL</span><span class=cF0>, format, argc, argv), *st=buf;
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<a name="l35"></a> </span><span class=cF9>I64</span><span class=cF0> ch;
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<a name="l36"></a>
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<a name="l37"></a> </span><span class=cF1>while</span><span class=cF0> (ch = *st++)
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<a name="l38"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l39"></a> </span><span class=cF6>''</span><span class=cF0> ch;
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<a name="l40"></a> </span><span class=cF5>Sleep</span><span class=cF0>(mS);
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<a name="l41"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l42"></a> </span><span class=cF5>Free</span><span class=cF0>(buf);
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<a name="l43"></a>}
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<a name="l44"></a>
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<a name="l45"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InKeyGet</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> scan_code, </span><span class=cF9>I64</span><span class=cF0> sc_mask = </span><span class=cFE>0xFF</span><span class=cF0> | </span><span class=cF3>SCF_SHIFT</span><span class=cF0> | </span><span class=cF3>SCF_CTRL</span><span class=cF0> | </span><span class=cF3>SCF_ALT</span><span class=cF0>)
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<a name="l46"></a>{</span><span class=cF2>//Wait for user to press certain key.</span><span class=cF0>
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<a name="l47"></a> </span><span class=cF9>I64</span><span class=cF0> sc, ch;
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<a name="l48"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cF3>STR_LEN</span><span class=cF0>], *st;
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<a name="l49"></a>
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<a name="l50"></a> </span><span class=cF1>do</span><span class=cF0>
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<a name="l51"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l52"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l53"></a> </span><span class=cF1>if</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_PRINTSCREEN1</span><span class=cF0> &&
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<a name="l54"></a> !</span><span class=cF7>(</span><span class=cF0>sc.u8[</span><span class=cFE>0</span><span class=cF0>] == </span><span class=cF3>SC_SHIFT</span><span class=cF0> && scan_code & </span><span class=cF3>SCF_SHIFT</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l55"></a> !</span><span class=cF7>(</span><span class=cF0>sc.u8[</span><span class=cFE>0</span><span class=cF0>] == </span><span class=cF3>SC_CTRL</span><span class=cF0> && scan_code & </span><span class=cF3>SCF_CTRL</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l56"></a> !</span><span class=cF7>(</span><span class=cF0>sc.u8[</span><span class=cFE>0</span><span class=cF0>] == </span><span class=cF3>SC_ALT</span><span class=cF0> && scan_code & </span><span class=cF3>SCF_ALT</span><span class=cF7>)</span><span class=cF0> )
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<a name="l57"></a> {
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<a name="l58"></a> </span><span class=cF1>if</span><span class=cF0> (sc & sc_mask != scan_code & sc_mask)
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<a name="l59"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l60"></a> st = </span><span class=cF5>ScanCode2KeyName</span><span class=cF0>(scan_code);
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<a name="l61"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Press the $GREEN$<%s>$FG$ key"</span><span class=cF0>, st);
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<a name="l62"></a> </span><span class=cF5>Free</span><span class=cF0>(st);
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<a name="l63"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(buf);
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<a name="l64"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l65"></a> }
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<a name="l66"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l67"></a> </span><span class=cF1>while</span><span class=cF0> (sc & sc_mask != scan_code & sc_mask);
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<a name="l68"></a>
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<a name="l69"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l70"></a>}
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<a name="l71"></a>
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<a name="l72"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>InCharGet</span><span class=cF0>(...)
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<a name="l73"></a>{</span><span class=cF2>//Wait for user to press one of set of chars.</span><span class=cF0>
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<a name="l74"></a> </span><span class=cF9>I64</span><span class=cF0> i, sc, ch;
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<a name="l75"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cFE>512</span><span class=cF0>], *st;
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<a name="l76"></a>
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<a name="l77"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l78"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l79"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l80"></a> </span><span class=cF1>if</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_SHIFT</span><span class=cF0> && sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_ALT</span><span class=cF0> && sc.u8[</span><span class=cFE>0</span><span class=cF0>] != </span><span class=cF3>SC_CTRL</span><span class=cF0>)
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<a name="l81"></a> {
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<a name="l82"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < argc; i++)
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<a name="l83"></a> </span><span class=cF1>if</span><span class=cF0> (ch == argv[i])
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<a name="l84"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l85"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l86"></a> </span><span class=cF1>return</span><span class=cF0> ch;
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<a name="l87"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l88"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Press "</span><span class=cF0>);
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<a name="l89"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < argc; i++)
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<a name="l90"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l91"></a> st = </span><span class=cF5>Char2KeyName</span><span class=cF0>(argv[i]);
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<a name="l92"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>"$GREEN$<%s>$FG$"</span><span class=cF0>, st);
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<a name="l93"></a> </span><span class=cF5>Free</span><span class=cF0>(st);
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<a name="l94"></a> </span><span class=cF1>if</span><span class=cF0> (argc == i+</span><span class=cFE>1</span><span class=cF0>)
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<a name="l95"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>"."</span><span class=cF0>);
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<a name="l96"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (argc == i + </span><span class=cFE>2</span><span class=cF0>)
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<a name="l97"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>" or "</span><span class=cF0>);
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<a name="l98"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l99"></a> </span><span class=cF5>CatPrint</span><span class=cF0>(buf, </span><span class=cF6>", "</span><span class=cF0>);
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<a name="l100"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l101"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(buf);
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<a name="l102"></a> }
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<a name="l103"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l104"></a>}
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<a name="l105"></a>
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<a name="l106"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InUntilKey</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> scan_code, </span><span class=cF9>I64</span><span class=cF0> sc_mask = </span><span class=cFE>0xFF</span><span class=cF0> | </span><span class=cF3>SCF_SHIFT</span><span class=cF0> | </span><span class=cF3>SCF_CTRL</span><span class=cF0> | </span><span class=cF3>SCF_ALT</span><span class=cF0>)
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<a name="l107"></a>{</span><span class=cF2>//Let user type until he presses certain key.</span><span class=cF0>
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<a name="l108"></a> </span><span class=cF9>I64</span><span class=cF0> sc, ch;
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<a name="l109"></a>
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<a name="l110"></a> </span><span class=cF1>do</span><span class=cF0>
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<a name="l111"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l112"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l113"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l114"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l115"></a> </span><span class=cF1>while</span><span class=cF0> (sc & sc_mask != scan_code & sc_mask);
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<a name="l116"></a>}
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<a name="l117"></a>
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<a name="l118"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>InUntilChar</span><span class=cF0>(...)
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<a name="l119"></a>{</span><span class=cF2>//Let user type until he presses one of set of chars.</span><span class=cF0>
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<a name="l120"></a> </span><span class=cF9>I64</span><span class=cF0> i, sc, ch;
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<a name="l121"></a>
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<a name="l122"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l123"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l124"></a> ch = </span><span class=cF5>KeyGet</span><span class=cF0>(&sc);
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<a name="l125"></a> </span><span class=cF5>Message</span><span class=cF0>(</span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>, ch, sc);
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<a name="l126"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0> ;i < argc; i++)
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<a name="l127"></a> </span><span class=cF1>if</span><span class=cF0> (ch == argv[i])
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<a name="l128"></a> </span><span class=cF1>return</span><span class=cF0> ch;
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<a name="l129"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l130"></a>}
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<a name="l131"></a>
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<a name="l132"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>InView</span><span class=cF0>()
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<a name="l133"></a>{</span><span class=cF2>//Let user type until <ESC> or <SHIFT-ESC>.</span><span class=cF0>
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<a name="l134"></a> </span><span class=cF1>Bool</span><span class=cF0> res = </span><span class=cF5>View</span><span class=cF0>;
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<a name="l135"></a>
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<a name="l136"></a> </span><span class=cF5>DocBottom</span><span class=cF0>;
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<a name="l137"></a>
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<a name="l138"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l139"></a>}
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<a name="l140"></a>
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<a name="l141"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"InFile;Help System/Training;Mouse"</span><span class=cF0>
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<a name="l142"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cFB>in_plot_l</span><span class=cF0>, </span><span class=cFB>in_plot_r</span><span class=cF0>;
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<a name="l143"></a>
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<a name="l144"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>InSetMousePlot</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> mS, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z)
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<a name="l145"></a>{
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<a name="l146"></a> </span><span class=cF5>MouseSet</span><span class=cF0>(x, y, z, </span><span class=cFB>in_plot_l</span><span class=cF0>, </span><span class=cFB>in_plot_r</span><span class=cF0>);
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<a name="l147"></a> </span><span class=cF5>Sleep</span><span class=cF0>(mS);
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<a name="l148"></a>
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<a name="l149"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l150"></a>}
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<a name="l151"></a>
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<a name="l152"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>InSetMouse</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> mS=</span><span class=cFE>7</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> x = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> y = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> z = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> l = </span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> r = </span><span class=cF3>I64_MAX</span><span class=cF0>)
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<a name="l153"></a>{</span><span class=cF2>//Move mouse to spot at certain speed.</span><span class=cF0>
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<a name="l154"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x < </span><span class=cF3>GR_WIDTH</span><span class=cF7>)</span><span class=cF0>)
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|
<a name="l155"></a> x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x;
|
|
<a name="l156"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= y < </span><span class=cF3>GR_HEIGHT</span><span class=cF7>)</span><span class=cF0>)
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<a name="l157"></a> y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y;
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<a name="l158"></a> </span><span class=cF1>if</span><span class=cF0> (z == </span><span class=cF3>I64_MAX</span><span class=cF0>)
|
|
<a name="l159"></a> z = </span><span class=cFB>mouse</span><span class=cF0>.pos.z;
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|
<a name="l160"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF3>FALSE</span><span class=cF0> <= l <= </span><span class=cF3>TRUE</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l161"></a> l = </span><span class=cFB>mouse</span><span class=cF0>.lb;
|
|
<a name="l162"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF3>FALSE</span><span class=cF0> <= r <= </span><span class=cF3>TRUE</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l163"></a> r = </span><span class=cFB>mouse</span><span class=cF0>.rb;
|
|
<a name="l164"></a> </span><span class=cFB>in_plot_l</span><span class=cF0> = l; </span><span class=cFB>in_plot_r</span><span class=cF0> = r;
|
|
<a name="l165"></a> </span><span class=cF5>Line</span><span class=cF0>(mS, </span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, </span><span class=cFB>mouse</span><span class=cF0>.pos.z, x, y, z, &</span><span class=cF5>InSetMousePlot</span><span class=cF0>);
|
|
<a name="l166"></a>}
|
|
</span></pre></body>
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</html>
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