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https://github.com/Zeal-Operating-System/ZealOS.git
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dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
87 lines
8.9 KiB
HTML
Executable file
87 lines
8.9 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics"</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CGrGlobals</span><span class=cF0>
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<a name="l4"></a>{
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<a name="l5"></a> </span><span class=cF9>I64</span><span class=cF0> *to_8_bits, *to_8_colors;
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<a name="l6"></a> </span><span class=cF9>CDC</span><span class=cF0> *screen_image, </span><span class=cF2>//Read only.</span><span class=cF0>
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<a name="l7"></a> *dc, </span><span class=cF2>//Persistent</span><span class=cF0>
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<a name="l8"></a> *dc1,
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<a name="l9"></a> *dc2, </span><span class=cF2>//Updated every refresh</span><span class=cF0>
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<a name="l10"></a> *dc_cache,
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<a name="l11"></a> *zoomed_dc;
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<a name="l12"></a> </span><span class=cF9>U32</span><span class=cF0> *text_base; </span><span class=cF2>//See </span><span class=cF4><u>TextBase Layer</u></span><span class=cF2>. (Similar to 0xB8000 but 32 bits)</span><span class=cF0>
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<a name="l13"></a> </span><span class=cF9>U16</span><span class=cF0> *win_z_buf;
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<a name="l14"></a>
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<a name="l15"></a> #</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPHT_ELEM_CODE</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>
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<a name="l16"></a> </span><span class=cF9>CHashTable</span><span class=cF0> *sprite_hash;
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<a name="l17"></a>
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<a name="l18"></a> </span><span class=cF9>U16</span><span class=cF0> *win_uncovered_bitmap;
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<a name="l19"></a> </span><span class=cF9>I64</span><span class=cF0> highest_uncovered;
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<a name="l20"></a> </span><span class=cF9>I64</span><span class=cF0> pan_text_x, pan_text_y; </span><span class=cF2>//[-7,7]</span><span class=cF0>
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<a name="l21"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_final_screen_update)(</span><span class=cF9>CDC</span><span class=cF0> *dc);</span><span class=cF2>//Mouse cursor is handled here.</span><span class=cF0>
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<a name="l22"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_wall_paper)(</span><span class=cF9>CTask</span><span class=cF0> *task);
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<a name="l23"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_draw_mouse)(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y);
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<a name="l24"></a> </span><span class=cF1>U0</span><span class=cF0> (*fp_draw_grab_mouse)(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>Bool</span><span class=cF0> closed);
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<a name="l25"></a> </span><span class=cF1>U8</span><span class=cF0> *empty_sprite; </span><span class=cF2>//Gets assigned </span><span class=cF4><u>gr.empty_sprite</span><span class=cF0>
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<a name="l26"></a>
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<a name="l27"></a></u> #</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0> </span><span class=cFE>64</span><span class=cF0>
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<a name="l28"></a> </span><span class=cF9>CDC</span><span class=cF0> *pen_brushes [</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
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<a name="l29"></a> *collision_pen_brushes [</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
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<a name="l30"></a> *even_pen_brushes [</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
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<a name="l31"></a> *odd_pen_brushes [</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>];
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<a name="l32"></a> </span><span class=cF1>I8</span><span class=cF0> circle_lo[</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>][</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>],
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<a name="l33"></a> circle_hi[</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>][</span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>];
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<a name="l34"></a>
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<a name="l35"></a> #</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>GR_SCREEN_ZOOM_MAX</span><span class=cF0> </span><span class=cFE>8</span><span class=cF0>
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<a name="l36"></a> </span><span class=cF1>U8</span><span class=cF0> *screen_zoom_tables[</span><span class=cF3>GR_SCREEN_ZOOM_MAX</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0>], *screen_cache;
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<a name="l37"></a> </span><span class=cF9>I64</span><span class=cF0> screen_zoom, sx, sy;
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<a name="l38"></a>
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<a name="l39"></a> </span><span class=cF2>//When zoomed, this keeps the mouse centered.</span><span class=cF0>
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<a name="l40"></a> </span><span class=cF1>Bool</span><span class=cF0> continuous_scroll,
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<a name="l41"></a> hide_row, hide_col;
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<a name="l42"></a>} </span><span class=cFB>gr</span><span class=cF0>;
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<a name="l43"></a>
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<a name="l44"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CBGR24</span><span class=cF0> </span><span class=cFB>gr_palette</span><span class=cF0>[</span><span class=cF3>COLORS_NUM</span><span class=cF0>];
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<a name="l45"></a>
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<a name="l46"></a></span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KStart16.CC.html#l217"><span class=cF4>RLf_VESA</span></a><span class=cF0>
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<a name="l47"></a></span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KMain.CC.html#l82"><span class=cF4>SysGrInit</span></a><span class=cF2>()</span><span class=cF0>
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<a name="l48"></a></span><span class=cF2>//Allows consts to be used instead of vars.</span><span class=cF0>
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<a name="l49"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>"GR_WIDTH"</span><span class=cF0>, </span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;
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<a name="l50"></a></span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>"GR_WIDTH"</span><span class=cF0>, </span><span class=cF6>"%d"</span><span class=cF0>, </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width);
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<a name="l51"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>"GR_HEIGHT"</span><span class=cF0>, </span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;
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<a name="l52"></a></span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>"GR_HEIGHT"</span><span class=cF0>, </span><span class=cF6>"%d"</span><span class=cF0>, </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height);
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<a name="l53"></a>
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<a name="l54"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Char;TextBase Layer/Char"</span><span class=cF0>
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<a name="l55"></a></span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>"TEXT_ROWS"</span><span class=cF0>, </span><span class=cF6>"%d"</span><span class=cF0>, </span><span class=cFB>text</span><span class=cF0>.rows);;
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<a name="l56"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>"TEXT_ROWS"</span><span class=cF0>, </span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;
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<a name="l57"></a></span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>"TEXT_COLS"</span><span class=cF0>, </span><span class=cF6>"%d"</span><span class=cF0>, </span><span class=cFB>text</span><span class=cF0>.cols);;
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<a name="l58"></a></span><span class=cF5>HashPublic</span><span class=cF0>(</span><span class=cF6>"TEXT_COLS"</span><span class=cF0>, </span><span class=cF3>HTT_DEFINE_STR</span><span class=cF0>);;
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</span></pre></body>
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