mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-31 17:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
210 lines
25 KiB
HTML
Executable file
210 lines
25 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Sprites/Binary"</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CMeshTri</span><span class=cF0>
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<a name="l4"></a>{
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<a name="l5"></a> </span><span class=cF9>I32</span><span class=cF0> color; </span><span class=cF2>//Give one of 0-7 colors.</span><span class=cF0>
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<a name="l6"></a> </span><span class=cF2>//Colors 8-15 are 0-7 with intensity bit set.</span><span class=cF0>
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<a name="l7"></a> </span><span class=cF9>I32</span><span class=cF0> nums[</span><span class=cFE>3</span><span class=cF0>]; </span><span class=cF2>//Vertex number</span><span class=cF0>
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<a name="l8"></a>};
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<a name="l9"></a>
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<a name="l10"></a></span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CQueueMeshTri</span><span class=cF0>
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<a name="l11"></a>{
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<a name="l12"></a> </span><span class=cF9>CQueueMeshTri</span><span class=cF0> *next,*last;
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<a name="l13"></a> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>;
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<a name="l14"></a> </span><span class=cF9>I32</span><span class=cF0> color;
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<a name="l15"></a> </span><span class=cF9>I32</span><span class=cF0> nums[</span><span class=cFE>3</span><span class=cF0>];
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<a name="l16"></a>};
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<a name="l17"></a>
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<a name="l18"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l19"></a>{
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<a name="l20"></a> </span><span class=cF1>U8</span><span class=cF0> type;
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<a name="l21"></a>};
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<a name="l22"></a>
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<a name="l23"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteColor</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l24"></a>{
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<a name="l25"></a> </span><span class=cF1>U8</span><span class=cF0> color;
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<a name="l26"></a>};
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<a name="l27"></a>
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<a name="l28"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteDitherColor</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l29"></a>{
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<a name="l30"></a> </span><span class=cF9>U16</span><span class=cF0> dither_color;
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<a name="l31"></a>};
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<a name="l32"></a>
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<a name="l33"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteT</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l34"></a>{
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<a name="l35"></a> </span><span class=cF9>I32</span><span class=cF0> thick;
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<a name="l36"></a>};
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<a name="l37"></a>
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<a name="l38"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePt</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l39"></a>{
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<a name="l40"></a> </span><span class=cF9>I32</span><span class=cF0> x1;
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<a name="l41"></a> </span><span class=cF9>I32</span><span class=cF0> y1;
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<a name="l42"></a>};
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<a name="l43"></a>
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<a name="l44"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtRad</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
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<a name="l45"></a>{
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<a name="l46"></a> </span><span class=cF9>I32</span><span class=cF0> radius;
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<a name="l47"></a>};
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<a name="l48"></a>
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<a name="l49"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtPt</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
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<a name="l50"></a>{
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<a name="l51"></a> </span><span class=cF9>I32</span><span class=cF0> x2;
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<a name="l52"></a> </span><span class=cF9>I32</span><span class=cF0> y2;
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<a name="l53"></a>};
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<a name="l54"></a>
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<a name="l55"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtPtAng</span><span class=cF0> : </span><span class=cF9>CSpritePtPt</span><span class=cF0>
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<a name="l56"></a>{
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<a name="l57"></a> </span><span class=cF1>F64</span><span class=cF0> angle;
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<a name="l58"></a>};
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<a name="l59"></a>
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<a name="l60"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWH</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
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<a name="l61"></a>{
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<a name="l62"></a> </span><span class=cF9>I32</span><span class=cF0> width;
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<a name="l63"></a> </span><span class=cF9>I32</span><span class=cF0> height;
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<a name="l64"></a>};
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<a name="l65"></a>
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<a name="l66"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWHU8s</span><span class=cF0> : </span><span class=cF9>CSpritePtWH</span><span class=cF0>
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<a name="l67"></a>{
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<a name="l68"></a> </span><span class=cF1>U8</span><span class=cF0> u[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l69"></a>};
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<a name="l70"></a>
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<a name="l71"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWHAng</span><span class=cF0> : </span><span class=cF9>CSpritePtWH</span><span class=cF0>
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<a name="l72"></a>{
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<a name="l73"></a> </span><span class=cF1>F64</span><span class=cF0> angle;
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<a name="l74"></a>};
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<a name="l75"></a>
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<a name="l76"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtWHAngSides</span><span class=cF0> : </span><span class=cF9>CSpritePtWHAng</span><span class=cF0>
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<a name="l77"></a>{
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<a name="l78"></a> </span><span class=cF9>I32</span><span class=cF0> sides;
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<a name="l79"></a>};
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<a name="l80"></a>
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<a name="l81"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteNumU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l82"></a>{
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<a name="l83"></a> </span><span class=cF9>I32</span><span class=cF0> num;
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<a name="l84"></a> </span><span class=cF1>U8</span><span class=cF0> u[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l85"></a>};
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<a name="l86"></a>
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<a name="l87"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteNumPtU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l88"></a>{
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<a name="l89"></a> </span><span class=cF9>I32</span><span class=cF0> num;
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<a name="l90"></a> </span><span class=cF9>I32</span><span class=cF0> x;
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<a name="l91"></a> </span><span class=cF9>I32</span><span class=cF0> y;
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<a name="l92"></a> </span><span class=cF1>U8</span><span class=cF0> u[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l93"></a>};
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<a name="l94"></a>
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<a name="l95"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtStr</span><span class=cF0> : </span><span class=cF9>CSpritePt</span><span class=cF0>
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<a name="l96"></a>{
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<a name="l97"></a> </span><span class=cF1>U8</span><span class=cF0> st[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l98"></a>};
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<a name="l99"></a>
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<a name="l100"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpriteMeshU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l101"></a>{
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<a name="l102"></a> </span><span class=cF9>I32</span><span class=cF0> vertex_count;
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<a name="l103"></a> </span><span class=cF9>I32</span><span class=cF0> tri_count;
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<a name="l104"></a> </span><span class=cF1>U8</span><span class=cF0> u[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l105"></a>};
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<a name="l106"></a>
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<a name="l107"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSpritePtMeshU8s</span><span class=cF0> : </span><span class=cF9>CSpriteBase</span><span class=cF0>
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<a name="l108"></a>{
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<a name="l109"></a> </span><span class=cF9>I32</span><span class=cF0> x;
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<a name="l110"></a> </span><span class=cF9>I32</span><span class=cF0> y;
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<a name="l111"></a> </span><span class=cF9>I32</span><span class=cF0> z;
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<a name="l112"></a> </span><span class=cF9>I32</span><span class=cF0> vertex_count;
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<a name="l113"></a> </span><span class=cF9>I32</span><span class=cF0> tri_count;
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<a name="l114"></a> </span><span class=cF1>U8</span><span class=cF0> u[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l115"></a>};
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<a name="l116"></a>
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<a name="l117"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPF_SEL</span><span class=cF0> </span><span class=cFE>128</span><span class=cF0>
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<a name="l118"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPf_SEL</span><span class=cF0> </span><span class=cFE>7</span><span class=cF0>
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<a name="l119"></a>
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<a name="l120"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_END</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l18"><span class=cF4>CSpriteBase</span></a><span class=cF0>
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<a name="l121"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_COLOR</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l23"><span class=cF4>CSpriteColor</span></a><span class=cF0>
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<a name="l122"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_DITHER_COLOR</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l28"><span class=cF4>CSpriteDitherColor</span></a><span class=cF0>
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<a name="l123"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_THICK</span><span class=cF0> </span><span class=cFE>3</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l33"><span class=cF4>CSpriteT</span></a><span class=cF0>
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<a name="l124"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_PLANAR_SYMMETRY</span><span class=cF0> </span><span class=cFE>4</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
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<a name="l125"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TRANSFORM_ON</span><span class=cF0> </span><span class=cFE>5</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l18"><span class=cF4>CSpriteBase</span></a><span class=cF0>
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<a name="l126"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TRANSFORM_OFF</span><span class=cF0> </span><span class=cFE>6</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l18"><span class=cF4>CSpriteBase</span></a><span class=cF0>
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<a name="l127"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_SHIFT</span><span class=cF0> </span><span class=cFE>7</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
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<a name="l128"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_PT</span><span class=cF0> </span><span class=cFE>8</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
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<a name="l129"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_POLYPT</span><span class=cF0> </span><span class=cFE>9</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l87"><span class=cF4>CSpriteNumPtU8s</span></a><span class=cF0>
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<a name="l130"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_LINE</span><span class=cF0> </span><span class=cFE>10</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
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<a name="l131"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_POLYLINE</span><span class=cF0> </span><span class=cFE>11</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
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<a name="l132"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_RECT</span><span class=cF0> </span><span class=cFE>12</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
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<a name="l133"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_ROTATED_RECT</span><span class=cF0> </span><span class=cFE>13</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l55"><span class=cF4>CSpritePtPtAng</span></a><span class=cF0>
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<a name="l134"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_CIRCLE</span><span class=cF0> </span><span class=cFE>14</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l44"><span class=cF4>CSpritePtRad</span></a><span class=cF0>
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<a name="l135"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_ELLIPSE</span><span class=cF0> </span><span class=cFE>15</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l71"><span class=cF4>CSpritePtWHAng</span></a><span class=cF0>
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<a name="l136"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_POLYGON</span><span class=cF0> </span><span class=cFE>16</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l76"><span class=cF4>CSpritePtWHAngSides</span></a><span class=cF0>
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<a name="l137"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE2</span><span class=cF0> </span><span class=cFE>17</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
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<a name="l138"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE2_CLOSED</span><span class=cF0> </span><span class=cFE>18</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
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<a name="l139"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE3</span><span class=cF0> </span><span class=cFE>19</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
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<a name="l140"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BSPLINE3_CLOSED</span><span class=cF0> </span><span class=cFE>20</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l81"><span class=cF4>CSpriteNumU8s</span></a><span class=cF0>
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<a name="l141"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_FLOOD_FILL</span><span class=cF0> </span><span class=cFE>21</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
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<a name="l142"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_FLOOD_FILL_NOT</span><span class=cF0> </span><span class=cFE>22</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l38"><span class=cF4>CSpritePt</span></a><span class=cF0>
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<a name="l143"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_BITMAP</span><span class=cF0> </span><span class=cFE>23</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l66"><span class=cF4>CSpritePtWHU8s</span></a><span class=cF0>
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<a name="l144"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_MESH</span><span class=cF0> </span><span class=cFE>24</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l100"><span class=cF4>CSpriteMeshU8s</span></a><span class=cF2> See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2>.</span><span class=cF0>
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<a name="l145"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_SHIFTABLE_MESH</span><span class=cF0> </span><span class=cFE>25</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l107"><span class=cF4>CSpritePtMeshU8s</span></a><span class=cF2> See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2>.</span><span class=cF0>
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<a name="l146"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_ARROW</span><span class=cF0> </span><span class=cFE>26</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l49"><span class=cF4>CSpritePtPt</span></a><span class=cF0>
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<a name="l147"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TEXT</span><span class=cF0> </span><span class=cFE>27</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l95"><span class=cF4>CSpritePtStr</span></a><span class=cF0>
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<a name="l148"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TEXT_BOX</span><span class=cF0> </span><span class=cFE>28</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l95"><span class=cF4>CSpritePtStr</span></a><span class=cF0>
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<a name="l149"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TEXT_DIAMOND</span><span class=cF0> </span><span class=cFE>29</span><span class=cF0> </span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/Gr.HH.html#l95"><span class=cF4>CSpritePtStr</span></a><span class=cF0>
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<a name="l150"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPT_TYPES_NUM</span><span class=cF0> </span><span class=cFE>30</span><span class=cF0>
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<a name="l151"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>SPG_TYPE_MASK</span><span class=cF0> </span><span class=cFE>0x7F</span><span class=cF0>
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<a name="l152"></a>
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<a name="l153"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/Sprite;Sprites;Sprites/Binary"</span><span class=cF0>
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<a name="l154"></a>
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<a name="l155"></a></span><span class=cF2>// See </span><span class=cF4><u>Sprites</u></span><span class=cF2>.</span><span class=cF0> </span><span class=cF2>See </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/GrSpritePlot.CC.html#l1"><span class=cF4>::/System/Gr/GrSpritePlot.CC</span></a><span class=cF2> and</span><span class=cF0>
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<a name="l156"></a></span><span class=cF2>// </span><a href="https://tomawezome.github.io/ZealOS/Demo/Graphics/SpriteRaw.CC.html#l1"><span class=cF4>::/Demo/Graphics/SpriteRaw.CC</span></a><span class=cF2> for how CSprite are stored.</span><span class=cF0>
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<a name="l157"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>class</span><span class=cF0> </span><span class=cF9>CSprite</span><span class=cF0>
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<a name="l158"></a>{
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<a name="l159"></a> </span><span class=cF9>CSprite</span><span class=cF0> *next,*last;
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<a name="l160"></a> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>;
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<a name="l161"></a> </span><span class=cF1>union</span><span class=cF0>
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<a name="l162"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l163"></a> </span><span class=cF1>U8</span><span class=cF0> type;
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<a name="l164"></a> </span><span class=cF9>CSpriteBase</span><span class=cF0> b;
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<a name="l165"></a> </span><span class=cF9>CSpriteColor</span><span class=cF0> c;
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<a name="l166"></a> </span><span class=cF9>CSpriteDitherColor</span><span class=cF0> d;
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<a name="l167"></a> </span><span class=cF9>CSpriteT</span><span class=cF0> t;
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<a name="l168"></a> </span><span class=cF9>CSpritePt</span><span class=cF0> p;
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<a name="l169"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> pp;
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<a name="l170"></a> </span><span class=cF9>CSpritePtPtAng</span><span class=cF0> ppa;
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<a name="l171"></a> </span><span class=cF9>CSpritePtRad</span><span class=cF0> pr;
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<a name="l172"></a> </span><span class=cF9>CSpritePtWHU8s</span><span class=cF0> pwhu;
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<a name="l173"></a> </span><span class=cF9>CSpritePtWHAng</span><span class=cF0> pwha;
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<a name="l174"></a> </span><span class=cF9>CSpritePtWHAngSides</span><span class=cF0> pwhas;
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<a name="l175"></a> </span><span class=cF9>CSpriteNumU8s</span><span class=cF0> nu;
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<a name="l176"></a> </span><span class=cF9>CSpriteNumPtU8s</span><span class=cF0> npu;
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<a name="l177"></a> </span><span class=cF9>CSpriteMeshU8s</span><span class=cF0> mu;
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<a name="l178"></a> </span><span class=cF9>CSpritePtMeshU8s</span><span class=cF0> pmu;
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<a name="l179"></a> </span><span class=cF9>CSpritePtStr</span><span class=cF0> ps;
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<a name="l180"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l181"></a>};
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</span></pre></body>
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</html>
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