mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-30 17:26:31 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
215 lines
21 KiB
HTML
Executable file
215 lines
21 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"God"</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF5>TimeStampCB</span><span class=cF0>(</span><span class=cF9>CDoc</span><span class=cF0> *, </span><span class=cF9>CDocEntry</span><span class=cF0> *, </span><span class=cF9>CTask</span><span class=cF0> *mem_task)
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<a name="l4"></a>{
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<a name="l5"></a> </span><span class=cF1>U8</span><span class=cF0> *st = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFE>64</span><span class=cF0>, mem_task);
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<a name="l6"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(st, </span><span class=cF6>"%X"</span><span class=cF0>, </span><span class=cF5>TSCGet</span><span class=cF0> >> </span><span class=cF3>GOD_BAD_BITS</span><span class=cF0>);
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<a name="l7"></a> </span><span class=cF1>return</span><span class=cF0> st;
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<a name="l8"></a>}
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<a name="l9"></a>
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<a name="l10"></a></span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF5>KbdMouseTimeCB</span><span class=cF0>(</span><span class=cF9>CDoc</span><span class=cF0> *, </span><span class=cF9>CDocEntry</span><span class=cF0> *, </span><span class=cF9>CTask</span><span class=cF0> *mem_task)
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<a name="l11"></a>{
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<a name="l12"></a> </span><span class=cF1>U8</span><span class=cF0> *st = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFE>64</span><span class=cF0>, mem_task);
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<a name="l13"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(st, </span><span class=cF6>"%X"</span><span class=cF0>, </span><span class=cF5>KbdMouseEventTime</span><span class=cF0> >> </span><span class=cF3>GOD_BAD_BITS</span><span class=cF0>);
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<a name="l14"></a> </span><span class=cF1>return</span><span class=cF0> st;
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<a name="l15"></a>}
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<a name="l16"></a>
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<a name="l17"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>PopUpTimerOk</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *msg=</span><span class=cF3>NULL</span><span class=cF0>)
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<a name="l18"></a>{
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<a name="l19"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l20"></a> </span><span class=cF9>CDocEntry</span><span class=cF0> *doc_e;
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<a name="l21"></a> </span><span class=cF9>CDoc</span><span class=cF0> *doc = </span><span class=cF5>DocNew</span><span class=cF0>;
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<a name="l22"></a>
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<a name="l23"></a> </span><span class=cF1>if</span><span class=cF0> (msg)
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<a name="l24"></a> </span><span class=cF5>DocPrint</span><span class=cF0>(doc, </span><span class=cF6>"%s"</span><span class=cF0>, msg);
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<a name="l25"></a>
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<a name="l26"></a> doc_e = </span><span class=cF5>DocPrint</span><span class=cF0>(doc, </span><span class=cF6>"\nTimer: $TX+TC,\" \"$"</span><span class=cF0>);
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<a name="l27"></a> doc_e->tag_cb = &</span><span class=cF5>TimeStampCB</span><span class=cF0>;
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<a name="l28"></a>
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<a name="l29"></a> doc_e = </span><span class=cF5>DocPrint</span><span class=cF0>(doc, </span><span class=cF6>"\nLatch: $TX+TC,\" \"$"</span><span class=cF0>);
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<a name="l30"></a> doc_e->tag_cb = &</span><span class=cF5>KbdMouseTimeCB</span><span class=cF0>;
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<a name="l31"></a>
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<a name="l32"></a> </span><span class=cF5>DocPrint</span><span class=cF0>(doc, </span><span class=cF6>"$CM+CX,0,4$$BT,\"OKAY\",LE=1$\n"</span><span class=cF0>);
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<a name="l33"></a> i = </span><span class=cF5>PopUpMenu</span><span class=cF0>(doc);
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<a name="l34"></a> </span><span class=cF5>DocDel</span><span class=cF0>(doc);
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<a name="l35"></a>
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<a name="l36"></a> </span><span class=cF1>return</span><span class=cF0> i;
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<a name="l37"></a>}
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<a name="l38"></a>
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<a name="l39"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GodPick</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *message=</span><span class=cF3>NULL</span><span class=cF0>)
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<a name="l40"></a>{
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<a name="l41"></a> </span><span class=cF1>U8</span><span class=cF0> *st = </span><span class=cF5>MStrPrint</span><span class=cF0>(</span><span class=cF6>"%s\n\nPress $GREEN$OKAY$FG$ to generate a random number from the timer.\n"</span><span class=cF0>
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<a name="l42"></a> </span><span class=cF6>"The latch is the last timestamp from the keyboard.\n"</span><span class=cF0>
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<a name="l43"></a> </span><span class=cF6>"When you press $GREEN$OKAY$FG$, a new timestamp will be used.\n"</span><span class=cF0>, message);
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<a name="l44"></a> </span><span class=cF5>PopUpTimerOk</span><span class=cF0>(st);
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<a name="l45"></a> </span><span class=cF5>Free</span><span class=cF0>(st);
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<a name="l46"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>KbdMouseEventTime</span><span class=cF0> >> </span><span class=cF3>GOD_BAD_BITS</span><span class=cF0>;
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<a name="l47"></a>}
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<a name="l48"></a>
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<a name="l49"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GodBitsInsert</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> num_bits, </span><span class=cF9>I64</span><span class=cF0> bitfield)
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<a name="l50"></a>{</span><span class=cF2>//Insert bits into God bit FIFO.</span><span class=cF0>
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<a name="l51"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l52"></a>
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<a name="l53"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < num_bits; i++)
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<a name="l54"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l55"></a> </span><span class=cF5>FifoU8Insert</span><span class=cF0>(</span><span class=cFB>god</span><span class=cF0>.fifo, bitfield & </span><span class=cFE>1</span><span class=cF0>);
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<a name="l56"></a> bitfield >>= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l57"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l58"></a>}
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<a name="l59"></a>
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<a name="l60"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GodHexInsert</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *st)
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<a name="l61"></a>{</span><span class=cF2>//Insert hex record into God bit FIFO.</span><span class=cF0>
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<a name="l62"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cFE>2</span><span class=cF0>];
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<a name="l63"></a> </span><span class=cF1>if</span><span class=cF0> (st)
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<a name="l64"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l65"></a> buf[</span><span class=cFE>1</span><span class=cF0>] = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l66"></a> </span><span class=cF1>while</span><span class=cF0> (*buf = *st++)
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<a name="l67"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>char_bmp_hex_numeric</span><span class=cF0>, *buf</span><span class=cF7>)</span><span class=cF0>)
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<a name="l68"></a> </span><span class=cF5>GodBitsInsert</span><span class=cF0>(</span><span class=cFE>4</span><span class=cF0>, </span><span class=cFB>rev_bits_table</span><span class=cF0>[</span><span class=cF5>Str2I64</span><span class=cF7>(</span><span class=cF0>buf, </span><span class=cFE>16</span><span class=cF7>)</span><span class=cF0>] >> </span><span class=cFE>4</span><span class=cF0>);
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<a name="l69"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l70"></a>}
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<a name="l71"></a>
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<a name="l72"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GodBitsRemove</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> num_bits, </span><span class=cF1>U8</span><span class=cF0> *message=</span><span class=cF3>NULL</span><span class=cF0>)
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<a name="l73"></a>{</span><span class=cF2>//Return N bits. If low on entropy pop-up okay.</span><span class=cF0>
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<a name="l74"></a> </span><span class=cF1>U8</span><span class=cF0> b;
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<a name="l75"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l76"></a>
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<a name="l77"></a> </span><span class=cF1>while</span><span class=cF0> (num_bits)
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<a name="l78"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l79"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>FifoU8Remove</span><span class=cF7>(</span><span class=cFB>god</span><span class=cF0>.fifo, &b</span><span class=cF7>)</span><span class=cF0>)
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<a name="l80"></a> {
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<a name="l81"></a> res = res << </span><span class=cFE>1</span><span class=cF0> + b;
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<a name="l82"></a> num_bits--;
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<a name="l83"></a> }
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<a name="l84"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l85"></a> </span><span class=cF5>GodBitsInsert</span><span class=cF0>(</span><span class=cF3>GOD_GOOD_BITS</span><span class=cF0>, </span><span class=cF5>GodPick</span><span class=cF7>(</span><span class=cF0>message</span><span class=cF7>)</span><span class=cF0>);
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<a name="l86"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l87"></a>
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<a name="l88"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l89"></a>}
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<a name="l90"></a>
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<a name="l91"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GodInit</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *files_find_mask=</span><span class=cF6>"/System/God/Vocab.DD"</span><span class=cF0>, </span><span class=cF1>U8</span><span class=cF0> *fu_flags=</span><span class=cF3>NONE</span><span class=cF0>)
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<a name="l92"></a>{</span><span class=cF2>//Read God's vocab file for picking words.</span><span class=cF0>
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<a name="l93"></a> </span><span class=cF9>I64</span><span class=cF0> i, ch, fuf_flags = </span><span class=cFE>0</span><span class=cF0>;;
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<a name="l94"></a> </span><span class=cF1>U8</span><span class=cF0> *buf, *ptr, *ptr2;
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<a name="l95"></a> </span><span class=cF9>CDirEntry</span><span class=cF0> *tmpde, *tmpde1;
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<a name="l96"></a>
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<a name="l97"></a> </span><span class=cF5>FlagsScan</span><span class=cF0>(&fuf_flags, </span><span class=cF5>Define</span><span class=cF7>(</span><span class=cF6>"ST_FILE_UTIL_FLAGS"</span><span class=cF7>)</span><span class=cF0>, </span><span class=cF6>"+r+f+F+T+O"</span><span class=cF0>);
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<a name="l98"></a> </span><span class=cF5>FlagsScan</span><span class=cF0>(&fuf_flags, </span><span class=cF5>Define</span><span class=cF7>(</span><span class=cF6>"ST_FILE_UTIL_FLAGS"</span><span class=cF7>)</span><span class=cF0>, fu_flags);
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<a name="l99"></a> </span><span class=cF1>if</span><span class=cF0> (fuf_flags & ~</span><span class=cF3>FUG_FILES_FIND</span><span class=cF0>)
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<a name="l100"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'FUF'</span><span class=cF0>);
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<a name="l101"></a>
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<a name="l102"></a> </span><span class=cF5>Free</span><span class=cF0>(</span><span class=cFB>god</span><span class=cF0>.word_file_mask);
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<a name="l103"></a> </span><span class=cFB>god</span><span class=cF0>.word_file_mask = </span><span class=cF5>StrNew</span><span class=cF0>(files_find_mask);
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<a name="l104"></a> </span><span class=cFB>god</span><span class=cF0>.word_fuf_flags = fuf_flags;
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<a name="l105"></a>
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<a name="l106"></a> tmpde = tmpde1 = </span><span class=cF5>FilesFind</span><span class=cF0>(files_find_mask, fuf_flags);
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<a name="l107"></a>
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<a name="l108"></a> i = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l109"></a> </span><span class=cF1>while</span><span class=cF0> (tmpde)
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<a name="l110"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l111"></a> </span><span class=cF1>if</span><span class=cF0> (buf = ptr = </span><span class=cF5>FileRead</span><span class=cF7>(</span><span class=cF0>tmpde->full_name</span><span class=cF7>)</span><span class=cF0>);
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<a name="l112"></a> {
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<a name="l113"></a> </span><span class=cF1>while</span><span class=cF0> (*ptr)
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<a name="l114"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l115"></a> </span><span class=cF1>while</span><span class=cF0> (*ptr && !</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>char_bmp_word</span><span class=cF0>, *ptr</span><span class=cF7>)</span><span class=cF0>)
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<a name="l116"></a> ptr++;
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<a name="l117"></a> </span><span class=cF1>if</span><span class=cF0> (*ptr)
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<a name="l118"></a> {
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<a name="l119"></a> ptr2 = ptr;
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<a name="l120"></a> </span><span class=cF1>while</span><span class=cF0> (*ptr && </span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>char_bmp_word</span><span class=cF0>, *ptr</span><span class=cF7>)</span><span class=cF0>)
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<a name="l121"></a> ptr++;
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<a name="l122"></a> i++;
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<a name="l123"></a> }
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<a name="l124"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l125"></a> </span><span class=cF5>Free</span><span class=cF0>(buf);
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<a name="l126"></a> }
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<a name="l127"></a> tmpde = tmpde->next;
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<a name="l128"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l129"></a>
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<a name="l130"></a> </span><span class=cF5>Free</span><span class=cF0>(</span><span class=cFB>god</span><span class=cF0>.words);
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<a name="l131"></a> </span><span class=cFB>god</span><span class=cF0>.word_count = i;
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<a name="l132"></a> </span><span class=cFB>god</span><span class=cF0>.words = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> * i);
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<a name="l133"></a>
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<a name="l134"></a> tmpde = tmpde1;
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<a name="l135"></a> i = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l136"></a> </span><span class=cF1>while</span><span class=cF0> (tmpde)
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<a name="l137"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l138"></a> </span><span class=cF1>if</span><span class=cF0> (buf = ptr = </span><span class=cF5>FileRead</span><span class=cF7>(</span><span class=cF0>tmpde->full_name</span><span class=cF7>)</span><span class=cF0>)
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<a name="l139"></a> {
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<a name="l140"></a> </span><span class=cF1>while</span><span class=cF0> (*ptr)
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<a name="l141"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l142"></a> </span><span class=cF1>while</span><span class=cF0> (*ptr && !</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>char_bmp_word</span><span class=cF0>, *ptr</span><span class=cF7>)</span><span class=cF0>)
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<a name="l143"></a> ptr++;
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<a name="l144"></a> </span><span class=cF1>if</span><span class=cF0> (*ptr)
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<a name="l145"></a> {
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<a name="l146"></a> ptr2 = ptr;
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<a name="l147"></a> </span><span class=cF1>while</span><span class=cF0> (*ptr && </span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>char_bmp_word</span><span class=cF0>, *ptr</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l148"></a> ptr++;
|
|
<a name="l149"></a> ch = *ptr;
|
|
<a name="l150"></a> *ptr = </span><span class=cF6>'\0'</span><span class=cF0>;
|
|
<a name="l151"></a> </span><span class=cFB>god</span><span class=cF0>.words[i++] = </span><span class=cF5>StrNew</span><span class=cF0>(ptr2);
|
|
<a name="l152"></a> *ptr = ch;
|
|
<a name="l153"></a> }
|
|
<a name="l154"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l155"></a> </span><span class=cF5>Free</span><span class=cF0>(buf);
|
|
<a name="l156"></a> }
|
|
<a name="l157"></a> tmpde = tmpde->next;
|
|
<a name="l158"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l159"></a> </span><span class=cF5>DirTreeDel</span><span class=cF0>(tmpde1);
|
|
<a name="l160"></a>
|
|
<a name="l161"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFB>god</span><span class=cF0>.word_count;
|
|
<a name="l162"></a>}
|
|
<a name="l163"></a></span><span class=cF5>GodInit</span><span class=cF0>;
|
|
<a name="l164"></a>
|
|
<a name="l165"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF5>GodWordStr</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> bits=</span><span class=cFE>17</span><span class=cF0>)
|
|
<a name="l166"></a>{</span><span class=cF2>//Make God pick a word.</span><span class=cF0>
|
|
<a name="l167"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>god</span><span class=cF0>.word_count)
|
|
<a name="l168"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFB>god</span><span class=cF0>.words[</span><span class=cF5>GodBitsRemove</span><span class=cF0>(bits) % </span><span class=cFB>god</span><span class=cF0>.word_count];
|
|
<a name="l169"></a>
|
|
<a name="l170"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l171"></a>}
|
|
<a name="l172"></a>
|
|
<a name="l173"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GodWord</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> bits=</span><span class=cFE>17</span><span class=cF0>)
|
|
<a name="l174"></a>{</span><span class=cF2>//Make God pick a word.</span><span class=cF0>
|
|
<a name="l175"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>god</span><span class=cF0>.word_count)
|
|
<a name="l176"></a> </span><span class=cF6>"%s "</span><span class=cF0>, </span><span class=cFB>god</span><span class=cF0>.words[</span><span class=cF5>GodBitsRemove</span><span class=cF0>(bits) % </span><span class=cFB>god</span><span class=cF0>.word_count];
|
|
<a name="l177"></a>}
|
|
<a name="l178"></a>
|
|
<a name="l179"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GodBiblePassage</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> num_lines=</span><span class=cFE>20</span><span class=cF0>)
|
|
<a name="l180"></a>{</span><span class=cF2>//Make God pick a Bible passage.</span><span class=cF0>
|
|
<a name="l181"></a> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0> = </span><span class=cF5>GodBitsRemove</span><span class=cF0>(</span><span class=cFE>21</span><span class=cF0>) % (</span><span class=cF3>ST_BIBLE_LINES</span><span class=cF0> - </span><span class=cF7>(</span><span class=cF0>num_lines - </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0>) + </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l182"></a> </span><span class=cF1>U8</span><span class=cF0> *verse = </span><span class=cF5>BibleLine2Verse</span><span class=cF0>(</span><span class=cF1>start</span><span class=cF0>);
|
|
<a name="l183"></a> </span><span class=cF6>"%s\n\n"</span><span class=cF0>, verse;
|
|
<a name="l184"></a> </span><span class=cF5>Free</span><span class=cF0>(verse);
|
|
<a name="l185"></a> </span><span class=cF5>BookLines</span><span class=cF0>(, </span><span class=cF1>start</span><span class=cF0>, num_lines);
|
|
<a name="l186"></a>}
|
|
</span></pre></body>
|
|
</html>
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