mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-30 17:26:31 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
438 lines
56 KiB
HTML
Executable file
438 lines
56 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GridInit</span><span class=cF0>()
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<a name="l2"></a>{</span><span class=cF2>//Init mouse grid struct. See </span><a href="https://tomawezome.github.io/ZealOS/Demo/Graphics/Grid.CC.html#l1"><span class=cF4>::/Demo/Graphics/Grid.CC</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l3"></a> </span><span class=cFB>mouse_grid</span><span class=cF0>.x = </span><span class=cFB>mouse_grid</span><span class=cF0>.y = </span><span class=cFB>mouse_grid</span><span class=cF0>.z = </span><span class=cFE>8</span><span class=cF0>;
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<a name="l4"></a> </span><span class=cFB>mouse_grid</span><span class=cF0>.x_offset = </span><span class=cFB>mouse_grid</span><span class=cF0>.y_offset = </span><span class=cFB>mouse_grid</span><span class=cF0>.z_offset = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l5"></a> </span><span class=cFB>mouse_grid</span><span class=cF0>.x_speed = </span><span class=cFB>mouse_grid</span><span class=cF0>.y_speed = </span><span class=cFB>mouse_grid</span><span class=cF0>.z_speed = </span><span class=cFE>1</span><span class=cF0>;
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<a name="l6"></a> </span><span class=cFB>mouse_grid</span><span class=cF0>.show = </span><span class=cFB>mouse_grid</span><span class=cF0>.snap = </span><span class=cFB>mouse_grid</span><span class=cF0>.coord = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l7"></a>}
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<a name="l8"></a>
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<a name="l9"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>MouseUpdate</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z, </span><span class=cF1>Bool</span><span class=cF0> l, </span><span class=cF1>Bool</span><span class=cF0> r)
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<a name="l10"></a>{
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<a name="l11"></a> </span><span class=cFB>mouse</span><span class=cF0>.presnap.x = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.x * x) + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x;
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<a name="l12"></a> </span><span class=cFB>mouse</span><span class=cF0>.presnap.y = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.y * y) + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y;
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<a name="l13"></a> </span><span class=cFB>mouse</span><span class=cF0>.presnap.z = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.z * z) + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.z;
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<a name="l14"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_grid</span><span class=cF0>.snap)
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<a name="l15"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l16"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.presnap.x / </span><span class=cFB>mouse_grid</span><span class=cF0>.x) * </span><span class=cFB>mouse_grid</span><span class=cF0>.x + </span><span class=cFB>mouse_grid</span><span class=cF0>.x_offset;
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<a name="l17"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.y = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.presnap.y / </span><span class=cFB>mouse_grid</span><span class=cF0>.y) * </span><span class=cFB>mouse_grid</span><span class=cF0>.y + </span><span class=cFB>mouse_grid</span><span class=cF0>.y_offset;
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<a name="l18"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.z = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.presnap.z / </span><span class=cFB>mouse_grid</span><span class=cF0>.z) * </span><span class=cFB>mouse_grid</span><span class=cF0>.z + </span><span class=cFB>mouse_grid</span><span class=cF0>.z_offset;
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<a name="l19"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l20"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l21"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l22"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cFB>mouse</span><span class=cF0>.presnap.x;
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<a name="l23"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.y = </span><span class=cFB>mouse</span><span class=cF0>.presnap.y;
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<a name="l24"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.z = </span><span class=cFB>mouse</span><span class=cF0>.presnap.z;
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<a name="l25"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l26"></a>
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<a name="l27"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cF5>ClampI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l28"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.y = </span><span class=cF5>ClampI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.pos.y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l29"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos_text.x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x / </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
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<a name="l30"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse</span><span class=cF0>.pos_text.x >= </span><span class=cFB>text</span><span class=cF0>.cols)
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<a name="l31"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l32"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos_text.x = </span><span class=cFB>text</span><span class=cF0>.cols - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l33"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cFB>text</span><span class=cF0>.cols * </span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l34"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l35"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos_text.y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
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<a name="l36"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse</span><span class=cF0>.pos_text.y >= </span><span class=cFB>text</span><span class=cF0>.rows)
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<a name="l37"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l38"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos_text.y = </span><span class=cFB>text</span><span class=cF0>.rows - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l39"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.y = </span><span class=cFB>text</span><span class=cF0>.rows * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l40"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l41"></a> </span><span class=cFB>mouse</span><span class=cF0>.lb = l;
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<a name="l42"></a> </span><span class=cFB>mouse</span><span class=cF0>.rb = r;
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<a name="l43"></a> </span><span class=cF5>LBEqual</span><span class=cF0>(&</span><span class=cFB>kbd</span><span class=cF0>.scan_code, </span><span class=cF3>SCf_MS_L_DOWN</span><span class=cF0>, </span><span class=cFB>mouse</span><span class=cF0>.lb);
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<a name="l44"></a> </span><span class=cF5>LBEqual</span><span class=cF0>(&</span><span class=cFB>kbd</span><span class=cF0>.scan_code, </span><span class=cF3>SCf_MS_R_DOWN</span><span class=cF0>, </span><span class=cFB>mouse</span><span class=cF0>.rb);
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<a name="l45"></a>}
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<a name="l46"></a>
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<a name="l47"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>MouseSet</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x=</span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> y=</span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> z=</span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> l=</span><span class=cF3>I64_MAX</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> r=</span><span class=cF3>I64_MAX</span><span class=cF0>)
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<a name="l48"></a>{</span><span class=cF2>//Note: Generates a message. See </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/Zing.CC.html#l94"><span class=cF4>MouseSet</span></a><span class=cF2>().</span><span class=cF0>
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<a name="l49"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x < </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width</span><span class=cF7>)</span><span class=cF0>)
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<a name="l50"></a> x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x;
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<a name="l51"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= y < </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height</span><span class=cF7>)</span><span class=cF0>)
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<a name="l52"></a> y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y;
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<a name="l53"></a> </span><span class=cF1>if</span><span class=cF0> (z == </span><span class=cF3>I64_MAX</span><span class=cF0>)
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<a name="l54"></a> z = </span><span class=cFB>mouse</span><span class=cF0>.pos.z;
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<a name="l55"></a>
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<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF3>FALSE</span><span class=cF0> <= l <= </span><span class=cF3>TRUE</span><span class=cF7>)</span><span class=cF0>)
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<a name="l57"></a> l = </span><span class=cFB>mouse</span><span class=cF0>.lb;
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<a name="l58"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF3>FALSE</span><span class=cF0> <= r <= </span><span class=cF3>TRUE</span><span class=cF7>)</span><span class=cF0>)
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<a name="l59"></a> r = </span><span class=cFB>mouse</span><span class=cF0>.rb;
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<a name="l60"></a>
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<a name="l61"></a> x = (x - </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x) / </span><span class=cFB>mouse</span><span class=cF0>.scale.x;
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<a name="l62"></a> y = (y - </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y) / </span><span class=cFB>mouse</span><span class=cF0>.scale.y;
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<a name="l63"></a> z = (z - </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.z) / </span><span class=cFB>mouse</span><span class=cF0>.scale.z;
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<a name="l64"></a> </span><span class=cF5>MouseUpdate</span><span class=cF0>(x, y, z, l, r);
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<a name="l65"></a> </span><span class=cFD>MouseHardSet</span><span class=cF0>(x, y, z, l, r);
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<a name="l66"></a>}
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<a name="l67"></a>
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<a name="l68"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>MouseInit</span><span class=cF0>()
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<a name="l69"></a>{
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<a name="l70"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&</span><span class=cFB>mouse</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CMouseStateGlobals</span><span class=cF7>)</span><span class=cF0>);
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<a name="l71"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&</span><span class=cFB>mouse_last</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CMouseStateGlobals</span><span class=cF7>)</span><span class=cF0>);
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<a name="l72"></a> </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x = </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y = </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.z = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l73"></a> </span><span class=cFB>mouse</span><span class=cF0>.scale.x = </span><span class=cFB>mouse</span><span class=cF0>.scale.y = </span><span class=cFB>mouse</span><span class=cF0>.scale.z = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
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<a name="l74"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos_text.x = </span><span class=cFB>mouse</span><span class=cF0>.pos_text.y = </span><span class=cFB>mouse</span><span class=cF0>.pos_text.z = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l75"></a> </span><span class=cFB>mouse</span><span class=cF0>.has_wheel = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l76"></a> </span><span class=cFB>mouse</span><span class=cF0>.show = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l77"></a> </span><span class=cFB>mouse</span><span class=cF0>.speed = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l78"></a> </span><span class=cFB>mouse</span><span class=cF0>.timestamp = </span><span class=cF5>TSCGet</span><span class=cF0>;
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<a name="l79"></a> </span><span class=cFB>mouse</span><span class=cF0>.dbl_time = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>175</span><span class=cF0>;
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<a name="l80"></a> </span><span class=cF5>GridInit</span><span class=cF0>;
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<a name="l81"></a>}
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<a name="l82"></a>
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<a name="l83"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardPacketRead</span><span class=cF0>()
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<a name="l84"></a>{
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<a name="l85"></a> </span><span class=cF1>U8</span><span class=cF0> j;
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<a name="l86"></a>
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<a name="l87"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>TSCGet</span><span class=cF0> > </span><span class=cFB>mouse_hard</span><span class=cF0>.timestamp + </span><span class=cFB>counts</span><span class=cF0>.time_stamp_freq >> </span><span class=cFE>3</span><span class=cF0>)
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<a name="l88"></a> </span><span class=cF5>FifoU8Flush</span><span class=cF0>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo);
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<a name="l89"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.timestamp = </span><span class=cF5>TSCGet</span><span class=cF0>;
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<a name="l90"></a> </span><span class=cF5>FifoU8Insert</span><span class=cF0>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo, </span><span class=cF5>InU8</span><span class=cF7>(</span><span class=cF3>KBD_PORT</span><span class=cF7>)</span><span class=cF0>);
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<a name="l91"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>FifoU8Count</span><span class=cF7>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo</span><span class=cF7>)</span><span class=cF0> == </span><span class=cFB>mouse_hard</span><span class=cF0>.pkt_size)
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<a name="l92"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>FifoU8Remove</span><span class=cF7>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo, &j</span><span class=cF7>)</span><span class=cF0>)
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<a name="l93"></a> </span><span class=cF5>FifoU8Insert</span><span class=cF0>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo2, j);
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<a name="l94"></a>}
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<a name="l95"></a>
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<a name="l96"></a></span><span class=cF1>interrupt</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>IRQMouseHard</span><span class=cF0>()
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<a name="l97"></a>{
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<a name="l98"></a> </span><span class=cF1>CLD</span><span class=cF0>
|
|
<a name="l99"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>PIC_2</span><span class=cF0>, </span><span class=cF3>PIC_EOI</span><span class=cF0>);
|
|
<a name="l100"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>PIC_1</span><span class=cF0>, </span><span class=cF3>PIC_EOI</span><span class=cF0>);
|
|
<a name="l101"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.irqs_working = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l102"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.install_in_progress || !</span><span class=cFB>mouse_hard</span><span class=cF0>.installed)
|
|
<a name="l103"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l104"></a> </span><span class=cFB>kbd</span><span class=cF0>.reset = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l105"></a> </span><span class=cF1>return</span><span class=cF0>;
|
|
<a name="l106"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l107"></a> </span><span class=cFD>MouseHardPacketRead</span><span class=cF0>;
|
|
<a name="l108"></a>}
|
|
<a name="l109"></a>
|
|
<a name="l110"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardGetType</span><span class=cF0>()
|
|
<a name="l111"></a>{
|
|
<a name="l112"></a> </span><span class=cF9>I64</span><span class=cF0> b;
|
|
<a name="l113"></a>
|
|
<a name="l114"></a> </span><span class=cFD>KbdMouseCmdAck</span><span class=cF0>(</span><span class=cFE>0xF2</span><span class=cF0>);
|
|
<a name="l115"></a> b = </span><span class=cFD>KbdCmdRead</span><span class=cF0>;
|
|
<a name="l116"></a> </span><span class=cF1>if</span><span class=cF0> (b == </span><span class=cFE>3</span><span class=cF0>)
|
|
<a name="l117"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.has_wheel = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l118"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (b == </span><span class=cFE>4</span><span class=cF0>)
|
|
<a name="l119"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.has_ext_bttns = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l120"></a>}
|
|
<a name="l121"></a>
|
|
<a name="l122"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cFD>MouseHardReset</span><span class=cF0>()
|
|
<a name="l123"></a>{
|
|
<a name="l124"></a> </span><span class=cF1>U8</span><span class=cF0> b, *_b;
|
|
<a name="l125"></a> </span><span class=cF1>F64</span><span class=cF0> timeout;
|
|
<a name="l126"></a> </span><span class=cF1>Bool</span><span class=cF0> res = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l127"></a>
|
|
<a name="l128"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.has_wheel = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l129"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.has_ext_bttns = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l130"></a>
|
|
<a name="l131"></a> </span><span class=cF1>if</span><span class=cF0> (*</span><span class=cFE>0x40E</span><span class=cF7>(</span><span class=cF9>U16</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> == </span><span class=cFE>0x9FC0</span><span class=cF0>)
|
|
<a name="l132"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l133"></a> _b = </span><span class=cFE>0x9FC00</span><span class=cF0>+</span><span class=cFE>0x30</span><span class=cF0>;
|
|
<a name="l134"></a> *_b = </span><span class=cFE>1</span><span class=cF0>; </span><span class=cF2>//This enables Terry's mouse. It might be for one machine.</span><span class=cF0>
|
|
<a name="l135"></a></span><span class=cF2>//USB DMA packets, set-up by BIOS to make legacy PS/2?</span><span class=cF0>
|
|
<a name="l136"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l137"></a>
|
|
<a name="l138"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l139"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l140"></a> </span><span class=cFD>KbdCmdFlush</span><span class=cF0>;
|
|
<a name="l141"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0xAD</span><span class=cF0>); </span><span class=cF2>//Disable Kbd</span><span class=cF0>
|
|
<a name="l142"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0xA8</span><span class=cF0>); </span><span class=cF2>//Enable Mouse</span><span class=cF0>
|
|
<a name="l143"></a>
|
|
<a name="l144"></a> </span><span class=cFD>KbdMouseCmdAck</span><span class=cF0>(</span><span class=cFE>0xFF</span><span class=cF0>); </span><span class=cF2>//Reset</span><span class=cF0>
|
|
<a name="l145"></a>
|
|
<a name="l146"></a> timeout = </span><span class=cF5>tS</span><span class=cF0> + </span><span class=cFE>10</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l147"></a> </span><span class=cF1>do</span><span class=cF0>
|
|
<a name="l148"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l149"></a> {
|
|
<a name="l150"></a> </span><span class=cFD>KbdCmdRead</span><span class=cF0>;
|
|
<a name="l151"></a> timeout = </span><span class=cFE>0</span><span class=cF0>; </span><span class=cF2>//force exit</span><span class=cF0>
|
|
<a name="l152"></a> }
|
|
<a name="l153"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l154"></a> </span><span class=cF5>Fs</span><span class=cF0>->catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l155"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>tS</span><span class=cF0> < timeout);
|
|
<a name="l156"></a>
|
|
<a name="l157"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l158"></a> </span><span class=cFD>KbdCmdRead</span><span class=cF0>;
|
|
<a name="l159"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l160"></a> </span><span class=cF5>Fs</span><span class=cF0>->catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l161"></a>
|
|
<a name="l162"></a> </span><span class=cFD>KbdMouseCmdAck</span><span class=cF0>(</span><span class=cFE>0xF3</span><span class=cF0>, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>0xF3</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>0xF3</span><span class=cF0>, </span><span class=cFE>80</span><span class=cF0>);
|
|
<a name="l163"></a> </span><span class=cFD>MouseHardGetType</span><span class=cF0>;
|
|
<a name="l164"></a> </span><span class=cFD>KbdMouseCmdAck</span><span class=cF0>(</span><span class=cFE>0xF3</span><span class=cF0>, </span><span class=cFE>10</span><span class=cF0>);
|
|
<a name="l165"></a> </span><span class=cFD>MouseHardGetType</span><span class=cF0>;
|
|
<a name="l166"></a> </span><span class=cFD>KbdMouseCmdAck</span><span class=cF0>(</span><span class=cFE>0xE8</span><span class=cF0>, </span><span class=cFE>0x03</span><span class=cF0>, </span><span class=cFE>0xE6</span><span class=cF0>, </span><span class=cFE>0xF3</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>0xF4</span><span class=cF0>);
|
|
<a name="l167"></a> res = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l168"></a>
|
|
<a name="l169"></a> </span><span class=cF2>//Enable IRQ 12</span><span class=cF0>
|
|
<a name="l170"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0x20</span><span class=cF0>);
|
|
<a name="l171"></a> b = </span><span class=cFD>KbdCmdRead</span><span class=cF0>;
|
|
<a name="l172"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0x60</span><span class=cF0>);
|
|
<a name="l173"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_PORT</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>b | </span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0> & ~</span><span class=cFE>0x20</span><span class=cF0>);
|
|
<a name="l174"></a>
|
|
<a name="l175"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l176"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l177"></a> </span><span class=cF5>Fs</span><span class=cF0>->catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l178"></a>
|
|
<a name="l179"></a> </span><span class=cF2>//This is been added to override failure</span><span class=cF0>
|
|
<a name="l180"></a> </span><span class=cF2>//because the mouse sometimes still works.</span><span class=cF0>
|
|
<a name="l181"></a> res = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l182"></a>
|
|
<a name="l183"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l184"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0xAE</span><span class=cF0>); </span><span class=cF2>//Enable Keyboard</span><span class=cF0>
|
|
<a name="l185"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l186"></a> </span><span class=cF5>Fs</span><span class=cF0>->catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l187"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.has_wheel || </span><span class=cFB>mouse_hard</span><span class=cF0>.has_ext_bttns)
|
|
<a name="l188"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pkt_size = </span><span class=cFE>4</span><span class=cF0>;
|
|
<a name="l189"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l190"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pkt_size = </span><span class=cFE>3</span><span class=cF0>;
|
|
<a name="l191"></a> </span><span class=cF1>if</span><span class=cF0> (!res)
|
|
<a name="l192"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l193"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cFE>0xA7</span><span class=cF0>); </span><span class=cF2>//Disable Mouse</span><span class=cF0>
|
|
<a name="l194"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l195"></a> </span><span class=cF5>Fs</span><span class=cF0>->catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l196"></a>
|
|
<a name="l197"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l198"></a>}
|
|
<a name="l199"></a>
|
|
<a name="l200"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardSpeedSet</span><span class=cF0>()
|
|
<a name="l201"></a>{
|
|
<a name="l202"></a> </span><span class=cF9>I64</span><span class=cF0> dd, tmp;
|
|
<a name="l203"></a>
|
|
<a name="l204"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>dd = </span><span class=cF5>SqrI64</span><span class=cF0>(</span><span class=cFB>mouse_hard_last</span><span class=cF0>.pos.x - </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x) + </span><span class=cF5>SqrI64</span><span class=cF0>(</span><span class=cFB>mouse_hard_last</span><span class=cF0>.pos.y - </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.y)</span><span class=cF7>)</span><span class=cF0> &&
|
|
<a name="l205"></a> </span><span class=cF7>(</span><span class=cF0>tmp = </span><span class=cFB>mouse_hard</span><span class=cF0>.timestamp - </span><span class=cFB>mouse_hard_last</span><span class=cF0>.timestamp</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l206"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.speed = </span><span class=cF5>Sqrt</span><span class=cF0>(dd) * </span><span class=cFB>counts</span><span class=cF0>.time_stamp_freq / tmp;
|
|
<a name="l207"></a> </span><span class=cFB>mouse_hard_last</span><span class=cF0>.timestamp = </span><span class=cFB>mouse_hard</span><span class=cF0>.timestamp;
|
|
<a name="l208"></a>}
|
|
<a name="l209"></a>
|
|
<a name="l210"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardSetPre</span><span class=cF0>()
|
|
<a name="l211"></a>{
|
|
<a name="l212"></a> </span><span class=cF9>I64</span><span class=cF0> old_timestamp = </span><span class=cFB>mouse_hard_last</span><span class=cF0>.timestamp;
|
|
<a name="l213"></a>
|
|
<a name="l214"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(&</span><span class=cFB>mouse_hard_last</span><span class=cF0>, &</span><span class=cFB>mouse_hard</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CMouseHardStateGlobals</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l215"></a> </span><span class=cFB>mouse_hard_last</span><span class=cF0>.timestamp = old_timestamp;
|
|
<a name="l216"></a>}
|
|
<a name="l217"></a>
|
|
<a name="l218"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardSetPost</span><span class=cF0>()
|
|
<a name="l219"></a>{
|
|
<a name="l220"></a> </span><span class=cF9>I64</span><span class=cF0> i;
|
|
<a name="l221"></a>
|
|
<a name="l222"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x = </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x * </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x * </span><span class=cFB>mouse_grid</span><span class=cF0>.x_speed;
|
|
<a name="l223"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.y = </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.y * </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.y * </span><span class=cFB>mouse_grid</span><span class=cF0>.y_speed;
|
|
<a name="l224"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.z = </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.z * </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.z * </span><span class=cFB>mouse_grid</span><span class=cF0>.z_speed;
|
|
<a name="l225"></a>
|
|
<a name="l226"></a> i = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.x * </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x / </span><span class=cFB>mouse_grid</span><span class=cF0>.x) * </span><span class=cFB>mouse_grid</span><span class=cF0>.x + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x;
|
|
<a name="l227"></a></span><span class=cF2>//TODO mouse_grid.x_offset?</span><span class=cF0>
|
|
<a name="l228"></a> </span><span class=cF1>if</span><span class=cF0> (i < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l229"></a> </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x -= i;
|
|
<a name="l230"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (i >= </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width)
|
|
<a name="l231"></a> </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x += </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width - </span><span class=cFE>1</span><span class=cF0> - i;
|
|
<a name="l232"></a>
|
|
<a name="l233"></a> i = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.y * </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.y / </span><span class=cFB>mouse_grid</span><span class=cF0>.y) * </span><span class=cFB>mouse_grid</span><span class=cF0>.y + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y;
|
|
<a name="l234"></a> </span><span class=cF1>if</span><span class=cF0> (i < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l235"></a> </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y -= i;
|
|
<a name="l236"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (i >= </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height)
|
|
<a name="l237"></a> </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.y += </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height - </span><span class=cFE>1</span><span class=cF0> - i;
|
|
<a name="l238"></a>
|
|
<a name="l239"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x != </span><span class=cFB>mouse_hard_last</span><span class=cF0>.pos.x || </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.y != </span><span class=cFB>mouse_hard_last</span><span class=cF0>.pos.y ||
|
|
<a name="l240"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.z != </span><span class=cFB>mouse_hard_last</span><span class=cF0>.pos.z)
|
|
<a name="l241"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l242"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.event = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l243"></a> </span><span class=cFD>MouseHardSpeedSet</span><span class=cF0>;
|
|
<a name="l244"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l245"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l246"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>5</span><span class=cF0>; i++)
|
|
<a name="l247"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[i] != </span><span class=cFB>mouse_hard_last</span><span class=cF0>.bttns[i])
|
|
<a name="l248"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l249"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.event = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l250"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l251"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l252"></a>}
|
|
<a name="l253"></a>
|
|
<a name="l254"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardHandler</span><span class=cF0>()
|
|
<a name="l255"></a>{
|
|
<a name="l256"></a> </span><span class=cF9>I64</span><span class=cF0> i, dx, dy, dz;
|
|
<a name="l257"></a> </span><span class=cF1>U8</span><span class=cF0> mouse_buf[</span><span class=cFE>4</span><span class=cF0>];
|
|
<a name="l258"></a>
|
|
<a name="l259"></a> </span><span class=cFD>MouseHardSetPre</span><span class=cF0>;
|
|
<a name="l260"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>4</span><span class=cF0>; i++)
|
|
<a name="l261"></a> mouse_buf[i] = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l262"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFB>mouse_hard</span><span class=cF0>.pkt_size; i++)
|
|
<a name="l263"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>FifoU8Remove</span><span class=cF7>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo2, &mouse_buf[i]</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l264"></a> mouse_buf[i] = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l265"></a>
|
|
<a name="l266"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>0</span><span class=cF0>] = mouse_buf[</span><span class=cFE>0</span><span class=cF0>] & </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l267"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>1</span><span class=cF0>] = (mouse_buf[</span><span class=cFE>0</span><span class=cF0>] & </span><span class=cFE>2</span><span class=cF0>) >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l268"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>2</span><span class=cF0>] = (mouse_buf[</span><span class=cFE>0</span><span class=cF0>] & </span><span class=cFE>4</span><span class=cF0>) >> </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l269"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>3</span><span class=cF0>] = (mouse_buf[</span><span class=cFE>3</span><span class=cF0>] & </span><span class=cFE>0x10</span><span class=cF0>) >> </span><span class=cFE>4</span><span class=cF0>;
|
|
<a name="l270"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>4</span><span class=cF0>] = (mouse_buf[</span><span class=cFE>3</span><span class=cF0>] & </span><span class=cFE>0x20</span><span class=cF0>) >> </span><span class=cFE>5</span><span class=cF0>;
|
|
<a name="l271"></a> </span><span class=cF1>if</span><span class=cF0> (mouse_buf[</span><span class=cFE>0</span><span class=cF0>] & </span><span class=cFE>0x10</span><span class=cF0>)
|
|
<a name="l272"></a> dx = mouse_buf[</span><span class=cFE>1</span><span class=cF0>]-</span><span class=cFE>256</span><span class=cF0>;
|
|
<a name="l273"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l274"></a> dx = mouse_buf[</span><span class=cFE>1</span><span class=cF0>];
|
|
<a name="l275"></a> </span><span class=cF1>if</span><span class=cF0> (mouse_buf[</span><span class=cFE>0</span><span class=cF0>] & </span><span class=cFE>0x20</span><span class=cF0>)
|
|
<a name="l276"></a> dy = </span><span class=cFE>256</span><span class=cF0> - mouse_buf[</span><span class=cFE>2</span><span class=cF0>];
|
|
<a name="l277"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l278"></a> dy = -mouse_buf[</span><span class=cFE>2</span><span class=cF0>];
|
|
<a name="l279"></a> </span><span class=cF1>if</span><span class=cF0> (mouse_buf[</span><span class=cFE>3</span><span class=cF0>] & </span><span class=cFE>0x08</span><span class=cF0>)
|
|
<a name="l280"></a> dz = mouse_buf[</span><span class=cFE>3</span><span class=cF0>] & </span><span class=cFE>7</span><span class=cF0> - </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l281"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l282"></a> dz = mouse_buf[</span><span class=cFE>3</span><span class=cF0>] & </span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l283"></a>
|
|
<a name="l284"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x += dx;
|
|
<a name="l285"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.y += dy;
|
|
<a name="l286"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.z += dz;
|
|
<a name="l287"></a>
|
|
<a name="l288"></a> </span><span class=cFD>MouseHardSetPost</span><span class=cF0>;
|
|
<a name="l289"></a>}
|
|
<a name="l290"></a>
|
|
<a name="l291"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>MouseHardSet</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z, </span><span class=cF9>I64</span><span class=cF0> l, </span><span class=cF9>I64</span><span class=cF0> r)
|
|
<a name="l292"></a>{
|
|
<a name="l293"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.timestamp = </span><span class=cF5>TSCGet</span><span class=cF0>;
|
|
<a name="l294"></a> </span><span class=cFD>MouseHardSetPre</span><span class=cF0>;
|
|
<a name="l295"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x = x / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x / </span><span class=cFB>mouse_grid</span><span class=cF0>.x_speed;
|
|
<a name="l296"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.y = y / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.y / </span><span class=cFB>mouse_grid</span><span class=cF0>.y_speed;
|
|
<a name="l297"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.z = z / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.z / </span><span class=cFB>mouse_grid</span><span class=cF0>.z_speed;
|
|
<a name="l298"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>0</span><span class=cF0>] = l;
|
|
<a name="l299"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[</span><span class=cFE>1</span><span class=cF0>] = r;
|
|
<a name="l300"></a> </span><span class=cFD>MouseHardSetPost</span><span class=cF0>;
|
|
<a name="l301"></a>}
|
|
<a name="l302"></a>
|
|
<a name="l303"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cFD>KbdMouseReset</span><span class=cF0>()
|
|
<a name="l304"></a>{
|
|
<a name="l305"></a> </span><span class=cFD>KbdCmdFlush</span><span class=cF0>;
|
|
<a name="l306"></a> </span><span class=cF5>FifoU8Flush</span><span class=cF0>(</span><span class=cFB>kbd</span><span class=cF0>.fifo2);
|
|
<a name="l307"></a> </span><span class=cF5>FifoU8Flush</span><span class=cF0>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo2);
|
|
<a name="l308"></a> </span><span class=cF5>FifoI64Flush</span><span class=cF0>(</span><span class=cFB>kbd</span><span class=cF0>.scan_code_fifo);
|
|
<a name="l309"></a> </span><span class=cFB>kbd</span><span class=cF0>.scan_code = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l310"></a> </span><span class=cFB>kbd</span><span class=cF0>.reset = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l311"></a>}
|
|
<a name="l312"></a>
|
|
<a name="l313"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>MouseHardEnable</span><span class=cF0>(</span><span class=cF1>Bool</span><span class=cF0> val=</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l314"></a>{
|
|
<a name="l315"></a> </span><span class=cF1>Bool</span><span class=cF0> old_val = </span><span class=cFB>mouse_hard</span><span class=cF0>.enabled;
|
|
<a name="l316"></a>
|
|
<a name="l317"></a> </span><span class=cF1>if</span><span class=cF0> (val)
|
|
<a name="l318"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l319"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cF3>KBDC_ENABLE_MS</span><span class=cF0>);
|
|
<a name="l320"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.enabled = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l321"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l322"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l323"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l324"></a> </span><span class=cFD>KbdCmdSend</span><span class=cF0>(</span><span class=cF3>KBD_CTRL</span><span class=cF0>, </span><span class=cF3>KBDC_DISABLE_MS</span><span class=cF0>);
|
|
<a name="l325"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.enabled = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l326"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l327"></a> </span><span class=cF1>return</span><span class=cF0> old_val;
|
|
<a name="l328"></a>}
|
|
<a name="l329"></a>
|
|
<a name="l330"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>MouseHardDriverInstall</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> dummy=</span><span class=cFE>0</span><span class=cF0>) </span><span class=cF2>//can be spawned</span><span class=cF0>
|
|
<a name="l331"></a>{
|
|
<a name="l332"></a> </span><span class=cF1>no_warn</span><span class=cF0> dummy;
|
|
<a name="l333"></a> </span><span class=cF9>I64</span><span class=cF0> i;
|
|
<a name="l334"></a>
|
|
<a name="l335"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.install_in_progress = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l336"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>PIC_2_DATA</span><span class=cF0>, </span><span class=cF5>InU8</span><span class=cF7>(</span><span class=cF3>PIC_2_DATA</span><span class=cF7>)</span><span class=cF0> | </span><span class=cFE>0x10</span><span class=cF0>);
|
|
<a name="l337"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.installed = </span><span class=cFB>mouse_hard</span><span class=cF0>.irqs_working = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l338"></a> </span><span class=cF5>IntEntrySet</span><span class=cF0>(</span><span class=cFE>0x2C</span><span class=cF0>, &</span><span class=cFD>IRQMouseHard</span><span class=cF0>);
|
|
<a name="l339"></a> </span><span class=cF1>for</span><span class=cF0>(i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>5</span><span class=cF0>; i++)
|
|
<a name="l340"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.bttns[i] = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l341"></a> </span><span class=cF1>if</span><span class=cF0> (i = </span><span class=cFD>MouseHardReset</span><span class=cF0>)
|
|
<a name="l342"></a> </span><span class=cF5>OutU8</span><span class=cF0>(</span><span class=cF3>PIC_2_DATA</span><span class=cF0>, </span><span class=cF5>InU8</span><span class=cF7>(</span><span class=cF3>PIC_2_DATA</span><span class=cF7>)</span><span class=cF0> & ~</span><span class=cFE>0x10</span><span class=cF0>);
|
|
<a name="l343"></a> </span><span class=cFD>KbdMouseReset</span><span class=cF0>;
|
|
<a name="l344"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.install_attempts++;
|
|
<a name="l345"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.installed = </span><span class=cFB>mouse_hard</span><span class=cF0>.event=i;
|
|
<a name="l346"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.install_in_progress = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l347"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFB>mouse_hard</span><span class=cF0>.installed;
|
|
<a name="l348"></a>}
|
|
<a name="l349"></a>
|
|
<a name="l350"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>KbdMouseHandler</span><span class=cF0>(</span><span class=cF1>Bool</span><span class=cF0> poll_kbd, </span><span class=cF1>Bool</span><span class=cF0> poll_mouse)
|
|
<a name="l351"></a>{
|
|
<a name="l352"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.install_in_progress)
|
|
<a name="l353"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l354"></a> </span><span class=cF5>Yield</span><span class=cF0>;
|
|
<a name="l355"></a> </span><span class=cF1>return</span><span class=cF0>;
|
|
<a name="l356"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l357"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>kbd</span><span class=cF0>.reset)
|
|
<a name="l358"></a> </span><span class=cFD>KbdMouseReset</span><span class=cF0>;
|
|
<a name="l359"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l360"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l361"></a> </span><span class=cF1>if</span><span class=cF0> (poll_mouse && </span><span class=cFB>mouse_hard</span><span class=cF0>.installed && !</span><span class=cFB>mouse_hard</span><span class=cF0>.irqs_working)
|
|
<a name="l362"></a> {
|
|
<a name="l363"></a> </span><span class=cF1>PUSHFD</span><span class=cF0>
|
|
<a name="l364"></a> </span><span class=cF1>CLI</span><span class=cF0>
|
|
<a name="l365"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>InU8</span><span class=cF7>(</span><span class=cF3>KBD_CTRL</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l366"></a> </span><span class=cFD>MouseHardPacketRead</span><span class=cF0>;
|
|
<a name="l367"></a> </span><span class=cF1>POPFD</span><span class=cF0>
|
|
<a name="l368"></a> }
|
|
<a name="l369"></a>
|
|
<a name="l370"></a> </span><span class=cF1>if</span><span class=cF0> (poll_kbd)
|
|
<a name="l371"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>InU8</span><span class=cF7>(</span><span class=cF3>KBD_CTRL</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l372"></a> </span><span class=cFD>KbdPacketRead</span><span class=cF0>;
|
|
<a name="l373"></a>
|
|
<a name="l374"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>kbd</span><span class=cF0>.reset)
|
|
<a name="l375"></a> </span><span class=cFD>KbdMouseReset</span><span class=cF0>;
|
|
<a name="l376"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l377"></a> {
|
|
<a name="l378"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>FifoU8Count</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.fifo2</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l379"></a> </span><span class=cFD>KbdHandler</span><span class=cF0>;
|
|
<a name="l380"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>FifoU8Count</span><span class=cF7>(</span><span class=cFB>mouse_hard</span><span class=cF0>.fifo2</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l381"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_hard</span><span class=cF0>.installed)
|
|
<a name="l382"></a> </span><span class=cFD>MouseHardHandler</span><span class=cF0>;
|
|
<a name="l383"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l384"></a> </span><span class=cFD>KbdMouseReset</span><span class=cF0>;
|
|
<a name="l385"></a> }
|
|
<a name="l386"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l387"></a>}
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<a name="l388"></a>
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<a name="l389"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>KbdMouseInit</span><span class=cF0>()
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<a name="l390"></a>{
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<a name="l391"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&</span><span class=cFB>kbd</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CKbdStateGlobals</span><span class=cF7>)</span><span class=cF0>);
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<a name="l392"></a> </span><span class=cFB>kbd</span><span class=cF0>.fifo = </span><span class=cF5>FifoU8New</span><span class=cF0>(</span><span class=cFE>8</span><span class=cF0>);
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<a name="l393"></a> </span><span class=cFB>kbd</span><span class=cF0>.fifo2 = </span><span class=cF5>FifoU8New</span><span class=cF0>(</span><span class=cFE>0x1000</span><span class=cF0>);
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<a name="l394"></a> </span><span class=cFB>kbd</span><span class=cF0>.scan_code_fifo = </span><span class=cF5>FifoI64New</span><span class=cF0>(</span><span class=cFE>0x1000</span><span class=cF0>);
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<a name="l395"></a> </span><span class=cFB>kbd</span><span class=cF0>.irqs_working = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l396"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&</span><span class=cFB>mouse_hard</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CMouseHardStateGlobals</span><span class=cF7>)</span><span class=cF0>);
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<a name="l397"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.enabled = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l398"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.fifo = </span><span class=cF5>FifoU8New</span><span class=cF0>(</span><span class=cFE>8</span><span class=cF0>);
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<a name="l399"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.fifo2 = </span><span class=cF5>FifoU8New</span><span class=cF0>(</span><span class=cFE>0x1000</span><span class=cF0>);
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<a name="l400"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>;
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<a name="l401"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.y = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>;
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<a name="l402"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.z = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
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<a name="l403"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x = </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x / </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
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<a name="l404"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.y = </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.y / </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
|
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<a name="l405"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.z = </span><span class=cFE>0</span><span class=cF0> / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.z;
|
|
<a name="l406"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x = </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width >> </span><span class=cFE>1</span><span class=cF0>;
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|
<a name="l407"></a> </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.y = </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l408"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(&</span><span class=cFB>mouse_hard_last</span><span class=cF0>, &</span><span class=cFB>mouse_hard</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CMouseHardStateGlobals</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l409"></a>}
|
|
</span></pre></body>
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</html>
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