mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 00:36:32 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
162 lines
17 KiB
HTML
Executable file
162 lines
17 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> ch)
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<a name="l2"></a>{</span><span class=cF2>/*For RAW output during boot and in debugger.</span><span class=cF0>
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<a name="l3"></a>
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<a name="l4"></a></span><span class=cF2>See </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/GrScreen.CC.html#l296"><span class=cF4>GrUpdateTextFG</span></a><span class=cF2> for</span><span class=cF0>
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<a name="l5"></a></span><span class=cF2>the normal screen text output routine.</span><span class=cF0>
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<a name="l6"></a>
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<a name="l7"></a></span><span class=cF2>See also </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/GrScreen.CC.html#l415"><span class=cF4>GrUpdateScreen</span></a><span class=cF2>().</span><span class=cF0>
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<a name="l8"></a></span><span class=cF2>*/</span><span class=cF0>
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<a name="l9"></a> </span><span class=cF9>I64</span><span class=cF0> i, row, col, x, y;
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<a name="l10"></a> </span><span class=cF9>U32</span><span class=cF0> *framebuffer;
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<a name="l11"></a> </span><span class=cF9>U64</span><span class=cF0> ch_bitmap;
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<a name="l12"></a>
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<a name="l13"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFB>text</span><span class=cF0>.raw_flags & </span><span class=cF3>RAWF_SHOW_DOLLAR</span><span class=cF7>)</span><span class=cF0>)
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<a name="l14"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l15"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'$'</span><span class=cF0>)
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<a name="l16"></a> {
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<a name="l17"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>.raw_flags & </span><span class=cF3>RAWF_IN_DOLLAR</span><span class=cF0>)
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<a name="l18"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l19"></a> </span><span class=cFB>text</span><span class=cF0>.raw_flags &= ~</span><span class=cF3>RAWF_IN_DOLLAR</span><span class=cF0>;
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<a name="l20"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFB>text</span><span class=cF0>.raw_flags & </span><span class=cF3>RAWF_LAST_DOLLAR</span><span class=cF7>)</span><span class=cF0>)
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<a name="l21"></a> {
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<a name="l22"></a> </span><span class=cFB>text</span><span class=cF0>.raw_flags &= ~</span><span class=cF3>RAWF_LAST_DOLLAR</span><span class=cF0>;
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<a name="l23"></a> </span><span class=cF1>return</span><span class=cF0>;
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<a name="l24"></a> }
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<a name="l25"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l26"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l27"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l28"></a> </span><span class=cFB>text</span><span class=cF0>.raw_flags |= </span><span class=cF3>RAWF_IN_DOLLAR</span><span class=cF0> | </span><span class=cF3>RAWF_LAST_DOLLAR</span><span class=cF0>;
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<a name="l29"></a> </span><span class=cF1>return</span><span class=cF0>;
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<a name="l30"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l31"></a> }
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<a name="l32"></a> </span><span class=cFB>text</span><span class=cF0>.raw_flags &= ~</span><span class=cF3>RAWF_LAST_DOLLAR</span><span class=cF0>;
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<a name="l33"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>.raw_flags & </span><span class=cF3>RAWF_IN_DOLLAR</span><span class=cF0>)
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<a name="l34"></a> </span><span class=cF1>return</span><span class=cF0>;
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<a name="l35"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l36"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\t'</span><span class=cF0>)
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<a name="l37"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l38"></a> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF3>CH_SPACE</span><span class=cF0>);
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<a name="l39"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>.raw_col & </span><span class=cFE>3</span><span class=cF0>)
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<a name="l40"></a> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF3>CH_SPACE</span><span class=cF0>);
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<a name="l41"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l42"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF3>CH_BACKSPACE</span><span class=cF0>)
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<a name="l43"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l44"></a> </span><span class=cFB>text</span><span class=cF0>.raw_col--;
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<a name="l45"></a> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF3>CH_SPACE</span><span class=cF0>);
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<a name="l46"></a> </span><span class=cFB>text</span><span class=cF0>.raw_col--;
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<a name="l47"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l48"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\n'</span><span class=cF0>)
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<a name="l49"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l50"></a> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF3>CH_SPACE</span><span class=cF0>);
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<a name="l51"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>.raw_col % </span><span class=cFB>text</span><span class=cF0>.cols)
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<a name="l52"></a> </span><span class=cF5>RawPutChar</span><span class=cF0>(</span><span class=cF3>CH_SPACE</span><span class=cF0>);
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<a name="l53"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l54"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>char_bmp_displayable</span><span class=cF0>, ch</span><span class=cF7>)</span><span class=cF0>)
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<a name="l55"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l56"></a> row = </span><span class=cFB>text</span><span class=cF0>.raw_col / </span><span class=cFB>text</span><span class=cF0>.cols % </span><span class=cFB>text</span><span class=cF0>.rows;
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<a name="l57"></a> col = </span><span class=cFB>text</span><span class=cF0>.raw_col % </span><span class=cFB>text</span><span class=cF0>.cols;
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<a name="l58"></a>
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<a name="l59"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>text</span><span class=cF0>.raw_flags & </span><span class=cF3>RAWF_SCROLL</span><span class=cF0> && </span><span class=cFB>text</span><span class=cF0>.raw_col && !row && !col)
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<a name="l60"></a> {</span><span class=cF2>//Scroll screen down</span><span class=cF0>
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<a name="l61"></a>
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<a name="l62"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.fb_alias,
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<a name="l63"></a> </span><span class=cFB>text</span><span class=cF0>.fb_alias + </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>,
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<a name="l64"></a> </span><span class=cF7>(</span><span class=cFB>text</span><span class=cF0>.screen_size - </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width * </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>U32</span><span class=cF7>)</span><span class=cF0>);
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<a name="l65"></a>
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<a name="l66"></a> </span><span class=cF5>MemSetU32</span><span class=cF0>(</span><span class=cFB>text</span><span class=cF0>.fb_alias + </span><span class=cFB>text</span><span class=cF0>.screen_size - </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>, </span><span class=cF3>BLACK32</span><span class=cF0>, </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>);
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<a name="l67"></a> </span><span class=cFB>text</span><span class=cF0>.raw_col -= </span><span class=cFB>text</span><span class=cF0>.cols;
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<a name="l68"></a> row = </span><span class=cFB>text</span><span class=cF0>.rows - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l69"></a> }
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<a name="l70"></a> x = col * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
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<a name="l71"></a> y = row * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
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<a name="l72"></a> ch_bitmap = </span><span class=cFB>text</span><span class=cF0>.font[ch & </span><span class=cFE>0xFF</span><span class=cF0>];
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<a name="l73"></a> framebuffer = </span><span class=cFB>text</span><span class=cF0>.fb_alias + </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width * y + x;
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<a name="l74"></a>
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<a name="l75"></a> </span><span class=cF1>PUSHFD</span><span class=cF0>
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<a name="l76"></a> </span><span class=cF1>CLI</span><span class=cF0>
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<a name="l77"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cF3>FONT_WIDTH</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>; i++)
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<a name="l78"></a> {
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<a name="l79"></a> </span><span class=cF1>if</span><span class=cF0> (ch_bitmap & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l80"></a> *framebuffer++ = </span><span class=cF3>WHITE32</span><span class=cF0>;
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<a name="l81"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l82"></a> *framebuffer++ = </span><span class=cF3>BLACK32</span><span class=cF0>;
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<a name="l83"></a> </span><span class=cF1>if</span><span class=cF0> (i & </span><span class=cF7>(</span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0> == </span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>)
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<a name="l84"></a> framebuffer += </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width - </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
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<a name="l85"></a> ch_bitmap >>= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l86"></a> }
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<a name="l87"></a> </span><span class=cF1>POPFD</span><span class=cF0>
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<a name="l88"></a> </span><span class=cFB>text</span><span class=cF0>.raw_col++;
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<a name="l89"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l90"></a>}
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<a name="l91"></a>
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<a name="l92"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>LFBFlush</span><span class=cF0>()
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<a name="l93"></a>{</span><span class=cF2>//Flush winmgr screen cache, so updates whole screen.</span><span class=cF0>
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<a name="l94"></a> </span><span class=cF5>LBts</span><span class=cF0>(&</span><span class=cFB>sys_semas</span><span class=cF0>[</span><span class=cF3>SEMA_FLUSH_VBE_IMAGE</span><span class=cF0>], </span><span class=cFE>0</span><span class=cF0>);
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<a name="l95"></a>}
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<a name="l96"></a>
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<a name="l97"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>WinDerivedValsUpdate</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task)
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<a name="l98"></a>{</span><span class=cF2>//Those things calculated from other variables.</span><span class=cF0>
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<a name="l99"></a> </span><span class=cF1>if</span><span class=cF0> (!task)
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<a name="l100"></a> task = </span><span class=cF5>Fs</span><span class=cF0>;
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<a name="l101"></a> </span><span class=cF2>//Assert: This is called with TASKf_TASK_LOCK set</span><span class=cF0>
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<a name="l102"></a> </span><span class=cF1>PUSHFD</span><span class=cF0>
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<a name="l103"></a> </span><span class=cF1>CLI</span><span class=cF0>
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<a name="l104"></a> task->win_width = task->win_right - task->win_left + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l105"></a> task->win_height = task->win_bottom - task->win_top + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l106"></a>
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<a name="l107"></a> task->pix_left = </span><span class=cF3>FONT_WIDTH</span><span class=cF0> * task->win_left;
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<a name="l108"></a> task->pix_right = </span><span class=cF3>FONT_WIDTH</span><span class=cF0> * (task->win_right + </span><span class=cFE>1</span><span class=cF0>) - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l109"></a>
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<a name="l110"></a> task->pix_width = task->pix_right - task->pix_left + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l111"></a>
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<a name="l112"></a> task->pix_top = </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> * task->win_top;
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<a name="l113"></a> task->pix_bottom = </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> * (task->win_bottom + </span><span class=cFE>1</span><span class=cF0>) - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l114"></a>
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<a name="l115"></a> task->pix_height = task->pix_bottom - task->pix_top + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l116"></a> </span><span class=cF1>POPFD</span><span class=cF0>
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<a name="l117"></a>}
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<a name="l118"></a>
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<a name="l119"></a></span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>WinInside</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>CTask</span><span class=cF0> *task=</span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> border=</span><span class=cFE>0</span><span class=cF0>)
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<a name="l120"></a>{</span><span class=cF2>//Is pixel (x,y) inside task's win? Border to FONT_WIDTH.</span><span class=cF0>
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<a name="l121"></a> </span><span class=cF1>if</span><span class=cF0> (!task)
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<a name="l122"></a> task = </span><span class=cF5>Fs</span><span class=cF0>;
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<a name="l123"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>TaskValidate</span><span class=cF7>(</span><span class=cF0>task</span><span class=cF7>)</span><span class=cF0> && </span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&task->display_flags, </span><span class=cF3>DISPLAYf_SHOW</span><span class=cF7>)</span><span class=cF0>)
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<a name="l124"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l125"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&task->display_flags, </span><span class=cF3>DISPLAYf_NO_BORDER</span><span class=cF7>)</span><span class=cF0>)
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<a name="l126"></a> border = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l127"></a> </span><span class=cF1>if</span><span class=cF0> (task->pix_left - border <= x <= task->pix_right + border &&
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<a name="l128"></a> task->pix_top - border <= y <= task->pix_bottom + border)
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<a name="l129"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l130"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l131"></a>
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<a name="l132"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l133"></a>}
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</span></pre></body>
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</html>
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