mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
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dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
46 lines
4.2 KiB
HTML
Executable file
46 lines
4.2 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><a href="https://tomawezome.github.io/ZealOS/Kernel/KGlobals.CC.html#l25"><span class=cF4>mouse.pos.x</span></a><span class=cF0> and </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KGlobals.CC.html#l25"><span class=cF4>mouse.pos.y</span></a><span class=cF0> can be used to access the x and y coordinates of the mouse. They are relative to the screen, not
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<a name="l2"></a>window. These can be used if you don't want to use message passing. </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KGlobals.CC.html#l25"><span class=cF4>mouse.pos.z</span></a><span class=cF0> is the wheel.
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<a name="l3"></a></span><span class=cF4>
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<a name="l4"></a></span><a href="https://tomawezome.github.io/ZealOS/Kernel/KernelA.HH.html#l3668"><span class=cF4>mouse.pos_text.x</span></a><span class=cF0> and </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KernelA.HH.html#l3668"><span class=cF4>mouse.pos_text.y</span></a><span class=cF0> are the text column and row. See </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/Maze.CC.html#l1"><span class=cF4>::/Demo/Games/Maze.CC</span></a><span class=cF0>.
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<a name="l5"></a>
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<a name="l6"></a>See </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KernelA.HH.html#l3668"><span class=cF4>CMouseStateGlobals</span></a><span class=cF0> and </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KernelA.HH.html#l3648"><span class=cF4>CMouseHardStateGlobals</span></a><span class=cF0>.
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<a name="l7"></a>
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<a name="l8"></a>The </span><span class=cF2>hard</span><span class=cF0> designation, as in </span><span class=cF2>mouse_hard</span><span class=cF0>, represents hardware layer items before the application of an abstraction layer.
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<a name="l9"></a>
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<a name="l10"></a></span><span class=cF2>//****</span><span class=cF0>
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<a name="l11"></a></span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x = </span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x * </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x * </span><span class=cFB>mouse_grid</span><span class=cF0>.x_speed;
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<a name="l12"></a></span><span class=cFB>mouse</span><span class=cF0>.presnap.x = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.scale.x * </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x) + </span><span class=cFB>mouse</span><span class=cF0>.</span><span class=cF1>offset</span><span class=cF0>.x;
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<a name="l13"></a></span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse_grid</span><span class=cF0>.snap)
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<a name="l14"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cF5>Trunc</span><span class=cF0>(</span><span class=cFB>mouse</span><span class=cF0>.presnap.x / </span><span class=cFB>mouse_grid</span><span class=cF0>.x) * </span><span class=cFB>mouse_grid</span><span class=cF0>.x + </span><span class=cFB>mouse_grid</span><span class=cF0>.x_offset;
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<a name="l15"></a></span><span class=cF1>else</span><span class=cF0>
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<a name="l16"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x = </span><span class=cFB>mouse</span><span class=cF0>.presnap.x;
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<a name="l17"></a></span><span class=cF2>//****</span><span class=cF0>
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</span></pre></body>
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</html>
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