mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 16:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
203 lines
24 KiB
HTML
Executable file
203 lines
24 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> BALLS_NUM </span><span class=cFE>7</span><span class=cF0>
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<a name="l2"></a>#</span><span class=cF1>define</span><span class=cF0> SPRINGS_NUM </span><span class=cFE>3</span><span class=cF0>
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<a name="l3"></a>
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<a name="l4"></a>#</span><span class=cF1>define</span><span class=cF0> STRETCH </span><span class=cFE>500</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>
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<a name="l5"></a>#</span><span class=cF1>define</span><span class=cF0> GRAVITY </span><span class=cFE>50</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> </span><span class=cF2>//not really gravity</span><span class=cF0>
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<a name="l6"></a>#</span><span class=cF1>define</span><span class=cF0> BALL_RADIUS </span><span class=cFE>5</span><span class=cF0>
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<a name="l7"></a>#</span><span class=cF1>define</span><span class=cF0> BASE_SIZE </span><span class=cFE>10</span><span class=cF0>
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<a name="l8"></a>
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<a name="l9"></a></span><span class=cF9>CMass</span><span class=cF0> balls[BALLS_NUM];
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<a name="l10"></a></span><span class=cF9>CSpring</span><span class=cF0> springs[SPRINGS_NUM];
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<a name="l11"></a></span><span class=cF1>F64</span><span class=cF0> collision_t;
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<a name="l12"></a>
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<a name="l13"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l14"></a>{
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<a name="l15"></a> </span><span class=cF9>I64</span><span class=cF0> i, cx = task->pix_width >> </span><span class=cFE>1</span><span class=cF0>, cy = task->pix_height >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l16"></a> </span><span class=cF1>Bool</span><span class=cF0> sound_on = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l17"></a>
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<a name="l18"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l19"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF6>"Protect your base."</span><span class=cF0>);
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<a name="l20"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, cx - BASE_SIZE, cy - BASE_SIZE, BASE_SIZE * </span><span class=cFE>2</span><span class=cF0>, BASE_SIZE * </span><span class=cFE>2</span><span class=cF0>);
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<a name="l21"></a> dc->color = </span><span class=cF3>CYAN</span><span class=cF0>;
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<a name="l22"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, cx - BASE_SIZE + </span><span class=cFE>2</span><span class=cF0>, cy - BASE_SIZE + </span><span class=cFE>2</span><span class=cF0>, BASE_SIZE * </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>4</span><span class=cF0>, BASE_SIZE * </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>4</span><span class=cF0>);
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<a name="l23"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l24"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, balls[</span><span class=cFE>0</span><span class=cF0>].x, balls[</span><span class=cFE>0</span><span class=cF0>].y,
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<a name="l25"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x - task->pix_left - task->scroll_x,
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<a name="l26"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.y - task->pix_top - task->scroll_y);
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<a name="l27"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < SPRINGS_NUM; i++)
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<a name="l28"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, springs[i].end1->x, springs[i].end1->y, springs[i].end2->x, springs[i].end2->y);
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<a name="l29"></a>
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<a name="l30"></a> dc->color = </span><span class=cF3>LTCYAN</span><span class=cF0>;
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<a name="l31"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, balls[</span><span class=cFE>0</span><span class=cF0>].x, balls[</span><span class=cFE>0</span><span class=cF0>].y, BALL_RADIUS);
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<a name="l32"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, balls[</span><span class=cFE>0</span><span class=cF0>].x, balls[</span><span class=cFE>0</span><span class=cF0>].y, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l33"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l34"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, balls[</span><span class=cFE>0</span><span class=cF0>].x, balls[</span><span class=cFE>0</span><span class=cF0>].y, BALL_RADIUS);
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<a name="l35"></a>
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<a name="l36"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i < BALLS_NUM; i++)
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<a name="l37"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l38"></a> dc->color = </span><span class=cF3>LTPURPLE</span><span class=cF0>;
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<a name="l39"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, balls[i].x, balls[i].y, BALL_RADIUS);
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<a name="l40"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, balls[i].x, balls[i].y, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l41"></a> </span><span class=cF1>if</span><span class=cF0> ( cx - BASE_SIZE - BALL_RADIUS <= balls[i].x <= cx + BASE_SIZE + BALL_RADIUS &&
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<a name="l42"></a> cy - BASE_SIZE - BALL_RADIUS <= balls[i].y <= cy + BASE_SIZE + BALL_RADIUS)
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<a name="l43"></a> sound_on = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l44"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l45"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, balls[i].x, balls[i].y, BALL_RADIUS);
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<a name="l46"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l47"></a> </span><span class=cF1>if</span><span class=cF0> (sound_on)
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<a name="l48"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l49"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l50"></a> </span><span class=cF5>Sound</span><span class=cF0>;
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<a name="l51"></a>}
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<a name="l52"></a>
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<a name="l53"></a></span><span class=cF1>U0</span><span class=cF0> MyDerivative(</span><span class=cF9>CMathODE</span><span class=cF0> *ode, </span><span class=cF1>F64</span><span class=cF0> t, </span><span class=cF9>COrder2D3</span><span class=cF0> *, </span><span class=cF9>COrder2D3</span><span class=cF0> *)
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<a name="l54"></a>{
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<a name="l55"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
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<a name="l56"></a> </span><span class=cF1>F64</span><span class=cF0> d, dd;
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<a name="l57"></a> </span><span class=cF9>CD3</span><span class=cF0> p, p2;
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<a name="l58"></a> </span><span class=cF9>CTask</span><span class=cF0> *task = ode->win_task;
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<a name="l59"></a>
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<a name="l60"></a> </span><span class=cF5>D3SubEqu</span><span class=cF0>(</span><span class=cF5>D3Equ</span><span class=cF7>(</span><span class=cF0>&p2,
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<a name="l61"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.x - task->pix_left - task->scroll_x,
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<a name="l62"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.y - task->pix_top - task->scroll_y, </span><span class=cFE>0</span><span class=cF7>)</span><span class=cF0>, &balls[</span><span class=cFE>0</span><span class=cF0>].state->x);
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<a name="l63"></a> </span><span class=cF5>D3AddEqu</span><span class=cF0>(&balls[</span><span class=cFE>0</span><span class=cF0>].DstateDt->DxDt, </span><span class=cF5>D3MulEqu</span><span class=cF7>(</span><span class=cF0>&p2, STRETCH</span><span class=cF7>)</span><span class=cF0>);
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<a name="l64"></a>
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<a name="l65"></a> </span><span class=cF5>D3Equ</span><span class=cF0>(&p2, task->pix_width >> </span><span class=cFE>1</span><span class=cF0>, task->pix_height >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l66"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i < BALLS_NUM; i++) </span><span class=cF7>{</span><span class=cF0>
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<a name="l67"></a> </span><span class=cF5>D3Sub</span><span class=cF0>(&p, &p2, &balls[i].state->x);
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<a name="l68"></a> </span><span class=cF1>if</span><span class=cF0> (d = </span><span class=cF5>D3Norm</span><span class=cF7>(</span><span class=cF0>&p</span><span class=cF7>)</span><span class=cF0>)
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<a name="l69"></a> {
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<a name="l70"></a> </span><span class=cF2>//Gravity would be /(d*d*d), but that's too exponential.</span><span class=cF0>
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<a name="l71"></a> </span><span class=cF5>D3MulEqu</span><span class=cF0>(&p, GRAVITY/d);
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<a name="l72"></a> </span><span class=cF5>D3AddEqu</span><span class=cF0>(&balls[i].DstateDt->DxDt, &p);
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<a name="l73"></a> }
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<a name="l74"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l75"></a>
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<a name="l76"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < BALLS_NUM; i++)
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<a name="l77"></a> </span><span class=cF1>for</span><span class=cF0> (j = i + </span><span class=cFE>1</span><span class=cF0>; j < BALLS_NUM; j++)
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<a name="l78"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l79"></a> </span><span class=cF5>D3Sub</span><span class=cF0>(&p, &balls[j].state->x, &balls[i].state->x);
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<a name="l80"></a> dd = </span><span class=cF5>D3NormSqr</span><span class=cF0>(&p);
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<a name="l81"></a> </span><span class=cF1>if</span><span class=cF0> (dd <= </span><span class=cF7>(</span><span class=cFE>2</span><span class=cF0> * BALL_RADIUS</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF7>(</span><span class=cFE>2</span><span class=cF0> * BALL_RADIUS</span><span class=cF7>)</span><span class=cF0>)
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<a name="l82"></a> {
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<a name="l83"></a> </span><span class=cF1>if</span><span class=cF0> (t-collision_t > </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>05</span><span class=cF0>)
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<a name="l84"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l85"></a> </span><span class=cF5>Noise</span><span class=cF0>(</span><span class=cFE>50</span><span class=cF0>, </span><span class=cFE>102</span><span class=cF0>, </span><span class=cFE>105</span><span class=cF0>);
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<a name="l86"></a> collision_t = t;
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<a name="l87"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l88"></a> d = </span><span class=cF5>Sqrt</span><span class=cF0>(dd) + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0001</span><span class=cF0>;
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<a name="l89"></a> dd = </span><span class=cFE>10</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>(</span><span class=cFE>2</span><span class=cF0> * BALL_RADIUS) * (</span><span class=cFE>2</span><span class=cF0> * BALL_RADIUS) - dd</span><span class=cF7>)</span><span class=cF0>);
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<a name="l90"></a> </span><span class=cF5>D3MulEqu</span><span class=cF0>(&p, dd / d);
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<a name="l91"></a> </span><span class=cF5>D3AddEqu</span><span class=cF0>(&balls[j].DstateDt->DxDt, &p);
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<a name="l92"></a> </span><span class=cF5>D3SubEqu</span><span class=cF0>(&balls[i].DstateDt->DxDt, &p);
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<a name="l93"></a> }
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<a name="l94"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l95"></a>
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<a name="l96"></a> d = balls[</span><span class=cFE>0</span><span class=cF0>].state->x;
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<a name="l97"></a> </span><span class=cF1>if</span><span class=cF0> (d - BALL_RADIUS < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l98"></a> balls[</span><span class=cFE>0</span><span class=cF0>].DstateDt->DxDt += </span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF5>Sqr</span><span class=cF0>(d - BALL_RADIUS)</span><span class=cF7>)</span><span class=cF0>);
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<a name="l99"></a> </span><span class=cF1>if</span><span class=cF0> (d + BALL_RADIUS > task->pix_width)
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<a name="l100"></a> balls[</span><span class=cFE>0</span><span class=cF0>].DstateDt->DxDt -= </span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF0>d + BALL_RADIUS</span><span class=cF7>)</span><span class=cF0> - task->pix_width)</span><span class=cF7>)</span><span class=cF0>);
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<a name="l101"></a>
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<a name="l102"></a> d = balls[</span><span class=cFE>0</span><span class=cF0>].state->y;
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<a name="l103"></a> </span><span class=cF1>if</span><span class=cF0> (d - BALL_RADIUS < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l104"></a> balls[</span><span class=cFE>0</span><span class=cF0>].DstateDt->DyDt += </span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF5>Sqr</span><span class=cF0>(d - BALL_RADIUS)</span><span class=cF7>)</span><span class=cF0>);
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<a name="l105"></a> </span><span class=cF1>if</span><span class=cF0> (d + BALL_RADIUS > task->pix_height)
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<a name="l106"></a> balls[</span><span class=cFE>0</span><span class=cF0>].DstateDt->DyDt -= </span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF0>d + BALL_RADIUS</span><span class=cF7>)</span><span class=cF0> - task->pix_height)</span><span class=cF7>)</span><span class=cF0>);
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<a name="l107"></a>}
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<a name="l108"></a>
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<a name="l109"></a></span><span class=cF1>U0</span><span class=cF0> Whap()
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<a name="l110"></a>{
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<a name="l111"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l112"></a> </span><span class=cF9>CMathODE</span><span class=cF0> *ode = </span><span class=cF5>ODENew</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>e-</span><span class=cFE>2</span><span class=cF0>, </span><span class=cF3>ODEF_HAS_MASSES</span><span class=cF0>);
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<a name="l113"></a>
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<a name="l114"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
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<a name="l115"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
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<a name="l116"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
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<a name="l117"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
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<a name="l118"></a>
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<a name="l119"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
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<a name="l120"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
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<a name="l121"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
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<a name="l122"></a> </span><span class=cF6>"}"</span><span class=cF0>
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<a name="l123"></a> );
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<a name="l124"></a> ode->derive = &MyDerivative;
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<a name="l125"></a> ode->drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>002</span><span class=cF0>;
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<a name="l126"></a> ode->drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>00001</span><span class=cF0>;
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<a name="l127"></a> ode->acceleration_limit = </span><span class=cFE>5</span><span class=cF0>e3;
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<a name="l128"></a> </span><span class=cF5>MemSet</span><span class=cF0>(balls, </span><span class=cFE>0</span><span class=cF0>, BALLS_NUM * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CMass</span><span class=cF7>)</span><span class=cF0>);
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<a name="l129"></a> </span><span class=cF5>D3Equ</span><span class=cF0>(&balls[</span><span class=cFE>0</span><span class=cF0>].x, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l130"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i < BALLS_NUM; i++)
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<a name="l131"></a> </span><span class=cF5>D3Equ</span><span class=cF0>(&balls[i].x, </span><span class=cF5>RandI16</span><span class=cF0> % </span><span class=cFE>500</span><span class=cF0> + </span><span class=cF5>Fs</span><span class=cF0>->pix_width >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF5>RandI16</span><span class=cF0> % </span><span class=cFE>500</span><span class=cF0> + </span><span class=cF5>Fs</span><span class=cF0>->pix_height >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l132"></a> balls[</span><span class=cFE>0</span><span class=cF0>].x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x - </span><span class=cF5>Fs</span><span class=cF0>->pix_left - </span><span class=cF5>Fs</span><span class=cF0>->scroll_x;
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|
<a name="l133"></a> balls[</span><span class=cFE>0</span><span class=cF0>].y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y - </span><span class=cF5>Fs</span><span class=cF0>->pix_top - </span><span class=cF5>Fs</span><span class=cF0>->scroll_y;
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|
<a name="l134"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < BALLS_NUM; i++)
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|
<a name="l135"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l136"></a> balls[i].mass = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l137"></a> balls[i].drag_profile_factor = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
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|
<a name="l138"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(&balls[i], ode->last_mass);
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|
<a name="l139"></a> </span><span class=cF7>}</span><span class=cF0>
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|
<a name="l140"></a> balls[</span><span class=cFE>2</span><span class=cF0>].x = balls[</span><span class=cFE>1</span><span class=cF0>].x + </span><span class=cFE>15</span><span class=cF0>;
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|
<a name="l141"></a> balls[</span><span class=cFE>2</span><span class=cF0>].y = balls[</span><span class=cFE>1</span><span class=cF0>].y;
|
|
<a name="l142"></a> balls[</span><span class=cFE>3</span><span class=cF0>].x = balls[</span><span class=cFE>1</span><span class=cF0>].x;
|
|
<a name="l143"></a> balls[</span><span class=cFE>3</span><span class=cF0>].y = balls[</span><span class=cFE>1</span><span class=cF0>].y + </span><span class=cFE>15</span><span class=cF0>;
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|
<a name="l144"></a> </span><span class=cF5>MemSet</span><span class=cF0>(springs, </span><span class=cFE>0</span><span class=cF0>, SPRINGS_NUM * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CSpring</span><span class=cF7>)</span><span class=cF0>);
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|
<a name="l145"></a> springs[</span><span class=cFE>0</span><span class=cF0>].end1 = &balls[</span><span class=cFE>1</span><span class=cF0>];
|
|
<a name="l146"></a> springs[</span><span class=cFE>0</span><span class=cF0>].end2 = &balls[</span><span class=cFE>2</span><span class=cF0>];
|
|
<a name="l147"></a> springs[</span><span class=cFE>0</span><span class=cF0>].rest_len = </span><span class=cFE>15</span><span class=cF0>;
|
|
<a name="l148"></a> springs[</span><span class=cFE>0</span><span class=cF0>].const = </span><span class=cFE>10000</span><span class=cF0>;
|
|
<a name="l149"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(&springs[</span><span class=cFE>0</span><span class=cF0>], ode->last_spring);
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|
<a name="l150"></a> springs[</span><span class=cFE>1</span><span class=cF0>].end1 = &balls[</span><span class=cFE>1</span><span class=cF0>];
|
|
<a name="l151"></a> springs[</span><span class=cFE>1</span><span class=cF0>].end2 = &balls[</span><span class=cFE>3</span><span class=cF0>];
|
|
<a name="l152"></a> springs[</span><span class=cFE>1</span><span class=cF0>].rest_len = </span><span class=cFE>15</span><span class=cF0>;
|
|
<a name="l153"></a> springs[</span><span class=cFE>1</span><span class=cF0>].const = </span><span class=cFE>10000</span><span class=cF0>;
|
|
<a name="l154"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(&springs[</span><span class=cFE>1</span><span class=cF0>], ode->last_spring);
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|
<a name="l155"></a> springs[</span><span class=cFE>2</span><span class=cF0>].end1 = &balls[</span><span class=cFE>2</span><span class=cF0>];
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|
<a name="l156"></a> springs[</span><span class=cFE>2</span><span class=cF0>].end2 = &balls[</span><span class=cFE>3</span><span class=cF0>];
|
|
<a name="l157"></a> springs[</span><span class=cFE>2</span><span class=cF0>].rest_len = </span><span class=cF3>sqrt2</span><span class=cF0> * </span><span class=cFE>15</span><span class=cF0>;
|
|
<a name="l158"></a> springs[</span><span class=cFE>2</span><span class=cF0>].const = </span><span class=cFE>10000</span><span class=cF0>;
|
|
<a name="l159"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(&springs[</span><span class=cFE>2</span><span class=cF0>], ode->last_spring);
|
|
<a name="l160"></a>
|
|
<a name="l161"></a> collision_t = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l162"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(ode, </span><span class=cF5>Fs</span><span class=cF0>->last_ode);
|
|
<a name="l163"></a>
|
|
<a name="l164"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l165"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l166"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l167"></a> </span><span class=cF5>CharGet</span><span class=cF0>;
|
|
<a name="l168"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l169"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(ode);
|
|
<a name="l170"></a> </span><span class=cF5>ODEDel</span><span class=cF0>(ode);
|
|
<a name="l171"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l172"></a>}
|
|
<a name="l173"></a>
|
|
<a name="l174"></a>Whap;
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|
</span></pre></body>
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</html>
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