mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 16:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
165 lines
17 KiB
HTML
Executable file
165 lines
17 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>I8</span><span class=cF0> board [</span><span class=cFE>9</span><span class=cF0>];
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<a name="l2"></a></span><span class=cF9>I64</span><span class=cF0> board_x[</span><span class=cFE>9</span><span class=cF0>] = {</span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>};
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<a name="l3"></a></span><span class=cF9>I64</span><span class=cF0> board_y[</span><span class=cFE>9</span><span class=cF0>] = {</span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>};
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<a name="l4"></a>
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<a name="l5"></a></span><span class=cF1>U0</span><span class=cF0> DrawX(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l6"></a>{
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<a name="l7"></a> dc->thick = </span><span class=cFE>5</span><span class=cF0>;
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<a name="l8"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x - </span><span class=cFE>20</span><span class=cF0>, y - </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, x + </span><span class=cFE>20</span><span class=cF0>, y + </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l9"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x + </span><span class=cFE>20</span><span class=cF0>, y - </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, x - </span><span class=cFE>20</span><span class=cF0>, y + </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l10"></a>}
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<a name="l11"></a>
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<a name="l12"></a></span><span class=cF1>U0</span><span class=cF0> DrawO(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l13"></a>{
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<a name="l14"></a> dc->thick = </span><span class=cFE>5</span><span class=cF0>;
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<a name="l15"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>25</span><span class=cF0>);
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<a name="l16"></a>}
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<a name="l17"></a>
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<a name="l18"></a></span><span class=cF1>U0</span><span class=cF0> DrawBoard(</span><span class=cF9>I64</span><span class=cF0> player)
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<a name="l19"></a>{
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<a name="l20"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l21"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
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<a name="l22"></a>
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<a name="l23"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l24"></a> dc->thick = </span><span class=cFE>5</span><span class=cF0>;
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<a name="l25"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l26"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l27"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l28"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l29"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>9</span><span class=cF0>; i++)
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<a name="l30"></a> </span><span class=cF1>switch</span><span class=cF0> (board[i])
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<a name="l31"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l32"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>:
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<a name="l33"></a> DrawX(dc, board_x[i], board_y[i]);
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<a name="l34"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l35"></a>
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<a name="l36"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0>:
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<a name="l37"></a> DrawO(dc, board_x[i], board_y[i]);
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<a name="l38"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l41"></a> </span><span class=cF2>//mouse.pos.x, mouse.pos.y are mouse x, y.</span><span class=cF0>
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<a name="l42"></a> </span><span class=cF2>//mouse.lb</span><span class=cF0> </span><span class=cF2>is mouse left bttn</span><span class=cF0>
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<a name="l43"></a> </span><span class=cF1>if</span><span class=cF0> (player == </span><span class=cFE>1</span><span class=cF0>)
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<a name="l44"></a> DrawX(dc, </span><span class=cFB>mouse</span><span class=cF0>.pos.x - </span><span class=cF5>Fs</span><span class=cF0>->pix_left, </span><span class=cFB>mouse</span><span class=cF0>.pos.y - </span><span class=cF5>Fs</span><span class=cF0>->pix_top);
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<a name="l45"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l46"></a> DrawO(dc, </span><span class=cFB>mouse</span><span class=cF0>.pos.x - </span><span class=cF5>Fs</span><span class=cF0>->pix_left, </span><span class=cFB>mouse</span><span class=cF0>.pos.y - </span><span class=cF5>Fs</span><span class=cF0>->pix_top);
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<a name="l47"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l48"></a>}
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<a name="l49"></a>
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<a name="l50"></a></span><span class=cF1>U0</span><span class=cF0> TakeTurn(</span><span class=cF9>I64</span><span class=cF0> player)
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<a name="l51"></a>{
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<a name="l52"></a> </span><span class=cF9>I64</span><span class=cF0> i, x = </span><span class=cFE>0</span><span class=cF0>, y = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l53"></a>
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<a name="l54"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>100</span><span class=cF0> <= x < </span><span class=cFE>400</span><span class=cF7>)</span><span class=cF0> || !</span><span class=cF7>(</span><span class=cFE>100</span><span class=cF0> <= y < </span><span class=cFE>400</span><span class=cF7>)</span><span class=cF0> || board[i])
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<a name="l55"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (player == </span><span class=cFE>1</span><span class=cF0>)
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<a name="l57"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l58"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l59"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l60"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cFB>mouse</span><span class=cF0>.lb)
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<a name="l61"></a> {
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<a name="l62"></a> DrawBoard(player);
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<a name="l63"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l64"></a> }
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<a name="l65"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>mouse</span><span class=cF0>.lb)
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<a name="l66"></a> {
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<a name="l67"></a> DrawBoard(player);
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<a name="l68"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l69"></a> }
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<a name="l70"></a> x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x - </span><span class=cF5>Fs</span><span class=cF0>->pix_left;
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<a name="l71"></a> y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y - </span><span class=cF5>Fs</span><span class=cF0>->pix_top;
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<a name="l72"></a> i = (x - </span><span class=cFE>100</span><span class=cF0>) / </span><span class=cFE>100</span><span class=cF0> + (y - </span><span class=cFE>100</span><span class=cF0>) / </span><span class=cFE>100</span><span class=cF0> * </span><span class=cFE>3</span><span class=cF0>;
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<a name="l73"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l74"></a> board[i] = player;
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<a name="l75"></a>}
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<a name="l76"></a>
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<a name="l77"></a></span><span class=cF1>Bool</span><span class=cF0> CheckWinner(</span><span class=cF9>I64</span><span class=cF0> player)
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<a name="l78"></a>{
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<a name="l79"></a> </span><span class=cF1>if</span><span class=cF0> ( player == board[</span><span class=cFE>0</span><span class=cF0>] == board[</span><span class=cFE>1</span><span class=cF0>] == board[</span><span class=cFE>2</span><span class=cF0>] ||
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<a name="l80"></a> player == board[</span><span class=cFE>3</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>5</span><span class=cF0>] ||
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<a name="l81"></a> player == board[</span><span class=cFE>6</span><span class=cF0>] == board[</span><span class=cFE>7</span><span class=cF0>] == board[</span><span class=cFE>8</span><span class=cF0>] ||
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<a name="l82"></a> player == board[</span><span class=cFE>0</span><span class=cF0>] == board[</span><span class=cFE>3</span><span class=cF0>] == board[</span><span class=cFE>6</span><span class=cF0>] ||
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<a name="l83"></a> player == board[</span><span class=cFE>1</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>7</span><span class=cF0>] ||
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<a name="l84"></a> player == board[</span><span class=cFE>2</span><span class=cF0>] == board[</span><span class=cFE>5</span><span class=cF0>] == board[</span><span class=cFE>8</span><span class=cF0>] ||
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<a name="l85"></a> player == board[</span><span class=cFE>0</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>8</span><span class=cF0>] ||
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<a name="l86"></a> player == board[</span><span class=cFE>2</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>6</span><span class=cF0>])
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<a name="l87"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l88"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l89"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l90"></a>}
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<a name="l91"></a>
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<a name="l92"></a></span><span class=cF1>U0</span><span class=cF0> DoGame()
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<a name="l93"></a>{
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<a name="l94"></a> </span><span class=cF9>I64</span><span class=cF0> moves = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l95"></a>
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<a name="l96"></a> </span><span class=cF5>MemSet</span><span class=cF0>(board, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>board</span><span class=cF7>)</span><span class=cF0>);
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<a name="l97"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l98"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l99"></a> TakeTurn(</span><span class=cFE>1</span><span class=cF0>);
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<a name="l100"></a> </span><span class=cF1>if</span><span class=cF0> (CheckWinner</span><span class=cF7>(</span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0>)
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<a name="l101"></a> {
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<a name="l102"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l103"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l104"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l105"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l106"></a> }
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<a name="l107"></a> </span><span class=cF1>if</span><span class=cF0> (++moves == </span><span class=cFE>9</span><span class=cF0>)
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<a name="l108"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l109"></a>
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<a name="l110"></a> TakeTurn(</span><span class=cFE>2</span><span class=cF0>);
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<a name="l111"></a> </span><span class=cF1>if</span><span class=cF0> (CheckWinner</span><span class=cF7>(</span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0>)
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<a name="l112"></a> {
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<a name="l113"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l114"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l115"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l116"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l117"></a> }
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<a name="l118"></a> </span><span class=cF1>if</span><span class=cF0> (++moves == </span><span class=cFE>9</span><span class=cF0>)
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<a name="l119"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l120"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l121"></a>}
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<a name="l122"></a>
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<a name="l123"></a></span><span class=cF1>U0</span><span class=cF0> TicTacToe()
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<a name="l124"></a>{
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<a name="l125"></a> </span><span class=cF5>WinMax</span><span class=cF0>; </span><span class=cF2>//Maximize window</span><span class=cF0>
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<a name="l126"></a> </span><span class=cF5>DocClear</span><span class=cF0>; </span><span class=cF2>//Clear window text.</span><span class=cF0>
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<a name="l127"></a> </span><span class=cF6>"$GREEN$CTRL-ALT-c$FG$ to exit.\n"</span><span class=cF0>;
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<a name="l128"></a> </span><span class=cF1>try</span><span class=cF0>
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<a name="l129"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l130"></a> DoGame;
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<a name="l131"></a> </span><span class=cF1>catch</span><span class=cF0>
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<a name="l132"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
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<a name="l133"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l134"></a>}
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<a name="l135"></a>
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<a name="l136"></a>TicTacToe;
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</span></pre></body>
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</html>
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