mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-30 17:26:31 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
50 lines
3.8 KiB
HTML
Executable file
50 lines
3.8 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//Place this file in /Home and change</span><span class=cF0>
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<a name="l2"></a></span><span class=cF2>//anything you want.</span><span class=cF0>
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<a name="l3"></a>
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<a name="l4"></a></span><span class=cF5>Option</span><span class=cF0>(</span><span class=cF3>OPTf_WARN_PAREN</span><span class=cF0>, </span><span class=cF3>ON</span><span class=cF0>);
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<a name="l5"></a></span><span class=cF5>Option</span><span class=cF0>(</span><span class=cF3>OPTf_WARN_DUP_TYPES</span><span class=cF0>, </span><span class=cF3>ON</span><span class=cF0>);
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<a name="l6"></a>
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<a name="l7"></a></span><span class=cF5>KbdTypeMatic</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>);
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<a name="l8"></a>
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<a name="l9"></a></span><span class=cF2>// Las Vegas is -7 during summer, -8 during winter</span><span class=cF0>
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<a name="l10"></a></span><span class=cFB>local_time_offset</span><span class=cF0> = -</span><span class=cFE>7</span><span class=cF0> * </span><span class=cFE>60</span><span class=cF0> * </span><span class=cFE>60</span><span class=cF0> * </span><span class=cF3>CDATE_FREQ</span><span class=cF0>; </span><span class=cF2>//Pacific</span><span class=cF0>
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<a name="l11"></a></span><span class=cF2>// Remember you can set the time in the BIOS.</span><span class=cF0>
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<a name="l12"></a>
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<a name="l13"></a></span><span class=cF2>//</span><span class=cF8></span><span class=cF2>adjust these to set mouse move scale</span><span class=cF0>
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<a name="l14"></a></span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>;
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<a name="l15"></a></span><span class=cFB>mouse_hard</span><span class=cF0>.scale.y = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>;
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<a name="l16"></a></span><span class=cFB>mouse_hard</span><span class=cF0>.scale.z = </span><span class=cFE>5</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>; </span><span class=cF2>//wheel</span><span class=cF0>
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<a name="l17"></a>
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<a name="l18"></a></span><span class=cF2>//don't change these</span><span class=cF0>
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<a name="l19"></a></span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.x = </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.x / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.x;
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<a name="l20"></a></span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.y = </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.y / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.y;
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<a name="l21"></a></span><span class=cFB>mouse_hard</span><span class=cF0>.prescale.z = </span><span class=cFB>mouse_hard</span><span class=cF0>.pos.z / </span><span class=cFB>mouse_hard</span><span class=cF0>.scale.z;
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</span></pre></body>
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</html>
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