mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-31 17:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
789 lines
77 KiB
HTML
Executable file
789 lines
77 KiB
HTML
Executable file
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
|
|
<meta name="generator" content="ZealOS V0.08">
|
|
<style type="text/css">
|
|
body {background-color:#000000;}
|
|
.c00{color:#ffffff;background-color:#ffffff;}
|
|
.c0A{color:#82bc49;background-color:#ffffff;}
|
|
.cF0{color:#ffffff;background-color:#000000;}
|
|
.cF1{color:#3465a4;background-color:#000000;}
|
|
.cF2{color:#4e9a06;background-color:#000000;}
|
|
.cF3{color:#06989a;background-color:#000000;}
|
|
.cF4{color:#a24444;background-color:#000000;}
|
|
.cF5{color:#75507b;background-color:#000000;}
|
|
.cF6{color:#ce982f;background-color:#000000;}
|
|
.cF7{color:#bcc0b9;background-color:#000000;}
|
|
.cF8{color:#555753;background-color:#000000;}
|
|
.cF9{color:#729fcf;background-color:#000000;}
|
|
.cFA{color:#82bc49;background-color:#000000;}
|
|
.cFB{color:#34e2e2;background-color:#000000;}
|
|
.cFC{color:#ac3535;background-color:#000000;}
|
|
.cFD{color:#ad7fa8;background-color:#000000;}
|
|
.cFE{color:#fce94f;background-color:#000000;}
|
|
.cFF{color:#000000;background-color:#000000;}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<pre style="font-family:monospace;font-size:12pt">
|
|
<a name="l1"></a><span class=c0A>
|
|
<a name="l2"></a><1>/* Graphics Not Rendered in HTML */</span><span class=c00>
|
|
<a name="l3"></a></span><span class=c0A>
|
|
<a name="l4"></a><2>/* Graphics Not Rendered in HTML */</span><span class=c00>
|
|
<a name="l5"></a>
|
|
<a name="l6"></a></span><span class=c0A>
|
|
<a name="l7"></a><3>/* Graphics Not Rendered in HTML */</span><span class=c00>
|
|
<a name="l8"></a>
|
|
<a name="l9"></a></span><span class=cF0>
|
|
<a name="l10"></a>#</span><span class=cF1>define</span><span class=cF0> STARS_NUM </span><span class=cFE>8192</span><span class=cF0>
|
|
<a name="l11"></a></span><span class=cF9>I64</span><span class=cF0> stars_x[STARS_NUM], stars_y[STARS_NUM];
|
|
<a name="l12"></a>
|
|
<a name="l13"></a>#</span><span class=cF1>define</span><span class=cF0> RADIUS </span><span class=cFE>7</span><span class=cF0>
|
|
<a name="l14"></a>
|
|
<a name="l15"></a></span><span class=cF1>class</span><span class=cF0> MyMass:</span><span class=cF9>CMass</span><span class=cF0>
|
|
<a name="l16"></a>{
|
|
<a name="l17"></a> </span><span class=cF1>U8</span><span class=cF0> *img;
|
|
<a name="l18"></a>};
|
|
<a name="l19"></a>
|
|
<a name="l20"></a></span><span class=cF1>class</span><span class=cF0> MySpring:</span><span class=cF9>CSpring</span><span class=cF0>
|
|
<a name="l21"></a>{
|
|
<a name="l22"></a> </span><span class=cF9>I64</span><span class=cF0> type, action_key;
|
|
<a name="l23"></a>};
|
|
<a name="l24"></a>
|
|
<a name="l25"></a></span><span class=cF2>//Main Modses</span><span class=cF0>
|
|
<a name="l26"></a>#</span><span class=cF1>define</span><span class=cF0> MMD_EDIT </span><span class=cFE>0</span><span class=cF0>
|
|
<a name="l27"></a>#</span><span class=cF1>define</span><span class=cF0> MMD_PLAY </span><span class=cFE>1</span><span class=cF0>
|
|
<a name="l28"></a>#</span><span class=cF1>define</span><span class=cF0> MMD_MODES_NUM </span><span class=cFE>2</span><span class=cF0>
|
|
<a name="l29"></a>
|
|
<a name="l30"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> main_mode_colors[MMD_MODES_NUM] = {</span><span class=cF3>LTRED</span><span class=cF0>, </span><span class=cF3>LTGREEN</span><span class=cF0>};
|
|
<a name="l31"></a>
|
|
<a name="l32"></a></span><span class=cF5>DefineListLoad</span><span class=cF0>(</span><span class=cF6>"ST_MAIN_MODES"</span><span class=cF0>, </span><span class=cF6>"Edit\0Play\0"</span><span class=cF0>);
|
|
<a name="l33"></a>
|
|
<a name="l34"></a></span><span class=cF9>CCtrlBttnState</span><span class=cF0> main_mode_bttn;
|
|
<a name="l35"></a>
|
|
<a name="l36"></a></span><span class=cF2>//Edit Modes</span><span class=cF0>
|
|
<a name="l37"></a>#</span><span class=cF1>define</span><span class=cF0> EMD_MASS </span><span class=cFE>0</span><span class=cF0>
|
|
<a name="l38"></a>#</span><span class=cF1>define</span><span class=cF0> EMD_SPRING </span><span class=cFE>1</span><span class=cF0>
|
|
<a name="l39"></a>#</span><span class=cF1>define</span><span class=cF0> EMD_CONNECTOR </span><span class=cFE>2</span><span class=cF0>
|
|
<a name="l40"></a>#</span><span class=cF1>define</span><span class=cF0> EMD_THRUSTER </span><span class=cFE>3</span><span class=cF0>
|
|
<a name="l41"></a>#</span><span class=cF1>define</span><span class=cF0> EMD_MOVE </span><span class=cFE>4</span><span class=cF0>
|
|
<a name="l42"></a>#</span><span class=cF1>define</span><span class=cF0> EMD_MODES_NUM </span><span class=cFE>5</span><span class=cF0>
|
|
<a name="l43"></a>
|
|
<a name="l44"></a></span><span class=cF9>CColorROPU32</span><span class=cF0> edit_mode_colors[EMD_MODES_NUM] = {</span><span class=cF3>LTGRAY</span><span class=cF0>, </span><span class=cF3>LTCYAN</span><span class=cF0>, </span><span class=cF3>CYAN</span><span class=cF0>, </span><span class=cF3>YELLOW</span><span class=cF0>, </span><span class=cF3>LTBLUE</span><span class=cF0>};
|
|
<a name="l45"></a>
|
|
<a name="l46"></a></span><span class=cF5>DefineListLoad</span><span class=cF0>(</span><span class=cF6>"ST_EDIT_MODES"</span><span class=cF0>, </span><span class=cF6>"Mass\0Spring\0Connector\0Thruster\0Move\0"</span><span class=cF0>);
|
|
<a name="l47"></a>
|
|
<a name="l48"></a></span><span class=cF9>CCtrlBttnState</span><span class=cF0> edit_mode_bttn;
|
|
<a name="l49"></a>
|
|
<a name="l50"></a></span><span class=cF9>CTask</span><span class=cF0> *task;
|
|
<a name="l51"></a></span><span class=cF1>F64</span><span class=cF0> zoom;
|
|
<a name="l52"></a></span><span class=cF9>I64</span><span class=cF0> next_action_key, action_scan_codes[</span><span class=cFE>10</span><span class=cF0>];
|
|
<a name="l53"></a></span><span class=cF9>CMathODE</span><span class=cF0> *ode = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l54"></a>
|
|
<a name="l55"></a></span><span class=cF1>U0</span><span class=cF0> S2W(</span><span class=cF1>F64</span><span class=cF0> sx, </span><span class=cF1>F64</span><span class=cF0> sy, </span><span class=cF1>F64</span><span class=cF0> *_wx, </span><span class=cF1>F64</span><span class=cF0> *_wy)
|
|
<a name="l56"></a>{
|
|
<a name="l57"></a> sx -= task->pix_left + task->scroll_x;
|
|
<a name="l58"></a> sy -= task->pix_top + task->scroll_y;
|
|
<a name="l59"></a> *_wx = sx / zoom;
|
|
<a name="l60"></a> *_wy = sy / zoom;
|
|
<a name="l61"></a>}
|
|
<a name="l62"></a>
|
|
<a name="l63"></a></span><span class=cF1>U0</span><span class=cF0> W2S(</span><span class=cF1>F64</span><span class=cF0> wx, </span><span class=cF1>F64</span><span class=cF0> wy, </span><span class=cF1>F64</span><span class=cF0> *_sx, </span><span class=cF1>F64</span><span class=cF0> *_sy)
|
|
<a name="l64"></a>{
|
|
<a name="l65"></a> *_sx = wx * zoom;
|
|
<a name="l66"></a> *_sy = wy * zoom;
|
|
<a name="l67"></a>}
|
|
<a name="l68"></a>
|
|
<a name="l69"></a>#</span><span class=cF1>define</span><span class=cF0> ZOOM_STEPS </span><span class=cFE>20</span><span class=cF0>
|
|
<a name="l70"></a>
|
|
<a name="l71"></a></span><span class=cF1>U0</span><span class=cF0> Zoom(</span><span class=cF1>F64</span><span class=cF0> d)
|
|
<a name="l72"></a>{
|
|
<a name="l73"></a> </span><span class=cF1>F64</span><span class=cF0> sx, sy, wx, wy;
|
|
<a name="l74"></a> </span><span class=cF9>I64</span><span class=cF0> i, x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x, y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y;
|
|
<a name="l75"></a>
|
|
<a name="l76"></a> d = </span><span class=cF5>Exp</span><span class=cF0>(</span><span class=cF5>Ln</span><span class=cF7>(</span><span class=cF0>d</span><span class=cF7>)</span><span class=cF0> / ZOOM_STEPS);
|
|
<a name="l77"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < ZOOM_STEPS; i++)
|
|
<a name="l78"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l79"></a> S2W(x, y, &wx, &wy);
|
|
<a name="l80"></a> zoom = </span><span class=cF5>Clamp</span><span class=cF0>(zoom * d, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>02</span><span class=cF0>, </span><span class=cFE>50</span><span class=cF0>);
|
|
<a name="l81"></a> W2S(wx, wy, &sx, &sy);
|
|
<a name="l82"></a> task->scroll_x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x - sx-task->pix_left;
|
|
<a name="l83"></a> task->scroll_y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y - sy-task->pix_top;
|
|
<a name="l84"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>10</span><span class=cF0>);
|
|
<a name="l85"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l86"></a>}
|
|
<a name="l87"></a>
|
|
<a name="l88"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *, </span><span class=cF9>CDC</span><span class=cF0> *dc)
|
|
<a name="l89"></a>{
|
|
<a name="l90"></a> </span><span class=cF9>I64</span><span class=cF0> i;
|
|
<a name="l91"></a> </span><span class=cF1>F64</span><span class=cF0> theta, d, x1, y1, x2, y2;
|
|
<a name="l92"></a> MyMass *tmpm;
|
|
<a name="l93"></a> MySpring *tmps;
|
|
<a name="l94"></a>
|
|
<a name="l95"></a> tmpm = ode->next_mass;
|
|
<a name="l96"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm != &ode->next_mass)
|
|
<a name="l97"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l98"></a> task->scroll_x = -tmpm->x * zoom + task->pix_width >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l99"></a> task->scroll_y = -tmpm->y * zoom + task->pix_height >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l100"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l101"></a>
|
|
<a name="l102"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
|
|
<a name="l103"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(dc->r, zoom);
|
|
<a name="l104"></a>
|
|
<a name="l105"></a> </span><span class=cF1>switch</span><span class=cF0> (main_mode_bttn.state)
|
|
<a name="l106"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l107"></a> </span><span class=cF1>case</span><span class=cF0> MMD_EDIT:
|
|
<a name="l108"></a> task->text_attr = </span><span class=cF3>DKGRAY</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>WHITE</span><span class=cF0>;
|
|
<a name="l109"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
|
|
<a name="l110"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l111"></a>
|
|
<a name="l112"></a> </span><span class=cF1>case</span><span class=cF0> MMD_PLAY:
|
|
<a name="l113"></a> task->text_attr = </span><span class=cF3>BLACK</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>WHITE</span><span class=cF0>;
|
|
<a name="l114"></a> dc->color = </span><span class=cF3>WHITE</span><span class=cF0>;
|
|
<a name="l115"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < STARS_NUM; i++)
|
|
<a name="l116"></a> </span><span class=cF5>GrPlot3</span><span class=cF0>(dc, stars_x[i], stars_y[i], </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l117"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l118"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l119"></a>
|
|
<a name="l120"></a> </span><span class=cF1>if</span><span class=cF0> (main_mode_bttn.state == MMD_EDIT)
|
|
<a name="l121"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l122"></a> </span><span class=cF1>if</span><span class=cF0> (edit_mode_bttn.state == EMD_CONNECTOR)
|
|
<a name="l123"></a> {
|
|
<a name="l124"></a> dc->color = </span><span class=cF3>CYAN</span><span class=cF0>;
|
|
<a name="l125"></a> S2W(</span><span class=cF3>FONT_WIDTH</span><span class=cF0> * </span><span class=cFE>11</span><span class=cF0>, </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> * </span><span class=cFE>7</span><span class=cF0>, &x1, &y1);
|
|
<a name="l126"></a> </span><span class=cF5>GrPutChar3</span><span class=cF0>(dc, x1, y1, </span><span class=cFE>0</span><span class=cF0>, next_action_key);
|
|
<a name="l127"></a> }
|
|
<a name="l128"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (edit_mode_bttn.state == EMD_THRUSTER)
|
|
<a name="l129"></a> {
|
|
<a name="l130"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
|
|
<a name="l131"></a> S2W(</span><span class=cF3>FONT_WIDTH</span><span class=cF0> * </span><span class=cFE>11</span><span class=cF0>, </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> * </span><span class=cFE>7</span><span class=cF0>, &x1, &y1);
|
|
<a name="l132"></a> </span><span class=cF5>GrPutChar3</span><span class=cF0>(dc, x1, y1, </span><span class=cFE>0</span><span class=cF0>, next_action_key);
|
|
<a name="l133"></a> }
|
|
<a name="l134"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l135"></a>
|
|
<a name="l136"></a> tmps = ode->next_spring;
|
|
<a name="l137"></a> </span><span class=cF1>while</span><span class=cF0> (tmps != &ode->next_spring)
|
|
<a name="l138"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l139"></a> </span><span class=cF1>if</span><span class=cF0> (tmps->type == EMD_SPRING)
|
|
<a name="l140"></a> {
|
|
<a name="l141"></a> dc->color = </span><span class=cF3>LTCYAN</span><span class=cF0>;
|
|
<a name="l142"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, tmps->end1->x, tmps->end1->y, </span><span class=cFE>0</span><span class=cF0>,
|
|
<a name="l143"></a> tmps->end2->x, tmps->end2->y, </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l144"></a> }
|
|
<a name="l145"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (tmps->type == EMD_CONNECTOR)
|
|
<a name="l146"></a> {
|
|
<a name="l147"></a> dc->color = </span><span class=cF3>CYAN</span><span class=cF0>;
|
|
<a name="l148"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, tmps->end1->x, tmps->end1->y, </span><span class=cFE>0</span><span class=cF0>,
|
|
<a name="l149"></a> tmps->end2->x, tmps->end2->y, </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l150"></a> }
|
|
<a name="l151"></a> tmps = tmps->next;
|
|
<a name="l152"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l153"></a>
|
|
<a name="l154"></a> dc->color = </span><span class=cF3>LTGRAY</span><span class=cF0>;
|
|
<a name="l155"></a> tmpm = ode->next_mass;
|
|
<a name="l156"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm != &ode->next_mass)
|
|
<a name="l157"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l158"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, tmpm->x, tmpm->y, </span><span class=cFE>0</span><span class=cF0>, tmpm->img);
|
|
<a name="l159"></a> tmpm = tmpm->next;
|
|
<a name="l160"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l161"></a>
|
|
<a name="l162"></a> tmps = ode->next_spring;
|
|
<a name="l163"></a> </span><span class=cF1>while</span><span class=cF0> (tmps != &ode->next_spring)
|
|
<a name="l164"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l165"></a> x1 = tmps->end1->x;
|
|
<a name="l166"></a> y1 = tmps->end1->y;
|
|
<a name="l167"></a> x2 = tmps->end2->x;
|
|
<a name="l168"></a> y2 = tmps->end2->y;
|
|
<a name="l169"></a> </span><span class=cF1>if</span><span class=cF0> (tmps->type == EMD_THRUSTER)
|
|
<a name="l170"></a> {
|
|
<a name="l171"></a> theta = </span><span class=cF5>Arg</span><span class=cF0>(x2 - x1, y2 - y1);
|
|
<a name="l172"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, action_scan_codes[tmps->action_key - </span><span class=cF6>'0'</span><span class=cF0>]</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l173"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l174"></a> dc->flags |= </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>;
|
|
<a name="l175"></a> </span><span class=cF5>DCSymmetry3Set</span><span class=cF0>(dc, x1, y1, </span><span class=cFE>256</span><span class=cF0>, x1, y1, </span><span class=cFE>0</span><span class=cF0>, x1 - </span><span class=cFE>256</span><span class=cF0> * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>, y1 - </span><span class=cFE>256</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l176"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>8</span><span class=cF0>; i++)
|
|
<a name="l177"></a> {
|
|
<a name="l178"></a> d = </span><span class=cFE>20</span><span class=cF0> * </span><span class=cF5>Rand</span><span class=cF0> + </span><span class=cFE>6</span><span class=cF0>;
|
|
<a name="l179"></a> </span><span class=cF1>if</span><span class=cF0> (d < </span><span class=cFE>10</span><span class=cF0>)
|
|
<a name="l180"></a> dc->color = </span><span class=cF3>BLUE</span><span class=cF0>;
|
|
<a name="l181"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (d < </span><span class=cFE>16</span><span class=cF0>)
|
|
<a name="l182"></a> dc->color = </span><span class=cF3>LTBLUE</span><span class=cF0>;
|
|
<a name="l183"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l184"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
|
|
<a name="l185"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x1 - </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>, y1 - </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>,
|
|
<a name="l186"></a> x1 - d * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0> + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * d * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>,
|
|
<a name="l187"></a> y1 - d * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0> - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * d * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l188"></a>
|
|
<a name="l189"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x1 - </span><span class=cFE>2</span><span class=cF0> * d * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>, y1 - </span><span class=cFE>2</span><span class=cF0> * d * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>,
|
|
<a name="l190"></a> x1 - d * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0> + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * d * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>,
|
|
<a name="l191"></a> y1 - d * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0> - </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * d * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l192"></a> }
|
|
<a name="l193"></a> dc->flags &= ~</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>;
|
|
<a name="l194"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l195"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc, x1, y1, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><3></span><span class=cF0>, theta);
|
|
<a name="l196"></a> </span><span class=cF1>if</span><span class=cF0> (zoom > </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>)
|
|
<a name="l197"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l198"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
|
|
<a name="l199"></a> </span><span class=cF5>GrPutChar3</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>x1 * </span><span class=cFE>7</span><span class=cF0> + x2</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>8</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>y1 * </span><span class=cFE>7</span><span class=cF0> + y2</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>8</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, tmps->action_key);
|
|
<a name="l200"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l201"></a> }
|
|
<a name="l202"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (tmps->type == EMD_CONNECTOR)
|
|
<a name="l203"></a> {
|
|
<a name="l204"></a> </span><span class=cF1>if</span><span class=cF0> (zoom > </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>)
|
|
<a name="l205"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l206"></a> dc->color = </span><span class=cF3>CYAN</span><span class=cF0>;
|
|
<a name="l207"></a> </span><span class=cF5>GrPutChar3</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>x1 * </span><span class=cFE>7</span><span class=cF0> + x2</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>8</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>y1 * </span><span class=cFE>7</span><span class=cF0> + y2</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>8</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, tmps->action_key);
|
|
<a name="l208"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l209"></a> }
|
|
<a name="l210"></a> tmps = tmps->next;
|
|
<a name="l211"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l212"></a>}
|
|
<a name="l213"></a>
|
|
<a name="l214"></a></span><span class=cF1>U0</span><span class=cF0> MyDerivative(</span><span class=cF9>CMathODE</span><span class=cF0> *ode, </span><span class=cF1>F64</span><span class=cF0>, </span><span class=cF9>COrder2D3</span><span class=cF0> *, </span><span class=cF9>COrder2D3</span><span class=cF0> *)
|
|
<a name="l215"></a>{
|
|
<a name="l216"></a> </span><span class=cF2>//The forces due to springs and drag are</span><span class=cF0>
|
|
<a name="l217"></a> </span><span class=cF2>//automatically handled by the</span><span class=cF0>
|
|
<a name="l218"></a> </span><span class=cF2>//ode code. We can add new forces</span><span class=cF0>
|
|
<a name="l219"></a> </span><span class=cF2>//here.</span><span class=cF0>
|
|
<a name="l220"></a> </span><span class=cF1>F64</span><span class=cF0> d, dd;
|
|
<a name="l221"></a> </span><span class=cF9>CD3</span><span class=cF0> p;
|
|
<a name="l222"></a> MyMass *tmpm1, *tmpm2;
|
|
<a name="l223"></a> MySpring *tmps;
|
|
<a name="l224"></a>
|
|
<a name="l225"></a> tmpm1 = ode->next_mass;
|
|
<a name="l226"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm1 != &ode->next_mass)
|
|
<a name="l227"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l228"></a> tmpm2 = tmpm1->next;
|
|
<a name="l229"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm2 != &ode->next_mass)
|
|
<a name="l230"></a> {
|
|
<a name="l231"></a> </span><span class=cF5>D3Sub</span><span class=cF0>(&p, &tmpm2->state->x, &tmpm1->state->x);
|
|
<a name="l232"></a> dd = </span><span class=cF5>D3NormSqr</span><span class=cF0>(&p);
|
|
<a name="l233"></a> </span><span class=cF1>if</span><span class=cF0> (dd <= </span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cFE>2</span><span class=cF0> * RADIUS</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l234"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l235"></a> d = </span><span class=cF5>Sqrt</span><span class=cF0>(dd) + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0001</span><span class=cF0>;
|
|
<a name="l236"></a> dd = </span><span class=cFE>10</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cFE>2</span><span class=cF0> * RADIUS) - dd</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l237"></a> </span><span class=cF5>D3MulEqu</span><span class=cF0>(&p, dd / d);
|
|
<a name="l238"></a> </span><span class=cF5>D3AddEqu</span><span class=cF0>(&tmpm2->DstateDt->DxDt, &p);
|
|
<a name="l239"></a> </span><span class=cF5>D3SubEqu</span><span class=cF0>(&tmpm1->DstateDt->DxDt, &p);
|
|
<a name="l240"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l241"></a> tmpm2 = tmpm2->next;
|
|
<a name="l242"></a> }
|
|
<a name="l243"></a> tmpm1 = tmpm1->next;
|
|
<a name="l244"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l245"></a>
|
|
<a name="l246"></a> tmps = ode->next_spring;
|
|
<a name="l247"></a> </span><span class=cF1>while</span><span class=cF0> (tmps != &ode->next_spring)
|
|
<a name="l248"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l249"></a> </span><span class=cF1>if</span><span class=cF0> (main_mode_bttn.state == MMD_PLAY && tmps->type == EMD_THRUSTER &&
|
|
<a name="l250"></a> </span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, action_scan_codes[tmps->action_key - </span><span class=cF6>'0'</span><span class=cF0>]</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l251"></a> {
|
|
<a name="l252"></a> </span><span class=cF5>D3Sub</span><span class=cF0>(&p, &tmps->end2->state->x, &tmps->end1->state->x);
|
|
<a name="l253"></a> </span><span class=cF5>D3Unit</span><span class=cF0>(&p);
|
|
<a name="l254"></a> </span><span class=cF5>D3MulEqu</span><span class=cF0>(&p, </span><span class=cFE>2000</span><span class=cF0>);
|
|
<a name="l255"></a> </span><span class=cF5>D3AddEqu</span><span class=cF0>(&tmps->end1->DstateDt->DxDt, &p);
|
|
<a name="l256"></a> }
|
|
<a name="l257"></a> tmps = tmps->next;
|
|
<a name="l258"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l259"></a>}
|
|
<a name="l260"></a>
|
|
<a name="l261"></a>MyMass *PlaceMass(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
|
|
<a name="l262"></a>{
|
|
<a name="l263"></a> MyMass *tmpm=</span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>MyMass</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l264"></a>
|
|
<a name="l265"></a> tmpm->mass = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l266"></a> tmpm->drag_profile_factor = </span><span class=cFE>100</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l267"></a> tmpm->x = x;
|
|
<a name="l268"></a> tmpm->y = y;
|
|
<a name="l269"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(tmpm, ode->last_mass);
|
|
<a name="l270"></a>
|
|
<a name="l271"></a> </span><span class=cF1>return</span><span class=cF0> tmpm;
|
|
<a name="l272"></a>}
|
|
<a name="l273"></a>
|
|
<a name="l274"></a>MySpring *PlaceSpring(MyMass *tmpm1, MyMass *tmpm2, </span><span class=cF9>I64</span><span class=cF0> type)
|
|
<a name="l275"></a>{
|
|
<a name="l276"></a> MySpring *tmps = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>MySpring</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l277"></a> </span><span class=cF1>F64</span><span class=cF0> d = </span><span class=cF5>D3Dist</span><span class=cF0>(&tmpm1->x, &tmpm2->x);
|
|
<a name="l278"></a>
|
|
<a name="l279"></a> tmps->end1 = tmpm1;
|
|
<a name="l280"></a> tmps->end2 = tmpm2;
|
|
<a name="l281"></a> tmps->rest_len = d;
|
|
<a name="l282"></a> tmps->type = type;
|
|
<a name="l283"></a> </span><span class=cF1>if</span><span class=cF0> (type == EMD_THRUSTER)
|
|
<a name="l284"></a> tmps->const = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l285"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l286"></a> tmps->const = </span><span class=cFE>2500000</span><span class=cF0>/</span><span class=cF5>Sqr</span><span class=cF0>(d);
|
|
<a name="l287"></a> tmps->action_key = next_action_key;
|
|
<a name="l288"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(tmps, ode->last_spring);
|
|
<a name="l289"></a>
|
|
<a name="l290"></a> </span><span class=cF1>return</span><span class=cF0> tmps;
|
|
<a name="l291"></a>}
|
|
<a name="l292"></a>
|
|
<a name="l293"></a></span><span class=cF1>U0</span><span class=cF0> CenterMasses()
|
|
<a name="l294"></a>{
|
|
<a name="l295"></a> </span><span class=cF9>CD3</span><span class=cF0> p;
|
|
<a name="l296"></a> MyMass *tmpm1, *tmpm2;
|
|
<a name="l297"></a>
|
|
<a name="l298"></a> tmpm1 = ode->next_mass;
|
|
<a name="l299"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1 != &ode->next_mass)
|
|
<a name="l300"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l301"></a> </span><span class=cF5>D3Copy</span><span class=cF0>(&p, &tmpm1->x);
|
|
<a name="l302"></a> tmpm2 = ode->next_mass;
|
|
<a name="l303"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm2 != &ode->next_mass)
|
|
<a name="l304"></a> {
|
|
<a name="l305"></a> </span><span class=cF5>D3SubEqu</span><span class=cF0>(&tmpm2->x, &p);
|
|
<a name="l306"></a> tmpm2 = tmpm2->next;
|
|
<a name="l307"></a> }
|
|
<a name="l308"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l309"></a>}
|
|
<a name="l310"></a>
|
|
<a name="l311"></a></span><span class=cF1>U0</span><span class=cF0> NullSprings()
|
|
<a name="l312"></a>{
|
|
<a name="l313"></a> MySpring *tmps = ode->next_spring;
|
|
<a name="l314"></a>
|
|
<a name="l315"></a> </span><span class=cF1>while</span><span class=cF0> (tmps != &ode->next_spring)
|
|
<a name="l316"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l317"></a> tmps->rest_len = </span><span class=cF5>D3Dist</span><span class=cF0>(&tmps->end1->x, &tmps->end2->x);
|
|
<a name="l318"></a> tmps = tmps->next;
|
|
<a name="l319"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l320"></a>}
|
|
<a name="l321"></a>
|
|
<a name="l322"></a></span><span class=cF1>U0</span><span class=cF0> BreakConnectors()
|
|
<a name="l323"></a>{
|
|
<a name="l324"></a> MySpring *tmps = ode->next_spring, *tmps1;
|
|
<a name="l325"></a>
|
|
<a name="l326"></a> </span><span class=cF1>while</span><span class=cF0> (tmps != &ode->next_spring)
|
|
<a name="l327"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l328"></a> tmps1 = tmps->next;
|
|
<a name="l329"></a> </span><span class=cF1>if</span><span class=cF0> (tmps->type == EMD_CONNECTOR && </span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, action_scan_codes[tmps->action_key - </span><span class=cF6>'0'</span><span class=cF0>]</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l330"></a> {
|
|
<a name="l331"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(tmps);
|
|
<a name="l332"></a> </span><span class=cF5>Free</span><span class=cF0>(tmps);
|
|
<a name="l333"></a> }
|
|
<a name="l334"></a> tmps = tmps1;
|
|
<a name="l335"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l336"></a>}
|
|
<a name="l337"></a>
|
|
<a name="l338"></a></span><span class=cF1>U0</span><span class=cF0> Init()
|
|
<a name="l339"></a>{
|
|
<a name="l340"></a> </span><span class=cF9>I64</span><span class=cF0> i;
|
|
<a name="l341"></a>
|
|
<a name="l342"></a> task = </span><span class=cF5>Fs</span><span class=cF0>;
|
|
<a name="l343"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i <= </span><span class=cFE>9</span><span class=cF0>; i++)
|
|
<a name="l344"></a> action_scan_codes[i] = </span><span class=cF5>Char2ScanCode</span><span class=cF0>(</span><span class=cF6>'0'</span><span class=cF0> + i);
|
|
<a name="l345"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < STARS_NUM; i++)
|
|
<a name="l346"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l347"></a> stars_x[i] = </span><span class=cF5>RandU32</span><span class=cF0> % </span><span class=cFE>8192</span><span class=cF0> - </span><span class=cFE>4096</span><span class=cF0>;
|
|
<a name="l348"></a> stars_y[i] = </span><span class=cF5>RandU32</span><span class=cF0> % </span><span class=cFE>8192</span><span class=cF0> - </span><span class=cFE>4096</span><span class=cF0>;
|
|
<a name="l349"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l350"></a> next_action_key = </span><span class=cF6>'1'</span><span class=cF0>;
|
|
<a name="l351"></a> zoom = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l352"></a> ode = </span><span class=cF5>ODENew</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>e-</span><span class=cFE>4</span><span class=cF0>, </span><span class=cF3>ODEF_HAS_MASSES</span><span class=cF0>);
|
|
<a name="l353"></a> ode->derive = &MyDerivative;
|
|
<a name="l354"></a> ode->acceleration_limit = </span><span class=cFE>5</span><span class=cF0>e3;
|
|
<a name="l355"></a> ode->drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>000002</span><span class=cF0>;
|
|
<a name="l356"></a> ode->drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0000001</span><span class=cF0>;
|
|
<a name="l357"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(ode, </span><span class=cF5>Fs</span><span class=cF0>->last_ode);
|
|
<a name="l358"></a>}
|
|
<a name="l359"></a>
|
|
<a name="l360"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
|
|
<a name="l361"></a>{
|
|
<a name="l362"></a> </span><span class=cF1>if</span><span class=cF0> (ode)
|
|
<a name="l363"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l364"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(ode);
|
|
<a name="l365"></a> </span><span class=cF5>QueueDel</span><span class=cF0>(&ode->next_mass, </span><span class=cF3>TRUE</span><span class=cF0>);
|
|
<a name="l366"></a> </span><span class=cF5>QueueDel</span><span class=cF0>(&ode->next_spring, </span><span class=cF3>TRUE</span><span class=cF0>);
|
|
<a name="l367"></a> </span><span class=cF5>ODEDel</span><span class=cF0>(ode);
|
|
<a name="l368"></a> ode = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l369"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l370"></a>}
|
|
<a name="l371"></a>
|
|
<a name="l372"></a></span><span class=cF1>U0</span><span class=cF0> MyNoise(</span><span class=cF9>I64</span><span class=cF0> mS, </span><span class=cF1>F64</span><span class=cF0> min_ona, </span><span class=cF1>F64</span><span class=cF0> max_ona)
|
|
<a name="l373"></a>{</span><span class=cF2>//Make white noise for given number of mS.</span><span class=cF0>
|
|
<a name="l374"></a></span><span class=cF2>// See </span><span class=cF4><u>Noise</u></span><span class=cF2>. On bare-metal, Spawn() hogs CPU.</span><span class=cF0>
|
|
<a name="l375"></a> </span><span class=cF9>CSoundEffectFrame</span><span class=cF0> *ns;
|
|
<a name="l376"></a>
|
|
<a name="l377"></a> </span><span class=cF1>if</span><span class=cF0> (mS > </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l378"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l379"></a> ns = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CSoundEffectFrame</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l380"></a> ns->type = </span><span class=cF3>SE_NOISE</span><span class=cF0>;
|
|
<a name="l381"></a> ns->duration = mS / </span><span class=cFE>1000</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l382"></a> ns->ona1 = min_ona;
|
|
<a name="l383"></a> ns->ona2 = max_ona;
|
|
<a name="l384"></a> </span><span class=cFB>music</span><span class=cF0>.mute++;
|
|
<a name="l385"></a> </span><span class=cF5>SoundEffectTask</span><span class=cF0>(ns);
|
|
<a name="l386"></a> </span><span class=cF5>Sound</span><span class=cF0>;
|
|
<a name="l387"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l388"></a>
|
|
<a name="l389"></a> </span><span class=cF1>return</span><span class=cF0>;
|
|
<a name="l390"></a>}
|
|
<a name="l391"></a>
|
|
<a name="l392"></a></span><span class=cF1>U0</span><span class=cF0> PlayShip()
|
|
<a name="l393"></a>{
|
|
<a name="l394"></a> </span><span class=cF9>I64</span><span class=cF0> arg1, arg2;
|
|
<a name="l395"></a> </span><span class=cF1>F64</span><span class=cF0> last_noise = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l396"></a> </span><span class=cF1>Bool</span><span class=cF0> okay;
|
|
<a name="l397"></a>
|
|
<a name="l398"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode, </span><span class=cF3>OFF</span><span class=cF0>);
|
|
<a name="l399"></a> </span><span class=cF5>MenuPush</span><span class=cF0>(
|
|
<a name="l400"></a> </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l401"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l402"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l403"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l404"></a> </span><span class=cF6>"Edit {"</span><span class=cF0>
|
|
<a name="l405"></a> </span><span class=cF6>" EditShip(,CH_SPACE);"</span><span class=cF0>
|
|
<a name="l406"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l407"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l408"></a> </span><span class=cF6>" Center(,'c');"</span><span class=cF0>
|
|
<a name="l409"></a> </span><span class=cF6>" Damp(,'d');"</span><span class=cF0>
|
|
<a name="l410"></a> </span><span class=cF6>" Action0(,'0');"</span><span class=cF0>
|
|
<a name="l411"></a> </span><span class=cF6>" Action1(,'1');"</span><span class=cF0>
|
|
<a name="l412"></a> </span><span class=cF6>" Action2(,'2');"</span><span class=cF0>
|
|
<a name="l413"></a> </span><span class=cF6>" Action3(,'3');"</span><span class=cF0>
|
|
<a name="l414"></a> </span><span class=cF6>" Action4(,'4');"</span><span class=cF0>
|
|
<a name="l415"></a> </span><span class=cF6>" Action5(,'5');"</span><span class=cF0>
|
|
<a name="l416"></a> </span><span class=cF6>" Action6(,'6');"</span><span class=cF0>
|
|
<a name="l417"></a> </span><span class=cF6>" Action7(,'7');"</span><span class=cF0>
|
|
<a name="l418"></a> </span><span class=cF6>" Action8(,'8');"</span><span class=cF0>
|
|
<a name="l419"></a> </span><span class=cF6>" Action9(,'9');"</span><span class=cF0>
|
|
<a name="l420"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l421"></a> </span><span class=cF6>"View {"</span><span class=cF0>
|
|
<a name="l422"></a> </span><span class=cF6>" ZoomIn(,'z');"</span><span class=cF0>
|
|
<a name="l423"></a> </span><span class=cF6>" ZoomOut(,'Z');"</span><span class=cF0>
|
|
<a name="l424"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l425"></a> );
|
|
<a name="l426"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l427"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l428"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l429"></a> </span><span class=cF1>while</span><span class=cF0> (main_mode_bttn.state == MMD_PLAY)
|
|
<a name="l430"></a> {
|
|
<a name="l431"></a> BreakConnectors;
|
|
<a name="l432"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>MessageScan</span><span class=cF7>(</span><span class=cF0>&arg1, &arg2, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>| </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l433"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l434"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
|
|
<a name="l435"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
|
|
<a name="l436"></a> {
|
|
<a name="l437"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'0'</span><span class=cF0>...</span><span class=cF6>'9'</span><span class=cF0>:
|
|
<a name="l438"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>tS</span><span class=cF0> > last_noise + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0>)
|
|
<a name="l439"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l440"></a> MyNoise(</span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>18</span><span class=cF0>, </span><span class=cFE>46</span><span class=cF0>);
|
|
<a name="l441"></a> last_noise = </span><span class=cF5>tS</span><span class=cF0>;
|
|
<a name="l442"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l443"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l444"></a>
|
|
<a name="l445"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'z'</span><span class=cF0>:
|
|
<a name="l446"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&Zoom, </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l447"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l448"></a>
|
|
<a name="l449"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'Z'</span><span class=cF0>:
|
|
<a name="l450"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&Zoom, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l451"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l452"></a>
|
|
<a name="l453"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'c'</span><span class=cF0>:
|
|
<a name="l454"></a> CenterMasses;
|
|
<a name="l455"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l456"></a>
|
|
<a name="l457"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
|
|
<a name="l458"></a> ode->drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>002</span><span class=cF0>;
|
|
<a name="l459"></a> ode->drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0001</span><span class=cF0>;
|
|
<a name="l460"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l461"></a>
|
|
<a name="l462"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
|
|
<a name="l463"></a> </span><span class=cF1>if</span><span class=cF0> (++main_mode_bttn.state == MMD_MODES_NUM)
|
|
<a name="l464"></a> main_mode_bttn.state = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l465"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
|
|
<a name="l466"></a> </span><span class=cF1>goto</span><span class=cF0> ps_done;
|
|
<a name="l467"></a>
|
|
<a name="l468"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l469"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l470"></a> </span><span class=cF5>throw</span><span class=cF0>;
|
|
<a name="l471"></a> }
|
|
<a name="l472"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l473"></a>
|
|
<a name="l474"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>:
|
|
<a name="l475"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
|
|
<a name="l476"></a> {
|
|
<a name="l477"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
|
|
<a name="l478"></a> ode->drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>000002</span><span class=cF0>;
|
|
<a name="l479"></a> ode->drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0000001</span><span class=cF0>;
|
|
<a name="l480"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l481"></a> }
|
|
<a name="l482"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l483"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l484"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
|
|
<a name="l485"></a> }
|
|
<a name="l486"></a>ps_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
|
|
<a name="l487"></a> okay = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l488"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l489"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l490"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l491"></a> </span><span class=cF5>Fs</span><span class=cF0>->catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l492"></a> okay = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l493"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l494"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l495"></a> </span><span class=cF1>if</span><span class=cF0> (!okay)
|
|
<a name="l496"></a> </span><span class=cF5>throw</span><span class=cF0>;
|
|
<a name="l497"></a>}
|
|
<a name="l498"></a>
|
|
<a name="l499"></a></span><span class=cF1>U0</span><span class=cF0> EditShip()
|
|
<a name="l500"></a>{
|
|
<a name="l501"></a> </span><span class=cF9>I64</span><span class=cF0> arg1, arg2;
|
|
<a name="l502"></a> </span><span class=cF1>F64</span><span class=cF0> wx, wy;
|
|
<a name="l503"></a> </span><span class=cF1>Bool</span><span class=cF0> okay;
|
|
<a name="l504"></a> MyMass *tmpm1 = </span><span class=cF3>NULL</span><span class=cF0>, *tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l505"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *bt_edit_mode = </span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + </span><span class=cFE>4</span><span class=cF0>, </span><span class=cFE>80</span><span class=cF0>,, EMD_MODES_NUM,
|
|
<a name="l506"></a> </span><span class=cF5>Define</span><span class=cF7>(</span><span class=cF6>"ST_EDIT_MODES"</span><span class=cF7>)</span><span class=cF0>, edit_mode_colors, &edit_mode_bttn);
|
|
<a name="l507"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode);
|
|
<a name="l508"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l509"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l510"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l511"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l512"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l513"></a> </span><span class=cF6>" PlayShip(,CH_SPACE);"</span><span class=cF0>
|
|
<a name="l514"></a> </span><span class=cF6>" Center(,'c');"</span><span class=cF0>
|
|
<a name="l515"></a> </span><span class=cF6>" Damp(,'d');"</span><span class=cF0>
|
|
<a name="l516"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l517"></a> </span><span class=cF6>"Edit {"</span><span class=cF0>
|
|
<a name="l518"></a> </span><span class=cF6>" Move(,'v');"</span><span class=cF0>
|
|
<a name="l519"></a> </span><span class=cF6>" Mass(,'m');"</span><span class=cF0>
|
|
<a name="l520"></a> </span><span class=cF6>" Spring(,'s');"</span><span class=cF0>
|
|
<a name="l521"></a> </span><span class=cF6>" Connector(,'n');"</span><span class=cF0>
|
|
<a name="l522"></a> </span><span class=cF6>" Thruster(,'t');"</span><span class=cF0>
|
|
<a name="l523"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
|
|
<a name="l524"></a> </span><span class=cF6>" Action0(,'0');"</span><span class=cF0>
|
|
<a name="l525"></a> </span><span class=cF6>" Action1(,'1');"</span><span class=cF0>
|
|
<a name="l526"></a> </span><span class=cF6>" Action2(,'2');"</span><span class=cF0>
|
|
<a name="l527"></a> </span><span class=cF6>" Action3(,'3');"</span><span class=cF0>
|
|
<a name="l528"></a> </span><span class=cF6>" Action4(,'4');"</span><span class=cF0>
|
|
<a name="l529"></a> </span><span class=cF6>" Action5(,'5');"</span><span class=cF0>
|
|
<a name="l530"></a> </span><span class=cF6>" Action6(,'6');"</span><span class=cF0>
|
|
<a name="l531"></a> </span><span class=cF6>" Action7(,'7');"</span><span class=cF0>
|
|
<a name="l532"></a> </span><span class=cF6>" Action8(,'8');"</span><span class=cF0>
|
|
<a name="l533"></a> </span><span class=cF6>" Action9(,'9');"</span><span class=cF0>
|
|
<a name="l534"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l535"></a> </span><span class=cF6>"View {"</span><span class=cF0>
|
|
<a name="l536"></a> </span><span class=cF6>" ZoomIn(,'z');"</span><span class=cF0>
|
|
<a name="l537"></a> </span><span class=cF6>" ZoomOut(,'Z');"</span><span class=cF0>
|
|
<a name="l538"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l539"></a> );
|
|
<a name="l540"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l541"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l542"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l543"></a> </span><span class=cF1>while</span><span class=cF0> (main_mode_bttn.state == MMD_EDIT)
|
|
<a name="l544"></a> {
|
|
<a name="l545"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>MessageScan</span><span class=cF7>(</span><span class=cF0>&arg1, &arg2,
|
|
<a name="l546"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0>|
|
|
<a name="l547"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l548"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l549"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
|
|
<a name="l550"></a> </span><span class=cF1>switch</span><span class=cF0> (edit_mode_bttn.state)
|
|
<a name="l551"></a> {
|
|
<a name="l552"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MASS:
|
|
<a name="l553"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &wx, &wy);
|
|
<a name="l554"></a> tmpm1 = PlaceMass(wx, wy);
|
|
<a name="l555"></a> </span><span class=cF1>if</span><span class=cF0> (ode->next_mass == tmpm1)
|
|
<a name="l556"></a> tmpm1->img = </span><span class=cFA><1></span><span class=cF0>;
|
|
<a name="l557"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l558"></a> tmpm1->img = </span><span class=cFA><2></span><span class=cF0>;
|
|
<a name="l559"></a> tmpm1 = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l560"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l561"></a>
|
|
<a name="l562"></a> </span><span class=cF1>case</span><span class=cF0> EMD_SPRING:
|
|
<a name="l563"></a> </span><span class=cF1>case</span><span class=cF0> EMD_CONNECTOR:
|
|
<a name="l564"></a> </span><span class=cF1>case</span><span class=cF0> EMD_THRUSTER:
|
|
<a name="l565"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MOVE:
|
|
<a name="l566"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &wx, &wy);
|
|
<a name="l567"></a> tmpm1 = </span><span class=cF5>MassFind</span><span class=cF0>(ode, wx, wy);
|
|
<a name="l568"></a> tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l569"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l570"></a> }
|
|
<a name="l571"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l572"></a>
|
|
<a name="l573"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>:
|
|
<a name="l574"></a> </span><span class=cF1>switch</span><span class=cF0> (edit_mode_bttn.state)
|
|
<a name="l575"></a> {
|
|
<a name="l576"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MASS:
|
|
<a name="l577"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l578"></a>
|
|
<a name="l579"></a> </span><span class=cF1>case</span><span class=cF0> EMD_SPRING:
|
|
<a name="l580"></a> </span><span class=cF1>case</span><span class=cF0> EMD_CONNECTOR:
|
|
<a name="l581"></a> </span><span class=cF1>case</span><span class=cF0> EMD_THRUSTER:
|
|
<a name="l582"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &wx, &wy);
|
|
<a name="l583"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1 && </span><span class=cF7>(</span><span class=cF0>tmpm2 = </span><span class=cF5>MassFind</span><span class=cF0>(ode, wx, wy)</span><span class=cF7>)</span><span class=cF0> && tmpm1 != tmpm2)
|
|
<a name="l584"></a> PlaceSpring(tmpm1, tmpm2, edit_mode_bttn.state);
|
|
<a name="l585"></a> tmpm1 = tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l586"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l587"></a>
|
|
<a name="l588"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MOVE:
|
|
<a name="l589"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &wx, &wy);
|
|
<a name="l590"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1)
|
|
<a name="l591"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l592"></a> tmpm1->x = wx;
|
|
<a name="l593"></a> tmpm1->y = wy;
|
|
<a name="l594"></a> tmpm1->z = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l595"></a> NullSprings;
|
|
<a name="l596"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l597"></a> tmpm1 = tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l598"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l599"></a> }
|
|
<a name="l600"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l601"></a>
|
|
<a name="l602"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>:
|
|
<a name="l603"></a> </span><span class=cF1>switch</span><span class=cF0> (edit_mode_bttn.state)
|
|
<a name="l604"></a> {
|
|
<a name="l605"></a> </span><span class=cF1>case</span><span class=cF0> EMD_MOVE:
|
|
<a name="l606"></a> S2W(</span><span class=cFB>mouse</span><span class=cF0>.pos.x, </span><span class=cFB>mouse</span><span class=cF0>.pos.y, &wx, &wy);
|
|
<a name="l607"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1)
|
|
<a name="l608"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l609"></a> tmpm1->x = wx;
|
|
<a name="l610"></a> tmpm1->y = wy;
|
|
<a name="l611"></a> tmpm1->z = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l612"></a> NullSprings;
|
|
<a name="l613"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l614"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l615"></a> }
|
|
<a name="l616"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l617"></a>
|
|
<a name="l618"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0>:
|
|
<a name="l619"></a> </span><span class=cF1>if</span><span class=cF0> (++edit_mode_bttn.state == EMD_MODES_NUM)
|
|
<a name="l620"></a> edit_mode_bttn.state = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l621"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l622"></a>
|
|
<a name="l623"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_R_UP</span><span class=cF0>:
|
|
<a name="l624"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l625"></a>
|
|
<a name="l626"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
|
|
<a name="l627"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
|
|
<a name="l628"></a> {
|
|
<a name="l629"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
|
|
<a name="l630"></a> CleanUp;
|
|
<a name="l631"></a> Init;
|
|
<a name="l632"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l633"></a>
|
|
<a name="l634"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'0'</span><span class=cF0>...</span><span class=cF6>'9'</span><span class=cF0>:
|
|
<a name="l635"></a> next_action_key = arg1;
|
|
<a name="l636"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l637"></a>
|
|
<a name="l638"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'c'</span><span class=cF0>:
|
|
<a name="l639"></a> CenterMasses;
|
|
<a name="l640"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l641"></a>
|
|
<a name="l642"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
|
|
<a name="l643"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode, </span><span class=cF3>OFF</span><span class=cF0>);
|
|
<a name="l644"></a> ode->drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>002</span><span class=cF0>;
|
|
<a name="l645"></a> ode->drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0001</span><span class=cF0>;
|
|
<a name="l646"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l647"></a>
|
|
<a name="l648"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'v'</span><span class=cF0>:
|
|
<a name="l649"></a> edit_mode_bttn.state = EMD_MOVE;
|
|
<a name="l650"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l651"></a>
|
|
<a name="l652"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'m'</span><span class=cF0>:
|
|
<a name="l653"></a> edit_mode_bttn.state = EMD_MASS;
|
|
<a name="l654"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l655"></a>
|
|
<a name="l656"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'n'</span><span class=cF0>:
|
|
<a name="l657"></a> edit_mode_bttn.state = EMD_CONNECTOR;
|
|
<a name="l658"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l659"></a>
|
|
<a name="l660"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'s'</span><span class=cF0>:
|
|
<a name="l661"></a> edit_mode_bttn.state = EMD_SPRING;
|
|
<a name="l662"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l663"></a>
|
|
<a name="l664"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'t'</span><span class=cF0>:
|
|
<a name="l665"></a> edit_mode_bttn.state = EMD_THRUSTER;
|
|
<a name="l666"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l667"></a>
|
|
<a name="l668"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'z'</span><span class=cF0>:
|
|
<a name="l669"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&Zoom, </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l670"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l671"></a>
|
|
<a name="l672"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'Z'</span><span class=cF0>:
|
|
<a name="l673"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&Zoom, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l674"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l675"></a>
|
|
<a name="l676"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
|
|
<a name="l677"></a> </span><span class=cF1>if</span><span class=cF0> (++main_mode_bttn.state == MMD_MODES_NUM)
|
|
<a name="l678"></a> main_mode_bttn.state = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l679"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
|
|
<a name="l680"></a> </span><span class=cF1>goto</span><span class=cF0> es_done;
|
|
<a name="l681"></a>
|
|
<a name="l682"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l683"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l684"></a> </span><span class=cF5>throw</span><span class=cF0>;
|
|
<a name="l685"></a> }
|
|
<a name="l686"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l687"></a>
|
|
<a name="l688"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>:
|
|
<a name="l689"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
|
|
<a name="l690"></a> {
|
|
<a name="l691"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
|
|
<a name="l692"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode);
|
|
<a name="l693"></a> ode->drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>000002</span><span class=cF0>;
|
|
<a name="l694"></a> ode->drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0000001</span><span class=cF0>;
|
|
<a name="l695"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l696"></a> }
|
|
<a name="l697"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l698"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l699"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
|
|
<a name="l700"></a> }
|
|
<a name="l701"></a>es_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
|
|
<a name="l702"></a> okay = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l703"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l704"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l705"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l706"></a> </span><span class=cF5>Fs</span><span class=cF0>->catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l707"></a> okay = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l708"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l709"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l710"></a> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(bt_edit_mode);
|
|
<a name="l711"></a> </span><span class=cF1>if</span><span class=cF0> (!okay)
|
|
<a name="l712"></a> </span><span class=cF5>throw</span><span class=cF0>;
|
|
<a name="l713"></a>}
|
|
<a name="l714"></a>
|
|
<a name="l715"></a></span><span class=cF1>U0</span><span class=cF0> Strut()
|
|
<a name="l716"></a>{
|
|
<a name="l717"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *bt_main_mode;
|
|
<a name="l718"></a>
|
|
<a name="l719"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l720"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit |= </span><span class=cF3>WIF_SELF_MS_L</span><span class=cF0> | </span><span class=cF3>WIF_SELF_MS_R</span><span class=cF0> | </span><span class=cF3>WIG_DBL_CLICK</span><span class=cF0>;
|
|
<a name="l721"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l722"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l723"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l724"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l725"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l726"></a> </span><span class=cF6>"\n$WW,1$$PURPLE$$TX+CX,\"Build a ship.\"$$FG$\n\n"</span><span class=cF0>
|
|
<a name="l727"></a> </span><span class=cF6>"Sel mass mode.\tLeft-click to place masses.\n"</span><span class=cF0>
|
|
<a name="l728"></a> </span><span class=cF6>"Sel spring mode.\tLeft-drag to make members.\n"</span><span class=cF0>
|
|
<a name="l729"></a> </span><span class=cF6>"Sel thruster mode.\tPress a digit, 0-9. Drag to make thruster.\n"</span><span class=cF0>
|
|
<a name="l730"></a> </span><span class=cF6>"Sel connector mode.\tPress a digit, 0-9. "</span><span class=cF0>
|
|
<a name="l731"></a> </span><span class=cF6>"Drag to make breakable connector.\n\n"</span><span class=cF0>
|
|
<a name="l732"></a> </span><span class=cF6>"Press $GREEN$<SPACE>$FG$ to run the game. Press digits to operate "</span><span class=cF0>
|
|
<a name="l733"></a> </span><span class=cF6>"thrusters and break connectors.\n\n"</span><span class=cF0>
|
|
<a name="l734"></a> </span><span class=cF6>"Press $GREEN$<z>$FG$ or $GREEN$<SHIFT-Z>$FG$ to zoom in/out.\n\n"</span><span class=cF0>;
|
|
<a name="l735"></a>
|
|
<a name="l736"></a> </span><span class=cF5>PressAKey</span><span class=cF0>;
|
|
<a name="l737"></a> bt_main_mode = </span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF3>GR_WIDTH</span><span class=cF0> - </span><span class=cFE>4</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>16</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + </span><span class=cFE>4</span><span class=cF0>, </span><span class=cFE>80</span><span class=cF0>,, MMD_MODES_NUM,
|
|
<a name="l738"></a> </span><span class=cF5>Define</span><span class=cF7>(</span><span class=cF6>"ST_MAIN_MODES"</span><span class=cF7>)</span><span class=cF0>, main_mode_colors, &main_mode_bttn);
|
|
<a name="l739"></a> </span><span class=cF5>PaletteSetLight</span><span class=cF0>(</span><span class=cF3>FALSE</span><span class=cF0>);
|
|
<a name="l740"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l741"></a> Init;
|
|
<a name="l742"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l743"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l744"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l745"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l746"></a> {
|
|
<a name="l747"></a> EditShip;
|
|
<a name="l748"></a> PlayShip;
|
|
<a name="l749"></a> }
|
|
<a name="l750"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l751"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l752"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l753"></a> CleanUp;
|
|
<a name="l754"></a> </span><span class=cF5>Fs</span><span class=cF0>->catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l755"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l756"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l757"></a> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(bt_main_mode);
|
|
<a name="l758"></a>}
|
|
</span></pre></body>
|
|
</html>
|