mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 00:36:32 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
91 lines
7.7 KiB
HTML
Executable file
91 lines
7.7 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//9 has graphics</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF2>//When using flood-fill in a graphic</span><span class=cF0>
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<a name="l4"></a></span><span class=cF2>//element, you probably want to</span><span class=cF0>
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<a name="l5"></a></span><span class=cF2>//convert it to a bitmap using the</span><span class=cF0>
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<a name="l6"></a></span><span class=cF2>//feature in the <CTRL-r> menu.</span><span class=cF0>
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<a name="l7"></a>
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<a name="l8"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l9"></a>
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<a name="l10"></a>
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<a name="l11"></a> </span><span class=cFA><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l12"></a>
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<a name="l13"></a>
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<a name="l14"></a></span><span class=cF1>F64</span><span class=cF0> t0 = </span><span class=cF5>Beat</span><span class=cF0>;
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<a name="l15"></a>
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<a name="l16"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task,</span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l17"></a>{
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<a name="l18"></a> </span><span class=cF1>F64</span><span class=cF0> dt = </span><span class=cF5>Beat</span><span class=cF0> - t0;
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<a name="l19"></a>
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<a name="l20"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l21"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cFE>2</span><span class=cF0> * dt</span><span class=cF7>)</span><span class=cF0>);
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<a name="l22"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(dc->r, </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>dt / </span><span class=cFE>3</span><span class=cF7>)</span><span class=cF0>);
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<a name="l23"></a> </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc, dc->r);
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<a name="l24"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>ToI64</span><span class=cF7>(</span><span class=cF0>dt</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l25"></a> </span><span class=cF5>Sprite3B</span><span class=cF0>(dc, </span><span class=cFE>12</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * dt % task->pix_width, </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
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<a name="l26"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l27"></a> </span><span class=cF5>Sprite3B</span><span class=cF0>(dc, </span><span class=cFE>12</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * dt % task->pix_width, </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><2></span><span class=cF0>);
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<a name="l28"></a>}
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<a name="l29"></a>
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<a name="l30"></a></span><span class=cF1>U0</span><span class=cF0> Song()
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<a name="l31"></a>{
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<a name="l32"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
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<a name="l33"></a> </span><span class=cF5>Fs</span><span class=cF0>->text_attr = </span><span class=cF3>GREEN</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l34"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
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<a name="l35"></a> </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb = &</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
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<a name="l36"></a>
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<a name="l37"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
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<a name="l38"></a> </span><span class=cFB>music</span><span class=cF0>.tempo = </span><span class=cFE>3</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>;
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<a name="l39"></a> </span><span class=cF1>try</span><span class=cF0>
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<a name="l40"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l41"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>KeyScan</span><span class=cF0>)
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<a name="l42"></a> {
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<a name="l43"></a> t0 = </span><span class=cF5>Beat</span><span class=cF0>;
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<a name="l44"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5qG4G5D4B5sDCDCqRCG"</span><span class=cF0>,
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<a name="l45"></a> </span><span class=cF6>"$CL$$BG,9$\n\n$BG,2$$CM-LE,3$$FG,14$Baa, \0"</span><span class=cF0>
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<a name="l46"></a> </span><span class=cF6>"the \0grass \0is \0green.\n\0 \0 \0 \0 \0 \0 \0"</span><span class=cF0>);
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<a name="l47"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5G4G5D4B5sDCDCqRCG"</span><span class=cF0>,
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<a name="l48"></a> </span><span class=cF6>"This \0must \0be \0a \0dream.\n\0 \0 \0 \0 \0 \0 \0"</span><span class=cF0>);
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<a name="l49"></a>
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<a name="l50"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5EeGF4qBB5D4AeGGqR"</span><span class=cF0>,
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<a name="l51"></a> </span><span class=cF6>"Thanks, \0my \0 \0shep\0herd. \0You \0are \0good.\n\0 \0 \0"</span><span class=cF0>);
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<a name="l52"></a>
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<a name="l53"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5EeGF4qBB5D4AeGGqR"</span><span class=cF0>,
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<a name="l54"></a> </span><span class=cF6>"Thanks, \0my \0 \0shep\0herd. \0You \0are \0good.\n\0 \0 \0"</span><span class=cF0>);
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<a name="l55"></a> }
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<a name="l56"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l57"></a> </span><span class=cF1>catch</span><span class=cF0>
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<a name="l58"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
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<a name="l59"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
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<a name="l60"></a>}
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<a name="l61"></a>
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<a name="l62"></a>Song;
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</span></pre></body>
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</html>
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