ZealOS/docs/System/Gr/GrComposites.CC.html
TomAwezome 1b75d91002 Fix Mount AHCI Port selection.
Add arg to SATARep to specify drive types to show.
Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
2021-08-02 16:40:05 -04:00

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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics&quot;</span><span class=cF0>
<a name="l2"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> n, </span><span class=cF9>CD3I32</span><span class=cF0> *poly)
<a name="l3"></a>{</span><span class=cF2>//3D. Must be convex.</span><span class=cF0>
<a name="l4"></a></span><span class=cF2>//Returns count of pixs changed</span><span class=cF0>
<a name="l5"></a> </span><span class=cF9>CD3I32</span><span class=cF0> tri[</span><span class=cFE>3</span><span class=cF0>];
<a name="l6"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, x, y, z, res = </span><span class=cFE>0</span><span class=cF0>;
<a name="l7"></a>
<a name="l8"></a> </span><span class=cF1>if</span><span class=cF0> (n &lt; </span><span class=cFE>3</span><span class=cF0>)
<a name="l9"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>;
<a name="l10"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>)
<a name="l11"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l12"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i &lt; n - </span><span class=cFE>1</span><span class=cF0>; i++)
<a name="l13"></a> {
<a name="l14"></a> j = i - </span><span class=cFE>1</span><span class=cF0>;
<a name="l15"></a> </span><span class=cF1>if</span><span class=cF0> (i == </span><span class=cFE>1</span><span class=cF0>)
<a name="l16"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l17"></a> x = poly[j].x;
<a name="l18"></a> y = poly[j].y;
<a name="l19"></a> z = poly[j].z;
<a name="l20"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l21"></a> (*dc-&gt;transform)(dc, &amp;x, &amp;y, &amp;z);
<a name="l22"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &amp;x, &amp;y, &amp;z);
<a name="l23"></a> tri[</span><span class=cFE>0</span><span class=cF0>].x = x;
<a name="l24"></a> tri[</span><span class=cFE>0</span><span class=cF0>].y = y;
<a name="l25"></a> tri[</span><span class=cFE>0</span><span class=cF0>].z = z;
<a name="l26"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l27"></a>
<a name="l28"></a> j++;
<a name="l29"></a> </span><span class=cF1>if</span><span class=cF0> (i == </span><span class=cFE>1</span><span class=cF0>)
<a name="l30"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l31"></a> x = poly[j].x;
<a name="l32"></a> y = poly[j].y;
<a name="l33"></a> z = poly[j].z;
<a name="l34"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l35"></a> (*dc-&gt;transform)(dc, &amp;x, &amp;y, &amp;z);
<a name="l36"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &amp;x, &amp;y, &amp;z);
<a name="l37"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l38"></a> tri[</span><span class=cFE>1</span><span class=cF0>].x = x;
<a name="l39"></a> tri[</span><span class=cFE>1</span><span class=cF0>].y = y;
<a name="l40"></a> tri[</span><span class=cFE>1</span><span class=cF0>].z = z;
<a name="l41"></a>
<a name="l42"></a> j++;
<a name="l43"></a> x = poly[j].x;
<a name="l44"></a> y = poly[j].y;
<a name="l45"></a> z = poly[j].z;
<a name="l46"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l47"></a> (*dc-&gt;transform)(dc, &amp;x, &amp;y, &amp;z);
<a name="l48"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &amp;x, &amp;y, &amp;z);
<a name="l49"></a> tri[</span><span class=cFE>2</span><span class=cF0>].x = x;
<a name="l50"></a> tri[</span><span class=cFE>2</span><span class=cF0>].y = y;
<a name="l51"></a> tri[</span><span class=cFE>2</span><span class=cF0>].z = z;
<a name="l52"></a>
<a name="l53"></a> res += </span><span class=cF5>GrFillTri0</span><span class=cF0>(dc, &amp;tri[</span><span class=cFE>0</span><span class=cF0>], &amp;tri[</span><span class=cFE>1</span><span class=cF0>], &amp;tri[</span><span class=cFE>2</span><span class=cF0>]);
<a name="l54"></a> }
<a name="l55"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>)
<a name="l57"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l58"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i &lt; n - </span><span class=cFE>1</span><span class=cF0>; i++)
<a name="l59"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l60"></a> j = i - </span><span class=cFE>1</span><span class=cF0>;
<a name="l61"></a> </span><span class=cF1>if</span><span class=cF0> (i == </span><span class=cFE>1</span><span class=cF0>)
<a name="l62"></a> {
<a name="l63"></a> x = poly[j].x;
<a name="l64"></a> y = poly[j].y;
<a name="l65"></a> z = poly[j].z;
<a name="l66"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l67"></a> (*dc-&gt;transform)(dc, &amp;x, &amp;y, &amp;z);
<a name="l68"></a> tri[</span><span class=cFE>0</span><span class=cF0>].x = x;
<a name="l69"></a> tri[</span><span class=cFE>0</span><span class=cF0>].y = y;
<a name="l70"></a> tri[</span><span class=cFE>0</span><span class=cF0>].z = z;
<a name="l71"></a> }
<a name="l72"></a>
<a name="l73"></a> j++;
<a name="l74"></a> </span><span class=cF1>if</span><span class=cF0> (i == </span><span class=cFE>1</span><span class=cF0>)
<a name="l75"></a> {
<a name="l76"></a> x = poly[j].x;
<a name="l77"></a> y = poly[j].y;
<a name="l78"></a> z = poly[j].z;
<a name="l79"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l80"></a> (*dc-&gt;transform)(dc, &amp;x, &amp;y, &amp;z);
<a name="l81"></a> }
<a name="l82"></a> tri[</span><span class=cFE>1</span><span class=cF0>].x = x;
<a name="l83"></a> tri[</span><span class=cFE>1</span><span class=cF0>].y = y;
<a name="l84"></a> tri[</span><span class=cFE>1</span><span class=cF0>].z = z;
<a name="l85"></a>
<a name="l86"></a> j++;
<a name="l87"></a> x = poly[j].x;
<a name="l88"></a> y = poly[j].y;
<a name="l89"></a> z = poly[j].z;
<a name="l90"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l91"></a> (*dc-&gt;transform)(dc, &amp;x, &amp;y, &amp;z);
<a name="l92"></a> tri[</span><span class=cFE>2</span><span class=cF0>].x = x;
<a name="l93"></a> tri[</span><span class=cFE>2</span><span class=cF0>].y = y;
<a name="l94"></a> tri[</span><span class=cFE>2</span><span class=cF0>].z = z;
<a name="l95"></a>
<a name="l96"></a> res += </span><span class=cF5>GrFillTri0</span><span class=cF0>(dc, &amp;tri[</span><span class=cFE>0</span><span class=cF0>], &amp;tri[</span><span class=cFE>1</span><span class=cF0>], &amp;tri[</span><span class=cFE>2</span><span class=cF0>]);
<a name="l97"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l98"></a>
<a name="l99"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l100"></a>}
<a name="l101"></a>
<a name="l102"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrRectB</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> x2, </span><span class=cF9>I64</span><span class=cF0> y2)
<a name="l103"></a>{</span><span class=cF2>//2D. Two point. Clipping but not transformation.</span><span class=cF0>
<a name="l104"></a> </span><span class=cF1>if</span><span class=cF0> (x2 &lt; x1)
<a name="l105"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&amp;x1, &amp;x2);
<a name="l106"></a> </span><span class=cF1>if</span><span class=cF0> (y2 &lt; y1)
<a name="l107"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&amp;y1, &amp;y2);
<a name="l108"></a>
<a name="l109"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>GrRect</span><span class=cF0>(dc, x1, y1, x2 - x1 + </span><span class=cFE>1</span><span class=cF0>, y2 - y1 + </span><span class=cFE>1</span><span class=cF0>);
<a name="l110"></a>}
<a name="l111"></a>
<a name="l112"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrRect3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z, </span><span class=cF9>I64</span><span class=cF0> w, </span><span class=cF9>I64</span><span class=cF0> h)
<a name="l113"></a>{</span><span class=cF2>//3D. Width Height. Clipping and transformation.</span><span class=cF0>
<a name="l114"></a> </span><span class=cF9>CD3I32</span><span class=cF0> poly[</span><span class=cFE>4</span><span class=cF0>];
<a name="l115"></a>
<a name="l116"></a> poly[</span><span class=cFE>0</span><span class=cF0>].x = x;
<a name="l117"></a> poly[</span><span class=cFE>0</span><span class=cF0>].y = y;
<a name="l118"></a> poly[</span><span class=cFE>0</span><span class=cF0>].z = z;
<a name="l119"></a> poly[</span><span class=cFE>1</span><span class=cF0>].x = x + w;
<a name="l120"></a> poly[</span><span class=cFE>1</span><span class=cF0>].y = y;
<a name="l121"></a> poly[</span><span class=cFE>1</span><span class=cF0>].z = z;
<a name="l122"></a> poly[</span><span class=cFE>2</span><span class=cF0>].x = x + w;
<a name="l123"></a> poly[</span><span class=cFE>2</span><span class=cF0>].y = y + h;
<a name="l124"></a> poly[</span><span class=cFE>2</span><span class=cF0>].z = z;
<a name="l125"></a> poly[</span><span class=cFE>3</span><span class=cF0>].x = x;
<a name="l126"></a> poly[</span><span class=cFE>3</span><span class=cF0>].y = y + h;
<a name="l127"></a> poly[</span><span class=cFE>3</span><span class=cF0>].z = z;
<a name="l128"></a>
<a name="l129"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc, </span><span class=cFE>4</span><span class=cF0>, poly);
<a name="l130"></a>}
<a name="l131"></a>
<a name="l132"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GrBorder</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> x2, </span><span class=cF9>I64</span><span class=cF0> y2, </span><span class=cF9>I64</span><span class=cF0> step=</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>=</span><span class=cFE>0</span><span class=cF0>)
<a name="l133"></a>{</span><span class=cF2>//2D. Transformation with thick.</span><span class=cF0>
<a name="l134"></a></span><span class=cF2>//Can be used with ROPF_DITHER+WHITE&lt;&lt;16+BLACK for dotted rect.</span><span class=cF0>
<a name="l135"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x1, y1, </span><span class=cFE>0</span><span class=cF0>, x2, y1, </span><span class=cFE>0</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
<a name="l136"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x2, y1, </span><span class=cFE>0</span><span class=cF0>, x2, y2, </span><span class=cFE>0</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
<a name="l137"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x2, y2, </span><span class=cFE>0</span><span class=cF0>, x1, y2, </span><span class=cFE>0</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
<a name="l138"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x1, y2, </span><span class=cFE>0</span><span class=cF0>, x1, y1, </span><span class=cFE>0</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
<a name="l139"></a>}
<a name="l140"></a>
<a name="l141"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GrArrow3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> z1, </span><span class=cF9>I64</span><span class=cF0> x2, </span><span class=cF9>I64</span><span class=cF0> y2, </span><span class=cF9>I64</span><span class=cF0> z2, </span><span class=cF1>F64</span><span class=cF0> w=</span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>75</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> step=</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>=</span><span class=cFE>0</span><span class=cF0>)
<a name="l142"></a>{</span><span class=cF2>//3D. Transformation with thick.</span><span class=cF0>
<a name="l143"></a> </span><span class=cF9>I64</span><span class=cF0> _x1, _y1, _z1, _x2, _y2, _z2, dx, dy;
<a name="l144"></a> </span><span class=cF1>F64</span><span class=cF0> d;
<a name="l145"></a> </span><span class=cF1>Bool</span><span class=cF0> res = </span><span class=cF3>FALSE</span><span class=cF0>, was_transform = </span><span class=cF3>FALSE</span><span class=cF0>, was_symmetry = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l146"></a>
<a name="l147"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l148"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l149"></a> (*dc-&gt;transform)(dc, &amp;x1, &amp;y1, &amp;z1);
<a name="l150"></a> (*dc-&gt;transform)(dc, &amp;x2, &amp;y2, &amp;z2);
<a name="l151"></a> dc-&gt;flags &amp;= ~</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l152"></a> was_transform = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l153"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l154"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>)
<a name="l155"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l156"></a> _x1 = x1;
<a name="l157"></a> _y1 = y1;
<a name="l158"></a> _z1 = z1;
<a name="l159"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &amp;_x1, &amp;_y1, &amp;_z1);
<a name="l160"></a> _x2 = x2;
<a name="l161"></a> _y2 = y2;
<a name="l162"></a> _z2 = z2;
<a name="l163"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &amp;_x2, &amp;_y2, &amp;_z2);
<a name="l164"></a> dc-&gt;flags &amp;= ~</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>;
<a name="l165"></a> res=</span><span class=cF5>Line</span><span class=cF0>(dc, _x1, _y1, _z1, _x2, _y2, _z2, &amp;</span><span class=cF5>GrPlot3</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
<a name="l166"></a> dx = _x2 - _x1;
<a name="l167"></a> dy = _y2 - _y1;
<a name="l168"></a> </span><span class=cF1>if</span><span class=cF0> (d = </span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>dx * dx + dy * dy</span><span class=cF7>)</span><span class=cF0>)
<a name="l169"></a> {
<a name="l170"></a> d = w * dc-&gt;thick / d;
<a name="l171"></a> res |= </span><span class=cF5>Line</span><span class=cF0>(dc, _x2 - dx * d + dy * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, _y2 - dy * d - dx * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, _z2, _x2, _y2, _z2, &amp;</span><span class=cF5>GrPlot3</span><span class=cF0>, step);
<a name="l172"></a> res |= </span><span class=cF5>Line</span><span class=cF0>(dc, _x2 - dx * d - dy * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, _y2 - dy * d + dx * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, _z2, _x2, _y2, _z2, &amp;</span><span class=cF5>GrPlot3</span><span class=cF0>, step);
<a name="l173"></a> }
<a name="l174"></a> was_symmetry = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l175"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>)
<a name="l176"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
<a name="l177"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l178"></a> res |= </span><span class=cF5>Line</span><span class=cF0>(dc, x1, y1, z1, x2, y2, z2, &amp;</span><span class=cF5>GrPlot3</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
<a name="l179"></a> dx = x2 - x1;
<a name="l180"></a> dy = y2 - y1;
<a name="l181"></a> </span><span class=cF1>if</span><span class=cF0> (d = </span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>dx * dx + dy * dy</span><span class=cF7>)</span><span class=cF0>)
<a name="l182"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l183"></a> d = w * dc-&gt;thick / d;
<a name="l184"></a> res |= </span><span class=cF5>Line</span><span class=cF0>(dc, x2 - dx * d + dy * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, y2 - dy * d - dx * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, z2, x2, y2, z2, &amp;</span><span class=cF5>GrPlot3</span><span class=cF0>, step);
<a name="l185"></a> res |= </span><span class=cF5>Line</span><span class=cF0>(dc, x2 - dx * d - dy * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, y2 - dy * d + dx * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, z2, x2, y2, z2, &amp;</span><span class=cF5>GrPlot3</span><span class=cF0>, step);
<a name="l186"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l187"></a>gr_done:
<a name="l188"></a> </span><span class=cF1>if</span><span class=cF0> (was_transform)
<a name="l189"></a> dc-&gt;flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l190"></a> </span><span class=cF1>if</span><span class=cF0> (was_symmetry)
<a name="l191"></a> dc-&gt;flags |= </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>;
<a name="l192"></a>
<a name="l193"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l194"></a>}
<a name="l195"></a>
<a name="l196"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics/Char;Char/Graphics&quot;</span><span class=cF0>
<a name="l197"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GrTextBox3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> z1, </span><span class=cF1>U8</span><span class=cF0> *s, </span><span class=cF9>I64</span><span class=cF0> border=</span><span class=cFE>2</span><span class=cF0>)
<a name="l198"></a>{</span><span class=cF2>//3D. Transformation. DCF_SYMMETRY is silly.</span><span class=cF0>
<a name="l199"></a> </span><span class=cF1>U8</span><span class=cF0> *ptr;
<a name="l200"></a> </span><span class=cF9>I64</span><span class=cF0> ch, res, w, w_max, h;
<a name="l201"></a>
<a name="l202"></a> </span><span class=cF1>if</span><span class=cF0> (!s)
<a name="l203"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l204"></a> ptr = s;
<a name="l205"></a> w = </span><span class=cFE>0</span><span class=cF0>;
<a name="l206"></a> w_max = </span><span class=cFE>0</span><span class=cF0>;
<a name="l207"></a> h = </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l208"></a>
<a name="l209"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l210"></a> (*dc-&gt;transform)(dc, &amp;x1, &amp;y1, &amp;z1);
<a name="l211"></a> </span><span class=cF1>while</span><span class=cF0> (ch = *ptr++)
<a name="l212"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l213"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\t'</span><span class=cF0>)
<a name="l214"></a> w = </span><span class=cF5>CeilU64</span><span class=cF0>(w + </span><span class=cF3>FONT_WIDTH</span><span class=cF0>, </span><span class=cF3>FONT_WIDTH</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>);
<a name="l215"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\n'</span><span class=cF0>)
<a name="l216"></a> {
<a name="l217"></a> </span><span class=cF1>if</span><span class=cF0> (w &gt; w_max)
<a name="l218"></a> w_max = w;
<a name="l219"></a> w = </span><span class=cFE>0</span><span class=cF0>;
<a name="l220"></a> h += </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l221"></a> }
<a name="l222"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l223"></a> w += </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
<a name="l224"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l225"></a> </span><span class=cF1>if</span><span class=cF0> (w &gt; w_max)
<a name="l226"></a> w_max = w;
<a name="l227"></a> res = </span><span class=cF5>GrPrint</span><span class=cF0>(dc, x1, y1, </span><span class=cF6>&quot;%s&quot;</span><span class=cF0>, s);
<a name="l228"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 - border, y1 - border, x1 + w_max + border, y1 - border);
<a name="l229"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 - border, y1 + h + border, x1 + w_max + border, y1 + h + border);
<a name="l230"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 - border, y1 - border, x1 - border, y1 + h + border);
<a name="l231"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 + w_max + border, y1 - border, x1 + w_max + border, y1 + h + border);
<a name="l232"></a>
<a name="l233"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>ToBool</span><span class=cF0>(res);
<a name="l234"></a>}
<a name="l235"></a>
<a name="l236"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>75</span><span class=cF0>
<a name="l237"></a>
<a name="l238"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GrTextDiamond3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> z1, </span><span class=cF1>U8</span><span class=cF0> *_s, </span><span class=cF9>I64</span><span class=cF0> border=</span><span class=cFE>2</span><span class=cF0>)
<a name="l239"></a>{</span><span class=cF2>//3D. Transformation. DCF_SYMMETRY is silly.</span><span class=cF0>
<a name="l240"></a> </span><span class=cF1>Bool</span><span class=cF0> first = </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l241"></a> </span><span class=cF1>U8</span><span class=cF0> ch, *ptr, *ptr_end, *st, *s;
<a name="l242"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cFE>0</span><span class=cF0>, y, dx, dy, dx_old, dy_old, w, h = </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l243"></a> </span><span class=cF1>F64</span><span class=cF0> m;
<a name="l244"></a>
<a name="l245"></a> </span><span class=cF1>if</span><span class=cF0> (!_s)
<a name="l246"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l247"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l248"></a> (*dc-&gt;transform)(dc, &amp;x1, &amp;y1, &amp;z1);
<a name="l249"></a>
<a name="l250"></a> ptr = s = </span><span class=cF5>StrNew</span><span class=cF0>(_s);
<a name="l251"></a> </span><span class=cF1>while</span><span class=cF0> (ch = *ptr)
<a name="l252"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l253"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\r'</span><span class=cF0>||ch == </span><span class=cF6>'\t'</span><span class=cF0>)
<a name="l254"></a> *ptr = </span><span class=cF3>CH_SPACE</span><span class=cF0>;
<a name="l255"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\n'</span><span class=cF0>)
<a name="l256"></a> {
<a name="l257"></a> *ptr = </span><span class=cFE>0</span><span class=cF0>;
<a name="l258"></a> h += </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l259"></a> }
<a name="l260"></a> ptr++;
<a name="l261"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l262"></a> ptr_end = ptr + </span><span class=cFE>1</span><span class=cF0>;
<a name="l263"></a>
<a name="l264"></a> y = y1 - h &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l265"></a> dx = </span><span class=cF3>FONT_WIDTH</span><span class=cF0> + border; </span><span class=cF2>//Minimum</span><span class=cF0>
<a name="l266"></a> dy = </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + border + h &gt;&gt; </span><span class=cFE>1</span><span class=cF0>; </span><span class=cF2>//Minimum</span><span class=cF0>
<a name="l267"></a> ptr = s;
<a name="l268"></a> </span><span class=cF1>while</span><span class=cF0> (ptr != ptr_end)
<a name="l269"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l270"></a> st = ptr;
<a name="l271"></a> </span><span class=cF1>while</span><span class=cF0> (*ptr++);
<a name="l272"></a> </span><span class=cF5>StrUtil</span><span class=cF0>(st, </span><span class=cF3>SUF_REM_LEADING</span><span class=cF0> | </span><span class=cF3>SUF_REM_TRAILING</span><span class=cF0>);
<a name="l273"></a>
<a name="l274"></a> w = (</span><span class=cF5>StrLen</span><span class=cF7>(</span><span class=cF0>st</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>) &gt;&gt; </span><span class=cFE>1</span><span class=cF0>;
<a name="l275"></a> </span><span class=cF1>if</span><span class=cF0> (first)
<a name="l276"></a> {
<a name="l277"></a> res |= </span><span class=cF5>GrPrint</span><span class=cF0>(dc, x1 - w, y, </span><span class=cF6>&quot;%s&quot;</span><span class=cF0>, st);
<a name="l278"></a> first = </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l279"></a> }
<a name="l280"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l281"></a> res |= </span><span class=cF5>GrPrint</span><span class=cF0>(dc, x1 - w, y, </span><span class=cF6>&quot;%s&quot;</span><span class=cF0>, st);
<a name="l282"></a> </span><span class=cF1>if</span><span class=cF0> (w)
<a name="l283"></a> {
<a name="l284"></a> w += border;
<a name="l285"></a> </span><span class=cF1>do</span><span class=cF0>
<a name="l286"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l287"></a> dx_old = dx;
<a name="l288"></a> dy_old = dy;
<a name="l289"></a> m = </span><span class=cF5>ToF64</span><span class=cF0>(dx) / dy;
<a name="l290"></a> </span><span class=cF1>if</span><span class=cF0> (m &lt; </span><span class=cFE>1</span><span class=cF0> / </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>)
<a name="l291"></a> {
<a name="l292"></a> dy = </span><span class=cF5>MaxI64</span><span class=cF0>(dy, </span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0> * dx</span><span class=cF7>)</span><span class=cF0>);
<a name="l293"></a> m = </span><span class=cFE>1</span><span class=cF0> / </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>;
<a name="l294"></a> }
<a name="l295"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (m &gt; </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>)
<a name="l296"></a> {
<a name="l297"></a> dy = </span><span class=cF5>MaxI64</span><span class=cF0>(dy, </span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF0>dx / </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF7>)</span><span class=cF0>);
<a name="l298"></a> m = </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>;
<a name="l299"></a> }
<a name="l300"></a> dx = </span><span class=cF5>MaxI64</span><span class=cF0>(dx, w + </span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF0>m * </span><span class=cF5>AbsI64</span><span class=cF0>(y - y1)</span><span class=cF7>)</span><span class=cF0>);
<a name="l301"></a> dx = </span><span class=cF5>MaxI64</span><span class=cF0>(dx, w + </span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF0>m * </span><span class=cF5>AbsI64</span><span class=cF0>(y + </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> - y1)</span><span class=cF7>)</span><span class=cF0>);
<a name="l302"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l303"></a> </span><span class=cF1>while</span><span class=cF0> (dx != dx_old || dy != dy_old);
<a name="l304"></a> }
<a name="l305"></a> y += </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
<a name="l306"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l307"></a> </span><span class=cF5>Free</span><span class=cF0>(s);
<a name="l308"></a>
<a name="l309"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1, y1 - dy, x1 + dx, y1);
<a name="l310"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 + dx, y1, x1, y1 + dy);
<a name="l311"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1, y1 + dy, x1 - dx, y1);
<a name="l312"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 - dx, y1, x1, y1 - dy);
<a name="l313"></a>
<a name="l314"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>ToBool</span><span class=cF0>(res);
<a name="l315"></a>}
<a name="l316"></a>
<a name="l317"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics/Mesh&quot;</span><span class=cF0>
<a name="l318"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>Gr3Mesh</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> vertex_count, </span><span class=cF9>CD3I32</span><span class=cF0> *p, </span><span class=cF9>I64</span><span class=cF0> tri_count, </span><span class=cF9>CMeshTri</span><span class=cF0> *tri)
<a name="l319"></a>{</span><span class=cF2>//Returns count of pixs changed.</span><span class=cF0>
<a name="l320"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> old_color = dc-&gt;color;
<a name="l321"></a> </span><span class=cF9>I64</span><span class=cF0> i, x, y, z, res = </span><span class=cFE>0</span><span class=cF0>;
<a name="l322"></a> </span><span class=cF9>CD3I32</span><span class=cF0> *pt, *pt_sym, *p_sym, *dst;
<a name="l323"></a> </span><span class=cF9>CMeshTri</span><span class=cF0> *tri_sym = tri;
<a name="l324"></a>
<a name="l325"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
<a name="l326"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l327"></a> dst = pt = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CD3I32</span><span class=cF7>)</span><span class=cF0> * vertex_count);
<a name="l328"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; vertex_count; i++, p++, dst++)
<a name="l329"></a> {
<a name="l330"></a> x = p-&gt;x;
<a name="l331"></a> y = p-&gt;y;
<a name="l332"></a> z = p-&gt;z;
<a name="l333"></a> (*dc-&gt;transform)(dc, &amp;x, &amp;y, &amp;z);
<a name="l334"></a> dst-&gt;x = x;
<a name="l335"></a> dst-&gt;y = y;
<a name="l336"></a> dst-&gt;z = z;
<a name="l337"></a> }
<a name="l338"></a> p = pt;
<a name="l339"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l340"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l341"></a> pt = </span><span class=cF3>NULL</span><span class=cF0>;
<a name="l342"></a>
<a name="l343"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>)
<a name="l344"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l345"></a> dst = pt_sym = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CD3I32</span><span class=cF7>)</span><span class=cF0> * vertex_count);
<a name="l346"></a> p_sym = p;
<a name="l347"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; vertex_count; i++, p_sym++, dst++)
<a name="l348"></a> {
<a name="l349"></a> x = p_sym-&gt;x;
<a name="l350"></a> y = p_sym-&gt;y;
<a name="l351"></a> z = p_sym-&gt;z;
<a name="l352"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &amp;x, &amp;y, &amp;z);
<a name="l353"></a> dst-&gt;x = x;
<a name="l354"></a> dst-&gt;y = y;
<a name="l355"></a> dst-&gt;z = z;
<a name="l356"></a> }
<a name="l357"></a> p_sym = pt_sym;
<a name="l358"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; tri_count; i++, tri_sym++)
<a name="l359"></a> {
<a name="l360"></a> (*dc-&gt;lighting)(dc, &amp;p_sym[tri_sym-&gt;nums[</span><span class=cFE>0</span><span class=cF0>]], &amp;p_sym[tri_sym-&gt;nums[</span><span class=cFE>2</span><span class=cF0>]], &amp;p_sym[tri_sym-&gt;nums[</span><span class=cFE>1</span><span class=cF0>]], tri_sym-&gt;color);
<a name="l361"></a> res += </span><span class=cF5>GrFillTri0</span><span class=cF0>(dc, &amp;p_sym[tri_sym-&gt;nums[</span><span class=cFE>0</span><span class=cF0>]], &amp;p_sym[tri_sym-&gt;nums[</span><span class=cFE>2</span><span class=cF0>]], &amp;p_sym[tri_sym-&gt;nums[</span><span class=cFE>1</span><span class=cF0>]]);
<a name="l362"></a> }
<a name="l363"></a> </span><span class=cF5>Free</span><span class=cF0>(pt_sym);
<a name="l364"></a> </span><span class=cF1>if</span><span class=cF0> (dc-&gt;flags &amp; </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>)
<a name="l365"></a> </span><span class=cF1>goto</span><span class=cF0> mesh_done;
<a name="l366"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l367"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; tri_count; i++, tri++)
<a name="l368"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l369"></a> (*dc-&gt;lighting)(dc, &amp;p[tri-&gt;nums[</span><span class=cFE>0</span><span class=cF0>]], &amp;p[tri-&gt;nums[</span><span class=cFE>1</span><span class=cF0>]], &amp;p[tri-&gt;nums[</span><span class=cFE>2</span><span class=cF0>]], tri-&gt;color);
<a name="l370"></a> res += </span><span class=cF5>GrFillTri0</span><span class=cF0>(dc, &amp;p[tri-&gt;nums[</span><span class=cFE>0</span><span class=cF0>]], &amp;p[tri-&gt;nums[</span><span class=cFE>1</span><span class=cF0>]], &amp;p[tri-&gt;nums[</span><span class=cFE>2</span><span class=cF0>]]);
<a name="l371"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l372"></a>mesh_done:
<a name="l373"></a> dc-&gt;color = old_color;
<a name="l374"></a> </span><span class=cF5>Free</span><span class=cF0>(pt);
<a name="l375"></a>
<a name="l376"></a> </span><span class=cF1>return</span><span class=cF0> res;
<a name="l377"></a>}
<a name="l378"></a>
<a name="l379"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawWaitMouse</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
<a name="l380"></a>{</span><span class=cF2>//This is a callback. See </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Graphics/Grid.CC.html#l1"><span class=cF4>::/Demo/Graphics/Grid.CC</span></a><span class=cF2>.</span><span class=cF0>
<a name="l381"></a> </span><span class=cF9>I64</span><span class=cF0> old_pen_width = dc-&gt;thick;
<a name="l382"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> old_color = dc-&gt;color;
<a name="l383"></a>
<a name="l384"></a> dc-&gt;thick = </span><span class=cFE>3</span><span class=cF0>;
<a name="l385"></a> dc-&gt;color = </span><span class=cF3>LTRED</span><span class=cF0>;
<a name="l386"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>7</span><span class=cF0>);
<a name="l387"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x - </span><span class=cFE>6</span><span class=cF0>, y + </span><span class=cFE>6</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, x + </span><span class=cFE>6</span><span class=cF0>, y - </span><span class=cFE>6</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
<a name="l388"></a> dc-&gt;color = </span><span class=cF3>RED</span><span class=cF0>;
<a name="l389"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, x, y, </span><span class=cFE>7</span><span class=cF0>);
<a name="l390"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x - </span><span class=cFE>6</span><span class=cF0>, y + </span><span class=cFE>6</span><span class=cF0>, x + </span><span class=cFE>6</span><span class=cF0>, y - </span><span class=cFE>6</span><span class=cF0>);
<a name="l391"></a> dc-&gt;thick = old_pen_width;
<a name="l392"></a> dc-&gt;color = old_color;
<a name="l393"></a>}
<a name="l394"></a>
<a name="l395"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>&quot;Graphics/GR Files;Graphics/Screen&quot;</span><span class=cF0>
<a name="l396"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GRScreenCaptureRead</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *filename, </span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x=</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> y=</span><span class=cFE>0</span><span class=cF0>)
<a name="l397"></a>{</span><span class=cF2>//GrBlot ZealOS GR File to dc, x, y.</span><span class=cF0>
<a name="l398"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc2;
<a name="l399"></a>
<a name="l400"></a> </span><span class=cF1>if</span><span class=cF0> (dc2 = </span><span class=cF5>GRRead</span><span class=cF7>(</span><span class=cF0>filename</span><span class=cF7>)</span><span class=cF0>)
<a name="l401"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l402"></a> dc-&gt;color = </span><span class=cF3>ROP_EQU</span><span class=cF0>;
<a name="l403"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc, x, y, dc2);
<a name="l404"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc2);
<a name="l405"></a>
<a name="l406"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
<a name="l407"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l408"></a>
<a name="l409"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
<a name="l410"></a>}
<a name="l411"></a>
<a name="l412"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GRScreenCaptureWrite</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *filename, </span><span class=cF1>Bool</span><span class=cF0> include_zoom=</span><span class=cF3>TRUE</span><span class=cF0>)
<a name="l413"></a>{</span><span class=cF2>//Capture screen to a ZealOS GR File.</span><span class=cF0>
<a name="l414"></a> </span><span class=cF9>I64</span><span class=cF0> size;
<a name="l415"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCScreenCapture</span><span class=cF0>(include_zoom);
<a name="l416"></a>
<a name="l417"></a> size = </span><span class=cF5>GRWrite</span><span class=cF0>(filename, dc, </span><span class=cF3>DCSF_PALETTE_GET</span><span class=cF0>);
<a name="l418"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
<a name="l419"></a>
<a name="l420"></a> </span><span class=cF1>return</span><span class=cF0> size;
<a name="l421"></a>}
</span></pre></body>
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