ZealOS/docs/Demo/Graphics/Transform.CC.html
TomAwezome 1b75d91002 Fix Mount AHCI Port selection.
Add arg to SATARep to specify drive types to show.
Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
2021-08-02 16:40:05 -04:00

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<a name="l1"></a><span class=cF2>/*This highlights the 4th dimension</span><span class=cF0>
<a name="l2"></a></span><span class=cF2>of the transformation matrix which</span><span class=cF0>
<a name="l3"></a></span><span class=cF2>is used for storing translations (shifts)</span><span class=cF0>
<a name="l4"></a></span><span class=cF2>in matricies so they can be combined</span><span class=cF0>
<a name="l5"></a></span><span class=cF2>with a matrix multiplication.</span><span class=cF0>
<a name="l6"></a>
<a name="l7"></a></span><span class=cF2>Scroll bar works.</span><span class=cF0>
<a name="l8"></a>
<a name="l9"></a></span><span class=cF2>The multiplication takes place in the</span><span class=cF4>
<a name="l10"></a></span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/GrSpritePlot.CC.html#l325"><span class=cF4>Sprite3ZB</span></a><span class=cF2> routine.</span><span class=cF0>
<a name="l11"></a></span><span class=cF2>*/</span><span class=cF0>
<a name="l12"></a>
<a name="l13"></a>#</span><span class=cF1>define</span><span class=cF0> SLIDER_SPACING </span><span class=cFE>20</span><span class=cF0>
<a name="l14"></a>#</span><span class=cF1>define</span><span class=cF0> SLIDER_RANGE </span><span class=cFE>30</span><span class=cF0>
<a name="l15"></a>#</span><span class=cF1>define</span><span class=cF0> SLIDER_BORDER </span><span class=cFE>2</span><span class=cF0>
<a name="l16"></a>
<a name="l17"></a></span><span class=cF1>class</span><span class=cF0> CSliderState
<a name="l18"></a>{
<a name="l19"></a> </span><span class=cF9>I64</span><span class=cF0> s1, s2, s3;
<a name="l20"></a> </span><span class=cF1>F64</span><span class=cF0> arg1, arg2, scale;
<a name="l21"></a>} s;
<a name="l22"></a>
<a name="l23"></a></span><span class=cF1>U0</span><span class=cF0> DrawCtrlSlider(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>CCtrl</span><span class=cF0> *c)
<a name="l24"></a>{
<a name="l25"></a> CSliderState *s = c-&gt;state;
<a name="l26"></a>
<a name="l27"></a> dc-&gt;color = </span><span class=cF3>LTGREEN</span><span class=cF0>;
<a name="l28"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left, c-&gt;top, SLIDER_SPACING * </span><span class=cFE>4</span><span class=cF0> + </span><span class=cFE>3</span><span class=cF0>, SLIDER_SPACING * </span><span class=cFE>2</span><span class=cF0> + SLIDER_RANGE);
<a name="l29"></a> dc-&gt;color = </span><span class=cF3>BROWN</span><span class=cF0>;
<a name="l30"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left + SLIDER_BORDER, c-&gt;top + SLIDER_BORDER,
<a name="l31"></a> SLIDER_SPACING * </span><span class=cFE>4</span><span class=cF0> + </span><span class=cFE>3</span><span class=cF0> - </span><span class=cFE>2</span><span class=cF0> * SLIDER_BORDER,
<a name="l32"></a> SLIDER_SPACING * </span><span class=cFE>2</span><span class=cF0> + SLIDER_RANGE - </span><span class=cFE>2</span><span class=cF0> * SLIDER_BORDER);
<a name="l33"></a> dc-&gt;color = </span><span class=cF3>BLACK</span><span class=cF0>;
<a name="l34"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, c-&gt;left + SLIDER_SPACING, c-&gt;top + SLIDER_SPACING,
<a name="l35"></a> c-&gt;left + SLIDER_SPACING, c-&gt;top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
<a name="l36"></a>
<a name="l37"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, c-&gt;left + </span><span class=cFE>2</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>1</span><span class=cF0>, c-&gt;top + SLIDER_SPACING,
<a name="l38"></a> c-&gt;left + </span><span class=cFE>2</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>1</span><span class=cF0>, c-&gt;top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
<a name="l39"></a>
<a name="l40"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, c-&gt;left + </span><span class=cFE>3</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>2</span><span class=cF0>, c-&gt;top + SLIDER_SPACING,
<a name="l41"></a> c-&gt;left + </span><span class=cFE>3</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>2</span><span class=cF0>, c-&gt;top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
<a name="l42"></a>
<a name="l43"></a> dc-&gt;color = </span><span class=cF3>LTGREEN</span><span class=cF0>;
<a name="l44"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, c-&gt;left + SLIDER_SPACING - </span><span class=cF3>FONT_WIDTH</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>,
<a name="l45"></a> c-&gt;top + SLIDER_SPACING + SLIDER_RANGE + </span><span class=cFE>3</span><span class=cF0>,
<a name="l46"></a> </span><span class=cF6>&quot;%d&quot;</span><span class=cF0>, s-&gt;s1 * </span><span class=cFE>10</span><span class=cF0> / SLIDER_RANGE);
<a name="l47"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, c-&gt;left + </span><span class=cFE>2</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cF3>FONT_WIDTH</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>,
<a name="l48"></a> c-&gt;top + SLIDER_SPACING + SLIDER_RANGE + </span><span class=cFE>3</span><span class=cF0>,
<a name="l49"></a> </span><span class=cF6>&quot;%d&quot;</span><span class=cF0>, s-&gt;s2 * </span><span class=cFE>10</span><span class=cF0> / SLIDER_RANGE);
<a name="l50"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, c-&gt;left + </span><span class=cFE>3</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>2</span><span class=cF0> - </span><span class=cF3>FONT_WIDTH</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>,
<a name="l51"></a> c-&gt;top + SLIDER_SPACING + SLIDER_RANGE + </span><span class=cFE>3</span><span class=cF0>,
<a name="l52"></a> </span><span class=cF6>&quot;%d&quot;</span><span class=cF0>, s-&gt;s3 * </span><span class=cFE>10</span><span class=cF0> / SLIDER_RANGE);
<a name="l53"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left + SLIDER_SPACING - </span><span class=cFE>3</span><span class=cF0>,
<a name="l54"></a> c-&gt;top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s-&gt;s1 - </span><span class=cFE>2</span><span class=cF0> , </span><span class=cFE>7</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
<a name="l55"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left + </span><span class=cFE>2</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>3</span><span class=cF0>,
<a name="l56"></a> c-&gt;top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s-&gt;s2 - </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>7</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
<a name="l57"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left + </span><span class=cFE>3</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>3</span><span class=cF0>,
<a name="l58"></a> c-&gt;top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s-&gt;s3 - </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>7</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>);
<a name="l59"></a> dc-&gt;color = </span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l60"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left + SLIDER_SPACING - </span><span class=cFE>2</span><span class=cF0>,
<a name="l61"></a> c-&gt;top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s-&gt;s1 - </span><span class=cFE>1</span><span class=cF0> , </span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>3</span><span class=cF0>);
<a name="l62"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left + </span><span class=cFE>2</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>2</span><span class=cF0>,
<a name="l63"></a> c-&gt;top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s-&gt;s2 - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>3</span><span class=cF0>);
<a name="l64"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, c-&gt;left + </span><span class=cFE>3</span><span class=cF0> * SLIDER_SPACING + </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>2</span><span class=cF0>,
<a name="l65"></a> c-&gt;top + SLIDER_SPACING + SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - s-&gt;s3 - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF0>, </span><span class=cFE>3</span><span class=cF0>);
<a name="l66"></a>}
<a name="l67"></a>
<a name="l68"></a></span><span class=cF1>U0</span><span class=cF0> UpdateDerivedCtrlSlider(</span><span class=cF9>CCtrl</span><span class=cF0> *c)
<a name="l69"></a>{
<a name="l70"></a> CSliderState *s = c-&gt;state;
<a name="l71"></a>
<a name="l72"></a> c-&gt;left = c-&gt;win_task-&gt;pix_width / </span><span class=cFE>2</span><span class=cF0> - (SLIDER_SPACING * </span><span class=cFE>4</span><span class=cF0> + </span><span class=cFE>3</span><span class=cF0>) / </span><span class=cFE>2</span><span class=cF0>;
<a name="l73"></a> c-&gt;right = c-&gt;left + SLIDER_SPACING * </span><span class=cFE>4</span><span class=cF0> + </span><span class=cFE>3</span><span class=cF0>;
<a name="l74"></a> c-&gt;top = c-&gt;win_task-&gt;pix_height / </span><span class=cFE>2</span><span class=cF0> - (SLIDER_SPACING * </span><span class=cFE>2</span><span class=cF0> + SLIDER_RANGE) / </span><span class=cFE>2</span><span class=cF0>;
<a name="l75"></a> c-&gt;bottom = c-&gt;top + SLIDER_SPACING * </span><span class=cFE>2</span><span class=cF0> + SLIDER_RANGE;
<a name="l76"></a> s-&gt;s1 = </span><span class=cF5>ClampI64</span><span class=cF0>(s-&gt;s1, </span><span class=cFE>0</span><span class=cF0>, SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
<a name="l77"></a> s-&gt;s2 = </span><span class=cF5>ClampI64</span><span class=cF0>(s-&gt;s2, </span><span class=cFE>0</span><span class=cF0>, SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
<a name="l78"></a> s-&gt;s3 = </span><span class=cF5>ClampI64</span><span class=cF0>(s-&gt;s3, </span><span class=cFE>1</span><span class=cF0>, SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0>);
<a name="l79"></a> s-&gt;arg1 = </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * s-&gt;s1 / SLIDER_RANGE;
<a name="l80"></a> s-&gt;arg2 = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * (s-&gt;s2 - SLIDER_RANGE / </span><span class=cFE>2</span><span class=cF0>) / SLIDER_RANGE;
<a name="l81"></a> s-&gt;scale = </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * s-&gt;s3 / SLIDER_RANGE;
<a name="l82"></a>}
<a name="l83"></a>
<a name="l84"></a></span><span class=cF1>U0</span><span class=cF0> LeftClickSlider(</span><span class=cF9>CCtrl</span><span class=cF0> *c, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>Bool</span><span class=cF0>)
<a name="l85"></a>{
<a name="l86"></a> CSliderState *s = c-&gt;state;
<a name="l87"></a>
<a name="l88"></a> </span><span class=cF1>if</span><span class=cF0> (x &lt; c-&gt;left + </span><span class=cF7>(</span><span class=cF0>c-&gt;right - c-&gt;left</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>3</span><span class=cF0>)
<a name="l89"></a> s-&gt;s1 = SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - (y - </span><span class=cF7>(</span><span class=cF0>c-&gt;top + SLIDER_SPACING</span><span class=cF7>)</span><span class=cF0>);
<a name="l90"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (x &lt; c-&gt;left + </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF7>(</span><span class=cF0>c-&gt;right - c-&gt;left</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>3</span><span class=cF0>)
<a name="l91"></a> s-&gt;s2 = SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - (y - </span><span class=cF7>(</span><span class=cF0>c-&gt;top + SLIDER_SPACING</span><span class=cF7>)</span><span class=cF0>);
<a name="l92"></a> </span><span class=cF1>else</span><span class=cF0>
<a name="l93"></a> s-&gt;s3 = SLIDER_RANGE - </span><span class=cFE>1</span><span class=cF0> - (y - </span><span class=cF7>(</span><span class=cF0>c-&gt;top + SLIDER_SPACING</span><span class=cF7>)</span><span class=cF0>);
<a name="l94"></a> </span><span class=cF1>if</span><span class=cF0> (c-&gt;update_derived_vals)
<a name="l95"></a> (*c-&gt;update_derived_vals)(c);
<a name="l96"></a>}
<a name="l97"></a>
<a name="l98"></a></span><span class=cF9>CCtrl</span><span class=cF0> *SliderNew()
<a name="l99"></a>{
<a name="l100"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *c = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CCtrl</span><span class=cF7>)</span><span class=cF0>);
<a name="l101"></a>
<a name="l102"></a> c-&gt;win_task = </span><span class=cF5>Fs</span><span class=cF0>;
<a name="l103"></a> c-&gt;flags = </span><span class=cF3>CTRLF_SHOW</span><span class=cF0> | </span><span class=cF3>CTRLF_CAPTURE_LEFT_MS</span><span class=cF0>;
<a name="l104"></a> c-&gt;type = </span><span class=cF3>CTRLT_GENERIC</span><span class=cF0>;
<a name="l105"></a> c-&gt;state = &amp;s;
<a name="l106"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;s, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>s</span><span class=cF7>)</span><span class=cF0>);
<a name="l107"></a> c-&gt;draw_it = &amp;DrawCtrlSlider;
<a name="l108"></a> c-&gt;left_click = &amp;LeftClickSlider;
<a name="l109"></a> c-&gt;update_derived_vals = &amp;UpdateDerivedCtrlSlider;
<a name="l110"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(c, </span><span class=cF5>Fs</span><span class=cF0>-&gt;last_ctrl);
<a name="l111"></a> </span><span class=cF5>TaskDerivedValsUpdate</span><span class=cF0>;
<a name="l112"></a>
<a name="l113"></a> </span><span class=cF1>return</span><span class=cF0> c;
<a name="l114"></a>}
<a name="l115"></a>
<a name="l116"></a></span><span class=cF1>U0</span><span class=cF0> SliderDel(</span><span class=cF9>CCtrl</span><span class=cF0> *c)
<a name="l117"></a>{
<a name="l118"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(c);
<a name="l119"></a> </span><span class=cF5>Free</span><span class=cF0>(c);
<a name="l120"></a>}
<a name="l121"></a>
<a name="l122"></a>
<a name="l123"></a>
<a name="l124"></a>
<a name="l125"></a></span><span class=cFA>
<a name="l126"></a>&lt;1&gt;/* Graphics Not Rendered in HTML */</span><span class=cF0>
<a name="l127"></a>
<a name="l128"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_HEIGHT </span><span class=cFE>2048</span><span class=cF0>
<a name="l129"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_WIDTH </span><span class=cFE>2048</span><span class=cF0>
<a name="l130"></a>
<a name="l131"></a>#</span><span class=cF1>define</span><span class=cF0> TREES_NUM </span><span class=cFE>256</span><span class=cF0>
<a name="l132"></a>
<a name="l133"></a></span><span class=cF9>I64</span><span class=cF0> tree_x[TREES_NUM], tree_y[TREES_NUM];
<a name="l134"></a>
<a name="l135"></a></span><span class=cF1>class</span><span class=cF0> MPCtrl
<a name="l136"></a>{
<a name="l137"></a> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cFB>mp_count</span><span class=cF0>;
<a name="l138"></a> </span><span class=cF9>I64</span><span class=cF0> r[</span><span class=cFE>16</span><span class=cF0>];
<a name="l139"></a> </span><span class=cF1>F64</span><span class=cF0> a;
<a name="l140"></a>
<a name="l141"></a>} mp;
<a name="l142"></a>
<a name="l143"></a></span><span class=cF9>I64</span><span class=cF0> mp_not_done_flags;
<a name="l144"></a>
<a name="l145"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>MPDrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task)
<a name="l146"></a>{
<a name="l147"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.dc2, task);
<a name="l148"></a> </span><span class=cF9>I64</span><span class=cF0> i, lo = </span><span class=cF5>Gs</span><span class=cF0>-&gt;num * TREES_NUM / mp.</span><span class=cFB>mp_count</span><span class=cF0>, hi = (</span><span class=cF5>Gs</span><span class=cF0>-&gt;num + </span><span class=cFE>1</span><span class=cF0>) * TREES_NUM / mp.</span><span class=cFB>mp_count</span><span class=cF0>;
<a name="l149"></a>
<a name="l150"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(dc-&gt;r, mp.r, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0> * </span><span class=cFE>16</span><span class=cF0>);
<a name="l151"></a> dc-&gt;flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l152"></a> </span><span class=cF1>for</span><span class=cF0> (i = lo; i &lt; hi; i++)
<a name="l153"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc, tree_x[i], tree_y[i], </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA>&lt;tree&gt;</span><span class=cF0>, mp.a);
<a name="l154"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
<a name="l155"></a> </span><span class=cF5>LBtr</span><span class=cF0>(&amp;mp_not_done_flags, </span><span class=cF5>Gs</span><span class=cF0>-&gt;num);
<a name="l156"></a>}
<a name="l157"></a>
<a name="l158"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
<a name="l159"></a>{
<a name="l160"></a> </span><span class=cF9>I64</span><span class=cF0> i, h, v;
<a name="l161"></a>
<a name="l162"></a> task-&gt;horz_scroll.min = -s.scale * MAP_HEIGHT * </span><span class=cF5>Sin</span><span class=cF0>(s.arg1);
<a name="l163"></a> task-&gt;horz_scroll.max = s.scale * MAP_WIDTH * </span><span class=cF5>Cos</span><span class=cF0>(s.arg1) - task-&gt;pix_width;
<a name="l164"></a> task-&gt;vert_scroll.min = </span><span class=cFE>0</span><span class=cF0>;
<a name="l165"></a> task-&gt;vert_scroll.max = s.scale * (MAP_HEIGHT * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>s.arg1</span><span class=cF7>)</span><span class=cF0> + MAP_WIDTH * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>s.arg1</span><span class=cF7>)</span><span class=cF0>)
<a name="l166"></a> -task-&gt;pix_height;
<a name="l167"></a> </span><span class=cF5>TaskDerivedValsUpdate</span><span class=cF0>(task);
<a name="l168"></a>
<a name="l169"></a> h = task-&gt;horz_scroll.pos;
<a name="l170"></a> v = task-&gt;vert_scroll.pos;
<a name="l171"></a>
<a name="l172"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc-&gt;r, s.arg1);
<a name="l173"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(dc-&gt;r, s.scale);
<a name="l174"></a> </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc, dc-&gt;r);
<a name="l175"></a> </span><span class=cF5>Mat4x4TranslationEqu</span><span class=cF0>(dc-&gt;r, -h, -v, </span><span class=cFE>0</span><span class=cF0>);
<a name="l176"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(mp.r, dc-&gt;r, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0> * </span><span class=cFE>16</span><span class=cF0>);
<a name="l177"></a> mp.a = s.arg2;
<a name="l178"></a>
<a name="l179"></a> mp_not_done_flags = </span><span class=cFE>1</span><span class=cF0> &lt;&lt; </span><span class=cFB>mp_count</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
<a name="l180"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; mp.</span><span class=cFB>mp_count</span><span class=cF0>; i++)
<a name="l181"></a> </span><span class=cF5>JobQueue</span><span class=cF0>(&amp;</span><span class=cF5>MPDrawIt</span><span class=cF0>, task, i);
<a name="l182"></a> </span><span class=cF1>while</span><span class=cF0> (mp_not_done_flags)
<a name="l183"></a> </span><span class=cF5>Yield</span><span class=cF0>;
<a name="l184"></a>
<a name="l185"></a> dc-&gt;flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
<a name="l186"></a> dc-&gt;color = </span><span class=cF3>BROWN</span><span class=cF0>;
<a name="l187"></a> dc-&gt;thick = </span><span class=cFE>4</span><span class=cF0>;
<a name="l188"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
<a name="l189"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>2</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
<a name="l190"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
<a name="l191"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>3</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>3</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
<a name="l192"></a>}
<a name="l193"></a>
<a name="l194"></a></span><span class=cF1>U0</span><span class=cF0> Init()
<a name="l195"></a>{
<a name="l196"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l197"></a>
<a name="l198"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i &lt; TREES_NUM; i++)
<a name="l199"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l200"></a> tree_x[i] = </span><span class=cF5>RandU16</span><span class=cF0> % MAP_WIDTH;
<a name="l201"></a> tree_y[i] = </span><span class=cF5>RandU16</span><span class=cF0> % MAP_HEIGHT;
<a name="l202"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l203"></a>}
<a name="l204"></a>
<a name="l205"></a></span><span class=cF1>U0</span><span class=cF0> TransformDemo(</span><span class=cF9>I64</span><span class=cF0> _mp_count=</span><span class=cFB>mp_count</span><span class=cF0>)
<a name="l206"></a>{
<a name="l207"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
<a name="l208"></a> Init;
<a name="l209"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;win_inhibit = </span><span class=cF3>WIG_TASK_DEFAULT</span><span class=cF0> -
<a name="l210"></a> </span><span class=cF3>WIF_SELF_FOCUS</span><span class=cF0> - </span><span class=cF3>WIF_SELF_BORDER</span><span class=cF0> - </span><span class=cF3>WIF_SELF_GRAB_SCROLL</span><span class=cF0> - </span><span class=cF3>WIF_FOCUS_TASK_MENU</span><span class=cF0> - </span><span class=cF3>WIF_SELF_CTRLS</span><span class=cF0>;
<a name="l211"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;draw_it = &amp;</span><span class=cF5>DrawIt</span><span class=cF0>;
<a name="l212"></a> </span><span class=cF5>WinBorder</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>);
<a name="l213"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
<a name="l214"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l215"></a> </span><span class=cF5>DocScroll</span><span class=cF0>;
<a name="l216"></a>
<a name="l217"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;horz_scroll.pos = </span><span class=cFE>0</span><span class=cF0>;
<a name="l218"></a> </span><span class=cF5>Fs</span><span class=cF0>-&gt;vert_scroll.pos = </span><span class=cFE>0</span><span class=cF0>;
<a name="l219"></a>
<a name="l220"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *c = SliderNew;
<a name="l221"></a> s.s1 = </span><span class=cFE>0</span><span class=cF0>;
<a name="l222"></a> s.s2 = SLIDER_RANGE / </span><span class=cFE>2</span><span class=cF0>;
<a name="l223"></a> s.s3 = SLIDER_RANGE / </span><span class=cFE>2</span><span class=cF0>;
<a name="l224"></a>
<a name="l225"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;mp, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>MPCtrl</span><span class=cF7>)</span><span class=cF0>);
<a name="l226"></a> mp.</span><span class=cFB>mp_count</span><span class=cF0> = _mp_count;
<a name="l227"></a>
<a name="l228"></a> </span><span class=cF5>View</span><span class=cF0>;
<a name="l229"></a> SliderDel(c);
<a name="l230"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
<a name="l231"></a></span><span class=cF2>//You might want to save the original state of the scroll bars.</span><span class=cF0>
<a name="l232"></a>}
<a name="l233"></a>
<a name="l234"></a>TransformDemo;
</span></pre></body>
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