ZealOS/docs/Demo/Graphics/SpriteRaw.CC.html
TomAwezome 1b75d91002 Fix Mount AHCI Port selection.
Add arg to SATARep to specify drive types to show.
Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
2021-08-02 16:40:05 -04:00

77 lines
4.7 KiB
HTML
Executable file

<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
<meta name="generator" content="ZealOS V0.13">
<style type="text/css">
body {background-color:#fef1f0;}
.cF0{color:#000000;background-color:#fef1f0;}
.cF1{color:#0148a4;background-color:#fef1f0;}
.cF2{color:#3b7901;background-color:#fef1f0;}
.cF3{color:#057c7e;background-color:#fef1f0;}
.cF4{color:#bb2020;background-color:#fef1f0;}
.cF5{color:#9e42ae;background-color:#fef1f0;}
.cF6{color:#b57901;background-color:#fef1f0;}
.cF7{color:#b2b6af;background-color:#fef1f0;}
.cF8{color:#555753;background-color:#fef1f0;}
.cF9{color:#678fbb;background-color:#fef1f0;}
.cFA{color:#82bc49;background-color:#fef1f0;}
.cFB{color:#0097a2;background-color:#fef1f0;}
.cFC{color:#e26a6a;background-color:#fef1f0;}
.cFD{color:#c671bc;background-color:#fef1f0;}
.cFE{color:#c7ab00;background-color:#fef1f0;}
.cFF{color:#fef1f0;background-color:#fef1f0;}
</style>
</head>
<body>
<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF2>//Normally, you make sprites with &lt;CTRL-r&gt;.</span><span class=cF0>
<a name="l2"></a></span><span class=cF2>//This shows how to build a sprite by hand.</span><span class=cF0>
<a name="l3"></a></span><span class=cF2>//See </span><span class=cF9><u>::/Apps/GrModels</u></span><span class=cF2>.</span><span class=cF0>
<a name="l4"></a>
<a name="l5"></a></span><span class=cF1>class</span><span class=cF0> MySprite
<a name="l6"></a>{ </span><span class=cF2>// See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/Gr/Gr.HH.html#l130"><span class=cF4>Sprite Elem Types</span></a><span class=cF0>
<a name="l7"></a> </span><span class=cF9>CSpriteColor</span><span class=cF0> color;
<a name="l8"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line1;
<a name="l9"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line2;
<a name="l10"></a> </span><span class=cF9>CSpritePtPt</span><span class=cF0> line3;
<a name="l11"></a> </span><span class=cF9>CSpritePt</span><span class=cF0> fill;
<a name="l12"></a> </span><span class=cF9>CSpriteBase</span><span class=cF0> </span><span class=cF1>end</span><span class=cF0>;
<a name="l13"></a>};
<a name="l14"></a>
<a name="l15"></a>
<a name="l16"></a></span><span class=cF1>U0</span><span class=cF0> SpriteRawDemo()
<a name="l17"></a>{
<a name="l18"></a> MySprite s;
<a name="l19"></a>
<a name="l20"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&amp;s, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>s</span><span class=cF7>)</span><span class=cF0>);
<a name="l21"></a> s.color.type = </span><span class=cF3>SPT_COLOR</span><span class=cF0>;
<a name="l22"></a> s.color.color = </span><span class=cF3>GREEN</span><span class=cF0>;
<a name="l23"></a>
<a name="l24"></a> s.line1.type = </span><span class=cF3>SPT_LINE</span><span class=cF0>;
<a name="l25"></a> s.line1.x2 = </span><span class=cFE>100</span><span class=cF0>;
<a name="l26"></a> s.line1.y2 = </span><span class=cFE>50</span><span class=cF0>;
<a name="l27"></a>
<a name="l28"></a> s.line2.type = </span><span class=cF3>SPT_LINE</span><span class=cF0>;
<a name="l29"></a> s.line2.x2 = </span><span class=cFE>50</span><span class=cF0>;
<a name="l30"></a> s.line2.y2 = </span><span class=cFE>100</span><span class=cF0>;
<a name="l31"></a>
<a name="l32"></a> s.line3.type = </span><span class=cF3>SPT_LINE</span><span class=cF0>;
<a name="l33"></a> s.line3.x1 = </span><span class=cFE>100</span><span class=cF0>;
<a name="l34"></a> s.line3.y1 = </span><span class=cFE>50</span><span class=cF0>;
<a name="l35"></a> s.line3.x2 = </span><span class=cFE>50</span><span class=cF0>;
<a name="l36"></a> s.line3.y2 = </span><span class=cFE>100</span><span class=cF0>;
<a name="l37"></a>
<a name="l38"></a> s.fill.type = </span><span class=cF3>SPT_FLOOD_FILL</span><span class=cF0>;
<a name="l39"></a> s.fill.x1 = </span><span class=cFE>20</span><span class=cF0>;
<a name="l40"></a> s.fill.y1 = </span><span class=cFE>20</span><span class=cF0>;
<a name="l41"></a>
<a name="l42"></a> s.</span><span class=cF1>end</span><span class=cF0>.type = </span><span class=cF3>SPT_END</span><span class=cF0>;
<a name="l43"></a>
<a name="l44"></a> </span><span class=cF5>Sprite</span><span class=cF0>(&amp;s);
<a name="l45"></a> </span><span class=cF6>&quot;%h13c&quot;</span><span class=cF0>, </span><span class=cF6>'\n'</span><span class=cF0>;
<a name="l46"></a>}
<a name="l47"></a>
<a name="l48"></a>SpriteRawDemo;
</span></pre></body>
</html>