mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-31 17:56:30 +00:00
1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
93 lines
7.1 KiB
HTML
Executable file
93 lines
7.1 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.13">
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<style type="text/css">
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body {background-color:#fef1f0;}
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.cF0{color:#000000;background-color:#fef1f0;}
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.cF1{color:#0148a4;background-color:#fef1f0;}
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.cF2{color:#3b7901;background-color:#fef1f0;}
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.cF3{color:#057c7e;background-color:#fef1f0;}
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.cF4{color:#bb2020;background-color:#fef1f0;}
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.cF5{color:#9e42ae;background-color:#fef1f0;}
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.cF6{color:#b57901;background-color:#fef1f0;}
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.cF7{color:#b2b6af;background-color:#fef1f0;}
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.cF8{color:#555753;background-color:#fef1f0;}
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.cF9{color:#678fbb;background-color:#fef1f0;}
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.cFA{color:#82bc49;background-color:#fef1f0;}
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.cFB{color:#0097a2;background-color:#fef1f0;}
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.cFC{color:#e26a6a;background-color:#fef1f0;}
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.cFD{color:#c671bc;background-color:#fef1f0;}
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.cFE{color:#c7ab00;background-color:#fef1f0;}
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.cFF{color:#fef1f0;background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>
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<a name="l11"></a>
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<a name="l12"></a>
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<a name="l13"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l14"></a>
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<a name="l23"></a>
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<a name="l24"></a>
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<a name="l25"></a></span><span class=cF1>U0</span><span class=cF0> RotateTank()
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<a name="l26"></a>{
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<a name="l27"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
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<a name="l28"></a>
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<a name="l29"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
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<a name="l30"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l31"></a> </span><span class=cF5>WinHorz</span><span class=cF0>(</span><span class=cF3>TEXT_COLS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>12</span><span class=cF0>, </span><span class=cF3>TEXT_COLS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> + </span><span class=cFE>12</span><span class=cF0>);
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<a name="l32"></a> </span><span class=cF5>WinVert</span><span class=cF0>(</span><span class=cF3>TEXT_ROWS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> - </span><span class=cFE>12</span><span class=cF0>, </span><span class=cF3>TEXT_ROWS</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> + </span><span class=cFE>12</span><span class=cF0>);
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<a name="l33"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l34"></a> </span><span class=cF1>try</span><span class=cF0>
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<a name="l35"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l36"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF5>CharScan</span><span class=cF0>)
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<a name="l37"></a> {
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<a name="l38"></a> </span><span class=cF5>DCDepthBufReset</span><span class=cF0>(dc);
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<a name="l39"></a> </span><span class=cF5>Mat4x4IdentEqu</span><span class=cF0>(dc->r);
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<a name="l40"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> / </span><span class=cFE>10</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> *</span><span class=cF3>pi</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
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<a name="l41"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>4</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> / </span><span class=cFE>5</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> *</span><span class=cF3>pi</span><span class=cF7>)</span><span class=cF0>);
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<a name="l42"></a> </span><span class=cF5>Mat4x4RotZ</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0> / </span><span class=cFE>10</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> *</span><span class=cF3>pi</span><span class=cF7>)</span><span class=cF0> - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
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<a name="l43"></a> </span><span class=cF5>Mat4x4Scale</span><span class=cF0>(dc->r, </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> + </span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cF5>tS</span><span class=cF0>, </span><span class=cFE>5</span><span class=cF7>)</span><span class=cF0>);
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<a name="l44"></a> </span><span class=cF5>DCMat4x4Set</span><span class=cF0>(dc, dc->r);</span><span class=cF2>//Not needed--Sets scale for pen-width</span><span class=cF0>
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<a name="l45"></a>
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<a name="l46"></a> dc->x = </span><span class=cF5>Fs</span><span class=cF0>->pix_width / </span><span class=cFE>2</span><span class=cF0>;
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<a name="l47"></a> dc->y = </span><span class=cF5>Fs</span><span class=cF0>->pix_height / </span><span class=cFE>2</span><span class=cF0>;
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<a name="l48"></a> </span><span class=cF2>//Offsets the image Z so that no parts are clipped by</span><span class=cF0>
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<a name="l49"></a> </span><span class=cF2>//the conceptual plane of the screen.</span><span class=cF0>
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<a name="l50"></a> dc->z = </span><span class=cF3>GR_Z_ALL</span><span class=cF0>;
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<a name="l51"></a>
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<a name="l52"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
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<a name="l53"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l54"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l55"></a> }
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<a name="l56"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l57"></a> </span><span class=cF1>catch</span><span class=cF0>
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<a name="l58"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
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<a name="l59"></a>
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<a name="l60"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l61"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l62"></a>}
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<a name="l63"></a>
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<a name="l64"></a>RotateTank;
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</span></pre></body>
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</html>
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