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https://github.com/Zeal-Operating-System/ZealOS.git
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1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
229 lines
22 KiB
HTML
Executable file
229 lines
22 KiB
HTML
Executable file
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> ZEROS_NUM </span><span class=cFE>2</span><span class=cF0>
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<a name="l2"></a></span><span class=cF9>Complex</span><span class=cF0> zeros[ZEROS_NUM] = {</span><span class=cF7>{</span><span class=cFE>10</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF7>}</span><span class=cF0>, </span><span class=cF7>{</span><span class=cF0>-</span><span class=cFE>30</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF7>}</span><span class=cF0>};
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<a name="l3"></a>#</span><span class=cF1>define</span><span class=cF0> POLES_NUM </span><span class=cFE>2</span><span class=cF0>
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<a name="l4"></a></span><span class=cF9>Complex</span><span class=cF0> poles[POLES_NUM] = {</span><span class=cF7>{</span><span class=cF0>-</span><span class=cFE>20</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>, -</span><span class=cFE>15</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>}</span><span class=cF0>, </span><span class=cF7>{</span><span class=cF0>-</span><span class=cFE>20</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>15</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>}</span><span class=cF0>};
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<a name="l5"></a>
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<a name="l6"></a></span><span class=cF1>F64</span><span class=cF0> scale;
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<a name="l7"></a>
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<a name="l8"></a></span><span class=cF9>Complex</span><span class=cF0> *PoleZeroFind(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l9"></a>{
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<a name="l10"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l11"></a> </span><span class=cF1>F64</span><span class=cF0> dd, best_dd = </span><span class=cF3>F64_MAX</span><span class=cF0>;
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<a name="l12"></a> </span><span class=cF9>Complex</span><span class=cF0> *res = </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l13"></a>
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<a name="l14"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < POLES_NUM; i++)
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<a name="l15"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l16"></a> dd = </span><span class=cF5>Sqr</span><span class=cF0>(poles[i].x - x) + </span><span class=cF5>Sqr</span><span class=cF0>(poles[i].y - y);
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<a name="l17"></a> </span><span class=cF1>if</span><span class=cF0> (dd < best_dd)
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<a name="l18"></a> {
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<a name="l19"></a> best_dd = dd;
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<a name="l20"></a> res = &poles[i];
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<a name="l21"></a> }
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<a name="l22"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l23"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < ZEROS_NUM; i++)
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<a name="l24"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l25"></a> dd = </span><span class=cF5>Sqr</span><span class=cF0>(zeros[i].x - x) + </span><span class=cF5>Sqr</span><span class=cF0>(zeros[i].y - y);
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<a name="l26"></a> </span><span class=cF1>if</span><span class=cF0> (dd < best_dd)
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<a name="l27"></a> {
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<a name="l28"></a> best_dd = dd;
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<a name="l29"></a> res = &zeros[i];
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<a name="l30"></a> }
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<a name="l31"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l32"></a>
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<a name="l33"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l34"></a>}
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<a name="l35"></a>
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<a name="l36"></a></span><span class=cF1>F64</span><span class=cF0> </span><span class=cF5>F</span><span class=cF0>(</span><span class=cF9>Complex</span><span class=cF0> *x)
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<a name="l37"></a>{
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<a name="l38"></a> </span><span class=cF1>F64</span><span class=cF0> m, a;
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<a name="l39"></a> </span><span class=cF9>Complex</span><span class=cF0> num, denom, n1;
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<a name="l40"></a>
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<a name="l41"></a> </span><span class=cF5>CPoly</span><span class=cF0>(&num, ZEROS_NUM, zeros, x);
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<a name="l42"></a> </span><span class=cF5>CPoly</span><span class=cF0>(&denom, POLES_NUM, poles, x);
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<a name="l43"></a> </span><span class=cF5>CDiv</span><span class=cF0>(&n1, &num, &denom);
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<a name="l44"></a>
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<a name="l45"></a> </span><span class=cF5>R2P</span><span class=cF0>(&m, &a, n1.x, n1.y);
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<a name="l46"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse</span><span class=cF0>.rb)
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<a name="l47"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>pi</span><span class=cF0> + a;
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<a name="l48"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l49"></a> </span><span class=cF1>return</span><span class=cF0> m;
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<a name="l50"></a>}
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<a name="l51"></a>
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<a name="l52"></a></span><span class=cF1>F64</span><span class=cF0> MPDraw(</span><span class=cF9>CTask</span><span class=cF0> *task)
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<a name="l53"></a>{
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<a name="l54"></a> </span><span class=cF9>Complex</span><span class=cF0> xx;
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<a name="l55"></a> </span><span class=cF9>I64</span><span class=cF0> x, y, w = task->pix_width, h = task->pix_height, cx = w / </span><span class=cFE>2</span><span class=cF0>, cy = h / </span><span class=cFE>2</span><span class=cF0>,
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<a name="l56"></a> lo = </span><span class=cF5>Gs</span><span class=cF0>->num * h / </span><span class=cFB>mp_count</span><span class=cF0>, hi = (</span><span class=cF5>Gs</span><span class=cF0>->num + </span><span class=cFE>1</span><span class=cF0>) * h / </span><span class=cFB>mp_count</span><span class=cF0>;
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<a name="l57"></a> </span><span class=cF1>F64</span><span class=cF0> yy, y_total = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l58"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>(, task);
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<a name="l59"></a>
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<a name="l60"></a> </span><span class=cF1>for</span><span class=cF0> (y = lo; y < hi; y++)
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<a name="l61"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l62"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>0</span><span class=cF0>; x < w; x++)
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<a name="l63"></a> {
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<a name="l64"></a> </span><span class=cF5>CEqu</span><span class=cF0>(&xx, x - cx, cy - y);
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<a name="l65"></a> yy = scale * </span><span class=cF5>F</span><span class=cF0>(&xx);
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<a name="l66"></a> dc->color = </span><span class=cF5>Clamp</span><span class=cF0>(yy, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>14</span><span class=cF0>);
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<a name="l67"></a> y_total += </span><span class=cF5>Clamp</span><span class=cF0>(yy, -</span><span class=cFE>14</span><span class=cF0>, </span><span class=cFE>14</span><span class=cF0>);
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<a name="l68"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc, x, y);
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<a name="l69"></a> }
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<a name="l70"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l71"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l72"></a>
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<a name="l73"></a> </span><span class=cF1>return</span><span class=cF0> y_total;
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<a name="l74"></a>}
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<a name="l75"></a>
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<a name="l76"></a></span><span class=cF1>U0</span><span class=cF0> Draw()
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<a name="l77"></a>{
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<a name="l78"></a> </span><span class=cF9>CJob</span><span class=cF0> *tmpm[</span><span class=cF3>MP_PROCESSORS_NUM</span><span class=cF0>];
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<a name="l79"></a> </span><span class=cF1>F64</span><span class=cF0> y_total, old_y_total = </span><span class=cF3>F64_MAX</span><span class=cF0>;
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<a name="l80"></a> </span><span class=cF9>I64</span><span class=cF0> i, w = </span><span class=cF5>Fs</span><span class=cF0>->pix_width, h = </span><span class=cF5>Fs</span><span class=cF0>->pix_height, cx = w / </span><span class=cFE>2</span><span class=cF0>, cy = h / </span><span class=cFE>2</span><span class=cF0>;
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<a name="l81"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
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<a name="l82"></a>
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<a name="l83"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l84"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l85"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFB>mp_count</span><span class=cF0>; i++)
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<a name="l86"></a> tmpm[i] = </span><span class=cF5>JobQueue</span><span class=cF0>(&MPDraw, </span><span class=cF5>Fs</span><span class=cF0>, i, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l87"></a> y_total = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l88"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFB>mp_count</span><span class=cF0>; i++)
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<a name="l89"></a> y_total += </span><span class=cF5>JobResGet</span><span class=cF0>(tmpm[i])(</span><span class=cF1>F64</span><span class=cF0>);
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<a name="l90"></a>
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<a name="l91"></a> </span><span class=cF1>if</span><span class=cF0> (!y_total)
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<a name="l92"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l93"></a> scale *= </span><span class=cFE>7</span><span class=cF0> * </span><span class=cF3>GR_WIDTH</span><span class=cF0> * </span><span class=cF3>GR_HEIGHT</span><span class=cF0> / y_total;
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<a name="l94"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Abs</span><span class=cF7>(</span><span class=cF0>y_total - old_y_total</span><span class=cF7>)</span><span class=cF0> < </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF3>GR_WIDTH</span><span class=cF0> * </span><span class=cF3>GR_HEIGHT</span><span class=cF0>)
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<a name="l95"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l96"></a> old_y_total = y_total;
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<a name="l97"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l98"></a> dc->color = </span><span class=cFE>15</span><span class=cF0>;
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<a name="l99"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, cy, w, cy);
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<a name="l100"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, cx, </span><span class=cFE>0</span><span class=cF0>, cx, h);
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<a name="l101"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < ZEROS_NUM; i++)
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<a name="l102"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, cx + zeros[i].x - </span><span class=cF3>FONT_WIDTH</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, cy - zeros[i].y - </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, </span><span class=cF6>"o"</span><span class=cF0>);
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<a name="l103"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < POLES_NUM; i++)
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<a name="l104"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, cx + poles[i].x - </span><span class=cF3>FONT_WIDTH</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, cy - poles[i].y - </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, </span><span class=cF6>"x"</span><span class=cF0>);
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<a name="l105"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l106"></a>}
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<a name="l107"></a>
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<a name="l108"></a></span><span class=cF1>U0</span><span class=cF0> PoleZeros()
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<a name="l109"></a>{
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<a name="l110"></a> </span><span class=cF9>I64</span><span class=cF0> message_code, arg1, arg2, p11, p22, cx, cy;
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<a name="l111"></a> </span><span class=cF9>Complex</span><span class=cF0> *tmpc = </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l112"></a>
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<a name="l113"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(</span><span class=cF6>"Drag the poles and zeros with left mouse.\n"</span><span class=cF0>
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<a name="l114"></a> </span><span class=cF6>"Hold right mouse for phase plot.\n"</span><span class=cF0>);
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<a name="l115"></a>
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<a name="l116"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
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<a name="l117"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit = </span><span class=cF3>WIG_TASK_DEFAULT</span><span class=cF0> - </span><span class=cF3>WIF_SELF_FOCUS</span><span class=cF0> - </span><span class=cF3>WIF_SELF_BORDER</span><span class=cF0>;
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<a name="l118"></a> </span><span class=cF5>GrPaletteSet</span><span class=cF0>(</span><span class=cFB>gr_palette_gray</span><span class=cF0>);
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<a name="l119"></a> </span><span class=cFB>gr_palette</span><span class=cF0>[</span><span class=cF3>WHITE</span><span class=cF0>] = </span><span class=cFE>0xFF0000</span><span class=cF0>; </span><span class=cF2>//White is red</span><span class=cF0>
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<a name="l120"></a>
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<a name="l121"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
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<a name="l122"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
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<a name="l123"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
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<a name="l124"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l125"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l126"></a> scale = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
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<a name="l127"></a>
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<a name="l128"></a> </span><span class=cF1>try</span><span class=cF0>
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<a name="l129"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l130"></a> Draw;
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<a name="l131"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l132"></a> {
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<a name="l133"></a> message_code = </span><span class=cF5>MessageGet</span><span class=cF0>(&arg1, &arg2, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> +
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<a name="l134"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> +
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<a name="l135"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_R_UP</span><span class=cF0> +
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<a name="l136"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>);
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<a name="l137"></a>pz_message:
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<a name="l138"></a> cx = </span><span class=cF5>Fs</span><span class=cF0>->pix_width / </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l139"></a> cy = </span><span class=cF5>Fs</span><span class=cF0>->pix_height / </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l140"></a> </span><span class=cF1>switch</span><span class=cF0> (message_code)
|
|
<a name="l141"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l142"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
|
|
<a name="l143"></a> tmpc = PoleZeroFind(arg1 - cx, cy - arg2);
|
|
<a name="l144"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l145"></a>
|
|
<a name="l146"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>:
|
|
<a name="l147"></a> </span><span class=cF1>if</span><span class=cF0> (tmpc)
|
|
<a name="l148"></a> {
|
|
<a name="l149"></a> p11 = arg1;
|
|
<a name="l150"></a> p22 = arg2;
|
|
<a name="l151"></a> </span><span class=cF2>//get to last mouse move</span><span class=cF0>
|
|
<a name="l152"></a> </span><span class=cF1>while</span><span class=cF0> (message_code = </span><span class=cF5>MessageScan</span><span class=cF7>(</span><span class=cF0>&arg1, &arg2, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> +
|
|
<a name="l153"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> +
|
|
<a name="l154"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_R_UP</span><span class=cF0> +
|
|
<a name="l155"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l156"></a> </span><span class=cF1>if</span><span class=cF0> (message_code == </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>)
|
|
<a name="l157"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l158"></a> p11 = arg1;
|
|
<a name="l159"></a> p22 = arg2;
|
|
<a name="l160"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l161"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l162"></a> </span><span class=cF1>goto</span><span class=cF0> pz_message;
|
|
<a name="l163"></a>
|
|
<a name="l164"></a> tmpc->x = p11 - cx;
|
|
<a name="l165"></a> tmpc->y = cy - p22;
|
|
<a name="l166"></a> Draw;
|
|
<a name="l167"></a> }
|
|
<a name="l168"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l169"></a>
|
|
<a name="l170"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>:
|
|
<a name="l171"></a> </span><span class=cF1>if</span><span class=cF0> (tmpc)
|
|
<a name="l172"></a> {
|
|
<a name="l173"></a> tmpc->x = arg1 - cx;
|
|
<a name="l174"></a> tmpc->y = cy - arg2;
|
|
<a name="l175"></a> tmpc = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l176"></a> Draw;
|
|
<a name="l177"></a> }
|
|
<a name="l178"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l179"></a>
|
|
<a name="l180"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0>:
|
|
<a name="l181"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_R_UP</span><span class=cF0>:
|
|
<a name="l182"></a> Draw;
|
|
<a name="l183"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l184"></a>
|
|
<a name="l185"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
|
|
<a name="l186"></a> </span><span class=cF1>if</span><span class=cF0> (arg1 == </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0> || arg1 == </span><span class=cF3>CH_ESC</span><span class=cF0>)
|
|
<a name="l187"></a> </span><span class=cF1>goto</span><span class=cF0> pz_done;
|
|
<a name="l188"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l189"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
|
|
<a name="l190"></a> }
|
|
<a name="l191"></a>pz_done:
|
|
<a name="l192"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
|
|
<a name="l193"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l194"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l195"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l196"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l197"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
|
|
<a name="l198"></a>}
|
|
<a name="l199"></a>
|
|
<a name="l200"></a>PoleZeros;
|
|
</span></pre></body>
|
|
</html>
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