mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-31 17:56:30 +00:00
1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
463 lines
41 KiB
HTML
Executable file
463 lines
41 KiB
HTML
Executable file
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
|
|
<meta name="generator" content="ZealOS V0.13">
|
|
<style type="text/css">
|
|
body {background-color:#fef1f0;}
|
|
.cF0{color:#000000;background-color:#fef1f0;}
|
|
.cF1{color:#0148a4;background-color:#fef1f0;}
|
|
.cF2{color:#3b7901;background-color:#fef1f0;}
|
|
.cF3{color:#057c7e;background-color:#fef1f0;}
|
|
.cF4{color:#bb2020;background-color:#fef1f0;}
|
|
.cF5{color:#9e42ae;background-color:#fef1f0;}
|
|
.cF6{color:#b57901;background-color:#fef1f0;}
|
|
.cF7{color:#b2b6af;background-color:#fef1f0;}
|
|
.cF8{color:#555753;background-color:#fef1f0;}
|
|
.cF9{color:#678fbb;background-color:#fef1f0;}
|
|
.cFA{color:#82bc49;background-color:#fef1f0;}
|
|
.cFB{color:#0097a2;background-color:#fef1f0;}
|
|
.cFC{color:#e26a6a;background-color:#fef1f0;}
|
|
.cFD{color:#c671bc;background-color:#fef1f0;}
|
|
.cFE{color:#c7ab00;background-color:#fef1f0;}
|
|
.cFF{color:#fef1f0;background-color:#fef1f0;}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<pre style="font-family:monospace;font-size:12pt">
|
|
<a name="l1"></a><span class=cF1>U0</span><span class=cF0> InitDefines()
|
|
<a name="l2"></a>{
|
|
<a name="l3"></a> </span><span class=cF9>I64</span><span class=cF0> w = </span><span class=cF3>GR_WIDTH</span><span class=cF0>, h = </span><span class=cF3>GR_HEIGHT</span><span class=cF0> - </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>, cols, rows, size = </span><span class=cF5>PopUpRangeI64</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>,</span><span class=cFE>9</span><span class=cF0>,, </span><span class=cF6>"Size\n"</span><span class=cF0>), rad = </span><span class=cFE>16</span><span class=cF0> - size;
|
|
<a name="l4"></a>
|
|
<a name="l5"></a> </span><span class=cF1>if</span><span class=cF0> (size < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l6"></a> </span><span class=cF5>throw</span><span class=cF0>;
|
|
<a name="l7"></a> </span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>"UNITS_NUM"</span><span class=cF0>, </span><span class=cF6>"%d"</span><span class=cF0>, </span><span class=cFE>4096</span><span class=cF0> / </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>rad</span><span class=cF7>)</span><span class=cF0> & ~</span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l8"></a> </span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>"CIRCLE_RAD"</span><span class=cF0>, </span><span class=cF6>"%d"</span><span class=cF0>, rad);
|
|
<a name="l9"></a> </span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>"MOVE_CIRCLES"</span><span class=cF0>, </span><span class=cF6>"%d"</span><span class=cF0>, </span><span class=cFE>65</span><span class=cF0> / rad);
|
|
<a name="l10"></a>
|
|
<a name="l11"></a> cols = (w - </span><span class=cFE>8</span><span class=cF0> - rad) / (</span><span class=cFE>2</span><span class=cF0> * rad) & ~</span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l12"></a> </span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>"BORDER_X"</span><span class=cF0>, </span><span class=cF6>"%d"</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>w + rad - cols * </span><span class=cFE>2</span><span class=cF0> * rad</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l13"></a>
|
|
<a name="l14"></a> rows = (h - </span><span class=cFE>8</span><span class=cF0>) / (</span><span class=cFE>2</span><span class=cF0> * rad) & ~</span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l15"></a> </span><span class=cF5>DefinePrint</span><span class=cF0>(</span><span class=cF6>"BORDER_Y"</span><span class=cF0>,</span><span class=cF6>"%d"</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>h - rows * </span><span class=cFE>2</span><span class=cF0> * rad</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l16"></a>
|
|
<a name="l17"></a>} InitDefines;
|
|
<a name="l18"></a>
|
|
<a name="l19"></a></span><span class=cF1>class</span><span class=cF0> Unit
|
|
<a name="l20"></a>{
|
|
<a name="l21"></a> </span><span class=cF9>I64</span><span class=cF0> num, x, y, player, link, color;
|
|
<a name="l22"></a> </span><span class=cF1>Bool</span><span class=cF0> alive, king;
|
|
<a name="l23"></a>
|
|
<a name="l24"></a>} u[UNITS_NUM];
|
|
<a name="l25"></a>
|
|
<a name="l26"></a></span><span class=cF9>CDC</span><span class=cF0> *map_dc;
|
|
<a name="l27"></a></span><span class=cF9>I64</span><span class=cF0> cur_player, num_alive[</span><span class=cFE>2</span><span class=cF0>], start_x, start_y, end_x, end_y;
|
|
<a name="l28"></a></span><span class=cF1>Bool</span><span class=cF0> show_start;
|
|
<a name="l29"></a>
|
|
<a name="l30"></a></span><span class=cF1>U0</span><span class=cF0> S2Circle(</span><span class=cF9>I64</span><span class=cF0> *_x, </span><span class=cF9>I64</span><span class=cF0> *_y)
|
|
<a name="l31"></a>{
|
|
<a name="l32"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
|
|
<a name="l33"></a>
|
|
<a name="l34"></a> j = (*_y - BORDER_Y) / (CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l35"></a> </span><span class=cF1>if</span><span class=cF0> (j & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l36"></a> i = (*_x - CIRCLE_RAD - BORDER_X) / (CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l37"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l38"></a> i = (*_x - BORDER_X) / (CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l39"></a> *_y = j;
|
|
<a name="l40"></a> *_x = i;
|
|
<a name="l41"></a>}
|
|
<a name="l42"></a>
|
|
<a name="l43"></a></span><span class=cF1>U0</span><span class=cF0> Circle2S(</span><span class=cF9>I64</span><span class=cF0> *_x, </span><span class=cF9>I64</span><span class=cF0> *_y)
|
|
<a name="l44"></a>{
|
|
<a name="l45"></a> </span><span class=cF9>I64</span><span class=cF0> j = *_y, i = *_x;
|
|
<a name="l46"></a>
|
|
<a name="l47"></a> *_y = j * CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0> + CIRCLE_RAD + BORDER_Y;
|
|
<a name="l48"></a> *_x = i * CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0> + CIRCLE_RAD + BORDER_X;
|
|
<a name="l49"></a> </span><span class=cF1>if</span><span class=cF0> (j & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l50"></a> *_x += CIRCLE_RAD;
|
|
<a name="l51"></a>}
|
|
<a name="l52"></a>
|
|
<a name="l53"></a></span><span class=cF1>U0</span><span class=cF0> S2W(</span><span class=cF9>I64</span><span class=cF0> *_x, </span><span class=cF9>I64</span><span class=cF0> *_y)
|
|
<a name="l54"></a>{
|
|
<a name="l55"></a> S2Circle(_x, _y);
|
|
<a name="l56"></a> Circle2S(_x, _y);
|
|
<a name="l57"></a>}
|
|
<a name="l58"></a>
|
|
<a name="l59"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
|
|
<a name="l60"></a>{
|
|
<a name="l61"></a> </span><span class=cF9>I64</span><span class=cF0> i;
|
|
<a name="l62"></a>
|
|
<a name="l63"></a> map_dc->flags |= </span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>;
|
|
<a name="l64"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, map_dc);
|
|
<a name="l65"></a>
|
|
<a name="l66"></a> </span><span class=cF1>if</span><span class=cF0> (cur_player == </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l67"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l68"></a> dc->color = </span><span class=cF3>LTCYAN</span><span class=cF0>;
|
|
<a name="l69"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l70"></a> dc->color = </span><span class=cF3>CYAN</span><span class=cF0>;
|
|
<a name="l71"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l72"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l73"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l74"></a> dc->color = </span><span class=cF3>LTPURPLE</span><span class=cF0>;
|
|
<a name="l75"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l76"></a> dc->color = </span><span class=cF3>PURPLE</span><span class=cF0>;
|
|
<a name="l77"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l78"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cF6>"Player %d"</span><span class=cF0>, cur_player + </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l79"></a>
|
|
<a name="l80"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < UNITS_NUM; i++)
|
|
<a name="l81"></a> </span><span class=cF1>if</span><span class=cF0> (u[i].alive)
|
|
<a name="l82"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l83"></a> dc->color = u[i].color;
|
|
<a name="l84"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, u[i].x, u[i].y);
|
|
<a name="l85"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l86"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < UNITS_NUM; i++)
|
|
<a name="l87"></a> </span><span class=cF1>if</span><span class=cF0> (u[i].alive && !u[i].king)
|
|
<a name="l88"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l89"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
|
|
<a name="l90"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, u[i].x, u[i].y, u[u[i].link].x, u[u[i].link].y);
|
|
<a name="l91"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Blink</span><span class=cF0>)
|
|
<a name="l92"></a> {
|
|
<a name="l93"></a> dc->color = </span><span class=cF3>BLUE</span><span class=cF0>;
|
|
<a name="l94"></a> dc->thick = </span><span class=cFE>6</span><span class=cF0>;
|
|
<a name="l95"></a> </span><span class=cF5>GrPlot3</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>u[i].x + u[u[i].link].x</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>u[i].y + u[u[i].link].y</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l96"></a> }
|
|
<a name="l97"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l98"></a> </span><span class=cF1>if</span><span class=cF0> (show_start)
|
|
<a name="l99"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l100"></a> dc->color = </span><span class=cF3>LTRED</span><span class=cF0>;
|
|
<a name="l101"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, start_x - </span><span class=cFE>4</span><span class=cF0>, start_y - </span><span class=cFE>4</span><span class=cF0>, start_x + </span><span class=cFE>4</span><span class=cF0>, start_y + </span><span class=cFE>4</span><span class=cF0>);
|
|
<a name="l102"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, start_x - </span><span class=cFE>4</span><span class=cF0>, start_y + </span><span class=cFE>4</span><span class=cF0>, start_x + </span><span class=cFE>4</span><span class=cF0>, start_y - </span><span class=cFE>4</span><span class=cF0>);
|
|
<a name="l103"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, start_x, start_y, end_x, end_y);
|
|
<a name="l104"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l105"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>num_alive[</span><span class=cFE>0</span><span class=cF0>] == </span><span class=cFE>1</span><span class=cF0> || num_alive[</span><span class=cFE>1</span><span class=cF0>] == </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0> && </span><span class=cF5>Blink</span><span class=cF7>(</span><span class=cFE>4</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l106"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l107"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
|
|
<a name="l108"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>task->pix_width - </span><span class=cF3>FONT_WIDTH</span><span class=cF0> * </span><span class=cFE>9</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>task->pix_height - </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"Game Over"</span><span class=cF0>);
|
|
<a name="l109"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l110"></a>}
|
|
<a name="l111"></a>
|
|
<a name="l112"></a>Unit *UnitFind(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> player)
|
|
<a name="l113"></a>{
|
|
<a name="l114"></a> </span><span class=cF9>I64</span><span class=cF0> i, dd, best_dd = </span><span class=cF3>I64_MAX</span><span class=cF0>;
|
|
<a name="l115"></a> Unit *res = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l116"></a>
|
|
<a name="l117"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < UNITS_NUM; i++)
|
|
<a name="l118"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l119"></a> </span><span class=cF1>if</span><span class=cF0> (u[i].player == player && u[i].alive)
|
|
<a name="l120"></a> {
|
|
<a name="l121"></a> dd = </span><span class=cF5>SqrI64</span><span class=cF0>(u[i].x - x) + </span><span class=cF5>SqrI64</span><span class=cF0>(u[i].y - y);
|
|
<a name="l122"></a> </span><span class=cF1>if</span><span class=cF0> (dd < best_dd)
|
|
<a name="l123"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l124"></a> best_dd = dd;
|
|
<a name="l125"></a> res = &u[i];
|
|
<a name="l126"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l127"></a> }
|
|
<a name="l128"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l129"></a>
|
|
<a name="l130"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l131"></a>}
|
|
<a name="l132"></a>
|
|
<a name="l133"></a></span><span class=cF1>U0</span><span class=cF0> KillsCheck(</span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> player)
|
|
<a name="l134"></a>{
|
|
<a name="l135"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, x2, y2, dd;
|
|
<a name="l136"></a> </span><span class=cF1>Bool</span><span class=cF0> found;
|
|
<a name="l137"></a>
|
|
<a name="l138"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < UNITS_NUM; i++)
|
|
<a name="l139"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l140"></a> </span><span class=cF1>if</span><span class=cF0> (u[i].player != player && u[i].alive && !u[i].king)
|
|
<a name="l141"></a> {
|
|
<a name="l142"></a> x2 = (u[i].x + u[u[i].link].x) >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l143"></a> y2 = (u[i].y + u[u[i].link].y) >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l144"></a> dd = </span><span class=cF5>SqrI64</span><span class=cF0>(x2 - x1) + </span><span class=cF5>SqrI64</span><span class=cF0>(y2 - y1);
|
|
<a name="l145"></a> </span><span class=cF1>if</span><span class=cF0> (dd <= </span><span class=cF7>(</span><span class=cF0>CIRCLE_RAD + </span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF7>(</span><span class=cF0>CIRCLE_RAD + </span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l146"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l147"></a> u[i].alive = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l148"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>62</span><span class=cF0>);
|
|
<a name="l149"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>100</span><span class=cF0>);
|
|
<a name="l150"></a> </span><span class=cF5>Sound</span><span class=cF0>;
|
|
<a name="l151"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>25</span><span class=cF0>);
|
|
<a name="l152"></a> num_alive[u[i].player]--;
|
|
<a name="l153"></a> </span><span class=cF1>do</span><span class=cF0>
|
|
<a name="l154"></a> {
|
|
<a name="l155"></a> found = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l156"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < UNITS_NUM; j++)
|
|
<a name="l157"></a> </span><span class=cF1>if</span><span class=cF0> (u[j].alive && u[j].player != player && !u[j].king && !u[u[j].link].alive)
|
|
<a name="l158"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l159"></a> found = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l160"></a> u[j].alive = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l161"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>62</span><span class=cF0>);
|
|
<a name="l162"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>100</span><span class=cF0>);
|
|
<a name="l163"></a> </span><span class=cF5>Sound</span><span class=cF0>;
|
|
<a name="l164"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>25</span><span class=cF0>);
|
|
<a name="l165"></a> num_alive[u[j].player]--;
|
|
<a name="l166"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l167"></a> }
|
|
<a name="l168"></a> </span><span class=cF1>while</span><span class=cF0> (found);
|
|
<a name="l169"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l170"></a> }
|
|
<a name="l171"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l172"></a>}
|
|
<a name="l173"></a>
|
|
<a name="l174"></a></span><span class=cF1>Bool</span><span class=cF0> UnitMove(Unit *tmpu, </span><span class=cF9>I64</span><span class=cF0> x2, </span><span class=cF9>I64</span><span class=cF0> y2)
|
|
<a name="l175"></a>{
|
|
<a name="l176"></a> </span><span class=cF9>I64</span><span class=cF0> i, r, c, r2, c2, x = start_x, y = start_y;
|
|
<a name="l177"></a>
|
|
<a name="l178"></a> S2W(&x2, &y2);
|
|
<a name="l179"></a> c2 = x2;
|
|
<a name="l180"></a> r2 = y2;
|
|
<a name="l181"></a> S2Circle(&c2, &r2);
|
|
<a name="l182"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < MOVE_CIRCLES + </span><span class=cFE>1</span><span class=cF0>; i++)
|
|
<a name="l183"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l184"></a> c = x;
|
|
<a name="l185"></a> r = y;
|
|
<a name="l186"></a> S2Circle(&c, &r);
|
|
<a name="l187"></a> </span><span class=cF1>if</span><span class=cF0> (c == c2 && r == r2)
|
|
<a name="l188"></a> {
|
|
<a name="l189"></a> end_x = tmpu->x = x2;
|
|
<a name="l190"></a> end_y = tmpu->y = y2;
|
|
<a name="l191"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l192"></a> }
|
|
<a name="l193"></a> </span><span class=cF1>if</span><span class=cF0> (r2 != r)
|
|
<a name="l194"></a> {
|
|
<a name="l195"></a> </span><span class=cF1>if</span><span class=cF0> (r&</span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l196"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l197"></a> </span><span class=cF1>if</span><span class=cF0> (c < c2)
|
|
<a name="l198"></a> c++;
|
|
<a name="l199"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l200"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l201"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l202"></a> </span><span class=cF1>if</span><span class=cF0> (c > c2)
|
|
<a name="l203"></a> c--;
|
|
<a name="l204"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l205"></a> }
|
|
<a name="l206"></a> </span><span class=cF1>if</span><span class=cF0> (r2 > r)
|
|
<a name="l207"></a> {
|
|
<a name="l208"></a> x = c;
|
|
<a name="l209"></a> y = ++r;
|
|
<a name="l210"></a> Circle2S(&x, &y);
|
|
<a name="l211"></a> }
|
|
<a name="l212"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (r2 < r)
|
|
<a name="l213"></a> {
|
|
<a name="l214"></a> x = c;
|
|
<a name="l215"></a> y = --r;
|
|
<a name="l216"></a> Circle2S(&x, &y);
|
|
<a name="l217"></a> }
|
|
<a name="l218"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (c2 > c)
|
|
<a name="l219"></a> {
|
|
<a name="l220"></a> x = ++c;
|
|
<a name="l221"></a> y = r;
|
|
<a name="l222"></a> Circle2S(&x, &y);
|
|
<a name="l223"></a> }
|
|
<a name="l224"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (c2 < c)
|
|
<a name="l225"></a> {
|
|
<a name="l226"></a> x = --c;
|
|
<a name="l227"></a> y = r;
|
|
<a name="l228"></a> Circle2S(&x, &y);
|
|
<a name="l229"></a> }
|
|
<a name="l230"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l231"></a>
|
|
<a name="l232"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l233"></a>}
|
|
<a name="l234"></a>
|
|
<a name="l235"></a></span><span class=cF9>CDC</span><span class=cF0> *DrawHexMap(</span><span class=cF9>I64</span><span class=cF0> *_w, </span><span class=cF9>I64</span><span class=cF0> *_h)
|
|
<a name="l236"></a>{
|
|
<a name="l237"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCNew</span><span class=cF0>(*_w, *_h);
|
|
<a name="l238"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, x, y;
|
|
<a name="l239"></a>
|
|
<a name="l240"></a> *_w = (dc->width - BORDER_X * </span><span class=cFE>2</span><span class=cF0> - CIRCLE_RAD) / (CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l241"></a> *_h = (dc->height - BORDER_Y * </span><span class=cFE>2</span><span class=cF0>) / (CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l242"></a> </span><span class=cF5>DCFill</span><span class=cF0>(dc, </span><span class=cF3>WHITE</span><span class=cF0>);
|
|
<a name="l243"></a> dc->color =</span><span class=cF3>LTGRAY</span><span class=cF0>;
|
|
<a name="l244"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < *_h; j++)
|
|
<a name="l245"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l246"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < *_w; i++)
|
|
<a name="l247"></a> {
|
|
<a name="l248"></a> x = i * CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0> + BORDER_X + CIRCLE_RAD;
|
|
<a name="l249"></a> y = j * CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0> + BORDER_Y + CIRCLE_RAD;
|
|
<a name="l250"></a> </span><span class=cF1>if</span><span class=cF0> (j & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l251"></a> x += CIRCLE_RAD;
|
|
<a name="l252"></a> S2W(&x, &y);
|
|
<a name="l253"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, x, y, CIRCLE_RAD);
|
|
<a name="l254"></a> }
|
|
<a name="l255"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l256"></a> *_w *= CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l257"></a> *_h *= CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l258"></a>
|
|
<a name="l259"></a> </span><span class=cF1>return</span><span class=cF0> dc;
|
|
<a name="l260"></a>}
|
|
<a name="l261"></a>
|
|
<a name="l262"></a></span><span class=cF1>U0</span><span class=cF0> Init()
|
|
<a name="l263"></a>{
|
|
<a name="l264"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, j1, j2, dd, best_dd, best, w = </span><span class=cF5>Fs</span><span class=cF0>->pix_width, h = </span><span class=cF5>Fs</span><span class=cF0>->pix_height;
|
|
<a name="l265"></a>
|
|
<a name="l266"></a> map_dc = DrawHexMap(&w, &h);
|
|
<a name="l267"></a> cur_player = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l268"></a>
|
|
<a name="l269"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>; i++)
|
|
<a name="l270"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l271"></a> u[i].num = i;
|
|
<a name="l272"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].num = i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l273"></a>
|
|
<a name="l274"></a>ti_restart:
|
|
<a name="l275"></a> u[i].y = </span><span class=cF5>FloorI64</span><span class=cF0>(</span><span class=cF5>RandU32</span><span class=cF0> % h, CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0>) + CIRCLE_RAD;
|
|
<a name="l276"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].y = h - </span><span class=cFE>1</span><span class=cF0> - u[i].y;
|
|
<a name="l277"></a> j1 = u[i].y / (CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l278"></a> j2 = u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].y / (CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l279"></a> u[i].y += BORDER_Y;
|
|
<a name="l280"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].y += BORDER_Y;
|
|
<a name="l281"></a>
|
|
<a name="l282"></a> </span><span class=cF1>if</span><span class=cF0> (!i)
|
|
<a name="l283"></a> {
|
|
<a name="l284"></a> u[i].x = CIRCLE_RAD;
|
|
<a name="l285"></a> </span><span class=cF1>if</span><span class=cF0> (j1 & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l286"></a> </span><span class=cF1>goto</span><span class=cF0> ti_restart;
|
|
<a name="l287"></a> }
|
|
<a name="l288"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l289"></a> u[i].x = </span><span class=cF5>FloorI64</span><span class=cF0>(</span><span class=cF5>RandU32</span><span class=cF0> % </span><span class=cF7>(</span><span class=cF0>(w - CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>) / </span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0>, CIRCLE_RAD * </span><span class=cFE>2</span><span class=cF0>) + CIRCLE_RAD;
|
|
<a name="l290"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].x = w - </span><span class=cFE>1</span><span class=cF0> - u[i].x;
|
|
<a name="l291"></a>
|
|
<a name="l292"></a> </span><span class=cF1>if</span><span class=cF0> (j1 & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l293"></a> u[i].x += CIRCLE_RAD;
|
|
<a name="l294"></a> </span><span class=cF1>if</span><span class=cF0> (j2 & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l295"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].x += CIRCLE_RAD;
|
|
<a name="l296"></a> u[i].x += BORDER_X;
|
|
<a name="l297"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].x += BORDER_X;
|
|
<a name="l298"></a>
|
|
<a name="l299"></a> S2W(&u[i].x, &u[i].y);
|
|
<a name="l300"></a> S2W(&u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].x, &u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].y);
|
|
<a name="l301"></a>
|
|
<a name="l302"></a> u[i].player = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l303"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].player = </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l304"></a>
|
|
<a name="l305"></a> u[i].alive = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l306"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].alive = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l307"></a>
|
|
<a name="l308"></a> </span><span class=cF1>if</span><span class=cF0> (!i)
|
|
<a name="l309"></a> {
|
|
<a name="l310"></a> u[i].color = </span><span class=cF3>LTCYAN</span><span class=cF0>;
|
|
<a name="l311"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].color = </span><span class=cF3>LTPURPLE</span><span class=cF0>;
|
|
<a name="l312"></a> u[i].king = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l313"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].king = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l314"></a> }
|
|
<a name="l315"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l316"></a> {
|
|
<a name="l317"></a> u[i].color = </span><span class=cF3>CYAN</span><span class=cF0>;
|
|
<a name="l318"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].color = </span><span class=cF3>PURPLE</span><span class=cF0>;
|
|
<a name="l319"></a> u[i].king = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l320"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].king = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l321"></a> }
|
|
<a name="l322"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l323"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>; i++)
|
|
<a name="l324"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l325"></a> </span><span class=cF1>if</span><span class=cF0> (!u[i].king)
|
|
<a name="l326"></a> {
|
|
<a name="l327"></a> best_dd = </span><span class=cF3>I64_MAX</span><span class=cF0>;
|
|
<a name="l328"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>; j++)
|
|
<a name="l329"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l330"></a> </span><span class=cF1>if</span><span class=cF0> (i != j)
|
|
<a name="l331"></a> {
|
|
<a name="l332"></a> dd = </span><span class=cF5>SqrI64</span><span class=cF0>(u[i].x - u[j].x) + </span><span class=cF5>SqrI64</span><span class=cF0>(u[i].y - u[j].y);
|
|
<a name="l333"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>u[j].x < u[i].x || u[j].king</span><span class=cF7>)</span><span class=cF0> && dd < best_dd )
|
|
<a name="l334"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l335"></a> best_dd = dd;
|
|
<a name="l336"></a> best = j;
|
|
<a name="l337"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l338"></a> }
|
|
<a name="l339"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l340"></a> u[i].link = best;
|
|
<a name="l341"></a> u[i + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>].link = best + UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l342"></a> }
|
|
<a name="l343"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l344"></a> num_alive[</span><span class=cFE>0</span><span class=cF0>] = UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l345"></a> num_alive[</span><span class=cFE>1</span><span class=cF0>] = UNITS_NUM / </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l346"></a>}
|
|
<a name="l347"></a>
|
|
<a name="l348"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
|
|
<a name="l349"></a>{
|
|
<a name="l350"></a> </span><span class=cF5>DCDel</span><span class=cF0>(map_dc);
|
|
<a name="l351"></a>}
|
|
<a name="l352"></a>
|
|
<a name="l353"></a></span><span class=cF1>U0</span><span class=cF0> TreeCheckers()
|
|
<a name="l354"></a>{
|
|
<a name="l355"></a> </span><span class=cF9>I64</span><span class=cF0> message_code, arg1, arg2, ch, sc;
|
|
<a name="l356"></a> Unit *tmpu;
|
|
<a name="l357"></a>
|
|
<a name="l358"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l359"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l360"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l361"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l362"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l363"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l364"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
|
|
<a name="l365"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l366"></a> );
|
|
<a name="l367"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l368"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l369"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l370"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l371"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l372"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(</span><span class=cF6>"Step on the link mid points.\n"</span><span class=cF0>);
|
|
<a name="l373"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit = </span><span class=cF3>WIG_TASK_DEFAULT</span><span class=cF0> - </span><span class=cF3>WIF_SELF_FOCUS</span><span class=cF0> - </span><span class=cF3>WIF_SELF_BORDER</span><span class=cF0> - </span><span class=cF3>WIF_FOCUS_TASK_MENU</span><span class=cF0>;
|
|
<a name="l374"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l375"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l376"></a>cn_start:
|
|
<a name="l377"></a> Init;
|
|
<a name="l378"></a> tmpu = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l379"></a> show_start = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l380"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l381"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l382"></a> {
|
|
<a name="l383"></a> message_code = </span><span class=cF5>MessageGet</span><span class=cF0>(&arg1, &arg2,
|
|
<a name="l384"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>);
|
|
<a name="l385"></a> </span><span class=cF1>switch</span><span class=cF0> (message_code)
|
|
<a name="l386"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l387"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
|
|
<a name="l388"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
|
|
<a name="l389"></a> {
|
|
<a name="l390"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
|
|
<a name="l391"></a> CleanUp;
|
|
<a name="l392"></a> </span><span class=cF1>goto</span><span class=cF0> cn_start;
|
|
<a name="l393"></a>
|
|
<a name="l394"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l395"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l396"></a> </span><span class=cF1>goto</span><span class=cF0> cn_done;
|
|
<a name="l397"></a> }
|
|
<a name="l398"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l399"></a>
|
|
<a name="l400"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
|
|
<a name="l401"></a> </span><span class=cF1>if</span><span class=cF0> (num_alive[</span><span class=cFE>0</span><span class=cF0>] > </span><span class=cFE>1</span><span class=cF0> && num_alive[</span><span class=cFE>1</span><span class=cF0>] > </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l402"></a> {
|
|
<a name="l403"></a> tmpu = UnitFind(arg1, arg2, cur_player);
|
|
<a name="l404"></a> end_x = start_x = tmpu->x;
|
|
<a name="l405"></a> end_y = start_y = tmpu->y;
|
|
<a name="l406"></a> show_start = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l407"></a> }
|
|
<a name="l408"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l409"></a>
|
|
<a name="l410"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>:
|
|
<a name="l411"></a> </span><span class=cF1>if</span><span class=cF0> (tmpu)
|
|
<a name="l412"></a> UnitMove(tmpu, arg1, arg2);
|
|
<a name="l413"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l414"></a>
|
|
<a name="l415"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>:
|
|
<a name="l416"></a> UnitMove(tmpu, arg1, arg2);
|
|
<a name="l417"></a> KillsCheck(tmpu->x, tmpu->y, cur_player);
|
|
<a name="l418"></a> show_start = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l419"></a> tmpu = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l420"></a> cur_player = </span><span class=cFE>1</span><span class=cF0> - cur_player;
|
|
<a name="l421"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l422"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l423"></a> }
|
|
<a name="l424"></a>cn_done:
|
|
<a name="l425"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
|
|
<a name="l426"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l427"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l428"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l429"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l430"></a> CleanUp;
|
|
<a name="l431"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l432"></a>}
|
|
<a name="l433"></a>
|
|
<a name="l434"></a>TreeCheckers;
|
|
</span></pre></body>
|
|
</html>
|