mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-31 17:56:30 +00:00
1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
165 lines
17 KiB
HTML
Executable file
165 lines
17 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.13">
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<style type="text/css">
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body {background-color:#fef1f0;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>I8</span><span class=cF0> board [</span><span class=cFE>9</span><span class=cF0>];
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<a name="l2"></a></span><span class=cF9>I64</span><span class=cF0> board_x[</span><span class=cFE>9</span><span class=cF0>] = {</span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>};
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<a name="l3"></a></span><span class=cF9>I64</span><span class=cF0> board_y[</span><span class=cFE>9</span><span class=cF0>] = {</span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>150</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>250</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>, </span><span class=cFE>350</span><span class=cF0>};
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<a name="l4"></a>
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<a name="l5"></a></span><span class=cF1>U0</span><span class=cF0> DrawX(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l6"></a>{
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<a name="l7"></a> dc->thick = </span><span class=cFE>5</span><span class=cF0>;
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<a name="l8"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x - </span><span class=cFE>20</span><span class=cF0>, y - </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, x + </span><span class=cFE>20</span><span class=cF0>, y + </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l9"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x + </span><span class=cFE>20</span><span class=cF0>, y - </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, x - </span><span class=cFE>20</span><span class=cF0>, y + </span><span class=cFE>20</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l10"></a>}
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<a name="l11"></a>
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<a name="l12"></a></span><span class=cF1>U0</span><span class=cF0> DrawO(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l13"></a>{
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<a name="l14"></a> dc->thick = </span><span class=cFE>5</span><span class=cF0>;
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<a name="l15"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>25</span><span class=cF0>);
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<a name="l16"></a>}
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<a name="l17"></a>
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<a name="l18"></a></span><span class=cF1>U0</span><span class=cF0> DrawBoard(</span><span class=cF9>I64</span><span class=cF0> player)
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<a name="l19"></a>{
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<a name="l20"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l21"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
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<a name="l22"></a>
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<a name="l23"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l24"></a> dc->thick = </span><span class=cFE>5</span><span class=cF0>;
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<a name="l25"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l26"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l27"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>200</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l28"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>400</span><span class=cF0>, </span><span class=cFE>300</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l29"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>9</span><span class=cF0>; i++)
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<a name="l30"></a> </span><span class=cF1>switch</span><span class=cF0> (board[i])
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<a name="l31"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l32"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>:
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<a name="l33"></a> DrawX(dc, board_x[i], board_y[i]);
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<a name="l34"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l35"></a>
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<a name="l36"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0>:
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<a name="l37"></a> DrawO(dc, board_x[i], board_y[i]);
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<a name="l38"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l41"></a> </span><span class=cF2>//mouse.pos.x, mouse.pos.y are mouse x, y.</span><span class=cF0>
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<a name="l42"></a> </span><span class=cF2>//mouse.lb</span><span class=cF0> </span><span class=cF2>is mouse left bttn</span><span class=cF0>
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<a name="l43"></a> </span><span class=cF1>if</span><span class=cF0> (player == </span><span class=cFE>1</span><span class=cF0>)
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<a name="l44"></a> DrawX(dc, </span><span class=cFB>mouse</span><span class=cF0>.pos.x - </span><span class=cF5>Fs</span><span class=cF0>->pix_left, </span><span class=cFB>mouse</span><span class=cF0>.pos.y - </span><span class=cF5>Fs</span><span class=cF0>->pix_top);
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<a name="l45"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l46"></a> DrawO(dc, </span><span class=cFB>mouse</span><span class=cF0>.pos.x - </span><span class=cF5>Fs</span><span class=cF0>->pix_left, </span><span class=cFB>mouse</span><span class=cF0>.pos.y - </span><span class=cF5>Fs</span><span class=cF0>->pix_top);
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<a name="l47"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
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<a name="l48"></a>}
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<a name="l49"></a>
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<a name="l50"></a></span><span class=cF1>U0</span><span class=cF0> TakeTurn(</span><span class=cF9>I64</span><span class=cF0> player)
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<a name="l51"></a>{
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<a name="l52"></a> </span><span class=cF9>I64</span><span class=cF0> i, x = </span><span class=cFE>0</span><span class=cF0>, y = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l53"></a>
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<a name="l54"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>100</span><span class=cF0> <= x < </span><span class=cFE>400</span><span class=cF7>)</span><span class=cF0> || !</span><span class=cF7>(</span><span class=cFE>100</span><span class=cF0> <= y < </span><span class=cFE>400</span><span class=cF7>)</span><span class=cF0> || board[i])
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<a name="l55"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (player == </span><span class=cFE>1</span><span class=cF0>)
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<a name="l57"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l58"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l59"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l60"></a> </span><span class=cF1>while</span><span class=cF0> (!</span><span class=cFB>mouse</span><span class=cF0>.lb)
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<a name="l61"></a> {
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<a name="l62"></a> DrawBoard(player);
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<a name="l63"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l64"></a> }
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<a name="l65"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>mouse</span><span class=cF0>.lb)
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<a name="l66"></a> {
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<a name="l67"></a> DrawBoard(player);
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<a name="l68"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l69"></a> }
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<a name="l70"></a> x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x - </span><span class=cF5>Fs</span><span class=cF0>->pix_left;
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<a name="l71"></a> y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y - </span><span class=cF5>Fs</span><span class=cF0>->pix_top;
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<a name="l72"></a> i = (x - </span><span class=cFE>100</span><span class=cF0>) / </span><span class=cFE>100</span><span class=cF0> + (y - </span><span class=cFE>100</span><span class=cF0>) / </span><span class=cFE>100</span><span class=cF0> * </span><span class=cFE>3</span><span class=cF0>;
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<a name="l73"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l74"></a> board[i] = player;
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<a name="l75"></a>}
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<a name="l76"></a>
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<a name="l77"></a></span><span class=cF1>Bool</span><span class=cF0> CheckWinner(</span><span class=cF9>I64</span><span class=cF0> player)
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<a name="l78"></a>{
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<a name="l79"></a> </span><span class=cF1>if</span><span class=cF0> ( player == board[</span><span class=cFE>0</span><span class=cF0>] == board[</span><span class=cFE>1</span><span class=cF0>] == board[</span><span class=cFE>2</span><span class=cF0>] ||
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<a name="l80"></a> player == board[</span><span class=cFE>3</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>5</span><span class=cF0>] ||
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<a name="l81"></a> player == board[</span><span class=cFE>6</span><span class=cF0>] == board[</span><span class=cFE>7</span><span class=cF0>] == board[</span><span class=cFE>8</span><span class=cF0>] ||
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<a name="l82"></a> player == board[</span><span class=cFE>0</span><span class=cF0>] == board[</span><span class=cFE>3</span><span class=cF0>] == board[</span><span class=cFE>6</span><span class=cF0>] ||
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<a name="l83"></a> player == board[</span><span class=cFE>1</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>7</span><span class=cF0>] ||
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<a name="l84"></a> player == board[</span><span class=cFE>2</span><span class=cF0>] == board[</span><span class=cFE>5</span><span class=cF0>] == board[</span><span class=cFE>8</span><span class=cF0>] ||
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<a name="l85"></a> player == board[</span><span class=cFE>0</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>8</span><span class=cF0>] ||
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<a name="l86"></a> player == board[</span><span class=cFE>2</span><span class=cF0>] == board[</span><span class=cFE>4</span><span class=cF0>] == board[</span><span class=cFE>6</span><span class=cF0>])
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<a name="l87"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l88"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l89"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l90"></a>}
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<a name="l91"></a>
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<a name="l92"></a></span><span class=cF1>U0</span><span class=cF0> DoGame()
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<a name="l93"></a>{
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<a name="l94"></a> </span><span class=cF9>I64</span><span class=cF0> moves = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l95"></a>
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<a name="l96"></a> </span><span class=cF5>MemSet</span><span class=cF0>(board, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>board</span><span class=cF7>)</span><span class=cF0>);
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<a name="l97"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l98"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l99"></a> TakeTurn(</span><span class=cFE>1</span><span class=cF0>);
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<a name="l100"></a> </span><span class=cF1>if</span><span class=cF0> (CheckWinner</span><span class=cF7>(</span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0>)
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<a name="l101"></a> {
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<a name="l102"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l103"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l104"></a> </span><span class=cF5>Beep</span><span class=cF0>;
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<a name="l105"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l106"></a> }
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<a name="l107"></a> </span><span class=cF1>if</span><span class=cF0> (++moves == </span><span class=cFE>9</span><span class=cF0>)
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<a name="l108"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l109"></a>
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<a name="l110"></a> TakeTurn(</span><span class=cFE>2</span><span class=cF0>);
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<a name="l111"></a> </span><span class=cF1>if</span><span class=cF0> (CheckWinner</span><span class=cF7>(</span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0>)
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<a name="l112"></a> {
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<a name="l113"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l114"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l115"></a> </span><span class=cF5>Beep</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l116"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l117"></a> }
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<a name="l118"></a> </span><span class=cF1>if</span><span class=cF0> (++moves == </span><span class=cFE>9</span><span class=cF0>)
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<a name="l119"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l120"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l121"></a>}
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<a name="l122"></a>
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<a name="l123"></a></span><span class=cF1>U0</span><span class=cF0> TicTacToe()
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<a name="l124"></a>{
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<a name="l125"></a> </span><span class=cF5>WinMax</span><span class=cF0>; </span><span class=cF2>//Maximize window</span><span class=cF0>
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<a name="l126"></a> </span><span class=cF5>DocClear</span><span class=cF0>; </span><span class=cF2>//Clear window text.</span><span class=cF0>
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<a name="l127"></a> </span><span class=cF6>"$GREEN$CTRL-ALT-c$FG$ to exit.\n"</span><span class=cF0>;
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<a name="l128"></a> </span><span class=cF1>try</span><span class=cF0>
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<a name="l129"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l130"></a> DoGame;
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<a name="l131"></a> </span><span class=cF1>catch</span><span class=cF0>
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<a name="l132"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
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<a name="l133"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l134"></a>}
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<a name="l135"></a>
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<a name="l136"></a>TicTacToe;
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</span></pre></body>
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</html>
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