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1b75d91002
Add arg to SATARep to specify drive types to show. Add checks in AHCIPortInit to verify port signatures, add helper method to get signatures from port.
381 lines
36 KiB
HTML
Executable file
381 lines
36 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//Uses </span><a href="https://zeal-operating-system.github.io/ZealOS/Demo/Lectures/FixedPoint.CC.html#l1"><span class=cF4>fixed-point</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF1>class</span><span class=cF0> MyMass:</span><span class=cF9>CMass</span><span class=cF0>
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<a name="l4"></a>{
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<a name="l5"></a> </span><span class=cF1>Bool</span><span class=cF0> collision;
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<a name="l6"></a>};
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<a name="l7"></a>
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<a name="l8"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_WIDTH </span><span class=cFE>2048</span><span class=cF0>
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<a name="l9"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_HEIGHT (</span><span class=cF3>GR_HEIGHT</span><span class=cF0> - </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>)
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<a name="l10"></a>
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<a name="l11"></a></span><span class=cF9>I64</span><span class=cF0> gun_x, gun_y, active_map = </span><span class=cFE>0</span><span class=cF0>, gun_recoil;
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<a name="l12"></a></span><span class=cF1>F64</span><span class=cF0> gun_theta;
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<a name="l13"></a></span><span class=cF9>CDC</span><span class=cF0> *map_dcs[</span><span class=cFE>2</span><span class=cF0>] = {</span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF3>NULL</span><span class=cF0>};
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<a name="l14"></a></span><span class=cF9>I16</span><span class=cF0> elevs[MAP_WIDTH];
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<a name="l15"></a>
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<a name="l16"></a></span><span class=cF1>F64</span><span class=cF0> wind_x;
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<a name="l17"></a>#</span><span class=cF1>define</span><span class=cF0> DUST_NUM </span><span class=cFE>512</span><span class=cF0>
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<a name="l18"></a></span><span class=cF9>I64</span><span class=cF0> dust_x[DUST_NUM], dust_y[DUST_NUM];
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<a name="l19"></a>
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<a name="l20"></a></span><span class=cF9>CMathODE</span><span class=cF0> *ode = </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l21"></a>
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<a name="l22"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l23"></a>
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<a name="l24"></a>
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<a name="l25"></a> </span><span class=cFA><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l26"></a>
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<a name="l27"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l28"></a>{
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<a name="l29"></a> </span><span class=cF9>CDC</span><span class=cF0> *map = map_dcs[active_map&</span><span class=cFE>1</span><span class=cF0>];
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<a name="l30"></a> MyMass *tmpm;
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<a name="l31"></a> </span><span class=cF1>F64</span><span class=cF0> theta = gun_theta;
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<a name="l32"></a> </span><span class=cF9>I64</span><span class=cF0> i, x, y, w,
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<a name="l33"></a> h = -task->horz_scroll.pos,
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<a name="l34"></a> v = -task->vert_scroll.pos;
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<a name="l35"></a>
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<a name="l36"></a> task->horz_scroll.min = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l37"></a> task->horz_scroll.max = MAP_WIDTH - task->pix_width;
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<a name="l38"></a> task->vert_scroll.min = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l39"></a> task->vert_scroll.max = MAP_HEIGHT - task->pix_height;
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<a name="l40"></a> map->flags |= </span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>;
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<a name="l41"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc, h, v, map);
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<a name="l42"></a>
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<a name="l43"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, gun_x + h, gun_y + v, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><2></span><span class=cF0>);
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<a name="l44"></a>
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<a name="l45"></a> </span><span class=cF1>if</span><span class=cF0> (theta < -</span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>)
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<a name="l46"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l47"></a> dc->flags |= </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0> | </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>;
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<a name="l48"></a> </span><span class=cF5>DCSymmetrySet</span><span class=cF0>(dc, gun_x + h, </span><span class=cFE>0</span><span class=cF0>, gun_x + h, </span><span class=cFE>1</span><span class=cF0>);
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<a name="l49"></a> theta = -</span><span class=cF3>pi</span><span class=cF0> - theta;
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<a name="l50"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l51"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc, gun_x + h - gun_recoil * </span><span class=cF5>Cos</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0>, gun_y + v - gun_recoil * </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cF0>theta</span><span class=cF7>)</span><span class=cF0> - </span><span class=cFE>10</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>, theta);
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<a name="l52"></a> dc->flags &= ~(</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0> | </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>);
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<a name="l53"></a>
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<a name="l54"></a> tmpm = ode->next_mass;
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<a name="l55"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l56"></a> map->color = </span><span class=cF3>ROP_COLLISION</span><span class=cF0>;
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<a name="l57"></a> map->bkcolor = </span><span class=cF3>LTCYAN</span><span class=cF0>;
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<a name="l58"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm != &ode->next_mass)
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<a name="l59"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l60"></a> map->collision_count = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l61"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(map, tmpm->x, tmpm->y, </span><span class=cFE>2</span><span class=cF0>);
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<a name="l62"></a> </span><span class=cF1>if</span><span class=cF0> (map->collision_count)
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<a name="l63"></a> tmpm->collision = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l64"></a>
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<a name="l65"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, tmpm->x + h, tmpm->y + v, </span><span class=cFE>2</span><span class=cF0>);
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<a name="l66"></a>
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<a name="l67"></a> tmpm = tmpm->next;
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<a name="l68"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l69"></a>
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<a name="l70"></a> dc->color = </span><span class=cF3>LTGRAY</span><span class=cF0>;
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<a name="l71"></a> w = </span><span class=cF5>tS</span><span class=cF0> * wind_x;
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<a name="l72"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < DUST_NUM; i++)
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<a name="l73"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l74"></a> x = (dust_x[i] + w) % MAP_WIDTH;
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<a name="l75"></a> y = dust_y[i];
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<a name="l76"></a> </span><span class=cF1>if</span><span class=cF0> (y < elevs[x])
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<a name="l77"></a> </span><span class=cF5>GrPlot</span><span class=cF0>(dc, x + h, y + v);
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<a name="l78"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l79"></a>}
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<a name="l80"></a>
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<a name="l81"></a></span><span class=cF1>U0</span><span class=cF0> MyDerivative(</span><span class=cF9>CMathODE</span><span class=cF0> *ode, </span><span class=cF1>F64</span><span class=cF0>, </span><span class=cF9>COrder2D3</span><span class=cF0> *, </span><span class=cF9>COrder2D3</span><span class=cF0> *)
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<a name="l82"></a>{
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<a name="l83"></a> MyMass *tmpm = ode->next_mass;
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<a name="l84"></a>
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<a name="l85"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm != &ode->next_mass)
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<a name="l86"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l87"></a> tmpm->DstateDt->DyDt += </span><span class=cFE>1000</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * tmpm->mass;
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<a name="l88"></a> tmpm->DstateDt->DxDt += </span><span class=cFE>25</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * wind_x;
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<a name="l89"></a> tmpm = tmpm->next;
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<a name="l90"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l91"></a>}
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<a name="l92"></a>
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<a name="l93"></a></span><span class=cF1>U0</span><span class=cF0> DrawMap()
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<a name="l94"></a>{
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<a name="l95"></a> </span><span class=cF9>CDC</span><span class=cF0> *map = map_dcs[(active_map + </span><span class=cFE>1</span><span class=cF0>) & </span><span class=cFE>1</span><span class=cF0>];
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<a name="l96"></a> </span><span class=cF9>I64</span><span class=cF0> x;
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<a name="l97"></a>
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<a name="l98"></a> map->color = </span><span class=cF3>LTCYAN</span><span class=cF0>;
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<a name="l99"></a> </span><span class=cF5>GrRect</span><span class=cF0>(map, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH, MAP_HEIGHT);
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<a name="l100"></a>
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<a name="l101"></a> map->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l102"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < MAP_WIDTH; x++)
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<a name="l103"></a> </span><span class=cF5>GrLine</span><span class=cF0>(map, x - </span><span class=cFE>1</span><span class=cF0>, elevs[x - </span><span class=cFE>1</span><span class=cF0>], x, elevs[x]);
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<a name="l104"></a>
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<a name="l105"></a> map->color = </span><span class=cF3>BROWN</span><span class=cF0>;
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<a name="l106"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(map, </span><span class=cFE>0</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF3>FALSE</span><span class=cF0>);
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<a name="l107"></a>
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<a name="l108"></a> active_map++;
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<a name="l109"></a>}
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<a name="l110"></a>
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<a name="l111"></a></span><span class=cF2>//U0 FireTask(I64)</span><span class=cF0>
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<a name="l112"></a></span><span class=cF1>U0</span><span class=cF0> FireTask()
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<a name="l113"></a>{
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<a name="l114"></a> MyMass *tmpm;
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<a name="l115"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l116"></a>
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<a name="l117"></a> </span><span class=cF1>if</span><span class=cF0> (gun_recoil)
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<a name="l118"></a> </span><span class=cF1>return</span><span class=cF0>;
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<a name="l119"></a>
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<a name="l120"></a> tmpm = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>MyMass</span><span class=cF7>)</span><span class=cF0>, </span><span class=cF5>Fs</span><span class=cF0>->parent_task);
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<a name="l121"></a> tmpm->mass = </span><span class=cFE>10</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
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<a name="l122"></a> tmpm->drag_profile_factor = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>1</span><span class=cF0>;
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<a name="l123"></a> tmpm->x = gun_x + </span><span class=cFE>27</span><span class=cF0> * </span><span class=cF5>Cos</span><span class=cF0>(gun_theta);
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<a name="l124"></a> tmpm->y = gun_y - </span><span class=cFE>15</span><span class=cF0> + </span><span class=cFE>27</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF0>(gun_theta);
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<a name="l125"></a> tmpm->DxDt = </span><span class=cFE>600</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF5>Cos</span><span class=cF0>(gun_theta);
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<a name="l126"></a> tmpm->DyDt = </span><span class=cFE>600</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF0>(gun_theta);
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<a name="l127"></a> tmpm->collision = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l128"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cFB>sys_task_being_screen_updated</span><span class=cF0> == </span><span class=cF5>Fs</span><span class=cF0>->parent_task)
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<a name="l129"></a> </span><span class=cF5>Yield</span><span class=cF0>;
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<a name="l130"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(tmpm, ode->last_mass);
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<a name="l131"></a>
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<a name="l132"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>Fs->task_end_cb = &SoundTaskEndCB;</span><span class=cF0>
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<a name="l133"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>60</span><span class=cF0>; i++)
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<a name="l134"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l135"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>50</span><span class=cF0> * </span><span class=cF5>Rand</span><span class=cF0> + </span><span class=cFE>10</span><span class=cF0>);
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<a name="l136"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>2</span><span class=cF0>);
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<a name="l137"></a> gun_recoil = i / </span><span class=cFE>12</span><span class=cF0>;
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<a name="l138"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l139"></a> </span><span class=cF5>Sound</span><span class=cF0>;
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<a name="l140"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i <= </span><span class=cFE>60</span><span class=cF0>; i++)
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<a name="l141"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l142"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>);
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<a name="l143"></a> gun_recoil = </span><span class=cFE>5</span><span class=cF0> - i / </span><span class=cFE>12</span><span class=cF0>;
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<a name="l144"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l145"></a>}
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<a name="l146"></a>
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<a name="l147"></a></span><span class=cF1>U0</span><span class=cF0> ManageShots()
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<a name="l148"></a>{
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<a name="l149"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l150"></a> MyMass *tmpm, *tmpm1;
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<a name="l151"></a> </span><span class=cF1>Bool</span><span class=cF0> chged = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l152"></a>
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<a name="l153"></a> tmpm = ode->next_mass;
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<a name="l154"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm != &ode->next_mass)
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<a name="l155"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l156"></a> tmpm1 = tmpm->next;
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<a name="l157"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= tmpm->x < MAP_WIDTH</span><span class=cF7>)</span><span class=cF0> || tmpm->collision)
|
|
<a name="l158"></a> {
|
|
<a name="l159"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(tmpm);
|
|
<a name="l160"></a> </span><span class=cF1>for</span><span class=cF0> (i = tmpm->x - </span><span class=cFE>4</span><span class=cF0>; i <= tmpm->x + </span><span class=cFE>4</span><span class=cF0>; i++)
|
|
<a name="l161"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFE>0</span><span class=cF0> <= i < MAP_WIDTH)
|
|
<a name="l162"></a> elevs[i] = </span><span class=cF5>ClampI64</span><span class=cF0>(elevs[i] + </span><span class=cFE>10</span><span class=cF0> - </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF5>AbsI64</span><span class=cF7>(</span><span class=cF0>i - tmpm->x</span><span class=cF7>)</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>2</span><span class=cF0>);
|
|
<a name="l163"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpm);
|
|
<a name="l164"></a> chged = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l165"></a> }
|
|
<a name="l166"></a> tmpm = tmpm1;
|
|
<a name="l167"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l168"></a> </span><span class=cF1>if</span><span class=cF0> (chged)
|
|
<a name="l169"></a> DrawMap;
|
|
<a name="l170"></a>}
|
|
<a name="l171"></a>
|
|
<a name="l172"></a></span><span class=cF2>//U0 MoveTask(I64)</span><span class=cF0>
|
|
<a name="l173"></a></span><span class=cF1>U0</span><span class=cF0> MoveTask()
|
|
<a name="l174"></a>{
|
|
<a name="l175"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>static F64 quit_time = 0;</span><span class=cF0>
|
|
<a name="l176"></a> </span><span class=cF1>F64</span><span class=cF0> quit_time;
|
|
<a name="l177"></a>
|
|
<a name="l178"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>if (quit_time)</span><span class=cF0>
|
|
<a name="l179"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>quit_time = tS + 0.1;</span><span class=cF0>
|
|
<a name="l180"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>else</span><span class=cF0>
|
|
<a name="l181"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>{</span><span class=cF0>
|
|
<a name="l182"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>34</span><span class=cF0>);
|
|
<a name="l183"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>Fs->task_end_cb = &SoundTaskEndCB;</span><span class=cF0>
|
|
<a name="l184"></a> quit_time = </span><span class=cF5>tS</span><span class=cF0> + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l185"></a> </span><span class=cF1>while</span><span class=cF0> (quit_time > </span><span class=cF5>tS</span><span class=cF0>)
|
|
<a name="l186"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l187"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>Yield;</span><span class=cF0>
|
|
<a name="l188"></a> </span><span class=cF5>Sound</span><span class=cF0>;
|
|
<a name="l189"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>quit_time = 0;</span><span class=cF0>
|
|
<a name="l190"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>}</span><span class=cF0>
|
|
<a name="l191"></a>}
|
|
<a name="l192"></a>
|
|
<a name="l193"></a></span><span class=cF1>U0</span><span class=cF0> Init()
|
|
<a name="l194"></a>{
|
|
<a name="l195"></a> </span><span class=cF9>CDC</span><span class=cF0> *map;
|
|
<a name="l196"></a> </span><span class=cF9>I64</span><span class=cF0> i, x, y, dy;
|
|
<a name="l197"></a>
|
|
<a name="l198"></a> </span><span class=cF1>if</span><span class=cF0> (!map_dcs[</span><span class=cFE>0</span><span class=cF0>])
|
|
<a name="l199"></a> map_dcs[</span><span class=cFE>0</span><span class=cF0>] = </span><span class=cF5>DCNew</span><span class=cF0>(MAP_WIDTH, MAP_HEIGHT);
|
|
<a name="l200"></a> </span><span class=cF1>if</span><span class=cF0> (!map_dcs[</span><span class=cFE>1</span><span class=cF0>])
|
|
<a name="l201"></a> map_dcs[</span><span class=cFE>1</span><span class=cF0>] = </span><span class=cF5>DCNew</span><span class=cF0>(MAP_WIDTH, MAP_HEIGHT);
|
|
<a name="l202"></a> map = map_dcs[active_map & </span><span class=cFE>1</span><span class=cF0>];
|
|
<a name="l203"></a> </span><span class=cF5>Fs</span><span class=cF0>->horz_scroll.pos = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l204"></a> </span><span class=cF5>Fs</span><span class=cF0>->vert_scroll.pos = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l205"></a>
|
|
<a name="l206"></a> y = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>7</span><span class=cF0> * MAP_HEIGHT) << </span><span class=cFE>32</span><span class=cF0>;
|
|
<a name="l207"></a> dy = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l208"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>0</span><span class=cF0>; x < MAP_WIDTH; x++)
|
|
<a name="l209"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l210"></a> dy = </span><span class=cF5>ClampI64</span><span class=cF0>(</span><span class=cF5>SignI64</span><span class=cF7>(</span><span class=cF5>RandI16</span><span class=cF7>)</span><span class=cF0> << </span><span class=cFE>30</span><span class=cF0> + dy, -</span><span class=cFE>3</span><span class=cF0> << </span><span class=cFE>32</span><span class=cF0>, </span><span class=cFE>3</span><span class=cF0> << </span><span class=cFE>32</span><span class=cF0>);
|
|
<a name="l211"></a> y = </span><span class=cF5>ClampI64</span><span class=cF0>(y + dy, </span><span class=cF5>ToI64</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>3</span><span class=cF0> * MAP_HEIGHT</span><span class=cF7>)</span><span class=cF0> << </span><span class=cFE>32</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>MAP_HEIGHT - </span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0> << </span><span class=cFE>32</span><span class=cF0>);
|
|
<a name="l212"></a> elevs[x] = y.i32[</span><span class=cFE>1</span><span class=cF0>];
|
|
<a name="l213"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l214"></a> gun_x = </span><span class=cF5>RandU32</span><span class=cF0> % (MAP_WIDTH - </span><span class=cFE>100</span><span class=cF0>) + </span><span class=cFE>50</span><span class=cF0>;
|
|
<a name="l215"></a> gun_y = elevs[gun_x];
|
|
<a name="l216"></a> gun_theta = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l217"></a> gun_recoil = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l218"></a> </span><span class=cF1>for</span><span class=cF0> (x = gun_x - </span><span class=cFE>20</span><span class=cF0>; x <= gun_x + </span><span class=cFE>20</span><span class=cF0>; x++)
|
|
<a name="l219"></a> elevs[x] = gun_y;
|
|
<a name="l220"></a>
|
|
<a name="l221"></a> wind_x = </span><span class=cF5>RandI16</span><span class=cF0> / </span><span class=cFE>250</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l222"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < DUST_NUM; i++)
|
|
<a name="l223"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l224"></a> dust_x[i] = </span><span class=cF5>RandU16</span><span class=cF0> % MAP_WIDTH;
|
|
<a name="l225"></a> dust_y[i] = </span><span class=cF5>RandU16</span><span class=cF0> % MAP_HEIGHT;
|
|
<a name="l226"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l227"></a>
|
|
<a name="l228"></a> ode = </span><span class=cF5>ODENew</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>e-</span><span class=cFE>4</span><span class=cF0>, </span><span class=cF3>ODEF_HAS_MASSES</span><span class=cF0>);
|
|
<a name="l229"></a> ode->derive = &MyDerivative;
|
|
<a name="l230"></a> ode->drag_v2 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>002</span><span class=cF0>;
|
|
<a name="l231"></a> ode->drag_v3 = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0001</span><span class=cF0>;
|
|
<a name="l232"></a> ode->acceleration_limit = </span><span class=cFE>5</span><span class=cF0>e5;
|
|
<a name="l233"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(ode, </span><span class=cF5>Fs</span><span class=cF0>->last_ode);
|
|
<a name="l234"></a> </span><span class=cF5>Fs</span><span class=cF0>->horz_scroll.min = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l235"></a> </span><span class=cF5>Fs</span><span class=cF0>->horz_scroll.max = MAP_WIDTH - </span><span class=cF5>Fs</span><span class=cF0>->pix_width;
|
|
<a name="l236"></a> </span><span class=cF5>Fs</span><span class=cF0>->horz_scroll.pos = gun_x - </span><span class=cF5>Fs</span><span class=cF0>->pix_width / </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l237"></a> </span><span class=cF5>Fs</span><span class=cF0>->vert_scroll.min = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l238"></a> </span><span class=cF5>Fs</span><span class=cF0>->vert_scroll.max = MAP_HEIGHT - </span><span class=cF5>Fs</span><span class=cF0>->pix_height;
|
|
<a name="l239"></a> </span><span class=cF5>Fs</span><span class=cF0>->vert_scroll.pos = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l240"></a> </span><span class=cF5>TaskDerivedValsUpdate</span><span class=cF0>;
|
|
<a name="l241"></a>
|
|
<a name="l242"></a> DrawMap;
|
|
<a name="l243"></a>}
|
|
<a name="l244"></a>
|
|
<a name="l245"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp(</span><span class=cF9>CMathODE</span><span class=cF0> *ode)
|
|
<a name="l246"></a>{
|
|
<a name="l247"></a> </span><span class=cF1>if</span><span class=cF0> (ode)
|
|
<a name="l248"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l249"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(ode);
|
|
<a name="l250"></a> </span><span class=cF5>QueueDel</span><span class=cF0>(&ode->next_mass, </span><span class=cF3>TRUE</span><span class=cF0>);
|
|
<a name="l251"></a> </span><span class=cF5>ODEDel</span><span class=cF0>(ode);
|
|
<a name="l252"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l253"></a>}
|
|
<a name="l254"></a>
|
|
<a name="l255"></a></span><span class=cF1>U0</span><span class=cF0> BigGuns()
|
|
<a name="l256"></a>{
|
|
<a name="l257"></a> </span><span class=cF9>I64</span><span class=cF0> ch, sc;
|
|
<a name="l258"></a>
|
|
<a name="l259"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>( </span><span class=cF6>"Terry refused to rip-off the original\n"</span><span class=cF0>
|
|
<a name="l260"></a> </span><span class=cF6>"so this is intentionally crappy\n"</span><span class=cF0>
|
|
<a name="l261"></a> </span><span class=cF6>"and included for demonstration\n"</span><span class=cF0>
|
|
<a name="l262"></a> </span><span class=cF6>"purposes.\n\n"</span><span class=cF0>
|
|
<a name="l263"></a> </span><span class=cF6>"Write games, don't play them.\n"</span><span class=cF0>);
|
|
<a name="l264"></a>
|
|
<a name="l265"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>(</span><span class=cF6>"The map scrolls.\n"</span><span class=cF0>);
|
|
<a name="l266"></a>
|
|
<a name="l267"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://zeal-operating-system.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l268"></a>
|
|
<a name="l269"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l270"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l271"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l272"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l273"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l274"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
|
|
<a name="l275"></a> </span><span class=cF6>" Fire(,CH_SPACE);"</span><span class=cF0>
|
|
<a name="l276"></a> </span><span class=cF6>" Left(,,SC_CURSOR_LEFT);"</span><span class=cF0>
|
|
<a name="l277"></a> </span><span class=cF6>" Right(,,SC_CURSOR_RIGHT);"</span><span class=cF0>
|
|
<a name="l278"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l279"></a> );
|
|
<a name="l280"></a>
|
|
<a name="l281"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l282"></a> </span><span class=cF5>WinBorder</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>);
|
|
<a name="l283"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l284"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l285"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l286"></a> </span><span class=cF5>DocScroll</span><span class=cF0>;
|
|
<a name="l287"></a> Init;
|
|
<a name="l288"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l289"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l290"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l291"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l292"></a> {
|
|
<a name="l293"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF5>KeyScan</span><span class=cF7>(</span><span class=cF0>&ch, &sc</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l294"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l295"></a> </span><span class=cF1>switch</span><span class=cF0> (ch)
|
|
<a name="l296"></a> {
|
|
<a name="l297"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
|
|
<a name="l298"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>])
|
|
<a name="l299"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l300"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
|
|
<a name="l301"></a> gun_theta += </span><span class=cFE>5</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>180</span><span class=cF0>;
|
|
<a name="l302"></a> </span><span class=cF1>if</span><span class=cF0> (gun_theta > </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l303"></a> gun_theta = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l304"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l305"></a> MoveTask;
|
|
<a name="l306"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>Spawn(&MoveTask, NULL, "Move",, Fs);</span><span class=cF0>
|
|
<a name="l307"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l308"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
|
|
<a name="l309"></a> gun_theta -= </span><span class=cFE>5</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>180</span><span class=cF0>;
|
|
<a name="l310"></a> </span><span class=cF1>if</span><span class=cF0> (gun_theta < -</span><span class=cF3>pi</span><span class=cF0>)
|
|
<a name="l311"></a> gun_theta = -</span><span class=cF3>pi</span><span class=cF0>;
|
|
<a name="l312"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l313"></a> MoveTask;
|
|
<a name="l314"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>Spawn(&MoveTask, NULL, "Move",, Fs);</span><span class=cF0>
|
|
<a name="l315"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l316"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l317"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l318"></a>
|
|
<a name="l319"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
|
|
<a name="l320"></a> CleanUp(ode);
|
|
<a name="l321"></a> Init;
|
|
<a name="l322"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l323"></a>
|
|
<a name="l324"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
|
|
<a name="l325"></a></span><span class=cF2>//</span><span class=cF0> </span><span class=cF2>Spawn(&FireTask, NULL, "Fire",, Fs);</span><span class=cF0>
|
|
<a name="l326"></a> FireTask;
|
|
<a name="l327"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l328"></a>
|
|
<a name="l329"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l330"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l331"></a> </span><span class=cF1>goto</span><span class=cF0> bg_done;
|
|
<a name="l332"></a> }
|
|
<a name="l333"></a> ManageShots;
|
|
<a name="l334"></a> </span><span class=cF5>FlushMessages</span><span class=cF0>;
|
|
<a name="l335"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l336"></a> ManageShots;
|
|
<a name="l337"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
|
|
<a name="l338"></a> }
|
|
<a name="l339"></a>bg_done:
|
|
<a name="l340"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l341"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l342"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l343"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l344"></a> </span><span class=cF5>DCDel</span><span class=cF0>(map_dcs[</span><span class=cFE>0</span><span class=cF0>]);
|
|
<a name="l345"></a> map_dcs[</span><span class=cFE>0</span><span class=cF0>] = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l346"></a> </span><span class=cF5>DCDel</span><span class=cF0>(map_dcs[</span><span class=cFE>1</span><span class=cF0>]);
|
|
<a name="l347"></a> map_dcs[</span><span class=cFE>1</span><span class=cF0>] = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l348"></a> CleanUp(ode);
|
|
<a name="l349"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l350"></a>}
|
|
<a name="l351"></a>
|
|
<a name="l352"></a>BigGuns;
|
|
</span></pre></body>
|
|
</html>
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