mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-31 17:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
242 lines
30 KiB
HTML
Executable file
242 lines
30 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/Screen"</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GrSetUpTables</span><span class=cF0>()
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<a name="l4"></a>{
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<a name="l5"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc;
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<a name="l6"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, k, l, m, x, y, rr;
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<a name="l7"></a> </span><span class=cF1>U8</span><span class=cF0> *dst;
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<a name="l8"></a>
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<a name="l9"></a> k = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l10"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>256</span><span class=cF0>; i++)
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<a name="l11"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>8</span><span class=cF0>; j++)
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<a name="l12"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&i, j</span><span class=cF7>)</span><span class=cF0>)
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<a name="l13"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_bits(</span><span class=cF1>U8</span><span class=cF0> *)[k++] = </span><span class=cFE>0xFF</span><span class=cF0>;
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<a name="l14"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l15"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_bits(</span><span class=cF1>U8</span><span class=cF0> *)[k++] = </span><span class=cFE>0x00</span><span class=cF0>;
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<a name="l16"></a> k = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l17"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>256</span><span class=cF0>; i++)
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<a name="l18"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>8</span><span class=cF0>; j++)
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<a name="l19"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_colors(</span><span class=cF1>U8</span><span class=cF0> *)[k++] = i;
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<a name="l20"></a>
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<a name="l21"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cF3>GR_PEN_BRUSHES_NUM</span><span class=cF0>; i++)
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<a name="l22"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l23"></a> k = i + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l24"></a>
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<a name="l25"></a> rr = k * k;
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<a name="l26"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>; y < k; y++)
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<a name="l27"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < k; x++)
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<a name="l28"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> < rr)
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<a name="l29"></a> {
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<a name="l30"></a> </span><span class=cF1>if</span><span class=cF0> (x - </span><span class=cFE>1</span><span class=cF0> - i >> </span><span class=cFE>1</span><span class=cF0> < </span><span class=cFB>gr</span><span class=cF0>.circle_lo[i][i - y])
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<a name="l31"></a> </span><span class=cFB>gr</span><span class=cF0>.circle_lo[i][i - y] = x - </span><span class=cFE>1</span><span class=cF0> - i >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l32"></a> </span><span class=cF1>if</span><span class=cF0> (x - </span><span class=cFE>1</span><span class=cF0> - i >> </span><span class=cFE>1</span><span class=cF0> > </span><span class=cFB>gr</span><span class=cF0>.circle_hi[i][i - y])
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<a name="l33"></a> </span><span class=cFB>gr</span><span class=cF0>.circle_hi[i][i-y] = x - </span><span class=cFE>1</span><span class=cF0> - i >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l34"></a> }
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<a name="l35"></a>
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<a name="l36"></a> dc = </span><span class=cF5>DCNew</span><span class=cF0>(i, i);
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<a name="l37"></a> </span><span class=cFB>gr</span><span class=cF0>.pen_brushes[i] = dc;
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<a name="l38"></a> dc->color = </span><span class=cF3>COLOR_MONO</span><span class=cF0>;
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<a name="l39"></a> rr = k * k;
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<a name="l40"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>; y < k; y++)
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<a name="l41"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < k; x++)
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<a name="l42"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> < rr)
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<a name="l43"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x - </span><span class=cFE>1</span><span class=cF0>, y - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l44"></a>
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<a name="l45"></a> dc = </span><span class=cF5>DCNew</span><span class=cF0>(i, i);
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<a name="l46"></a> </span><span class=cFB>gr</span><span class=cF0>.collision_pen_brushes[i] = dc;
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<a name="l47"></a> dc->color = </span><span class=cF3>COLOR_INVALID</span><span class=cF0>;</span><span class=cF2>//Want color that never occurs.</span><span class=cF0>
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<a name="l48"></a> rr = k * k;
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<a name="l49"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>; y < k; y++)
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<a name="l50"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < k; x++)
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<a name="l51"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> < rr)
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<a name="l52"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x - </span><span class=cFE>1</span><span class=cF0>, y - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l53"></a>
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<a name="l54"></a> dc = </span><span class=cF5>DCNew</span><span class=cF0>(i, i);
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<a name="l55"></a> </span><span class=cFB>gr</span><span class=cF0>.even_pen_brushes[i] = dc;
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<a name="l56"></a> dc->color = </span><span class=cF3>COLOR_MONO</span><span class=cF0>;
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<a name="l57"></a> rr = k * k;
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<a name="l58"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>;y < k; y++)
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<a name="l59"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < k; x++)
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<a name="l60"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF0>x - </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0> ^ </span><span class=cF7>(</span><span class=cF0>y - </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0>) & </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0> && </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> < rr)
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<a name="l61"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x - </span><span class=cFE>1</span><span class=cF0>, y - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l62"></a>
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<a name="l63"></a> dc = </span><span class=cF5>DCNew</span><span class=cF0>(i, i);
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<a name="l64"></a> </span><span class=cFB>gr</span><span class=cF0>.odd_pen_brushes[i] = dc;
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<a name="l65"></a> dc->color = </span><span class=cF3>COLOR_MONO</span><span class=cF0>;
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<a name="l66"></a> rr = k * k;
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<a name="l67"></a> </span><span class=cF1>for</span><span class=cF0> (y = </span><span class=cFE>1</span><span class=cF0>; y < k; y++)
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<a name="l68"></a> </span><span class=cF1>for</span><span class=cF0> (x = </span><span class=cFE>1</span><span class=cF0>; x < k; x++)
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<a name="l69"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>(x - </span><span class=cFE>1</span><span class=cF0>) ^ (y - </span><span class=cFE>1</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0> && </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x * </span><span class=cFE>2</span><span class=cF0> - k</span><span class=cF7>)</span><span class=cF0> < rr)
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<a name="l70"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x - </span><span class=cFE>1</span><span class=cF0>, y - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l71"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l72"></a>
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<a name="l73"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i <= </span><span class=cF3>GR_SCREEN_ZOOM_MAX</span><span class=cF0>; i++)
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<a name="l74"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l75"></a> dst = </span><span class=cFB>gr</span><span class=cF0>.screen_zoom_tables[i] = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFE>256</span><span class=cF0> * i);
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<a name="l76"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>256</span><span class=cF0>; j++)
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<a name="l77"></a> {
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<a name="l78"></a> m = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l79"></a> </span><span class=cF1>for</span><span class=cF0> (k = </span><span class=cFE>0</span><span class=cF0>; k < </span><span class=cFE>8</span><span class=cF0>; k++)
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<a name="l80"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l81"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&j, k</span><span class=cF7>)</span><span class=cF0>)
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<a name="l82"></a> {
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<a name="l83"></a> </span><span class=cF1>for</span><span class=cF0> (l = </span><span class=cFE>0</span><span class=cF0>; l < i; l++)
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<a name="l84"></a> </span><span class=cF5>Bts</span><span class=cF0>(&m, l + k * i);
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<a name="l85"></a> }
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<a name="l86"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l87"></a> </span><span class=cF1>for</span><span class=cF0> (l = </span><span class=cFE>0</span><span class=cF0>; l < i; l++)
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<a name="l88"></a> dst[j + l * </span><span class=cFE>256</span><span class=cF0>] = m.u8[l];
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<a name="l89"></a> }
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<a name="l90"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l91"></a>}
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<a name="l92"></a>
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<a name="l93"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/Screen;Windows"</span><span class=cF0>
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<a name="l94"></a>
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<a name="l95"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>WinZBufFill</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task)
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<a name="l96"></a>{</span><span class=cF2>//Not public</span><span class=cF0>
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<a name="l97"></a> </span><span class=cF9>I64</span><span class=cF0> y, t, b, l, r, w;
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<a name="l98"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&task->display_flags, </span><span class=cF3>DISPLAYf_NO_BORDER</span><span class=cF7>)</span><span class=cF0>)
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<a name="l99"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l100"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_top - </span><span class=cFE>1</span><span class=cF0> > </span><span class=cFE>0</span><span class=cF0>)
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<a name="l101"></a> t = task->win_top - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l102"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l103"></a> t = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l104"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_bottom + </span><span class=cFE>1</span><span class=cF0> < </span><span class=cF3>TEXT_ROWS</span><span class=cF0>)
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<a name="l105"></a> b = task->win_bottom + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l106"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l107"></a> b = </span><span class=cF3>TEXT_ROWS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l108"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_left - </span><span class=cFE>1</span><span class=cF0> > </span><span class=cFE>0</span><span class=cF0>)
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<a name="l109"></a> l = task->win_left - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l110"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l111"></a> l = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l112"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_right + </span><span class=cFE>1</span><span class=cF0> < </span><span class=cF3>TEXT_COLS</span><span class=cF0>)
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<a name="l113"></a> r = task->win_right + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l114"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l115"></a> r = </span><span class=cF3>TEXT_COLS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l116"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l117"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l118"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l119"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_top > </span><span class=cFE>0</span><span class=cF0>)
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<a name="l120"></a> t = task->win_top;
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<a name="l121"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l122"></a> t = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l123"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_bottom < </span><span class=cF3>TEXT_ROWS</span><span class=cF0>)
|
|
<a name="l124"></a> b = task->win_bottom;
|
|
<a name="l125"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l126"></a> b = </span><span class=cF3>TEXT_ROWS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l127"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_left > </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l128"></a> l = task->win_left;
|
|
<a name="l129"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l130"></a> l = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l131"></a> </span><span class=cF1>if</span><span class=cF0> (task->win_right < </span><span class=cF3>TEXT_COLS</span><span class=cF0>)
|
|
<a name="l132"></a> r = task->win_right;
|
|
<a name="l133"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l134"></a> r = </span><span class=cF3>TEXT_COLS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l135"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l136"></a> t = </span><span class=cF5>ClampI64</span><span class=cF0>(t, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF3>TEXT_ROWS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l137"></a> b = </span><span class=cF5>ClampI64</span><span class=cF0>(b, t, </span><span class=cF3>TEXT_ROWS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l138"></a> l = </span><span class=cF5>ClampI64</span><span class=cF0>(l, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF3>TEXT_COLS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l139"></a> r = </span><span class=cF5>ClampI64</span><span class=cF0>(r, l, </span><span class=cF3>TEXT_COLS</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l140"></a> </span><span class=cF1>if</span><span class=cF0> (w = r - l + </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l141"></a> </span><span class=cF1>for</span><span class=cF0> (y = t; y <= b; y++)
|
|
<a name="l142"></a> </span><span class=cF5>MemSetU16</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.win_z_buf</span><span class=cF7>(</span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF7>(</span><span class=cF0>y * </span><span class=cF3>TEXT_COLS</span><span class=cF0> + l</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>U16</span><span class=cF7>)</span><span class=cF0>, task->win_z_num, w);
|
|
<a name="l143"></a>}
|
|
<a name="l144"></a>
|
|
<a name="l145"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>WinZBufUpdate</span><span class=cF0>()
|
|
<a name="l146"></a>{</span><span class=cF2>//Might have to call if doing graphics outside winmgr callback routines.</span><span class=cF0>
|
|
<a name="l147"></a></span><span class=cF2>//Call it if, for example, when a pop-up window closes and you need to refresh</span><span class=cF0>
|
|
<a name="l148"></a> </span><span class=cF2>//before graphics.</span><span class=cF0>
|
|
<a name="l149"></a> </span><span class=cF9>I64</span><span class=cF0> i, z = </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l150"></a> </span><span class=cF9>U16</span><span class=cF0> *ptr;
|
|
<a name="l151"></a> </span><span class=cF9>CTask</span><span class=cF0> *task, *task1;
|
|
<a name="l152"></a>
|
|
<a name="l153"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>gr</span><span class=cF0>.win_z_buf)
|
|
<a name="l154"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l155"></a> </span><span class=cF5>LBtr</span><span class=cF0>(&</span><span class=cFB>sys_semas</span><span class=cF0>[</span><span class=cF3>SEMA_UPDATE_WIN_Z_BUF</span><span class=cF0>], </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l156"></a> task1 = task = </span><span class=cFB>sys_winmgr_task</span><span class=cF0>;
|
|
<a name="l157"></a> </span><span class=cF1>do</span><span class=cF0>
|
|
<a name="l158"></a> {
|
|
<a name="l159"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>TaskValidate</span><span class=cF7>(</span><span class=cF0>task</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l160"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l161"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&task->display_flags, </span><span class=cF3>DISPLAYf_SHOW</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l162"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l163"></a> task->win_z_num = z++;
|
|
<a name="l164"></a> </span><span class=cF5>WinZBufFill</span><span class=cF0>(task);
|
|
<a name="l165"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l166"></a> task = task->next_task;
|
|
<a name="l167"></a> }
|
|
<a name="l168"></a> </span><span class=cF1>while</span><span class=cF0> (task != task1 && z < </span><span class=cFE>0x10000</span><span class=cF0>);
|
|
<a name="l169"></a>
|
|
<a name="l170"></a> </span><span class=cF5>MemSet</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.win_uncovered_bitmap, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF7>(</span><span class=cFB>gr</span><span class=cF0>.highest_uncovered + </span><span class=cFE>7</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>3</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l171"></a> </span><span class=cFB>gr</span><span class=cF0>.highest_uncovered = z - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l172"></a> </span><span class=cF1>for</span><span class=cF0> (ptr = </span><span class=cFB>gr</span><span class=cF0>.win_z_buf, i = </span><span class=cF3>TEXT_ROWS</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0>; i; i--)
|
|
<a name="l173"></a> </span><span class=cF5>Bts</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.win_uncovered_bitmap, *ptr++);
|
|
<a name="l174"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l175"></a>}
|
|
<a name="l176"></a>
|
|
<a name="l177"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics"</span><span class=cF0>
|
|
<a name="l178"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GrInit2</span><span class=cF0>()
|
|
<a name="l179"></a>{
|
|
<a name="l180"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&</span><span class=cFB>gr</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CGrGlobals</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l181"></a> </span><span class=cFB>gr</span><span class=cF0>.sprite_hash = </span><span class=cF5>HashTableNew</span><span class=cF0>(</span><span class=cFE>512</span><span class=cF0>);
|
|
<a name="l182"></a> </span><span class=cF5>HashDefineListAdd</span><span class=cF0>(</span><span class=cF6>"ST_SPRITE_ELEM_CODES"</span><span class=cF0>, </span><span class=cF3>SPHT_ELEM_CODE</span><span class=cF0>, </span><span class=cFB>gr</span><span class=cF0>.sprite_hash);
|
|
<a name="l183"></a> </span><span class=cFB>gr</span><span class=cF0>.screen_zoom = </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l184"></a>
|
|
<a name="l185"></a> </span><span class=cF5>PaletteSetDark</span><span class=cF0>;
|
|
<a name="l186"></a>
|
|
<a name="l187"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_bits = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFE>256</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l188"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_colors = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFE>256</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l189"></a>
|
|
<a name="l190"></a> </span><span class=cFB>gr</span><span class=cF0>.screen_cache = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFB>sys_vbe_mode</span><span class=cF0>.width * </span><span class=cFB>sys_vbe_mode</span><span class=cF0>.height);
|
|
<a name="l191"></a>
|
|
<a name="l192"></a> </span><span class=cFB>gr</span><span class=cF0>.text_base = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF3>TEXT_ROWS</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>U32</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l193"></a> </span><span class=cFB>gr</span><span class=cF0>.win_uncovered_bitmap = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cFE>65536</span><span class=cF0> / </span><span class=cFE>8</span><span class=cF0>);
|
|
<a name="l194"></a> </span><span class=cFB>gr</span><span class=cF0>.highest_uncovered = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l195"></a> </span><span class=cFB>gr</span><span class=cF0>.win_z_buf = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF3>TEXT_ROWS</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>U16</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l196"></a>
|
|
<a name="l197"></a> </span><span class=cFB>gr</span><span class=cF0>.dc2 = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
|
|
<a name="l198"></a> </span><span class=cFB>gr</span><span class=cF0>.dc2->flags |= </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>;
|
|
<a name="l199"></a> </span><span class=cFB>gr</span><span class=cF0>.dc_cache = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
|
|
<a name="l200"></a>
|
|
<a name="l201"></a> </span><span class=cFB>gr</span><span class=cF0>.dc = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
|
|
<a name="l202"></a> </span><span class=cFB>gr</span><span class=cF0>.dc->flags |= </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0> | </span><span class=cF3>DCF_ON_TOP</span><span class=cF0>;
|
|
<a name="l203"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
|
|
<a name="l204"></a>
|
|
<a name="l205"></a> </span><span class=cFB>gr</span><span class=cF0>.dc1 = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>);
|
|
<a name="l206"></a> </span><span class=cFB>gr</span><span class=cF0>.dc1->flags |= </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>;
|
|
<a name="l207"></a>
|
|
<a name="l208"></a> </span><span class=cFB>gr</span><span class=cF0>.screen_image = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>); </span><span class=cF2>//4-bit</span><span class=cF0>
|
|
<a name="l209"></a> </span><span class=cFB>gr</span><span class=cF0>.zoomed_dc = </span><span class=cF5>DCNew</span><span class=cF0>(</span><span class=cF3>GR_WIDTH</span><span class=cF0>, </span><span class=cF3>GR_HEIGHT</span><span class=cF0>); </span><span class=cF2>//4-bit</span><span class=cF0>
|
|
<a name="l210"></a> </span><span class=cFB>gr</span><span class=cF0>.zoomed_dc->flags |= </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>;
|
|
<a name="l211"></a>}
|
|
<a name="l212"></a>
|
|
<a name="l213"></a></span><span class=cF5>GrInit2</span><span class=cF0>;
|
|
</span></pre></body>
|
|
</html>
|