mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-31 17:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
450 lines
46 KiB
HTML
Executable file
450 lines
46 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics"</span><span class=cF0>
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<a name="l2"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> n, </span><span class=cF9>CD3I32</span><span class=cF0> *poly)
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<a name="l3"></a>{</span><span class=cF2>//3D. Must be convex.</span><span class=cF0>
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<a name="l4"></a></span><span class=cF2>//Returns count of pixs changed</span><span class=cF0>
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<a name="l5"></a> </span><span class=cF9>CD3I32</span><span class=cF0> tri[</span><span class=cFE>3</span><span class=cF0>];
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<a name="l6"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, x, y, z, res = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l7"></a>
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<a name="l8"></a> </span><span class=cF1>if</span><span class=cF0> (n < </span><span class=cFE>3</span><span class=cF0>)
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<a name="l9"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>;
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<a name="l10"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>)
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<a name="l11"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l12"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i < n - </span><span class=cFE>1</span><span class=cF0>; i++)
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<a name="l13"></a> {
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<a name="l14"></a> j = i - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l15"></a> </span><span class=cF1>if</span><span class=cF0> (i == </span><span class=cFE>1</span><span class=cF0>)
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<a name="l16"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l17"></a> x = poly[j].x;
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<a name="l18"></a> y = poly[j].y;
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<a name="l19"></a> z = poly[j].z;
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<a name="l20"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
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<a name="l21"></a> (*dc->transform)(dc, &x, &y, &z);
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<a name="l22"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &x, &y, &z);
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<a name="l23"></a> tri[</span><span class=cFE>0</span><span class=cF0>].x = x;
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<a name="l24"></a> tri[</span><span class=cFE>0</span><span class=cF0>].y = y;
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<a name="l25"></a> tri[</span><span class=cFE>0</span><span class=cF0>].z = z;
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<a name="l26"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l27"></a>
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<a name="l28"></a> j++;
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<a name="l29"></a> </span><span class=cF1>if</span><span class=cF0> (i == </span><span class=cFE>1</span><span class=cF0>)
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<a name="l30"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l31"></a> x = poly[j].x;
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<a name="l32"></a> y = poly[j].y;
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<a name="l33"></a> z = poly[j].z;
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<a name="l34"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
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<a name="l35"></a> (*dc->transform)(dc, &x, &y, &z);
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<a name="l36"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &x, &y, &z);
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<a name="l37"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l38"></a> tri[</span><span class=cFE>1</span><span class=cF0>].x = x;
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<a name="l39"></a> tri[</span><span class=cFE>1</span><span class=cF0>].y = y;
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<a name="l40"></a> tri[</span><span class=cFE>1</span><span class=cF0>].z = z;
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<a name="l41"></a>
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<a name="l42"></a> j++;
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<a name="l43"></a> x = poly[j].x;
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<a name="l44"></a> y = poly[j].y;
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<a name="l45"></a> z = poly[j].z;
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<a name="l46"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
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<a name="l47"></a> (*dc->transform)(dc, &x, &y, &z);
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<a name="l48"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &x, &y, &z);
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<a name="l49"></a> tri[</span><span class=cFE>2</span><span class=cF0>].x = x;
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<a name="l50"></a> tri[</span><span class=cFE>2</span><span class=cF0>].y = y;
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<a name="l51"></a> tri[</span><span class=cFE>2</span><span class=cF0>].z = z;
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<a name="l52"></a>
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<a name="l53"></a> res += </span><span class=cF5>GrFillTri0</span><span class=cF0>(dc, &tri[</span><span class=cFE>0</span><span class=cF0>], &tri[</span><span class=cFE>1</span><span class=cF0>], &tri[</span><span class=cFE>2</span><span class=cF0>]);
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<a name="l54"></a> }
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<a name="l55"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>)
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<a name="l57"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l58"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i < n - </span><span class=cFE>1</span><span class=cF0>; i++)
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<a name="l59"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l60"></a> j = i - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l61"></a> </span><span class=cF1>if</span><span class=cF0> (i == </span><span class=cFE>1</span><span class=cF0>)
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<a name="l62"></a> {
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<a name="l63"></a> x = poly[j].x;
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<a name="l64"></a> y = poly[j].y;
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<a name="l65"></a> z = poly[j].z;
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<a name="l66"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
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<a name="l67"></a> (*dc->transform)(dc, &x, &y, &z);
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<a name="l68"></a> tri[</span><span class=cFE>0</span><span class=cF0>].x = x;
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<a name="l69"></a> tri[</span><span class=cFE>0</span><span class=cF0>].y = y;
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<a name="l70"></a> tri[</span><span class=cFE>0</span><span class=cF0>].z = z;
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<a name="l71"></a> }
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<a name="l72"></a>
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<a name="l73"></a> j++;
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<a name="l74"></a> </span><span class=cF1>if</span><span class=cF0> (i == </span><span class=cFE>1</span><span class=cF0>)
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<a name="l75"></a> {
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<a name="l76"></a> x = poly[j].x;
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<a name="l77"></a> y = poly[j].y;
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<a name="l78"></a> z = poly[j].z;
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<a name="l79"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
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<a name="l80"></a> (*dc->transform)(dc, &x, &y, &z);
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<a name="l81"></a> }
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<a name="l82"></a> tri[</span><span class=cFE>1</span><span class=cF0>].x = x;
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<a name="l83"></a> tri[</span><span class=cFE>1</span><span class=cF0>].y = y;
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<a name="l84"></a> tri[</span><span class=cFE>1</span><span class=cF0>].z = z;
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<a name="l85"></a>
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<a name="l86"></a> j++;
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<a name="l87"></a> x = poly[j].x;
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<a name="l88"></a> y = poly[j].y;
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<a name="l89"></a> z = poly[j].z;
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<a name="l90"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
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<a name="l91"></a> (*dc->transform)(dc, &x, &y, &z);
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<a name="l92"></a> tri[</span><span class=cFE>2</span><span class=cF0>].x = x;
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<a name="l93"></a> tri[</span><span class=cFE>2</span><span class=cF0>].y = y;
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<a name="l94"></a> tri[</span><span class=cFE>2</span><span class=cF0>].z = z;
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<a name="l95"></a>
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<a name="l96"></a> res += </span><span class=cF5>GrFillTri0</span><span class=cF0>(dc, &tri[</span><span class=cFE>0</span><span class=cF0>], &tri[</span><span class=cFE>1</span><span class=cF0>], &tri[</span><span class=cFE>2</span><span class=cF0>]);
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<a name="l97"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l98"></a>
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<a name="l99"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l100"></a>}
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<a name="l101"></a>
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<a name="l102"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrRectB</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> x2, </span><span class=cF9>I64</span><span class=cF0> y2)
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<a name="l103"></a>{</span><span class=cF2>//2D. Two point. Clipping but not transformation.</span><span class=cF0>
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<a name="l104"></a> </span><span class=cF1>if</span><span class=cF0> (x2 < x1)
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<a name="l105"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&x1, &x2);
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<a name="l106"></a> </span><span class=cF1>if</span><span class=cF0> (y2 < y1)
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<a name="l107"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&y1, &y2);
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<a name="l108"></a>
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<a name="l109"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>GrRect</span><span class=cF0>(dc, x1, y1, x2 - x1 + </span><span class=cFE>1</span><span class=cF0>, y2 - y1 + </span><span class=cFE>1</span><span class=cF0>);
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<a name="l110"></a>}
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<a name="l111"></a>
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<a name="l112"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrRect3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z, </span><span class=cF9>I64</span><span class=cF0> w, </span><span class=cF9>I64</span><span class=cF0> h)
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<a name="l113"></a>{</span><span class=cF2>//3D. Width Height. Clipping and transformation.</span><span class=cF0>
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<a name="l114"></a> </span><span class=cF9>CD3I32</span><span class=cF0> poly[</span><span class=cFE>4</span><span class=cF0>];
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<a name="l115"></a>
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<a name="l116"></a> poly[</span><span class=cFE>0</span><span class=cF0>].x = x;
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<a name="l117"></a> poly[</span><span class=cFE>0</span><span class=cF0>].y = y;
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<a name="l118"></a> poly[</span><span class=cFE>0</span><span class=cF0>].z = z;
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<a name="l119"></a> poly[</span><span class=cFE>1</span><span class=cF0>].x = x + w;
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<a name="l120"></a> poly[</span><span class=cFE>1</span><span class=cF0>].y = y;
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<a name="l121"></a> poly[</span><span class=cFE>1</span><span class=cF0>].z = z;
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<a name="l122"></a> poly[</span><span class=cFE>2</span><span class=cF0>].x = x + w;
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<a name="l123"></a> poly[</span><span class=cFE>2</span><span class=cF0>].y = y + h;
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<a name="l124"></a> poly[</span><span class=cFE>2</span><span class=cF0>].z = z;
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<a name="l125"></a> poly[</span><span class=cFE>3</span><span class=cF0>].x = x;
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<a name="l126"></a> poly[</span><span class=cFE>3</span><span class=cF0>].y = y + h;
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<a name="l127"></a> poly[</span><span class=cFE>3</span><span class=cF0>].z = z;
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<a name="l128"></a>
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<a name="l129"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>GrFillPoly3</span><span class=cF0>(dc, </span><span class=cFE>4</span><span class=cF0>, poly);
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<a name="l130"></a>}
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<a name="l131"></a>
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<a name="l132"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>GrBorder</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> x2, </span><span class=cF9>I64</span><span class=cF0> y2, </span><span class=cF9>I64</span><span class=cF0> step=</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>=</span><span class=cFE>0</span><span class=cF0>)
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<a name="l133"></a>{</span><span class=cF2>//2D. Transformation with thick.</span><span class=cF0>
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<a name="l134"></a></span><span class=cF2>//Can be used with ROPF_DITHER+WHITE<<16+BLACK for dotted rect.</span><span class=cF0>
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<a name="l135"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x1, y1, </span><span class=cFE>0</span><span class=cF0>, x2, y1, </span><span class=cFE>0</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
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<a name="l136"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x2, y1, </span><span class=cFE>0</span><span class=cF0>, x2, y2, </span><span class=cFE>0</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
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<a name="l137"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x2, y2, </span><span class=cFE>0</span><span class=cF0>, x1, y2, </span><span class=cFE>0</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
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<a name="l138"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x1, y2, </span><span class=cFE>0</span><span class=cF0>, x1, y1, </span><span class=cFE>0</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
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<a name="l139"></a>}
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<a name="l140"></a>
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<a name="l141"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GrArrow3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> z1, </span><span class=cF9>I64</span><span class=cF0> x2, </span><span class=cF9>I64</span><span class=cF0> y2, </span><span class=cF9>I64</span><span class=cF0> z2, </span><span class=cF1>F64</span><span class=cF0> w=</span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>75</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> step=</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF1>start</span><span class=cF0>=</span><span class=cFE>0</span><span class=cF0>)
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<a name="l142"></a>{</span><span class=cF2>//3D. Transformation with thick.</span><span class=cF0>
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<a name="l143"></a> </span><span class=cF9>I64</span><span class=cF0> _x1, _y1, _z1, _x2, _y2, _z2, dx, dy;
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<a name="l144"></a> </span><span class=cF1>F64</span><span class=cF0> d;
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<a name="l145"></a> </span><span class=cF1>Bool</span><span class=cF0> res = </span><span class=cF3>FALSE</span><span class=cF0>, was_transform = </span><span class=cF3>FALSE</span><span class=cF0>, was_symmetry = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l146"></a>
|
|
<a name="l147"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
|
|
<a name="l148"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l149"></a> (*dc->transform)(dc, &x1, &y1, &z1);
|
|
<a name="l150"></a> (*dc->transform)(dc, &x2, &y2, &z2);
|
|
<a name="l151"></a> dc->flags &= ~</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
|
|
<a name="l152"></a> was_transform = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l153"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l154"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>)
|
|
<a name="l155"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l156"></a> _x1 = x1;
|
|
<a name="l157"></a> _y1 = y1;
|
|
<a name="l158"></a> _z1 = z1;
|
|
<a name="l159"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &_x1, &_y1, &_z1);
|
|
<a name="l160"></a> _x2 = x2;
|
|
<a name="l161"></a> _y2 = y2;
|
|
<a name="l162"></a> _z2 = z2;
|
|
<a name="l163"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &_x2, &_y2, &_z2);
|
|
<a name="l164"></a> dc->flags &= ~</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>;
|
|
<a name="l165"></a> res=</span><span class=cF5>Line</span><span class=cF0>(dc, _x1, _y1, _z1, _x2, _y2, _z2, &</span><span class=cF5>GrPlot3</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
|
|
<a name="l166"></a> dx = _x2 - _x1;
|
|
<a name="l167"></a> dy = _y2 - _y1;
|
|
<a name="l168"></a> </span><span class=cF1>if</span><span class=cF0> (d = </span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>dx * dx + dy * dy</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l169"></a> {
|
|
<a name="l170"></a> d = w * dc->thick / d;
|
|
<a name="l171"></a> res |= </span><span class=cF5>Line</span><span class=cF0>(dc, _x2 - dx * d + dy * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, _y2 - dy * d - dx * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, _z2, _x2, _y2, _z2, &</span><span class=cF5>GrPlot3</span><span class=cF0>, step);
|
|
<a name="l172"></a> res |= </span><span class=cF5>Line</span><span class=cF0>(dc, _x2 - dx * d - dy * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, _y2 - dy * d + dx * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, _z2, _x2, _y2, _z2, &</span><span class=cF5>GrPlot3</span><span class=cF0>, step);
|
|
<a name="l173"></a> }
|
|
<a name="l174"></a> was_symmetry = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l175"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>)
|
|
<a name="l176"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l177"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l178"></a> res |= </span><span class=cF5>Line</span><span class=cF0>(dc, x1, y1, z1, x2, y2, z2, &</span><span class=cF5>GrPlot3</span><span class=cF0>, step, </span><span class=cF1>start</span><span class=cF0>);
|
|
<a name="l179"></a> dx = x2 - x1;
|
|
<a name="l180"></a> dy = y2 - y1;
|
|
<a name="l181"></a> </span><span class=cF1>if</span><span class=cF0> (d = </span><span class=cF5>Sqrt</span><span class=cF7>(</span><span class=cF0>dx * dx + dy * dy</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l182"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l183"></a> d = w * dc->thick / d;
|
|
<a name="l184"></a> res |= </span><span class=cF5>Line</span><span class=cF0>(dc, x2 - dx * d + dy * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, y2 - dy * d - dx * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, z2, x2, y2, z2, &</span><span class=cF5>GrPlot3</span><span class=cF0>, step);
|
|
<a name="l185"></a> res |= </span><span class=cF5>Line</span><span class=cF0>(dc, x2 - dx * d - dy * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, y2 - dy * d + dx * d + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>5</span><span class=cF0>, z2, x2, y2, z2, &</span><span class=cF5>GrPlot3</span><span class=cF0>, step);
|
|
<a name="l186"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l187"></a>gr_done:
|
|
<a name="l188"></a> </span><span class=cF1>if</span><span class=cF0> (was_transform)
|
|
<a name="l189"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
|
|
<a name="l190"></a> </span><span class=cF1>if</span><span class=cF0> (was_symmetry)
|
|
<a name="l191"></a> dc->flags |= </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>;
|
|
<a name="l192"></a>
|
|
<a name="l193"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l194"></a>}
|
|
<a name="l195"></a>
|
|
<a name="l196"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/Char;Char/Graphics"</span><span class=cF0>
|
|
<a name="l197"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GrTextBox3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> z1, </span><span class=cF1>U8</span><span class=cF0> *s, </span><span class=cF9>I64</span><span class=cF0> border=</span><span class=cFE>2</span><span class=cF0>)
|
|
<a name="l198"></a>{</span><span class=cF2>//3D. Transformation. DCF_SYMMETRY is silly.</span><span class=cF0>
|
|
<a name="l199"></a> </span><span class=cF1>U8</span><span class=cF0> *ptr;
|
|
<a name="l200"></a> </span><span class=cF9>I64</span><span class=cF0> ch, res, w, w_max, h;
|
|
<a name="l201"></a>
|
|
<a name="l202"></a> </span><span class=cF1>if</span><span class=cF0> (!s)
|
|
<a name="l203"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l204"></a> ptr = s;
|
|
<a name="l205"></a> w = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l206"></a> w_max = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l207"></a> h = </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
|
|
<a name="l208"></a>
|
|
<a name="l209"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
|
|
<a name="l210"></a> (*dc->transform)(dc, &x1, &y1, &z1);
|
|
<a name="l211"></a> </span><span class=cF1>while</span><span class=cF0> (ch = *ptr++)
|
|
<a name="l212"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l213"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\t'</span><span class=cF0>)
|
|
<a name="l214"></a> w = </span><span class=cF5>CeilU64</span><span class=cF0>(w + </span><span class=cF3>FONT_WIDTH</span><span class=cF0>, </span><span class=cF3>FONT_WIDTH</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>);
|
|
<a name="l215"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\n'</span><span class=cF0>)
|
|
<a name="l216"></a> {
|
|
<a name="l217"></a> </span><span class=cF1>if</span><span class=cF0> (w > w_max)
|
|
<a name="l218"></a> w_max = w;
|
|
<a name="l219"></a> w = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l220"></a> h += </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
|
|
<a name="l221"></a> }
|
|
<a name="l222"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l223"></a> w += </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
|
|
<a name="l224"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l225"></a> </span><span class=cF1>if</span><span class=cF0> (w > w_max)
|
|
<a name="l226"></a> w_max = w;
|
|
<a name="l227"></a> res = </span><span class=cF5>GrPrint</span><span class=cF0>(dc, x1, y1, </span><span class=cF6>"%s"</span><span class=cF0>, s);
|
|
<a name="l228"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 - border, y1 - border, x1 + w_max + border, y1 - border);
|
|
<a name="l229"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 - border, y1 + h + border, x1 + w_max + border, y1 + h + border);
|
|
<a name="l230"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 - border, y1 - border, x1 - border, y1 + h + border);
|
|
<a name="l231"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 + w_max + border, y1 - border, x1 + w_max + border, y1 + h + border);
|
|
<a name="l232"></a>
|
|
<a name="l233"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>ToBool</span><span class=cF0>(res);
|
|
<a name="l234"></a>}
|
|
<a name="l235"></a>
|
|
<a name="l236"></a>#</span><span class=cF1>define</span><span class=cF0> </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>75</span><span class=cF0>
|
|
<a name="l237"></a>
|
|
<a name="l238"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GrTextDiamond3</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> z1, </span><span class=cF1>U8</span><span class=cF0> *_s, </span><span class=cF9>I64</span><span class=cF0> border=</span><span class=cFE>2</span><span class=cF0>)
|
|
<a name="l239"></a>{</span><span class=cF2>//3D. Transformation. DCF_SYMMETRY is silly.</span><span class=cF0>
|
|
<a name="l240"></a> </span><span class=cF1>Bool</span><span class=cF0> first = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l241"></a> </span><span class=cF1>U8</span><span class=cF0> ch, *ptr, *ptr_end, *st, *s;
|
|
<a name="l242"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cFE>0</span><span class=cF0>, y, dx, dy, dx_old, dy_old, w, h = </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
|
|
<a name="l243"></a> </span><span class=cF1>F64</span><span class=cF0> m;
|
|
<a name="l244"></a>
|
|
<a name="l245"></a> </span><span class=cF1>if</span><span class=cF0> (!_s)
|
|
<a name="l246"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l247"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
|
|
<a name="l248"></a> (*dc->transform)(dc, &x1, &y1, &z1);
|
|
<a name="l249"></a>
|
|
<a name="l250"></a> ptr = s = </span><span class=cF5>StrNew</span><span class=cF0>(_s);
|
|
<a name="l251"></a> </span><span class=cF1>while</span><span class=cF0> (ch = *ptr)
|
|
<a name="l252"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l253"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\r'</span><span class=cF0>||ch == </span><span class=cF6>'\t'</span><span class=cF0>)
|
|
<a name="l254"></a> *ptr = </span><span class=cF3>CH_SPACE</span><span class=cF0>;
|
|
<a name="l255"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\n'</span><span class=cF0>)
|
|
<a name="l256"></a> {
|
|
<a name="l257"></a> *ptr = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l258"></a> h += </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
|
|
<a name="l259"></a> }
|
|
<a name="l260"></a> ptr++;
|
|
<a name="l261"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l262"></a> ptr_end = ptr + </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l263"></a>
|
|
<a name="l264"></a> y = y1 - h >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l265"></a> dx = </span><span class=cF3>FONT_WIDTH</span><span class=cF0> + border; </span><span class=cF2>//Minimum</span><span class=cF0>
|
|
<a name="l266"></a> dy = </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + border + h >> </span><span class=cFE>1</span><span class=cF0>; </span><span class=cF2>//Minimum</span><span class=cF0>
|
|
<a name="l267"></a> ptr = s;
|
|
<a name="l268"></a> </span><span class=cF1>while</span><span class=cF0> (ptr != ptr_end)
|
|
<a name="l269"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l270"></a> st = ptr;
|
|
<a name="l271"></a> </span><span class=cF1>while</span><span class=cF0> (*ptr++);
|
|
<a name="l272"></a> </span><span class=cF5>StrUtil</span><span class=cF0>(st, </span><span class=cF3>SUF_REM_LEADING</span><span class=cF0> | </span><span class=cF3>SUF_REM_TRAILING</span><span class=cF0>);
|
|
<a name="l273"></a>
|
|
<a name="l274"></a> w = (</span><span class=cF5>StrLen</span><span class=cF7>(</span><span class=cF0>st</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>) >> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l275"></a> </span><span class=cF1>if</span><span class=cF0> (first)
|
|
<a name="l276"></a> {
|
|
<a name="l277"></a> res |= </span><span class=cF5>GrPrint</span><span class=cF0>(dc, x1 - w, y, </span><span class=cF6>"%s"</span><span class=cF0>, st);
|
|
<a name="l278"></a> first = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l279"></a> }
|
|
<a name="l280"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l281"></a> res |= </span><span class=cF5>GrPrint</span><span class=cF0>(dc, x1 - w, y, </span><span class=cF6>"%s"</span><span class=cF0>, st);
|
|
<a name="l282"></a> </span><span class=cF1>if</span><span class=cF0> (w)
|
|
<a name="l283"></a> {
|
|
<a name="l284"></a> w += border;
|
|
<a name="l285"></a> </span><span class=cF1>do</span><span class=cF0>
|
|
<a name="l286"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l287"></a> dx_old = dx;
|
|
<a name="l288"></a> dy_old = dy;
|
|
<a name="l289"></a> m = </span><span class=cF5>ToF64</span><span class=cF0>(dx) / dy;
|
|
<a name="l290"></a> </span><span class=cF1>if</span><span class=cF0> (m < </span><span class=cFE>1</span><span class=cF0> / </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>)
|
|
<a name="l291"></a> {
|
|
<a name="l292"></a> dy = </span><span class=cF5>MaxI64</span><span class=cF0>(dy, </span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0> * dx</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l293"></a> m = </span><span class=cFE>1</span><span class=cF0> / </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>;
|
|
<a name="l294"></a> }
|
|
<a name="l295"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (m > </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>)
|
|
<a name="l296"></a> {
|
|
<a name="l297"></a> dy = </span><span class=cF5>MaxI64</span><span class=cF0>(dy, </span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF0>dx / </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l298"></a> m = </span><span class=cF3>DIAMOND_SLOPE_MAX</span><span class=cF0>;
|
|
<a name="l299"></a> }
|
|
<a name="l300"></a> dx = </span><span class=cF5>MaxI64</span><span class=cF0>(dx, w + </span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF0>m * </span><span class=cF5>AbsI64</span><span class=cF0>(y - y1)</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l301"></a> dx = </span><span class=cF5>MaxI64</span><span class=cF0>(dx, w + </span><span class=cF5>Ceil</span><span class=cF7>(</span><span class=cF0>m * </span><span class=cF5>AbsI64</span><span class=cF0>(y + </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> - y1)</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l302"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l303"></a> </span><span class=cF1>while</span><span class=cF0> (dx != dx_old || dy != dy_old);
|
|
<a name="l304"></a> }
|
|
<a name="l305"></a> y += </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
|
|
<a name="l306"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l307"></a> </span><span class=cF5>Free</span><span class=cF0>(s);
|
|
<a name="l308"></a>
|
|
<a name="l309"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1, y1 - dy, x1 + dx, y1);
|
|
<a name="l310"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 + dx, y1, x1, y1 + dy);
|
|
<a name="l311"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1, y1 + dy, x1 - dx, y1);
|
|
<a name="l312"></a> res |= </span><span class=cF5>GrLine</span><span class=cF0>(dc, x1 - dx, y1, x1, y1 - dy);
|
|
<a name="l313"></a>
|
|
<a name="l314"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>ToBool</span><span class=cF0>(res);
|
|
<a name="l315"></a>}
|
|
<a name="l316"></a>
|
|
<a name="l317"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/Mesh"</span><span class=cF0>
|
|
<a name="l318"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>Gr3Mesh</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> vertex_count, </span><span class=cF9>CD3I32</span><span class=cF0> *p, </span><span class=cF9>I64</span><span class=cF0> tri_count, </span><span class=cF9>CMeshTri</span><span class=cF0> *tri)
|
|
<a name="l319"></a>{</span><span class=cF2>//Returns count of pixs changed.</span><span class=cF0>
|
|
<a name="l320"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> old_color = dc->color;
|
|
<a name="l321"></a> </span><span class=cF9>I64</span><span class=cF0> i, x, y, z, res = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l322"></a> </span><span class=cF9>CD3I32</span><span class=cF0> *pt, *pt_sym, *p_sym, *dst;
|
|
<a name="l323"></a> </span><span class=cF9>CMeshTri</span><span class=cF0> *tri_sym = tri;
|
|
<a name="l324"></a>
|
|
<a name="l325"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>)
|
|
<a name="l326"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l327"></a> dst = pt = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CD3I32</span><span class=cF7>)</span><span class=cF0> * vertex_count);
|
|
<a name="l328"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < vertex_count; i++, p++, dst++)
|
|
<a name="l329"></a> {
|
|
<a name="l330"></a> x = p->x;
|
|
<a name="l331"></a> y = p->y;
|
|
<a name="l332"></a> z = p->z;
|
|
<a name="l333"></a> (*dc->transform)(dc, &x, &y, &z);
|
|
<a name="l334"></a> dst->x = x;
|
|
<a name="l335"></a> dst->y = y;
|
|
<a name="l336"></a> dst->z = z;
|
|
<a name="l337"></a> }
|
|
<a name="l338"></a> p = pt;
|
|
<a name="l339"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l340"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l341"></a> pt = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l342"></a>
|
|
<a name="l343"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0>)
|
|
<a name="l344"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l345"></a> dst = pt_sym = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF9>CD3I32</span><span class=cF7>)</span><span class=cF0> * vertex_count);
|
|
<a name="l346"></a> p_sym = p;
|
|
<a name="l347"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < vertex_count; i++, p_sym++, dst++)
|
|
<a name="l348"></a> {
|
|
<a name="l349"></a> x = p_sym->x;
|
|
<a name="l350"></a> y = p_sym->y;
|
|
<a name="l351"></a> z = p_sym->z;
|
|
<a name="l352"></a> </span><span class=cF5>DCReflect</span><span class=cF0>(dc, &x, &y, &z);
|
|
<a name="l353"></a> dst->x = x;
|
|
<a name="l354"></a> dst->y = y;
|
|
<a name="l355"></a> dst->z = z;
|
|
<a name="l356"></a> }
|
|
<a name="l357"></a> p_sym = pt_sym;
|
|
<a name="l358"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < tri_count; i++, tri_sym++)
|
|
<a name="l359"></a> {
|
|
<a name="l360"></a> (*dc->lighting)(dc, &p_sym[tri_sym->nums[</span><span class=cFE>0</span><span class=cF0>]], &p_sym[tri_sym->nums[</span><span class=cFE>2</span><span class=cF0>]], &p_sym[tri_sym->nums[</span><span class=cFE>1</span><span class=cF0>]], tri_sym->color);
|
|
<a name="l361"></a> res += </span><span class=cF5>GrFillTri0</span><span class=cF0>(dc, &p_sym[tri_sym->nums[</span><span class=cFE>0</span><span class=cF0>]], &p_sym[tri_sym->nums[</span><span class=cFE>2</span><span class=cF0>]], &p_sym[tri_sym->nums[</span><span class=cFE>1</span><span class=cF0>]]);
|
|
<a name="l362"></a> }
|
|
<a name="l363"></a> </span><span class=cF5>Free</span><span class=cF0>(pt_sym);
|
|
<a name="l364"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>)
|
|
<a name="l365"></a> </span><span class=cF1>goto</span><span class=cF0> mesh_done;
|
|
<a name="l366"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l367"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < tri_count; i++, tri++)
|
|
<a name="l368"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l369"></a> (*dc->lighting)(dc, &p[tri->nums[</span><span class=cFE>0</span><span class=cF0>]], &p[tri->nums[</span><span class=cFE>1</span><span class=cF0>]], &p[tri->nums[</span><span class=cFE>2</span><span class=cF0>]], tri->color);
|
|
<a name="l370"></a> res += </span><span class=cF5>GrFillTri0</span><span class=cF0>(dc, &p[tri->nums[</span><span class=cFE>0</span><span class=cF0>]], &p[tri->nums[</span><span class=cFE>1</span><span class=cF0>]], &p[tri->nums[</span><span class=cFE>2</span><span class=cF0>]]);
|
|
<a name="l371"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l372"></a>mesh_done:
|
|
<a name="l373"></a> dc->color = old_color;
|
|
<a name="l374"></a> </span><span class=cF5>Free</span><span class=cF0>(pt);
|
|
<a name="l375"></a>
|
|
<a name="l376"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l377"></a>}
|
|
<a name="l378"></a>
|
|
<a name="l379"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawWaitMouse</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
|
|
<a name="l380"></a>{</span><span class=cF2>//This is a callback. See </span><a href="https://tomawezome.github.io/ZealOS/Demo/Graphics/Grid.CC.html#l1"><span class=cF4>::/Demo/Graphics/Grid.CC</span></a><span class=cF2>.</span><span class=cF0>
|
|
<a name="l381"></a> </span><span class=cF9>I64</span><span class=cF0> old_pen_width = dc->thick;
|
|
<a name="l382"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> old_color = dc->color;
|
|
<a name="l383"></a>
|
|
<a name="l384"></a> dc->thick = </span><span class=cFE>3</span><span class=cF0>;
|
|
<a name="l385"></a> dc->color = </span><span class=cF3>LTRED</span><span class=cF0>;
|
|
<a name="l386"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>7</span><span class=cF0>);
|
|
<a name="l387"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, x - </span><span class=cFE>6</span><span class=cF0>, y + </span><span class=cFE>6</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, x + </span><span class=cFE>6</span><span class=cF0>, y - </span><span class=cFE>6</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l388"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
|
|
<a name="l389"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, x, y, </span><span class=cFE>7</span><span class=cF0>);
|
|
<a name="l390"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x - </span><span class=cFE>6</span><span class=cF0>, y + </span><span class=cFE>6</span><span class=cF0>, x + </span><span class=cFE>6</span><span class=cF0>, y - </span><span class=cFE>6</span><span class=cF0>);
|
|
<a name="l391"></a> dc->thick = old_pen_width;
|
|
<a name="l392"></a> dc->color = old_color;
|
|
<a name="l393"></a>}
|
|
<a name="l394"></a>
|
|
<a name="l395"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/GR Files;Graphics/Screen"</span><span class=cF0>
|
|
<a name="l396"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GRScreenCaptureRead</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *filename, </span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x=</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> y=</span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l397"></a>{</span><span class=cF2>//GrBlot ZealOS GR File to dc, x, y.</span><span class=cF0>
|
|
<a name="l398"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc2;
|
|
<a name="l399"></a>
|
|
<a name="l400"></a> </span><span class=cF1>if</span><span class=cF0> (dc2 = </span><span class=cF5>GRRead</span><span class=cF7>(</span><span class=cF0>filename</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l401"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l402"></a> dc->color = </span><span class=cF3>ROP_EQU</span><span class=cF0>;
|
|
<a name="l403"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc, x, y, dc2);
|
|
<a name="l404"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc2);
|
|
<a name="l405"></a>
|
|
<a name="l406"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l407"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l408"></a>
|
|
<a name="l409"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l410"></a>}
|
|
<a name="l411"></a>
|
|
<a name="l412"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GRScreenCaptureWrite</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *filename, </span><span class=cF1>Bool</span><span class=cF0> include_zoom=</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l413"></a>{</span><span class=cF2>//Capture screen to a ZealOS GR File.</span><span class=cF0>
|
|
<a name="l414"></a> </span><span class=cF9>I64</span><span class=cF0> size;
|
|
<a name="l415"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCScreenCapture</span><span class=cF0>(include_zoom);
|
|
<a name="l416"></a>
|
|
<a name="l417"></a> size = </span><span class=cF5>GRWrite</span><span class=cF0>(filename, dc, </span><span class=cF3>DCSF_PALETTE_GET</span><span class=cF0>);
|
|
<a name="l418"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
|
|
<a name="l419"></a>
|
|
<a name="l420"></a> </span><span class=cF1>return</span><span class=cF0> size;
|
|
<a name="l421"></a>}
|
|
</span></pre></body>
|
|
</html>
|