mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2025-01-01 02:06:32 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
2556 lines
272 KiB
HTML
Executable file
2556 lines
272 KiB
HTML
Executable file
<!DOCTYPE HTML>
|
|
<html>
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
|
|
<meta name="generator" content="ZealOS V0.08">
|
|
<style type="text/css">
|
|
body {background-color:#000000;}
|
|
.cF0{color:#ffffff;background-color:#000000;}
|
|
.cF1{color:#3465a4;background-color:#000000;}
|
|
.cF2{color:#4e9a06;background-color:#000000;}
|
|
.cF3{color:#06989a;background-color:#000000;}
|
|
.cF4{color:#a24444;background-color:#000000;}
|
|
.cF5{color:#75507b;background-color:#000000;}
|
|
.cF6{color:#ce982f;background-color:#000000;}
|
|
.cF7{color:#bcc0b9;background-color:#000000;}
|
|
.cF8{color:#555753;background-color:#000000;}
|
|
.cF9{color:#729fcf;background-color:#000000;}
|
|
.cFA{color:#82bc49;background-color:#000000;}
|
|
.cFB{color:#34e2e2;background-color:#000000;}
|
|
.cFC{color:#ac3535;background-color:#000000;}
|
|
.cFD{color:#ad7fa8;background-color:#000000;}
|
|
.cFE{color:#fce94f;background-color:#000000;}
|
|
.cFF{color:#000000;background-color:#000000;}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
<pre style="font-family:monospace;font-size:12pt">
|
|
<a name="l1"></a><span class=cF0>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics"</span><span class=cF0>
|
|
<a name="l2"></a>
|
|
<a name="l3"></a></span><span class=cF5>Option</span><span class=cF0>(</span><span class=cF3>OPTf_WARN_HEADER_MISMATCH</span><span class=cF0>, </span><span class=cF3>OFF</span><span class=cF0>);
|
|
<a name="l4"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF1>Bool</span><span class=cF0> </span><span class=cF5>GrPlot0</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
|
|
<a name="l5"></a>{</span><span class=cF2>//2D. No clipping or transformation or thick.</span><span class=cF0>
|
|
<a name="l6"></a> </span><span class=cF1>U8</span><span class=cF0> *dst;
|
|
<a name="l7"></a> </span><span class=cF9>I32</span><span class=cF0> *db;
|
|
<a name="l8"></a> </span><span class=cF9>I64</span><span class=cF0> d, dist;
|
|
<a name="l9"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> c, color = dc->color, bkcolor = dc->bkcolor;
|
|
<a name="l10"></a> </span><span class=cF1>Bool</span><span class=cF0> was_timer_rand = </span><span class=cF5>Bts</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>);
|
|
<a name="l11"></a>
|
|
<a name="l12"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_LOCATE_NEAREST</span><span class=cF0>)
|
|
<a name="l13"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l14"></a> dist = </span><span class=cF5>DistSqrI64</span><span class=cF0>(x, y, dc->cur_x, dc->cur_y);
|
|
<a name="l15"></a> </span><span class=cF1>if</span><span class=cF0> (dist <= dc->nearest_dist)
|
|
<a name="l16"></a> dc->nearest_dist = dist;
|
|
<a name="l17"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l18"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_RECORD_EXTENTS</span><span class=cF0>)
|
|
<a name="l19"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l20"></a> </span><span class=cF1>if</span><span class=cF0> (x < dc->min_x)
|
|
<a name="l21"></a> dc->min_x = x;
|
|
<a name="l22"></a>
|
|
<a name="l23"></a> </span><span class=cF1>if</span><span class=cF0> (x > dc->max_x)
|
|
<a name="l24"></a> dc->max_x = x;
|
|
<a name="l25"></a>
|
|
<a name="l26"></a> </span><span class=cF1>if</span><span class=cF0> (y < dc->min_y)
|
|
<a name="l27"></a> dc->min_y = y;
|
|
<a name="l28"></a>
|
|
<a name="l29"></a> </span><span class=cF1>if</span><span class=cF0> (y > dc->max_y)
|
|
<a name="l30"></a> dc->max_y = y;
|
|
<a name="l31"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l32"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_DONT_DRAW</span><span class=cF0>)
|
|
<a name="l33"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l34"></a> d = dc->width_internal * y + x;
|
|
<a name="l35"></a> </span><span class=cF1>if</span><span class=cF0> (db = dc->depth_buf)
|
|
<a name="l36"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l37"></a> db += d;
|
|
<a name="l38"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFE>0</span><span class=cF0> <= dc->db_z <= *db)
|
|
<a name="l39"></a> *db = dc->db_z;
|
|
<a name="l40"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l41"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l42"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l43"></a> </span><span class=cF1>if</span><span class=cF0> (color.c1.rop & </span><span class=cF7>(</span><span class=cF3>ROPBF_DITHER</span><span class=cF0> | </span><span class=cF3>ROPBF_PROBABILITY_DITHER</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l44"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l45"></a> </span><span class=cF1>if</span><span class=cF0> (color.c1.rop & </span><span class=cF3>ROPBF_PROBABILITY_DITHER</span><span class=cF0>)
|
|
<a name="l46"></a> {
|
|
<a name="l47"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0><dc->dither_probability_u16)
|
|
<a name="l48"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l49"></a> color.c1.rop = color.c0.rop;
|
|
<a name="l50"></a> color.c0 = color.c1;
|
|
<a name="l51"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l52"></a> </span><span class=cF5>BEqual</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>, was_timer_rand);
|
|
<a name="l53"></a> }
|
|
<a name="l54"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l55"></a> {
|
|
<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>x ^ y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l57"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l58"></a> color.c1.rop = color.c0.rop;
|
|
<a name="l59"></a> color.c0 = color.c1;
|
|
<a name="l60"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l61"></a> }
|
|
<a name="l62"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l63"></a> dst = dc->body + d;
|
|
<a name="l64"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l65"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l66"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l67"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l68"></a> *dst = color.c0.color;
|
|
<a name="l69"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l70"></a>
|
|
<a name="l71"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_COLLISION</span><span class=cF0>:
|
|
<a name="l72"></a> c = *dst;
|
|
<a name="l73"></a> </span><span class=cF1>if</span><span class=cF0> (c != </span><span class=cF3>TRANSPARENT</span><span class=cF0> && c != bkcolor.c0.color)
|
|
<a name="l74"></a> dc->collision_count++;
|
|
<a name="l75"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l76"></a>
|
|
<a name="l77"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l78"></a> *dst ^= color.c0.color;
|
|
<a name="l79"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l80"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l81"></a>
|
|
<a name="l82"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l83"></a>}
|
|
<a name="l84"></a></span><span class=cF5>Option</span><span class=cF0>(</span><span class=cF3>OPTf_WARN_HEADER_MISMATCH</span><span class=cF0>, </span><span class=cF3>ON</span><span class=cF0>);
|
|
<a name="l85"></a>
|
|
<a name="l86"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrPeek0</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
|
|
<a name="l87"></a>{</span><span class=cF2>//2D. No clipping or transformation.</span><span class=cF0>
|
|
<a name="l88"></a> </span><span class=cF1>return</span><span class=cF0> dc->body[dc->width_internal * y + x];
|
|
<a name="l89"></a>}
|
|
<a name="l90"></a>
|
|
<a name="l91"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics;Graphics/Device Contexts"</span><span class=cF0>
|
|
<a name="l92"></a>
|
|
<a name="l93"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrBlot</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>CDC</span><span class=cF0> *img)
|
|
<a name="l94"></a>{</span><span class=cF2>//2D. Clipping but not transformation..</span><span class=cF0>
|
|
<a name="l95"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, k, k1, kk, kk1, w1, h1, w2, h2, dist,
|
|
<a name="l96"></a> leading_pixels, leading_pixel_mask, whole_I64s,
|
|
<a name="l97"></a> trailing_pixels, trailing_pixel_mask,
|
|
<a name="l98"></a> </span><span class=cF1>reg</span><span class=cF0> bit_shift, win_z_buf_line_inc, win_z_buf_line_dec, win_z_num,
|
|
<a name="l99"></a> color_mask;
|
|
<a name="l100"></a> </span><span class=cF1>U8</span><span class=cF0> </span><span class=cF1>reg</span><span class=cF0> *dst, *src;
|
|
<a name="l101"></a> </span><span class=cF9>I32</span><span class=cF0> *db;
|
|
<a name="l102"></a> </span><span class=cF9>U16</span><span class=cF0> </span><span class=cF1>reg</span><span class=cF0> *win_z_buf_ptr;
|
|
<a name="l103"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> color, c, old_color;
|
|
<a name="l104"></a> </span><span class=cF9>CTask</span><span class=cF0> *win_task;
|
|
<a name="l105"></a>
|
|
<a name="l106"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l107"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l108"></a> win_task = dc->win_task;
|
|
<a name="l109"></a> x += win_task->scroll_x;
|
|
<a name="l110"></a> y += win_task->scroll_y;
|
|
<a name="l111"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l112"></a> </span><span class=cF1>if</span><span class=cF0> (x < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l113"></a> w1 = -x;
|
|
<a name="l114"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l115"></a> w1 = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l116"></a> </span><span class=cF1>if</span><span class=cF0> (y < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l117"></a> h1 = -y;
|
|
<a name="l118"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l119"></a> h1 = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l120"></a> w2 = img->width;
|
|
<a name="l121"></a> h2 = img->height;
|
|
<a name="l122"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l123"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l124"></a> x += win_task->pix_left;
|
|
<a name="l125"></a> y += win_task->pix_top;
|
|
<a name="l126"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l127"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_LOCATE_NEAREST</span><span class=cF0>)
|
|
<a name="l128"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l129"></a> dist = </span><span class=cF5>DistSqrI64</span><span class=cF0>(x + img->width >> </span><span class=cFE>1</span><span class=cF0>, y + img->height >> </span><span class=cFE>1</span><span class=cF0>, dc->cur_x, dc->cur_y);
|
|
<a name="l130"></a> </span><span class=cF1>if</span><span class=cF0> (dist <= dc->nearest_dist)
|
|
<a name="l131"></a> dc->nearest_dist = dist;
|
|
<a name="l132"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l133"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l134"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l135"></a> </span><span class=cF1>if</span><span class=cF0> (x + w1 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l136"></a> w1=-x;
|
|
<a name="l137"></a> </span><span class=cF1>if</span><span class=cF0> (x + w2 > win_task->pix_right + </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l138"></a> w2 = win_task->pix_right + </span><span class=cFE>1</span><span class=cF0> - x;
|
|
<a name="l139"></a>
|
|
<a name="l140"></a> </span><span class=cF1>if</span><span class=cF0> (y + h1 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l141"></a> h1 = -y;
|
|
<a name="l142"></a> </span><span class=cF1>if</span><span class=cF0> (y + h2 > win_task->pix_bottom + </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l143"></a> h2 = win_task->pix_bottom + </span><span class=cFE>1</span><span class=cF0> - y;
|
|
<a name="l144"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l145"></a> </span><span class=cF1>if</span><span class=cF0> (x + w2>dc->width)
|
|
<a name="l146"></a> w2 = dc->width - x;
|
|
<a name="l147"></a> </span><span class=cF1>if</span><span class=cF0> (y + h2 > dc->height)
|
|
<a name="l148"></a> h2 = dc->height - y;
|
|
<a name="l149"></a> </span><span class=cF1>if</span><span class=cF0> (w1 < w2 <= img->width && h1 < h2 <= img->height)
|
|
<a name="l150"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l151"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_RECORD_EXTENTS</span><span class=cF0>)
|
|
<a name="l152"></a> {
|
|
<a name="l153"></a> </span><span class=cF1>if</span><span class=cF0> (x + w1 < dc->min_x)
|
|
<a name="l154"></a> dc->min_x = x + w1;
|
|
<a name="l155"></a>
|
|
<a name="l156"></a> </span><span class=cF1>if</span><span class=cF0> (x + w2 - </span><span class=cFE>1</span><span class=cF0> > dc->max_x)
|
|
<a name="l157"></a> dc->max_x = x + w2 - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l158"></a>
|
|
<a name="l159"></a> </span><span class=cF1>if</span><span class=cF0> (y + h1 < dc->min_y)
|
|
<a name="l160"></a> dc->min_y = y + h1;
|
|
<a name="l161"></a>
|
|
<a name="l162"></a> </span><span class=cF1>if</span><span class=cF0> (y + h2 - </span><span class=cFE>1</span><span class=cF0> > dc->max_y)
|
|
<a name="l163"></a> dc->max_y = y + h2 - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l164"></a> }
|
|
<a name="l165"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_DONT_DRAW</span><span class=cF0>)
|
|
<a name="l166"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l167"></a>
|
|
<a name="l168"></a> old_color = dc->color;
|
|
<a name="l169"></a> db = dc->depth_buf;
|
|
<a name="l170"></a> dc->depth_buf = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l171"></a> dc->color &= ~</span><span class=cF3>ROPF_DITHER</span><span class=cF0>;
|
|
<a name="l172"></a> color = dc->color;
|
|
<a name="l173"></a> leading_pixels = -(w1 + x) & </span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l174"></a> leading_pixel_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0xFF</span><span class=cF0> >> leading_pixels];
|
|
<a name="l175"></a> bit_shift = -x & </span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l176"></a> whole_I64s = (w2 - w1 - leading_pixels) >> </span><span class=cFE>3</span><span class=cF0>;
|
|
<a name="l177"></a> </span><span class=cF1>if</span><span class=cF0> (whole_I64s < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l178"></a> whole_I64s = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l179"></a> trailing_pixels = (x + w2) & </span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l180"></a> trailing_pixel_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0xFF</span><span class=cF0> << trailing_pixels & </span><span class=cFE>0xFF</span><span class=cF0>];
|
|
<a name="l181"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels + trailing_pixels > w2 - w1)
|
|
<a name="l182"></a> {
|
|
<a name="l183"></a> leading_pixel_mask |= trailing_pixel_mask;
|
|
<a name="l184"></a> trailing_pixels = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l185"></a> }
|
|
<a name="l186"></a> </span><span class=cF1>switch</span><span class=cF0> (color.c0.rop)
|
|
<a name="l187"></a> {
|
|
<a name="l188"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_COLLISION</span><span class=cF0>: </span><span class=cF2>//TODO: Might want to check win_z_buf</span><span class=cF0>
|
|
<a name="l189"></a> color = dc->bkcolor.c0.color;
|
|
<a name="l190"></a> k = h1 * img->width_internal;
|
|
<a name="l191"></a> k1 = (h1 + y) * dc->width_internal + x;
|
|
<a name="l192"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l193"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l194"></a> </span><span class=cF1>for</span><span class=cF0> (i = w1; i < w2; i++)
|
|
<a name="l195"></a> {
|
|
<a name="l196"></a> c = dc->body[k1 + i];
|
|
<a name="l197"></a> </span><span class=cF1>if</span><span class=cF0> (c != </span><span class=cF3>TRANSPARENT</span><span class=cF0> && c != color && img->body[k + i] != </span><span class=cF3>TRANSPARENT</span><span class=cF0>)
|
|
<a name="l198"></a> dc->collision_count++;
|
|
<a name="l199"></a> }
|
|
<a name="l200"></a> k += img->width_internal;
|
|
<a name="l201"></a> k1 += dc->width_internal;
|
|
<a name="l202"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l203"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l204"></a>
|
|
<a name="l205"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l206"></a> color_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c0.color];
|
|
<a name="l207"></a> </span><span class=cF1>if</span><span class=cF0> (img->flags & </span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>)
|
|
<a name="l208"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l209"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF7>)</span><span class=cF0> || dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF0>)
|
|
<a name="l210"></a> win_z_buf_ptr = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l211"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l212"></a> {
|
|
<a name="l213"></a> win_z_num = win_task->win_z_num;
|
|
<a name="l214"></a> win_z_buf_ptr = </span><span class=cFB>gr</span><span class=cF0>.win_z_buf(</span><span class=cF1>U8</span><span class=cF0> *) +
|
|
<a name="l215"></a> (</span><span class=cF7>(</span><span class=cF0>h1 + y</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0> + </span><span class=cF7>(</span><span class=cF0>w1 + x</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_WIDTH</span><span class=cF0>) * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l216"></a> win_z_buf_line_dec = whole_I64s;
|
|
<a name="l217"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l218"></a> win_z_buf_line_dec++;
|
|
<a name="l219"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l220"></a> win_z_buf_line_dec++;
|
|
<a name="l221"></a> win_z_buf_line_dec *= </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l222"></a> win_z_buf_line_inc = </span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>) - win_z_buf_line_dec;
|
|
<a name="l223"></a> }
|
|
<a name="l224"></a> kk = h1 * img->width_internal + w1;
|
|
<a name="l225"></a> kk1 = (h1 + y) * dc->width_internal + x + w1;
|
|
<a name="l226"></a> kk = (kk - bit_shift) & ~</span><span class=cFE>7</span><span class=cF0> + bit_shift;
|
|
<a name="l227"></a> bit_shift *= </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l228"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_buf_ptr)
|
|
<a name="l229"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l230"></a> {
|
|
<a name="l231"></a> src = img->body + kk & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l232"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l233"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l234"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l235"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l236"></a> {
|
|
<a name="l237"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l238"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l239"></a> (*src</span><span class=cF7>(</span><span class=cF9>U64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++ >> bit_shift | *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> << </span><span class=cF7>(</span><span class=cFE>64</span><span class=cF0> - bit_shift</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l240"></a> ~leading_pixel_mask & color_mask;
|
|
<a name="l241"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l242"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l243"></a> *src(</span><span class=cF9>I64</span><span class=cF0> *)++ & ~leading_pixel_mask & color_mask;
|
|
<a name="l244"></a> }
|
|
<a name="l245"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l246"></a> {
|
|
<a name="l247"></a> src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l248"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l249"></a> }
|
|
<a name="l250"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l251"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l252"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l253"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l254"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = (*src</span><span class=cF7>(</span><span class=cF9>U64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++ >> bit_shift | *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> << </span><span class=cF7>(</span><span class=cFE>64</span><span class=cF0> - bit_shift</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l255"></a> color_mask;
|
|
<a name="l256"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l257"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l258"></a> src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l259"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l260"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l261"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l262"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l263"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l264"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *src(</span><span class=cF9>I64</span><span class=cF0> *)++ & color_mask;
|
|
<a name="l265"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l266"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l267"></a> src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l268"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l269"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l270"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels && win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l271"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l272"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l273"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l274"></a> (*src</span><span class=cF7>(</span><span class=cF9>U64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++ >> bit_shift | *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> << </span><span class=cF7>(</span><span class=cFE>64</span><span class=cF0> - bit_shift</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l275"></a> ~trailing_pixel_mask & color_mask;
|
|
<a name="l276"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l277"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l278"></a> *src(</span><span class=cF9>I64</span><span class=cF0> *)++ & ~trailing_pixel_mask & color_mask;
|
|
<a name="l279"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l280"></a> kk += img->width_internal;
|
|
<a name="l281"></a> kk1 += dc->width_internal;
|
|
<a name="l282"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>j + y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>7</span><span class=cF0> == </span><span class=cFE>7</span><span class=cF0>)
|
|
<a name="l283"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) += win_z_buf_line_inc;
|
|
<a name="l284"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l285"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) -= win_z_buf_line_dec;
|
|
<a name="l286"></a> }
|
|
<a name="l287"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l288"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l289"></a> {
|
|
<a name="l290"></a> src = img->body + kk & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l291"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l292"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l293"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l294"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l295"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l296"></a> (*src</span><span class=cF7>(</span><span class=cF9>U64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++ >> bit_shift | *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> << </span><span class=cF7>(</span><span class=cFE>64</span><span class=cF0> - bit_shift</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l297"></a> ~leading_pixel_mask & color_mask;
|
|
<a name="l298"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l299"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l300"></a> *src(</span><span class=cF9>I64</span><span class=cF0> *)++ & ~leading_pixel_mask & color_mask;
|
|
<a name="l301"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l302"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l303"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l304"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = (*src</span><span class=cF7>(</span><span class=cF9>U64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++ >> bit_shift | *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> << </span><span class=cF7>(</span><span class=cFE>64</span><span class=cF0> - bit_shift</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l305"></a> color_mask;
|
|
<a name="l306"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l307"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l308"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *src(</span><span class=cF9>I64</span><span class=cF0> *)++ & color_mask;
|
|
<a name="l309"></a>
|
|
<a name="l310"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l311"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l312"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l313"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l314"></a> (*src</span><span class=cF7>(</span><span class=cF9>U64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++ >> bit_shift | *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> << </span><span class=cF7>(</span><span class=cFE>64</span><span class=cF0> - bit_shift</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l315"></a> ~trailing_pixel_mask & color_mask;
|
|
<a name="l316"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l317"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l318"></a> *src(</span><span class=cF9>I64</span><span class=cF0> *)++ & ~trailing_pixel_mask & color_mask;
|
|
<a name="l319"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l320"></a> kk += img->width_internal;
|
|
<a name="l321"></a> kk1 += dc->width_internal;
|
|
<a name="l322"></a> }
|
|
<a name="l323"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l324"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l325"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l326"></a> k = h1 * img->width_internal;
|
|
<a name="l327"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF7>)</span><span class=cF0> || dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF0>)
|
|
<a name="l328"></a> {
|
|
<a name="l329"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l330"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l331"></a> </span><span class=cF1>for</span><span class=cF0> (i = w1; i < w2; i++)
|
|
<a name="l332"></a> </span><span class=cF1>if</span><span class=cF0> (img->body[k + i])
|
|
<a name="l333"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x + i, y + j);
|
|
<a name="l334"></a> k += img->width_internal;
|
|
<a name="l335"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l336"></a> }
|
|
<a name="l337"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l338"></a> {
|
|
<a name="l339"></a> win_z_num = win_task->win_z_num;
|
|
<a name="l340"></a> win_z_buf_ptr = </span><span class=cFB>gr</span><span class=cF0>.win_z_buf(</span><span class=cF1>U8</span><span class=cF0> *) +
|
|
<a name="l341"></a> (</span><span class=cF7>(</span><span class=cF0>h1 + y</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0> + </span><span class=cF7>(</span><span class=cF0>w1 + x</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_WIDTH</span><span class=cF0>) * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l342"></a> win_z_buf_line_dec = whole_I64s;
|
|
<a name="l343"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l344"></a> win_z_buf_line_dec++;
|
|
<a name="l345"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l346"></a> win_z_buf_line_dec++;
|
|
<a name="l347"></a> win_z_buf_line_dec *= </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l348"></a> win_z_buf_line_inc = </span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>) - win_z_buf_line_dec;
|
|
<a name="l349"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l350"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l351"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l352"></a> color_mask = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l353"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l354"></a> color_mask = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l355"></a> </span><span class=cF1>for</span><span class=cF0> (i = w1; i < w2;)
|
|
<a name="l356"></a> {
|
|
<a name="l357"></a> </span><span class=cF1>if</span><span class=cF0> (color_mask)
|
|
<a name="l358"></a> </span><span class=cF1>if</span><span class=cF0> (img->body[k + i])
|
|
<a name="l359"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x + i, y + j);
|
|
<a name="l360"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>(++i + x) & </span><span class=cFE>7</span><span class=cF7>)</span><span class=cF0> && i < w2)
|
|
<a name="l361"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l362"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l363"></a> color_mask = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l364"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l365"></a> color_mask = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l366"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l367"></a> }
|
|
<a name="l368"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>j + y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>7</span><span class=cF0> == </span><span class=cFE>7</span><span class=cF0>)
|
|
<a name="l369"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) += win_z_buf_line_inc;
|
|
<a name="l370"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l371"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) -= win_z_buf_line_dec;
|
|
<a name="l372"></a> k += img->width_internal;
|
|
<a name="l373"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l374"></a> }
|
|
<a name="l375"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l376"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l377"></a>
|
|
<a name="l378"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l379"></a> </span><span class=cF1>if</span><span class=cF0> (img->flags & </span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>)
|
|
<a name="l380"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l381"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF7>)</span><span class=cF0> || dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF0>)
|
|
<a name="l382"></a> win_z_buf_ptr = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l383"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l384"></a> {
|
|
<a name="l385"></a> win_z_num = win_task->win_z_num;
|
|
<a name="l386"></a> win_z_buf_ptr = </span><span class=cFB>gr</span><span class=cF0>.win_z_buf(</span><span class=cF1>U8</span><span class=cF0> *) +
|
|
<a name="l387"></a> (</span><span class=cF7>(</span><span class=cF0>h1 + y</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0> + </span><span class=cF7>(</span><span class=cF0>w1 + x</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_WIDTH</span><span class=cF0>) * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l388"></a> win_z_buf_line_dec = whole_I64s;
|
|
<a name="l389"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l390"></a> win_z_buf_line_dec++;
|
|
<a name="l391"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l392"></a> win_z_buf_line_dec++;
|
|
<a name="l393"></a> win_z_buf_line_dec *= </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l394"></a> win_z_buf_line_inc = </span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>) - win_z_buf_line_dec;
|
|
<a name="l395"></a> }
|
|
<a name="l396"></a> kk = h1 * img->width_internal + w1;
|
|
<a name="l397"></a> kk1 = (h1 + y) * dc->width_internal + x + w1;
|
|
<a name="l398"></a> kk = (kk - bit_shift) & ~</span><span class=cFE>7</span><span class=cF0> + bit_shift;
|
|
<a name="l399"></a> bit_shift *= </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l400"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_buf_ptr)
|
|
<a name="l401"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l402"></a> {
|
|
<a name="l403"></a> src = img->body + kk & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l404"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l405"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l406"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l407"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l408"></a> {
|
|
<a name="l409"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l410"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l411"></a> (*src</span><span class=cF7>(</span><span class=cF9>U64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++ >> bit_shift | *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> << </span><span class=cF7>(</span><span class=cFE>64</span><span class=cF0> - bit_shift</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l412"></a> ~leading_pixel_mask;
|
|
<a name="l413"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l414"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l415"></a> *src(</span><span class=cF9>I64</span><span class=cF0> *)++ & ~leading_pixel_mask;
|
|
<a name="l416"></a> }
|
|
<a name="l417"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l418"></a> {
|
|
<a name="l419"></a> src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l420"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l421"></a> }
|
|
<a name="l422"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l423"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l424"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l425"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l426"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *src(</span><span class=cF9>U64</span><span class=cF0> *)++ >> bit_shift |
|
|
<a name="l427"></a> *src(</span><span class=cF9>I64</span><span class=cF0> *) << (</span><span class=cFE>64</span><span class=cF0> - bit_shift);
|
|
<a name="l428"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l429"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l430"></a> src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l431"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l432"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l433"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l434"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l435"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l436"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l437"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l438"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l439"></a> src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l440"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l441"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l442"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels && win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l443"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l444"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l445"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l446"></a> (*src</span><span class=cF7>(</span><span class=cF9>U64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++ >> bit_shift | *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> << </span><span class=cF7>(</span><span class=cFE>64</span><span class=cF0> - bit_shift</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l447"></a> ~trailing_pixel_mask;
|
|
<a name="l448"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l449"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l450"></a> *src(</span><span class=cF9>I64</span><span class=cF0> *)++ & ~trailing_pixel_mask;
|
|
<a name="l451"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l452"></a> kk += img->width_internal;
|
|
<a name="l453"></a> kk1 += dc->width_internal;
|
|
<a name="l454"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>j + y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>7</span><span class=cF0> == </span><span class=cFE>7</span><span class=cF0>)
|
|
<a name="l455"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) += win_z_buf_line_inc;
|
|
<a name="l456"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l457"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) -= win_z_buf_line_dec;
|
|
<a name="l458"></a> }
|
|
<a name="l459"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l460"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l461"></a> {
|
|
<a name="l462"></a> src = img->body + kk & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l463"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l464"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l465"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l466"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l467"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l468"></a> (*src</span><span class=cF7>(</span><span class=cF9>U64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++ >> bit_shift | *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> << </span><span class=cF7>(</span><span class=cFE>64</span><span class=cF0> - bit_shift</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l469"></a> ~leading_pixel_mask;
|
|
<a name="l470"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l471"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l472"></a> *src(</span><span class=cF9>I64</span><span class=cF0> *)++ & ~leading_pixel_mask;
|
|
<a name="l473"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l474"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l475"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l476"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *src(</span><span class=cF9>U64</span><span class=cF0> *)++ >> bit_shift |
|
|
<a name="l477"></a> *src(</span><span class=cF9>I64</span><span class=cF0> *) << (</span><span class=cFE>64</span><span class=cF0> - bit_shift);
|
|
<a name="l478"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l479"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l480"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l481"></a>
|
|
<a name="l482"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l483"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l484"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l485"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l486"></a> (*src</span><span class=cF7>(</span><span class=cF9>U64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++ >> bit_shift | *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> << </span><span class=cF7>(</span><span class=cFE>64</span><span class=cF0> - bit_shift</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l487"></a> ~trailing_pixel_mask;
|
|
<a name="l488"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l489"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l490"></a> *src(</span><span class=cF9>I64</span><span class=cF0> *)++ & ~trailing_pixel_mask;
|
|
<a name="l491"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l492"></a> kk += img->width_internal;
|
|
<a name="l493"></a> kk1 += dc->width_internal;
|
|
<a name="l494"></a> }
|
|
<a name="l495"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l496"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l497"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l498"></a>here1a:
|
|
<a name="l499"></a> k = h1 * img->width_internal;
|
|
<a name="l500"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF7>)</span><span class=cF0> || dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF0>)
|
|
<a name="l501"></a> {
|
|
<a name="l502"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l503"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l504"></a> </span><span class=cF1>for</span><span class=cF0> (i = w1; i < w2; i++)
|
|
<a name="l505"></a> {
|
|
<a name="l506"></a> c = img->body[k + i];
|
|
<a name="l507"></a> </span><span class=cF1>if</span><span class=cF0> (c != </span><span class=cF3>TRANSPARENT</span><span class=cF0>)
|
|
<a name="l508"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l509"></a> dc->color.c0.color = c;
|
|
<a name="l510"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x + i, y + j);
|
|
<a name="l511"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l512"></a> }
|
|
<a name="l513"></a> k += img->width_internal;
|
|
<a name="l514"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l515"></a> }
|
|
<a name="l516"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l517"></a> {
|
|
<a name="l518"></a> win_z_num = win_task->win_z_num;
|
|
<a name="l519"></a> win_z_buf_ptr = </span><span class=cFB>gr</span><span class=cF0>.win_z_buf(</span><span class=cF1>U8</span><span class=cF0> *) +
|
|
<a name="l520"></a> (</span><span class=cF7>(</span><span class=cF0>h1 + y</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0> + </span><span class=cF7>(</span><span class=cF0>w1 + x</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_WIDTH</span><span class=cF0>) * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l521"></a> win_z_buf_line_dec = whole_I64s;
|
|
<a name="l522"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l523"></a> win_z_buf_line_dec++;
|
|
<a name="l524"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l525"></a> win_z_buf_line_dec++;
|
|
<a name="l526"></a> win_z_buf_line_dec *= </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l527"></a> win_z_buf_line_inc = </span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>) - win_z_buf_line_dec;
|
|
<a name="l528"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l529"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l530"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l531"></a> color_mask = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l532"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l533"></a> color_mask = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l534"></a> </span><span class=cF1>for</span><span class=cF0> (i = w1; i < w2;)
|
|
<a name="l535"></a> {
|
|
<a name="l536"></a> </span><span class=cF1>if</span><span class=cF0> (color_mask)
|
|
<a name="l537"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l538"></a> c = img->body[k + i];
|
|
<a name="l539"></a> </span><span class=cF1>if</span><span class=cF0> (c != </span><span class=cF3>TRANSPARENT</span><span class=cF0>)
|
|
<a name="l540"></a> {
|
|
<a name="l541"></a> dc->color.c0.color = c;
|
|
<a name="l542"></a> </span><span class=cF5>GrPlot0</span><span class=cF0>(dc, x + i, y + j);
|
|
<a name="l543"></a> }
|
|
<a name="l544"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l545"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>(++i + x) & </span><span class=cFE>7</span><span class=cF7>)</span><span class=cF0> && i < w2)
|
|
<a name="l546"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l547"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l548"></a> color_mask = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l549"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l550"></a> color_mask = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l551"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l552"></a> }
|
|
<a name="l553"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>j + y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>7</span><span class=cF0> == </span><span class=cFE>7</span><span class=cF0>)
|
|
<a name="l554"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) += win_z_buf_line_inc;
|
|
<a name="l555"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l556"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) -= win_z_buf_line_dec;
|
|
<a name="l557"></a> k += img->width_internal;
|
|
<a name="l558"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l559"></a> }
|
|
<a name="l560"></a> dc->color = color;
|
|
<a name="l561"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l562"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l563"></a>
|
|
<a name="l564"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l565"></a> </span><span class=cF1>if</span><span class=cF0> (img->flags & </span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>)
|
|
<a name="l566"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l567"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF7>)</span><span class=cF0> || dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF0>)
|
|
<a name="l568"></a> win_z_buf_ptr = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l569"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l570"></a> {
|
|
<a name="l571"></a> win_z_num = win_task->win_z_num;
|
|
<a name="l572"></a> win_z_buf_ptr = </span><span class=cFB>gr</span><span class=cF0>.win_z_buf(</span><span class=cF1>U8</span><span class=cF0> *) +
|
|
<a name="l573"></a> (</span><span class=cF7>(</span><span class=cF0>h1 + y</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0> + </span><span class=cF7>(</span><span class=cF0>w1 + x</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_WIDTH</span><span class=cF0>) * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l574"></a> win_z_buf_line_dec = whole_I64s;
|
|
<a name="l575"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l576"></a> win_z_buf_line_dec++;
|
|
<a name="l577"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l578"></a> win_z_buf_line_dec++;
|
|
<a name="l579"></a> win_z_buf_line_dec *= </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l580"></a> win_z_buf_line_inc = </span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>) - win_z_buf_line_dec;
|
|
<a name="l581"></a> }
|
|
<a name="l582"></a> kk = h1 * img->width_internal + w1;
|
|
<a name="l583"></a> kk1 = (h1 + y) * dc->width_internal + x + w1;
|
|
<a name="l584"></a> kk = (kk - bit_shift) & ~</span><span class=cFE>7</span><span class=cF0> + bit_shift;
|
|
<a name="l585"></a> bit_shift *= </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l586"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_buf_ptr)
|
|
<a name="l587"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l588"></a> {
|
|
<a name="l589"></a> src = img->body + kk & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l590"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l591"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l592"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l593"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l594"></a> {
|
|
<a name="l595"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l596"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l597"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^
|
|
<a name="l598"></a> </span><span class=cF7>(</span><span class=cF0>*src(</span><span class=cF9>U64</span><span class=cF0> *)++ >> bit_shift | *src(</span><span class=cF9>I64</span><span class=cF0> *) << (</span><span class=cFE>64</span><span class=cF0> - bit_shift)</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l599"></a> ~leading_pixel_mask;
|
|
<a name="l600"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l601"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l602"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^ *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++) & ~leading_pixel_mask;
|
|
<a name="l603"></a> }
|
|
<a name="l604"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l605"></a> {
|
|
<a name="l606"></a> src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l607"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l608"></a> }
|
|
<a name="l609"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l610"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l611"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l612"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l613"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ ^= *src(</span><span class=cF9>U64</span><span class=cF0> *)++ >> bit_shift |
|
|
<a name="l614"></a> *src(</span><span class=cF9>I64</span><span class=cF0> *) << (</span><span class=cFE>64</span><span class=cF0> - bit_shift);
|
|
<a name="l615"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l616"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l617"></a> src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l618"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l619"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l620"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l621"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l622"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l623"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ ^= *src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l624"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l625"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l626"></a> src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l627"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l628"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l629"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels && win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l630"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l631"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l632"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l633"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^
|
|
<a name="l634"></a> </span><span class=cF7>(</span><span class=cF0>*src(</span><span class=cF9>U64</span><span class=cF0> *)++ >> bit_shift | *src(</span><span class=cF9>I64</span><span class=cF0> *) << (</span><span class=cFE>64</span><span class=cF0> - bit_shift)</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l635"></a> ~trailing_pixel_mask;
|
|
<a name="l636"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l637"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l638"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^ *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++) & ~trailing_pixel_mask;
|
|
<a name="l639"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l640"></a> kk += img->width_internal;
|
|
<a name="l641"></a> kk1 += dc->width_internal;
|
|
<a name="l642"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>j + y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>7</span><span class=cF0> == </span><span class=cFE>7</span><span class=cF0>)
|
|
<a name="l643"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) += win_z_buf_line_inc;
|
|
<a name="l644"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l645"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) -= win_z_buf_line_dec;
|
|
<a name="l646"></a> }
|
|
<a name="l647"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l648"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l649"></a> {
|
|
<a name="l650"></a> src = img->body + kk & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l651"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l652"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l653"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l654"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l655"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l656"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^
|
|
<a name="l657"></a> </span><span class=cF7>(</span><span class=cF0>*src(</span><span class=cF9>U64</span><span class=cF0> *)++ >> bit_shift | *src(</span><span class=cF9>I64</span><span class=cF0> *) << (</span><span class=cFE>64</span><span class=cF0> - bit_shift)</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l658"></a> ~leading_pixel_mask;
|
|
<a name="l659"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l660"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l661"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^ *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++) & ~leading_pixel_mask;
|
|
<a name="l662"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l663"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l664"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l665"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ ^= *src(</span><span class=cF9>U64</span><span class=cF0> *)++ >> bit_shift | *src(</span><span class=cF9>I64</span><span class=cF0> *) << (</span><span class=cFE>64</span><span class=cF0> - bit_shift);
|
|
<a name="l666"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l667"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++)
|
|
<a name="l668"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ ^= *src(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l669"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l670"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l671"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l672"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *)&trailing_pixel_mask |
|
|
<a name="l673"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^
|
|
<a name="l674"></a> </span><span class=cF7>(</span><span class=cF0>*src(</span><span class=cF9>U64</span><span class=cF0> *)++ >> bit_shift | *src(</span><span class=cF9>I64</span><span class=cF0> *) << (</span><span class=cFE>64</span><span class=cF0> - bit_shift)</span><span class=cF7>)</span><span class=cF0>) &
|
|
<a name="l675"></a> ~trailing_pixel_mask;
|
|
<a name="l676"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l677"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l678"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^ *src</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++) & ~trailing_pixel_mask;
|
|
<a name="l679"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l680"></a> kk += img->width_internal;
|
|
<a name="l681"></a> kk1 += dc->width_internal;
|
|
<a name="l682"></a> }
|
|
<a name="l683"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l684"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l685"></a> </span><span class=cF1>goto</span><span class=cF0> here1a;
|
|
<a name="l686"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l687"></a> }
|
|
<a name="l688"></a> dc->depth_buf = db;
|
|
<a name="l689"></a> dc->color = old_color;
|
|
<a name="l690"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l691"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l692"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l693"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l694"></a>}
|
|
<a name="l695"></a>
|
|
<a name="l696"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/Device Contexts"</span><span class=cF0>
|
|
<a name="l697"></a>
|
|
<a name="l698"></a></span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF5>GrBitMap4ToBitMap8</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *dst, </span><span class=cF1>U8</span><span class=cF0> *src, </span><span class=cF9>I64</span><span class=cF0> src_size, </span><span class=cF9>I64</span><span class=cF0> bkcolor)
|
|
<a name="l699"></a>{
|
|
<a name="l700"></a> </span><span class=cF9>I64</span><span class=cF0> c, k, i = src_size * </span><span class=cFE>2</span><span class=cF0>, i1 = i >> </span><span class=cFE>3</span><span class=cF0>;
|
|
<a name="l701"></a>
|
|
<a name="l702"></a> </span><span class=cF1>for</span><span class=cF0> (k = </span><span class=cFE>0</span><span class=cF0>; k < i; k++)
|
|
<a name="l703"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l704"></a> c = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l705"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>src, k</span><span class=cF7>)</span><span class=cF0>) c |= </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l706"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>src + i1, k</span><span class=cF7>)</span><span class=cF0>) c |= </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l707"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>src + i1 * </span><span class=cFE>2</span><span class=cF0>, k</span><span class=cF7>)</span><span class=cF0>) c |= </span><span class=cFE>4</span><span class=cF0>;
|
|
<a name="l708"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>src + i1 * </span><span class=cFE>3</span><span class=cF0>, k</span><span class=cF7>)</span><span class=cF0>) c |= </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l709"></a> </span><span class=cF1>if</span><span class=cF0> (c == bkcolor) c = </span><span class=cF3>TRANSPARENT</span><span class=cF0>;
|
|
<a name="l710"></a> *dst++ = c;
|
|
<a name="l711"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l712"></a>
|
|
<a name="l713"></a> </span><span class=cF1>return</span><span class=cF0> dst;
|
|
<a name="l714"></a>}
|
|
<a name="l715"></a>
|
|
<a name="l716"></a></span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF5>GrBitMap1ToBitMap8</span><span class=cF0>(</span><span class=cF1>U8</span><span class=cF0> *dst, </span><span class=cF1>U8</span><span class=cF0> *src, </span><span class=cF9>I64</span><span class=cF0> src_size, </span><span class=cF9>I64</span><span class=cF0> bkcolor)
|
|
<a name="l717"></a>{
|
|
<a name="l718"></a> </span><span class=cF9>I64</span><span class=cF0> c, k, i = src_size * </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l719"></a>
|
|
<a name="l720"></a> </span><span class=cF1>for</span><span class=cF0> (k = </span><span class=cFE>0</span><span class=cF0>; k < i; k++)
|
|
<a name="l721"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l722"></a> c = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l723"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>src, k</span><span class=cF7>)</span><span class=cF0>) c = </span><span class=cF3>COLOR_MONO</span><span class=cF0>;
|
|
<a name="l724"></a> </span><span class=cF1>if</span><span class=cF0> (c == bkcolor) c = </span><span class=cF3>TRANSPARENT</span><span class=cF0>;
|
|
<a name="l725"></a> *dst++ = c;
|
|
<a name="l726"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l727"></a>
|
|
<a name="l728"></a> </span><span class=cF1>return</span><span class=cF0> dst;
|
|
<a name="l729"></a>}
|
|
<a name="l730"></a>
|
|
<a name="l731"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CDC</span><span class=cF0> *</span><span class=cF5>DCExt</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> x2, </span><span class=cF9>I64</span><span class=cF0> y2, </span><span class=cF9>CTask</span><span class=cF0> *task=</span><span class=cF3>NULL</span><span class=cF0>)
|
|
<a name="l732"></a>{</span><span class=cF2>//Extract new device context rect from device context.</span><span class=cF0>
|
|
<a name="l733"></a> </span><span class=cF9>CDC</span><span class=cF0> *res;
|
|
<a name="l734"></a> </span><span class=cF9>CTask</span><span class=cF0> *win_task;
|
|
<a name="l735"></a>
|
|
<a name="l736"></a> </span><span class=cF1>if</span><span class=cF0> (x1 > x2)
|
|
<a name="l737"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&x1, &x2);
|
|
<a name="l738"></a> </span><span class=cF1>if</span><span class=cF0> (y1 > y2)
|
|
<a name="l739"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&y1, &y2);
|
|
<a name="l740"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l741"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l742"></a> win_task = dc->win_task;
|
|
<a name="l743"></a> x1 += win_task->pix_left + win_task->scroll_x;
|
|
<a name="l744"></a> y1 += win_task->pix_top + win_task->scroll_y;
|
|
<a name="l745"></a> x2 += win_task->pix_left + win_task->scroll_x;
|
|
<a name="l746"></a> y2 += win_task->pix_top + win_task->scroll_y;
|
|
<a name="l747"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l748"></a> res = </span><span class=cF5>DCNew</span><span class=cF0>(x2 - x1 + </span><span class=cFE>1</span><span class=cF0>, y2 -y1 + </span><span class=cFE>1</span><span class=cF0>, task);
|
|
<a name="l749"></a> </span><span class=cF5>DCFill</span><span class=cF0>(res);
|
|
<a name="l750"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(res, -x1, -y1, dc);
|
|
<a name="l751"></a>
|
|
<a name="l752"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l753"></a>}
|
|
<a name="l754"></a>
|
|
<a name="l755"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>CDC</span><span class=cF0> *</span><span class=cF5>DCDiff</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *base, </span><span class=cF9>CDC</span><span class=cF0> *update)
|
|
<a name="l756"></a>{</span><span class=cF2>//Trim to win of what has chged.</span><span class=cF0>
|
|
<a name="l757"></a> </span><span class=cF9>I64</span><span class=cF0> i, x1 = </span><span class=cFE>0</span><span class=cF0>, y1 = </span><span class=cFE>0</span><span class=cF0>, x2 = update->width - </span><span class=cFE>1</span><span class=cF0>, y2 = update->height - </span><span class=cFE>1</span><span class=cF0>; </span><span class=cF2>//inclusive</span><span class=cF0>
|
|
<a name="l758"></a> </span><span class=cF9>U32</span><span class=cF0> *ptr_base, *ptr_update;
|
|
<a name="l759"></a> </span><span class=cF9>CDC</span><span class=cF0> *res;
|
|
<a name="l760"></a>
|
|
<a name="l761"></a> ptr_base = base->body;
|
|
<a name="l762"></a> ptr_update = update->body;
|
|
<a name="l763"></a> </span><span class=cF1>while</span><span class=cF0> (y1 <= y2)
|
|
<a name="l764"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l765"></a> i = update->width >> </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l766"></a> </span><span class=cF1>while</span><span class=cF0> (i--)
|
|
<a name="l767"></a> </span><span class=cF1>if</span><span class=cF0> (*ptr_base++ != *ptr_update++)
|
|
<a name="l768"></a> </span><span class=cF1>goto</span><span class=cF0> df_y2;
|
|
<a name="l769"></a> i = update->width & </span><span class=cFE>3</span><span class=cF0>;
|
|
<a name="l770"></a> </span><span class=cF1>while</span><span class=cF0> (i--)
|
|
<a name="l771"></a> </span><span class=cF1>if</span><span class=cF0> (*ptr_base</span><span class=cF7>(</span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++ != *ptr_update</span><span class=cF7>(</span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l772"></a> </span><span class=cF1>goto</span><span class=cF0> df_y2;
|
|
<a name="l773"></a> y1++;
|
|
<a name="l774"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l775"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l776"></a>df_y2:
|
|
<a name="l777"></a> ptr_base = base->body + base->width_internal * base->height;
|
|
<a name="l778"></a> ptr_update = update->body + update->width_internal * update->height;
|
|
<a name="l779"></a> </span><span class=cF1>while</span><span class=cF0> (y1 < y2)
|
|
<a name="l780"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l781"></a> i = update->width >> </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l782"></a> </span><span class=cF1>while</span><span class=cF0> (i--)
|
|
<a name="l783"></a> </span><span class=cF1>if</span><span class=cF0> (*--ptr_base != *--ptr_update)
|
|
<a name="l784"></a> </span><span class=cF1>goto</span><span class=cF0> df_x1;
|
|
<a name="l785"></a> i = update->width & </span><span class=cFE>3</span><span class=cF0>;
|
|
<a name="l786"></a> </span><span class=cF1>while</span><span class=cF0> (i--)
|
|
<a name="l787"></a> </span><span class=cF1>if</span><span class=cF0> (*--ptr_base</span><span class=cF7>(</span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> != *--ptr_update</span><span class=cF7>(</span><span class=cF1>U8</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l788"></a> </span><span class=cF1>goto</span><span class=cF0> df_x1;
|
|
<a name="l789"></a> y2--;
|
|
<a name="l790"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l791"></a>df_x1:
|
|
<a name="l792"></a> </span><span class=cF1>while</span><span class=cF0> (x1 < x2)
|
|
<a name="l793"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l794"></a> </span><span class=cF1>for</span><span class=cF0> (i = y1; i <= y2; i++)
|
|
<a name="l795"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek0</span><span class=cF7>(</span><span class=cF0>base, x1, i</span><span class=cF7>)</span><span class=cF0> != </span><span class=cF5>GrPeek0</span><span class=cF7>(</span><span class=cF0>update, x1, i</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l796"></a> </span><span class=cF1>goto</span><span class=cF0> df_x2;
|
|
<a name="l797"></a> x1++;
|
|
<a name="l798"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l799"></a>df_x2:
|
|
<a name="l800"></a> </span><span class=cF1>while</span><span class=cF0> (x1 < x2)
|
|
<a name="l801"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l802"></a> </span><span class=cF1>for</span><span class=cF0> (i = y1; i <= y2; i++)
|
|
<a name="l803"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek0</span><span class=cF7>(</span><span class=cF0>base, x2, i</span><span class=cF7>)</span><span class=cF0> != </span><span class=cF5>GrPeek0</span><span class=cF7>(</span><span class=cF0>update, x2, i</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l804"></a> </span><span class=cF1>goto</span><span class=cF0> df_done;
|
|
<a name="l805"></a> x2--;
|
|
<a name="l806"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l807"></a>df_done:
|
|
<a name="l808"></a> res = </span><span class=cF5>DCExt</span><span class=cF0>(update, x1, y1, x2, y2);
|
|
<a name="l809"></a> res->x0 = x1;
|
|
<a name="l810"></a> res->y0 = y1;
|
|
<a name="l811"></a>
|
|
<a name="l812"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l813"></a>}
|
|
<a name="l814"></a>
|
|
<a name="l815"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics/Char;Char/Graphics"</span><span class=cF0>
|
|
<a name="l816"></a>
|
|
<a name="l817"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrPutChar</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>U8</span><span class=cF0> ch)
|
|
<a name="l818"></a>{</span><span class=cF2>//2D. Clipping but not transformation.</span><span class=cF0>
|
|
<a name="l819"></a> </span><span class=cF1>U8</span><span class=cF0> </span><span class=cF1>reg</span><span class=cF0> *src, </span><span class=cF1>reg</span><span class=cF0> *dst, *font_ptr;
|
|
<a name="l820"></a> </span><span class=cF9>I64</span><span class=cF0> i, m, leading_pixels, trailing_pixels, leading_pixel_mask, trailing_pixel_mask,
|
|
<a name="l821"></a> j, k1, kk1, w1, h1, w2, h2, </span><span class=cF1>reg</span><span class=cF0> bit_shift, </span><span class=cF1>reg</span><span class=cF0> color_mask, dist;
|
|
<a name="l822"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> color, c;
|
|
<a name="l823"></a> </span><span class=cF9>CTask</span><span class=cF0> *win_task;
|
|
<a name="l824"></a>
|
|
<a name="l825"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l826"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l827"></a> win_task = dc->win_task;
|
|
<a name="l828"></a> x += win_task->scroll_x;
|
|
<a name="l829"></a> y += win_task->scroll_y;
|
|
<a name="l830"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l831"></a>
|
|
<a name="l832"></a> </span><span class=cF1>if</span><span class=cF0> (x < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l833"></a> w1 = -x;
|
|
<a name="l834"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l835"></a> w1 = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l836"></a> </span><span class=cF1>if</span><span class=cF0> (y < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l837"></a> h1 = -y;
|
|
<a name="l838"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l839"></a> h1 = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l840"></a> w2 = </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
|
|
<a name="l841"></a> h2 = </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
|
|
<a name="l842"></a>
|
|
<a name="l843"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l844"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l845"></a> x += win_task->pix_left;
|
|
<a name="l846"></a> y += win_task->pix_top;
|
|
<a name="l847"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l848"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_LOCATE_NEAREST</span><span class=cF0>)
|
|
<a name="l849"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l850"></a> dist = </span><span class=cF5>DistSqrI64</span><span class=cF0>(x + w2 >> </span><span class=cFE>1</span><span class=cF0>, y + h2 >> </span><span class=cFE>1</span><span class=cF0>, dc->cur_x, dc->cur_y);
|
|
<a name="l851"></a> </span><span class=cF1>if</span><span class=cF0> (dist <= dc->nearest_dist)
|
|
<a name="l852"></a> dc->nearest_dist = dist;
|
|
<a name="l853"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l854"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l855"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l856"></a> </span><span class=cF1>if</span><span class=cF0> (x + w1 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l857"></a> w1 = -x;
|
|
<a name="l858"></a> </span><span class=cF1>if</span><span class=cF0> (x + w2 > win_task->pix_right + </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l859"></a> w2 = win_task->pix_right + </span><span class=cFE>1</span><span class=cF0> - x;
|
|
<a name="l860"></a>
|
|
<a name="l861"></a> </span><span class=cF1>if</span><span class=cF0> (y + h1 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l862"></a> h1 = -y;
|
|
<a name="l863"></a> </span><span class=cF1>if</span><span class=cF0> (y + h2 > win_task->pix_bottom + </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l864"></a> h2 = win_task->pix_bottom + </span><span class=cFE>1</span><span class=cF0> - y;
|
|
<a name="l865"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l866"></a> </span><span class=cF1>if</span><span class=cF0> (x + w2 > dc->width)
|
|
<a name="l867"></a> w2 = dc->width - x;
|
|
<a name="l868"></a> </span><span class=cF1>if</span><span class=cF0> (y + h2>dc->height)
|
|
<a name="l869"></a> h2 = dc->height - y;
|
|
<a name="l870"></a> </span><span class=cF1>if</span><span class=cF0> (w1 < w2 <= </span><span class=cF3>FONT_WIDTH</span><span class=cF0> && h1 < h2 <= </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>)
|
|
<a name="l871"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l872"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_RECORD_EXTENTS</span><span class=cF0>)
|
|
<a name="l873"></a> {
|
|
<a name="l874"></a> </span><span class=cF1>if</span><span class=cF0> (x + w1 < dc->min_x)
|
|
<a name="l875"></a> dc->min_x = x + w1;
|
|
<a name="l876"></a>
|
|
<a name="l877"></a> </span><span class=cF1>if</span><span class=cF0> (x + w2 - </span><span class=cFE>1</span><span class=cF0> > dc->max_x)
|
|
<a name="l878"></a> dc->max_x = x + w2 - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l879"></a>
|
|
<a name="l880"></a> </span><span class=cF1>if</span><span class=cF0> (y + h1 < dc->min_y)
|
|
<a name="l881"></a> dc->min_y = y + h1;
|
|
<a name="l882"></a>
|
|
<a name="l883"></a> </span><span class=cF1>if</span><span class=cF0> (y + h2 - </span><span class=cFE>1</span><span class=cF0> > dc->max_y)
|
|
<a name="l884"></a> dc->max_y = y + h2 - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l885"></a> }
|
|
<a name="l886"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_DONT_DRAW</span><span class=cF0>)
|
|
<a name="l887"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l888"></a> color = dc->color;
|
|
<a name="l889"></a> leading_pixels = -(w1 + x) & </span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l890"></a> </span><span class=cF1>if</span><span class=cF0> (!leading_pixels)
|
|
<a name="l891"></a> leading_pixels = </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l892"></a> leading_pixel_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0xFF</span><span class=cF0> >> leading_pixels];
|
|
<a name="l893"></a> bit_shift = -x & </span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l894"></a> trailing_pixels = (x + w2) & </span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l895"></a> trailing_pixel_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0xFF</span><span class=cF0> << trailing_pixels & </span><span class=cFE>0xFF</span><span class=cF0>];
|
|
<a name="l896"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels + trailing_pixels > w2 - w1)
|
|
<a name="l897"></a> {
|
|
<a name="l898"></a> leading_pixel_mask |= trailing_pixel_mask;
|
|
<a name="l899"></a> trailing_pixels = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l900"></a> }
|
|
<a name="l901"></a> font_ptr = &</span><span class=cFB>text</span><span class=cF0>.font(</span><span class=cF1>U8</span><span class=cF0> *)[</span><span class=cF3>FONT_HEIGHT</span><span class=cF0> * ch + h1];
|
|
<a name="l902"></a> </span><span class=cF1>if</span><span class=cF0> (color.c0.rop == </span><span class=cF3>ROPB_COLLISION</span><span class=cF0>)
|
|
<a name="l903"></a> {
|
|
<a name="l904"></a> m = w1 & (</span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l905"></a>#</span><span class=cF1>assert</span><span class=cF0> </span><span class=cF3>FONT_WIDTH</span><span class=cF0> == </span><span class=cFE>8</span><span class=cF0>
|
|
<a name="l906"></a> color =dc->bkcolor.c0.color;
|
|
<a name="l907"></a> </span><span class=cF1>for</span><span class=cF0> (i = w1; i < w2; i++, m++)
|
|
<a name="l908"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l909"></a> k1 = (h1 + y) * dc->width_internal + x;
|
|
<a name="l910"></a> src = font_ptr;
|
|
<a name="l911"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l912"></a> {
|
|
<a name="l913"></a> c = dc->body[k1 + i];
|
|
<a name="l914"></a> </span><span class=cF1>if</span><span class=cF0> (c != </span><span class=cF3>TRANSPARENT</span><span class=cF0> && c != color && </span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>src, m</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l915"></a> dc->collision_count++;
|
|
<a name="l916"></a> k1 += dc->width_internal;
|
|
<a name="l917"></a> src++;
|
|
<a name="l918"></a> }
|
|
<a name="l919"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l920"></a> }
|
|
<a name="l921"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l922"></a> {
|
|
<a name="l923"></a> color_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c0.color];
|
|
<a name="l924"></a> k1 = x + w1;
|
|
<a name="l925"></a> kk1 = (h1 + y) * dc->width_internal + k1;
|
|
<a name="l926"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF7>)</span><span class=cF0> || dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF0>)
|
|
<a name="l927"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l928"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l929"></a> {
|
|
<a name="l930"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l931"></a> src = font_ptr;
|
|
<a name="l932"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l933"></a> src--;
|
|
<a name="l934"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l935"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l936"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l937"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l938"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l939"></a> {
|
|
<a name="l940"></a> m = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[*src(</span><span class=cF9>U16</span><span class=cF0> *) >> bit_shift & </span><span class=cFE>0xFF</span><span class=cF0>];
|
|
<a name="l941"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l942"></a> (color_mask & m | *dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> & ~m) & ~leading_pixel_mask;
|
|
<a name="l943"></a> src++;
|
|
<a name="l944"></a> dst += dc->width_internal;
|
|
<a name="l945"></a> }
|
|
<a name="l946"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l947"></a>
|
|
<a name="l948"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l949"></a> </span><span class=cF1>if</span><span class=cF0> (color_mask)
|
|
<a name="l950"></a> {
|
|
<a name="l951"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l952"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l953"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l954"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^ </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[*src</span><span class=cF7>(</span><span class=cF9>U16</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> >> bit_shift & </span><span class=cFE>0xFF</span><span class=cF0>]) &
|
|
<a name="l955"></a> ~leading_pixel_mask;
|
|
<a name="l956"></a> src++;
|
|
<a name="l957"></a> dst += dc->width_internal;
|
|
<a name="l958"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l959"></a> }
|
|
<a name="l960"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l961"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l962"></a> kk1 += </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l963"></a> }
|
|
<a name="l964"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l965"></a> {
|
|
<a name="l966"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l967"></a> src = font_ptr + </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l968"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l969"></a> src--;
|
|
<a name="l970"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l971"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l972"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l973"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l974"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l975"></a> {
|
|
<a name="l976"></a> m = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[*src(</span><span class=cF9>U16</span><span class=cF0> *) >> bit_shift & </span><span class=cFE>0xFF</span><span class=cF0>];
|
|
<a name="l977"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l978"></a> (color_mask & m | *dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> & ~m) & ~trailing_pixel_mask;
|
|
<a name="l979"></a> src++;
|
|
<a name="l980"></a> dst += dc->width_internal;
|
|
<a name="l981"></a> }
|
|
<a name="l982"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l983"></a>
|
|
<a name="l984"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l985"></a> </span><span class=cF1>if</span><span class=cF0> (color_mask)
|
|
<a name="l986"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l987"></a> {
|
|
<a name="l988"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l989"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^ </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[*src</span><span class=cF7>(</span><span class=cF9>U16</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> >> bit_shift & </span><span class=cFE>0xFF</span><span class=cF0>]) &
|
|
<a name="l990"></a> ~trailing_pixel_mask;
|
|
<a name="l991"></a> src++;
|
|
<a name="l992"></a> dst += dc->width_internal;
|
|
<a name="l993"></a> }
|
|
<a name="l994"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l995"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l996"></a> }
|
|
<a name="l997"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l998"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l999"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1000"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1001"></a> {
|
|
<a name="l1002"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1003"></a> src = font_ptr;
|
|
<a name="l1004"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l1005"></a> src--;
|
|
<a name="l1006"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l1007"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1008"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l1009"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l1010"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l1011"></a> {
|
|
<a name="l1012"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, k1, y + j</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1013"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1014"></a> m = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[*src(</span><span class=cF9>U16</span><span class=cF0> *) >> bit_shift & </span><span class=cFE>0xFF</span><span class=cF0>];
|
|
<a name="l1015"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l1016"></a> (color_mask & m | *dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> & ~m) & ~leading_pixel_mask;
|
|
<a name="l1017"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1018"></a> src++;
|
|
<a name="l1019"></a> dst += dc->width_internal;
|
|
<a name="l1020"></a> }
|
|
<a name="l1021"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1022"></a>
|
|
<a name="l1023"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l1024"></a> </span><span class=cF1>if</span><span class=cF0> (color_mask)
|
|
<a name="l1025"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l1026"></a> {
|
|
<a name="l1027"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, k1, y + j</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1028"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l1029"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^ </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[*src</span><span class=cF7>(</span><span class=cF9>U16</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> >> bit_shift & </span><span class=cFE>0xFF</span><span class=cF0>]) &
|
|
<a name="l1030"></a> ~leading_pixel_mask;
|
|
<a name="l1031"></a> src++;
|
|
<a name="l1032"></a> dst += dc->width_internal;
|
|
<a name="l1033"></a> }
|
|
<a name="l1034"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1035"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1036"></a> k1 += </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l1037"></a> kk1 += </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l1038"></a> }
|
|
<a name="l1039"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l1040"></a> {
|
|
<a name="l1041"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1042"></a> src = font_ptr + </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l1043"></a> </span><span class=cF1>if</span><span class=cF0> (bit_shift)
|
|
<a name="l1044"></a> src--;
|
|
<a name="l1045"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l1046"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1047"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l1048"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l1049"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l1050"></a> {
|
|
<a name="l1051"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, k1, y + j</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1052"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1053"></a> m = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[*src(</span><span class=cF9>U16</span><span class=cF0> *) >> bit_shift & </span><span class=cFE>0xFF</span><span class=cF0>];
|
|
<a name="l1054"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l1055"></a> (color_mask & m | *dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> & ~m) & ~trailing_pixel_mask;
|
|
<a name="l1056"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1057"></a> src++;
|
|
<a name="l1058"></a> dst += dc->width_internal;
|
|
<a name="l1059"></a> }
|
|
<a name="l1060"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1061"></a>
|
|
<a name="l1062"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l1063"></a> </span><span class=cF1>if</span><span class=cF0> (color_mask)
|
|
<a name="l1064"></a> </span><span class=cF1>for</span><span class=cF0> (j =h1; j < h2; j++)
|
|
<a name="l1065"></a> {
|
|
<a name="l1066"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, k1, y + j</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1067"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l1068"></a> (*dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> ^ </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[*src</span><span class=cF7>(</span><span class=cF9>U16</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> >> bit_shift & </span><span class=cFE>0xFF</span><span class=cF0>]) &
|
|
<a name="l1069"></a> ~trailing_pixel_mask;
|
|
<a name="l1070"></a> src++;
|
|
<a name="l1071"></a> dst += dc->width_internal;
|
|
<a name="l1072"></a> }
|
|
<a name="l1073"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1074"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1075"></a> }
|
|
<a name="l1076"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1077"></a> }
|
|
<a name="l1078"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l1079"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1080"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1081"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1082"></a>}
|
|
<a name="l1083"></a>
|
|
<a name="l1084"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrPutS</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>U8</span><span class=cF0> *_s)
|
|
<a name="l1085"></a>{</span><span class=cF2>//Use </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/GrBitMap.CC.html#l1194"><span class=cF4>GrPrint</span></a><span class=cF2>()</span><span class=cF0>
|
|
<a name="l1086"></a> </span><span class=cF9>I64</span><span class=cF0> x0, sx = </span><span class=cFE>0</span><span class=cF0>, sy = </span><span class=cFE>0</span><span class=cF0>, res;
|
|
<a name="l1087"></a>
|
|
<a name="l1088"></a> </span><span class=cF1>if</span><span class=cF0> (!_s)
|
|
<a name="l1089"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1090"></a> x0 = x;
|
|
<a name="l1091"></a> res = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1092"></a> </span><span class=cF1>while</span><span class=cF0> (*_s)
|
|
<a name="l1093"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1094"></a> </span><span class=cF1>if</span><span class=cF0> (*_s == </span><span class=cF6>'\n'</span><span class=cF0>)
|
|
<a name="l1095"></a> {
|
|
<a name="l1096"></a> x = x0;
|
|
<a name="l1097"></a> y += </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
|
|
<a name="l1098"></a> _s++;
|
|
<a name="l1099"></a> }
|
|
<a name="l1100"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (*_s == </span><span class=cF6>'\t'</span><span class=cF0>)
|
|
<a name="l1101"></a> {
|
|
<a name="l1102"></a> x = x0 + </span><span class=cF5>CeilU64</span><span class=cF0>(x - x0 + </span><span class=cF3>FONT_WIDTH</span><span class=cF0>, </span><span class=cFE>8</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>);
|
|
<a name="l1103"></a> _s++;
|
|
<a name="l1104"></a> }
|
|
<a name="l1105"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (*_s</span><span class=cF7>(</span><span class=cF9>U32</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> == </span><span class=cF6>'$SY,'</span><span class=cF0>)
|
|
<a name="l1106"></a> {
|
|
<a name="l1107"></a> </span><span class=cF1>if</span><span class=cF0> (_s[</span><span class=cFE>4</span><span class=cF0>] == </span><span class=cF6>'-'</span><span class=cF0>)
|
|
<a name="l1108"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1109"></a> _s++;
|
|
<a name="l1110"></a> sy = </span><span class=cF6>'0'</span><span class=cF0> - _s[</span><span class=cFE>4</span><span class=cF0>];
|
|
<a name="l1111"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1112"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1113"></a> sy = _s[</span><span class=cFE>4</span><span class=cF0>] - </span><span class=cF6>'0'</span><span class=cF0>;
|
|
<a name="l1114"></a> _s += </span><span class=cFE>6</span><span class=cF0>;
|
|
<a name="l1115"></a> }
|
|
<a name="l1116"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (*_s</span><span class=cF7>(</span><span class=cF9>U32</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> == </span><span class=cF6>'$SX,'</span><span class=cF0>)
|
|
<a name="l1117"></a> {
|
|
<a name="l1118"></a> </span><span class=cF1>if</span><span class=cF0> (_s[</span><span class=cFE>4</span><span class=cF0>] == </span><span class=cF6>'-'</span><span class=cF0>)
|
|
<a name="l1119"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1120"></a> _s++;
|
|
<a name="l1121"></a> sx = </span><span class=cF6>'0'</span><span class=cF0> - _s[</span><span class=cFE>4</span><span class=cF0>];
|
|
<a name="l1122"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1123"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1124"></a> sx = _s[</span><span class=cFE>4</span><span class=cF0>] - </span><span class=cF6>'0'</span><span class=cF0>;
|
|
<a name="l1125"></a> _s += </span><span class=cFE>6</span><span class=cF0>;
|
|
<a name="l1126"></a> }
|
|
<a name="l1127"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1128"></a> {
|
|
<a name="l1129"></a> res += </span><span class=cF5>GrPutChar</span><span class=cF0>(dc, x + sx, y + sy, *_s);
|
|
<a name="l1130"></a> x += </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
|
|
<a name="l1131"></a> _s++;
|
|
<a name="l1132"></a> }
|
|
<a name="l1133"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1134"></a>
|
|
<a name="l1135"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l1136"></a>}
|
|
<a name="l1137"></a>
|
|
<a name="l1138"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrVPutS</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>U8</span><span class=cF0> *_s)
|
|
<a name="l1139"></a>{</span><span class=cF2>//Vertical Text. Use </span><a href="https://tomawezome.github.io/ZealOS/System/Gr/GrBitMap.CC.html#l1205"><span class=cF4>GrVPrint</span></a><span class=cF2>()</span><span class=cF0>
|
|
<a name="l1140"></a> </span><span class=cF9>I64</span><span class=cF0> y0, sx = </span><span class=cFE>0</span><span class=cF0>, sy = </span><span class=cFE>0</span><span class=cF0>, res;
|
|
<a name="l1141"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cFE>2</span><span class=cF0>];
|
|
<a name="l1142"></a>
|
|
<a name="l1143"></a> </span><span class=cF1>if</span><span class=cF0> (!_s)
|
|
<a name="l1144"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1145"></a> y0 = y;
|
|
<a name="l1146"></a> res = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1147"></a> buf[</span><span class=cFE>1</span><span class=cF0>] = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1148"></a> </span><span class=cF1>while</span><span class=cF0> (*_s)
|
|
<a name="l1149"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1150"></a> </span><span class=cF1>if</span><span class=cF0> (*_s == </span><span class=cF6>'\n'</span><span class=cF0>)
|
|
<a name="l1151"></a> {
|
|
<a name="l1152"></a> y = y0;
|
|
<a name="l1153"></a> x += </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
|
|
<a name="l1154"></a> _s++;
|
|
<a name="l1155"></a> }
|
|
<a name="l1156"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (*_s == </span><span class=cF6>'\t'</span><span class=cF0>)
|
|
<a name="l1157"></a> {
|
|
<a name="l1158"></a> y = y0 + </span><span class=cF5>CeilU64</span><span class=cF0>(y - y0 + </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>, </span><span class=cFE>8</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>);
|
|
<a name="l1159"></a> _s++;
|
|
<a name="l1160"></a> }
|
|
<a name="l1161"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (*_s</span><span class=cF7>(</span><span class=cF9>U32</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> == </span><span class=cF6>'$SY,'</span><span class=cF0>)
|
|
<a name="l1162"></a> {
|
|
<a name="l1163"></a> </span><span class=cF1>if</span><span class=cF0> (_s[</span><span class=cFE>4</span><span class=cF0>] == </span><span class=cF6>'-'</span><span class=cF0>)
|
|
<a name="l1164"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1165"></a> _s++;
|
|
<a name="l1166"></a> sx = </span><span class=cF6>'0'</span><span class=cF0> - _s[</span><span class=cFE>4</span><span class=cF0>];
|
|
<a name="l1167"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1168"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1169"></a> sx = _s[</span><span class=cFE>4</span><span class=cF0>] - </span><span class=cF6>'0'</span><span class=cF0>;
|
|
<a name="l1170"></a> _s += </span><span class=cFE>6</span><span class=cF0>;
|
|
<a name="l1171"></a> }
|
|
<a name="l1172"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (*_s</span><span class=cF7>(</span><span class=cF9>U32</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0> == </span><span class=cF6>'$SX,'</span><span class=cF0>)
|
|
<a name="l1173"></a> {
|
|
<a name="l1174"></a> </span><span class=cF1>if</span><span class=cF0> (_s[</span><span class=cFE>4</span><span class=cF0>] == </span><span class=cF6>'-'</span><span class=cF0>)
|
|
<a name="l1175"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1176"></a> _s++;
|
|
<a name="l1177"></a> sy = </span><span class=cF6>'0'</span><span class=cF0> - _s[</span><span class=cFE>4</span><span class=cF0>];
|
|
<a name="l1178"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1179"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1180"></a> sy = _s[</span><span class=cFE>4</span><span class=cF0>] - </span><span class=cF6>'0'</span><span class=cF0>;
|
|
<a name="l1181"></a> _s += </span><span class=cFE>6</span><span class=cF0>;
|
|
<a name="l1182"></a> }
|
|
<a name="l1183"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1184"></a> {
|
|
<a name="l1185"></a> *buf = *_s++;
|
|
<a name="l1186"></a> res += </span><span class=cF5>GrPutS</span><span class=cF0>(dc, x, y, buf);
|
|
<a name="l1187"></a> y += </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
|
|
<a name="l1188"></a> }
|
|
<a name="l1189"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1190"></a>
|
|
<a name="l1191"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l1192"></a>}
|
|
<a name="l1193"></a>
|
|
<a name="l1194"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrPrint</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>U8</span><span class=cF0> *format, ...)
|
|
<a name="l1195"></a>{</span><span class=cF2>//2D. Clipping but not transformation.</span><span class=cF0>
|
|
<a name="l1196"></a> </span><span class=cF9>I64</span><span class=cF0> res;
|
|
<a name="l1197"></a> </span><span class=cF1>U8</span><span class=cF0> *buf = </span><span class=cF5>StrPrintJoin</span><span class=cF0>(</span><span class=cF3>NULL</span><span class=cF0>, format, argc, argv);
|
|
<a name="l1198"></a>
|
|
<a name="l1199"></a> res = </span><span class=cF5>GrPutS</span><span class=cF0>(dc, x, y, buf);
|
|
<a name="l1200"></a> </span><span class=cF5>Free</span><span class=cF0>(buf);
|
|
<a name="l1201"></a>
|
|
<a name="l1202"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l1203"></a>}
|
|
<a name="l1204"></a>
|
|
<a name="l1205"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrVPrint</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>U8</span><span class=cF0> *format, ...)
|
|
<a name="l1206"></a>{</span><span class=cF2>//2D. Vertical text. Clipping but not transformation.</span><span class=cF0>
|
|
<a name="l1207"></a> </span><span class=cF9>I64</span><span class=cF0> res;
|
|
<a name="l1208"></a> </span><span class=cF1>U8</span><span class=cF0> *buf = </span><span class=cF5>StrPrintJoin</span><span class=cF0>(</span><span class=cF3>NULL</span><span class=cF0>, format, argc, argv);
|
|
<a name="l1209"></a>
|
|
<a name="l1210"></a> res = </span><span class=cF5>GrVPutS</span><span class=cF0>(dc, x, y, buf);
|
|
<a name="l1211"></a> </span><span class=cF5>Free</span><span class=cF0>(buf);
|
|
<a name="l1212"></a>
|
|
<a name="l1213"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l1214"></a>}
|
|
<a name="l1215"></a>
|
|
<a name="l1216"></a>#</span><span class=cF1>help_index</span><span class=cF0> </span><span class=cF6>"Graphics"</span><span class=cF0>
|
|
<a name="l1217"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrRect</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> w, </span><span class=cF9>I64</span><span class=cF0> h)
|
|
<a name="l1218"></a>{</span><span class=cF2>//2D. Width Height. Clipping but not transformation.</span><span class=cF0>
|
|
<a name="l1219"></a></span><span class=cF2>//Returns count of pixs changed.</span><span class=cF0>
|
|
<a name="l1220"></a> </span><span class=cF9>I64</span><span class=cF0> i, res = </span><span class=cFE>0</span><span class=cF0>, j, k1, kk1, w1, h1, w2, h2, dist,
|
|
<a name="l1221"></a> leading_pixels, original_leading_pixels, whole_I64s,
|
|
<a name="l1222"></a> trailing_pixels, leading_pixel_mask, trailing_pixel_mask,
|
|
<a name="l1223"></a> win_z_buf_line_inc, win_z_buf_line_dec, win_z_num, color_mask;
|
|
<a name="l1224"></a> </span><span class=cF1>U8</span><span class=cF0> </span><span class=cF1>reg</span><span class=cF0> *dst;
|
|
<a name="l1225"></a> </span><span class=cF9>U16</span><span class=cF0> </span><span class=cF1>reg</span><span class=cF0> *win_z_buf_ptr;
|
|
<a name="l1226"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> color, c, dither_colors;
|
|
<a name="l1227"></a> </span><span class=cF1>Bool</span><span class=cF0> dither, probability_dither, was_timer_rand = </span><span class=cF5>Bts</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>);
|
|
<a name="l1228"></a> </span><span class=cF9>CTask</span><span class=cF0> *win_task;
|
|
<a name="l1229"></a>
|
|
<a name="l1230"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1231"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1232"></a> win_task = dc->win_task;
|
|
<a name="l1233"></a> x += win_task->scroll_x;
|
|
<a name="l1234"></a> y += win_task->scroll_y;
|
|
<a name="l1235"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1236"></a>
|
|
<a name="l1237"></a> </span><span class=cF1>if</span><span class=cF0> (x < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l1238"></a> w1 = -x;
|
|
<a name="l1239"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1240"></a> w1 = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1241"></a> </span><span class=cF1>if</span><span class=cF0> (y < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l1242"></a> h1 = -y;
|
|
<a name="l1243"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1244"></a> h1 = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1245"></a> w2 = w;
|
|
<a name="l1246"></a> h2 = h;
|
|
<a name="l1247"></a>
|
|
<a name="l1248"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1249"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1250"></a> x += win_task->pix_left;
|
|
<a name="l1251"></a> y += win_task->pix_top;
|
|
<a name="l1252"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1253"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_LOCATE_NEAREST</span><span class=cF0>)
|
|
<a name="l1254"></a> </span><span class=cF7>{</span><span class=cF2>//TODO:Untested</span><span class=cF0>
|
|
<a name="l1255"></a> </span><span class=cF1>if</span><span class=cF0> (x <= dc->cur_x <= x + w && y <= dc->cur_y <= y + h)
|
|
<a name="l1256"></a> dist = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1257"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1258"></a> dist = </span><span class=cF5>DistSqrI64</span><span class=cF0>(x + w >> </span><span class=cFE>1</span><span class=cF0>, y + h >> </span><span class=cFE>1</span><span class=cF0>, dc->cur_x, dc->cur_y);
|
|
<a name="l1259"></a> </span><span class=cF1>if</span><span class=cF0> (dist <= dc->nearest_dist)
|
|
<a name="l1260"></a> dc->nearest_dist = dist;
|
|
<a name="l1261"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1262"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1263"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1264"></a> </span><span class=cF1>if</span><span class=cF0> (x + w1 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l1265"></a> w1 = -x;
|
|
<a name="l1266"></a> </span><span class=cF1>if</span><span class=cF0> (x + w2 > win_task->pix_right + </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l1267"></a> w2 = win_task->pix_right + </span><span class=cFE>1</span><span class=cF0> - x;
|
|
<a name="l1268"></a>
|
|
<a name="l1269"></a> </span><span class=cF1>if</span><span class=cF0> (y + h1 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l1270"></a> h1 = -y;
|
|
<a name="l1271"></a> </span><span class=cF1>if</span><span class=cF0> (y + h2 > win_task->pix_bottom + </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l1272"></a> h2 = win_task->pix_bottom + </span><span class=cFE>1</span><span class=cF0> - y;
|
|
<a name="l1273"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1274"></a> </span><span class=cF1>if</span><span class=cF0> (x + w2 > dc->width)
|
|
<a name="l1275"></a> w2 = dc->width - x;
|
|
<a name="l1276"></a>
|
|
<a name="l1277"></a> </span><span class=cF1>if</span><span class=cF0> (y + h2 > dc->height)
|
|
<a name="l1278"></a> h2 = dc->height - y;
|
|
<a name="l1279"></a>
|
|
<a name="l1280"></a> </span><span class=cF1>if</span><span class=cF0> (w1 < w2 <= w && h1 < h2 <= h)
|
|
<a name="l1281"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1282"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_RECORD_EXTENTS</span><span class=cF0>)
|
|
<a name="l1283"></a> {
|
|
<a name="l1284"></a> </span><span class=cF1>if</span><span class=cF0> (x + w1 < dc->min_x)
|
|
<a name="l1285"></a> dc->min_x = x + w1;
|
|
<a name="l1286"></a>
|
|
<a name="l1287"></a> </span><span class=cF1>if</span><span class=cF0> (x + w2 - </span><span class=cFE>1</span><span class=cF0> > dc->max_x)
|
|
<a name="l1288"></a> dc->max_x = x + w2 - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l1289"></a>
|
|
<a name="l1290"></a> </span><span class=cF1>if</span><span class=cF0> (y + h1 < dc->min_y)
|
|
<a name="l1291"></a> dc->min_y = y + h1;
|
|
<a name="l1292"></a>
|
|
<a name="l1293"></a> </span><span class=cF1>if</span><span class=cF0> (y + h2 - </span><span class=cFE>1</span><span class=cF0> > dc->max_y)
|
|
<a name="l1294"></a> dc->max_y = y + h2 - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l1295"></a> }
|
|
<a name="l1296"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_DONT_DRAW</span><span class=cF0>)
|
|
<a name="l1297"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l1298"></a> color = dc->color;
|
|
<a name="l1299"></a> </span><span class=cF1>if</span><span class=cF0> (color.c1.rop & </span><span class=cF7>(</span><span class=cF3>ROPBF_DITHER</span><span class=cF0> | </span><span class=cF3>ROPBF_PROBABILITY_DITHER</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1300"></a> {
|
|
<a name="l1301"></a> dither = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l1302"></a> </span><span class=cF1>if</span><span class=cF0> (color.c1.rop & </span><span class=cF3>ROPBF_PROBABILITY_DITHER</span><span class=cF0>)
|
|
<a name="l1303"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1304"></a> probability_dither = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l1305"></a> color.c1.rop = color.c0.rop;
|
|
<a name="l1306"></a> dither_colors = color;
|
|
<a name="l1307"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1308"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1309"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1310"></a> probability_dither = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l1311"></a> color.c1.rop = color.c0.rop;
|
|
<a name="l1312"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1313"></a> }
|
|
<a name="l1314"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1315"></a> dither = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l1316"></a> original_leading_pixels = leading_pixels = -(w1 + x) & </span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1317"></a> leading_pixel_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0xFF</span><span class=cF0> >> leading_pixels];
|
|
<a name="l1318"></a> whole_I64s = (w2 - w1 - leading_pixels) >> </span><span class=cFE>3</span><span class=cF0>;
|
|
<a name="l1319"></a> </span><span class=cF1>if</span><span class=cF0> (whole_I64s < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l1320"></a> whole_I64s = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1321"></a> trailing_pixels = (x + w2) & </span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1322"></a> trailing_pixel_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0xFF</span><span class=cF0> << trailing_pixels & </span><span class=cFE>0xFF</span><span class=cF0>];
|
|
<a name="l1323"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels + trailing_pixels > w2 - w1)
|
|
<a name="l1324"></a> {
|
|
<a name="l1325"></a> leading_pixel_mask |= trailing_pixel_mask;
|
|
<a name="l1326"></a> leading_pixels = w2 - w1; </span><span class=cF2>//Correct so it's right for res.</span><span class=cF0>
|
|
<a name="l1327"></a> trailing_pixels = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1328"></a> }
|
|
<a name="l1329"></a> </span><span class=cF1>if</span><span class=cF0> (color.c0.rop == </span><span class=cF3>ROPB_COLLISION</span><span class=cF0>)
|
|
<a name="l1330"></a> {</span><span class=cF2>//TODO: Might want to check win_z_buf</span><span class=cF0>
|
|
<a name="l1331"></a> color = dc->bkcolor.c0.color;
|
|
<a name="l1332"></a> k1 = (h1 + y) * dc->width_internal + x;
|
|
<a name="l1333"></a> res = -dc->collision_count;
|
|
<a name="l1334"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l1335"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1336"></a> </span><span class=cF1>for</span><span class=cF0> (i = w1; i < w2; i++)
|
|
<a name="l1337"></a> {
|
|
<a name="l1338"></a> c = dc->body[k1 + i];
|
|
<a name="l1339"></a> </span><span class=cF1>if</span><span class=cF0> (c != </span><span class=cF3>TRANSPARENT</span><span class=cF0> && c != color)
|
|
<a name="l1340"></a> dc->collision_count++;
|
|
<a name="l1341"></a> }
|
|
<a name="l1342"></a> k1 += dc->width_internal;
|
|
<a name="l1343"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1344"></a> res += dc->collision_count;
|
|
<a name="l1345"></a> }
|
|
<a name="l1346"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1347"></a> {
|
|
<a name="l1348"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF7>)</span><span class=cF0> || dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF0>)
|
|
<a name="l1349"></a> win_z_buf_ptr = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l1350"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1351"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1352"></a> win_z_num = win_task->win_z_num;
|
|
<a name="l1353"></a> win_z_buf_ptr = </span><span class=cFB>gr</span><span class=cF0>.win_z_buf(</span><span class=cF1>U8</span><span class=cF0> *) +
|
|
<a name="l1354"></a> (</span><span class=cF7>(</span><span class=cF0>h1 + y</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> * </span><span class=cF3>TEXT_COLS</span><span class=cF0> + </span><span class=cF7>(</span><span class=cF0>w1 + x</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF3>FONT_WIDTH</span><span class=cF0>) * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l1355"></a> win_z_buf_line_dec = whole_I64s;
|
|
<a name="l1356"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1357"></a> win_z_buf_line_dec++;
|
|
<a name="l1358"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l1359"></a> win_z_buf_line_dec++;
|
|
<a name="l1360"></a> win_z_buf_line_dec *= </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>);
|
|
<a name="l1361"></a> win_z_buf_line_inc = </span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cF1>sizeof</span><span class=cF0>(</span><span class=cF9>U16</span><span class=cF0>) - win_z_buf_line_dec;
|
|
<a name="l1362"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1363"></a> kk1 = (h1 + y) * dc->width_internal + x + w1;
|
|
<a name="l1364"></a> </span><span class=cF1>if</span><span class=cF0> (dither)
|
|
<a name="l1365"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1366"></a> </span><span class=cF1>if</span><span class=cF0> (probability_dither)
|
|
<a name="l1367"></a> {
|
|
<a name="l1368"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> < dc->dither_probability_u16)
|
|
<a name="l1369"></a> color.c0 = dither_colors.c1;
|
|
<a name="l1370"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1371"></a> color.c0 = dither_colors.c0;
|
|
<a name="l1372"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l1373"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1374"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l1375"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l1376"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_buf_ptr)
|
|
<a name="l1377"></a> {
|
|
<a name="l1378"></a> res = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1379"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l1380"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1381"></a> color_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c0.color];
|
|
<a name="l1382"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1383"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1384"></a> {
|
|
<a name="l1385"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1386"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1387"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask | color_mask & ~leading_pixel_mask;
|
|
<a name="l1388"></a> res += leading_pixels;
|
|
<a name="l1389"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1390"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l1391"></a> }
|
|
<a name="l1392"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1393"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1394"></a> {
|
|
<a name="l1395"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = color_mask;
|
|
<a name="l1396"></a> res += </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l1397"></a> }
|
|
<a name="l1398"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels && win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1399"></a> {
|
|
<a name="l1400"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask | color_mask & ~trailing_pixel_mask;
|
|
<a name="l1401"></a> res += trailing_pixels;
|
|
<a name="l1402"></a> }
|
|
<a name="l1403"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>j + y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>7</span><span class=cF0> == </span><span class=cFE>7</span><span class=cF0>)
|
|
<a name="l1404"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) += win_z_buf_line_inc;
|
|
<a name="l1405"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1406"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) -= win_z_buf_line_dec;
|
|
<a name="l1407"></a> kk1 += dc->width_internal;
|
|
<a name="l1408"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> < dc->dither_probability_u16)
|
|
<a name="l1409"></a> color.c0 = dither_colors.c1;
|
|
<a name="l1410"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1411"></a> color.c0 = dither_colors.c0;
|
|
<a name="l1412"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1413"></a> }
|
|
<a name="l1414"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1415"></a> {
|
|
<a name="l1416"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l1417"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1418"></a> color_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c0.color];
|
|
<a name="l1419"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1420"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1421"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask | color_mask & ~leading_pixel_mask;
|
|
<a name="l1422"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1423"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = color_mask;
|
|
<a name="l1424"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l1425"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask | color_mask & ~trailing_pixel_mask;
|
|
<a name="l1426"></a> kk1 += dc->width_internal;
|
|
<a name="l1427"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> < dc->dither_probability_u16)
|
|
<a name="l1428"></a> color.c0 = dither_colors.c1;
|
|
<a name="l1429"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1430"></a> color.c0 = dither_colors.c0;
|
|
<a name="l1431"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1432"></a> res = (h2 - h1) * (w2 - w1);
|
|
<a name="l1433"></a> }
|
|
<a name="l1434"></a> </span><span class=cF5>BEqual</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>, was_timer_rand);
|
|
<a name="l1435"></a>
|
|
<a name="l1436"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1437"></a>
|
|
<a name="l1438"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l1439"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_buf_ptr)
|
|
<a name="l1440"></a> {
|
|
<a name="l1441"></a> res = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1442"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l1443"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1444"></a> color_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c0.color];
|
|
<a name="l1445"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1446"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1447"></a> {
|
|
<a name="l1448"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1449"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1450"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l1451"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~leading_pixel_mask;
|
|
<a name="l1452"></a> res += leading_pixels;
|
|
<a name="l1453"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1454"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l1455"></a> }
|
|
<a name="l1456"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1457"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1458"></a> {
|
|
<a name="l1459"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^= color_mask;
|
|
<a name="l1460"></a> res += </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l1461"></a> }
|
|
<a name="l1462"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels && win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1463"></a> {
|
|
<a name="l1464"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l1465"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~trailing_pixel_mask;
|
|
<a name="l1466"></a> res += trailing_pixels;
|
|
<a name="l1467"></a> }
|
|
<a name="l1468"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>j + y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>7</span><span class=cF0> == </span><span class=cFE>7</span><span class=cF0>)
|
|
<a name="l1469"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) += win_z_buf_line_inc;
|
|
<a name="l1470"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1471"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) -= win_z_buf_line_dec;
|
|
<a name="l1472"></a> kk1 += dc->width_internal;
|
|
<a name="l1473"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> < dc->dither_probability_u16)
|
|
<a name="l1474"></a> color.c0 = dither_colors.c1;
|
|
<a name="l1475"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1476"></a> color.c0 = dither_colors.c0;
|
|
<a name="l1477"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1478"></a> }
|
|
<a name="l1479"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1480"></a> {
|
|
<a name="l1481"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l1482"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1483"></a> color_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c0.color];
|
|
<a name="l1484"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1485"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1486"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l1487"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~leading_pixel_mask;
|
|
<a name="l1488"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1489"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^= color_mask;
|
|
<a name="l1490"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l1491"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l1492"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~trailing_pixel_mask;
|
|
<a name="l1493"></a> kk1 += dc->width_internal;
|
|
<a name="l1494"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> < dc->dither_probability_u16)
|
|
<a name="l1495"></a> color.c0 = dither_colors.c1;
|
|
<a name="l1496"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1497"></a> color.c0 = dither_colors.c0;
|
|
<a name="l1498"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1499"></a> res = (h2 - h1) * (w2 - w1);
|
|
<a name="l1500"></a> }
|
|
<a name="l1501"></a> </span><span class=cF5>BEqual</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>, was_timer_rand);
|
|
<a name="l1502"></a>
|
|
<a name="l1503"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1504"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1505"></a> }
|
|
<a name="l1506"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1507"></a> {
|
|
<a name="l1508"></a> </span><span class=cF5>BEqual</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>, was_timer_rand);
|
|
<a name="l1509"></a>
|
|
<a name="l1510"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>(x + w1 - original_leading_pixels) ^ (y + h1)</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l1511"></a> </span><span class=cF5>SwapU16</span><span class=cF0>(&color.c0, &color.c1);
|
|
<a name="l1512"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l1513"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1514"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l1515"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l1516"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_buf_ptr)
|
|
<a name="l1517"></a> {
|
|
<a name="l1518"></a> res = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1519"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l1520"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1521"></a> color_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0x55</span><span class=cF0>] & </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c0.color] |
|
|
<a name="l1522"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0xAA</span><span class=cF0>] & </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c1.color];
|
|
<a name="l1523"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1524"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1525"></a> {
|
|
<a name="l1526"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1527"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1528"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask | color_mask & ~leading_pixel_mask;
|
|
<a name="l1529"></a> res += leading_pixels;
|
|
<a name="l1530"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1531"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l1532"></a> }
|
|
<a name="l1533"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1534"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1535"></a> {
|
|
<a name="l1536"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = color_mask;
|
|
<a name="l1537"></a> res += </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l1538"></a> }
|
|
<a name="l1539"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels && win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1540"></a> {
|
|
<a name="l1541"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask | color_mask & ~trailing_pixel_mask;
|
|
<a name="l1542"></a> res += trailing_pixels;
|
|
<a name="l1543"></a> }
|
|
<a name="l1544"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>j + y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>7</span><span class=cF0> == </span><span class=cFE>7</span><span class=cF0>)
|
|
<a name="l1545"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) += win_z_buf_line_inc;
|
|
<a name="l1546"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1547"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) -= win_z_buf_line_dec;
|
|
<a name="l1548"></a> kk1 += dc->width_internal;
|
|
<a name="l1549"></a> </span><span class=cF5>SwapU16</span><span class=cF0>(&color.c0, &color.c1);
|
|
<a name="l1550"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1551"></a> }
|
|
<a name="l1552"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1553"></a> {
|
|
<a name="l1554"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l1555"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1556"></a> color_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0x55</span><span class=cF0>] & </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c0.color] |
|
|
<a name="l1557"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0xAA</span><span class=cF0>] & </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c1.color];
|
|
<a name="l1558"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1559"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1560"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask | color_mask & ~leading_pixel_mask;
|
|
<a name="l1561"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1562"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = color_mask;
|
|
<a name="l1563"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l1564"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask | color_mask & ~trailing_pixel_mask;
|
|
<a name="l1565"></a> kk1 += dc->width_internal;
|
|
<a name="l1566"></a> </span><span class=cF5>SwapU16</span><span class=cF0>(&color.c0, &color.c1);
|
|
<a name="l1567"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1568"></a> res = (h2 - h1) * (w2 - w1);
|
|
<a name="l1569"></a> }
|
|
<a name="l1570"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1571"></a>
|
|
<a name="l1572"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l1573"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_buf_ptr)
|
|
<a name="l1574"></a> {
|
|
<a name="l1575"></a> res = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1576"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l1577"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1578"></a> color_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0x55</span><span class=cF0>] & </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c0.color] |
|
|
<a name="l1579"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0xAA</span><span class=cF0>] & </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c1.color];
|
|
<a name="l1580"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1581"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1582"></a> {
|
|
<a name="l1583"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1584"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1585"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l1586"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~leading_pixel_mask;
|
|
<a name="l1587"></a> res += leading_pixels;
|
|
<a name="l1588"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1589"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l1590"></a> }
|
|
<a name="l1591"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1592"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1593"></a> {
|
|
<a name="l1594"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^= color_mask;
|
|
<a name="l1595"></a> res += </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l1596"></a> }
|
|
<a name="l1597"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels && win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1598"></a> {
|
|
<a name="l1599"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l1600"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~trailing_pixel_mask;
|
|
<a name="l1601"></a> res += trailing_pixels;
|
|
<a name="l1602"></a> }
|
|
<a name="l1603"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>j + y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>7</span><span class=cF0> == </span><span class=cFE>7</span><span class=cF0>)
|
|
<a name="l1604"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) += win_z_buf_line_inc;
|
|
<a name="l1605"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1606"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) -= win_z_buf_line_dec;
|
|
<a name="l1607"></a> kk1 += dc->width_internal;
|
|
<a name="l1608"></a> </span><span class=cF5>SwapU16</span><span class=cF0>(&color.c0, &color.c1);
|
|
<a name="l1609"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1610"></a> }
|
|
<a name="l1611"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1612"></a> {
|
|
<a name="l1613"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l1614"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1615"></a> color_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0x55</span><span class=cF0>] & </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c0.color] |
|
|
<a name="l1616"></a> </span><span class=cFB>gr</span><span class=cF0>.to_8_bits[</span><span class=cFE>0xAA</span><span class=cF0>] & </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c1.color];
|
|
<a name="l1617"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1618"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1619"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l1620"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~leading_pixel_mask;
|
|
<a name="l1621"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1622"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^= color_mask;
|
|
<a name="l1623"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l1624"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l1625"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~trailing_pixel_mask;
|
|
<a name="l1626"></a> kk1 += dc->width_internal;
|
|
<a name="l1627"></a> </span><span class=cF5>SwapU16</span><span class=cF0>(&color.c0, &color.c1);
|
|
<a name="l1628"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1629"></a> res = (h2 - h1) * (w2 - w1);
|
|
<a name="l1630"></a> }
|
|
<a name="l1631"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1632"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1633"></a> }
|
|
<a name="l1634"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1635"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1636"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1637"></a> </span><span class=cF5>BEqual</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>, was_timer_rand);
|
|
<a name="l1638"></a>
|
|
<a name="l1639"></a> color_mask = </span><span class=cFB>gr</span><span class=cF0>.to_8_colors[color.c0.color];
|
|
<a name="l1640"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l1641"></a> {
|
|
<a name="l1642"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l1643"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l1644"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_buf_ptr)
|
|
<a name="l1645"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1646"></a> res = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1647"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l1648"></a> {
|
|
<a name="l1649"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1650"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1651"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1652"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1653"></a> {
|
|
<a name="l1654"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask | color_mask & ~leading_pixel_mask;
|
|
<a name="l1655"></a> res += leading_pixels;
|
|
<a name="l1656"></a> }
|
|
<a name="l1657"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l1658"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1659"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1660"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1661"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1662"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = color_mask;
|
|
<a name="l1663"></a> res += </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l1664"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1665"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels && win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1666"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1667"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask | color_mask & ~trailing_pixel_mask;
|
|
<a name="l1668"></a> res += trailing_pixels;
|
|
<a name="l1669"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1670"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>j + y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>7</span><span class=cF0> == </span><span class=cFE>7</span><span class=cF0>)
|
|
<a name="l1671"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) += win_z_buf_line_inc;
|
|
<a name="l1672"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1673"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) -= win_z_buf_line_dec;
|
|
<a name="l1674"></a> kk1 += dc->width_internal;
|
|
<a name="l1675"></a> }
|
|
<a name="l1676"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1677"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1678"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1679"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l1680"></a> {
|
|
<a name="l1681"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *) = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1682"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1683"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask | color_mask & ~leading_pixel_mask;
|
|
<a name="l1684"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1685"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = color_mask;
|
|
<a name="l1686"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l1687"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask | color_mask & ~trailing_pixel_mask;
|
|
<a name="l1688"></a> kk1 += dc->width_internal;
|
|
<a name="l1689"></a> }
|
|
<a name="l1690"></a> res = (h2 - h1) * (w2 - w1);
|
|
<a name="l1691"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1692"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1693"></a>
|
|
<a name="l1694"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l1695"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_buf_ptr)
|
|
<a name="l1696"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1697"></a> res = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1698"></a> </span><span class=cF1>for</span><span class=cF0> (j = h1; j < h2; j++)
|
|
<a name="l1699"></a> {
|
|
<a name="l1700"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1701"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1702"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1703"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1704"></a> {
|
|
<a name="l1705"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l1706"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~leading_pixel_mask;
|
|
<a name="l1707"></a> res += leading_pixels;
|
|
<a name="l1708"></a> }
|
|
<a name="l1709"></a> dst(</span><span class=cF9>I64</span><span class=cF0> *)++;
|
|
<a name="l1710"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1711"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1712"></a> </span><span class=cF1>if</span><span class=cF0> (win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1713"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1714"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^= color_mask;
|
|
<a name="l1715"></a> res += </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l1716"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1717"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels && win_z_num >= *win_z_buf_ptr++)
|
|
<a name="l1718"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1719"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l1720"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~trailing_pixel_mask;
|
|
<a name="l1721"></a> res += trailing_pixels;
|
|
<a name="l1722"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1723"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>j + y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>7</span><span class=cF0> == </span><span class=cFE>7</span><span class=cF0>)
|
|
<a name="l1724"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) += win_z_buf_line_inc;
|
|
<a name="l1725"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1726"></a> win_z_buf_ptr(</span><span class=cF1>U8</span><span class=cF0> *) -= win_z_buf_line_dec;
|
|
<a name="l1727"></a> kk1 += dc->width_internal;
|
|
<a name="l1728"></a> }
|
|
<a name="l1729"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1730"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1731"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1732"></a> </span><span class=cF1>for</span><span class=cF0> (j = h2 - h1; j; j--)
|
|
<a name="l1733"></a> {
|
|
<a name="l1734"></a> dst = dc->body + kk1 & ~</span><span class=cFE>7</span><span class=cF0>;
|
|
<a name="l1735"></a> </span><span class=cF1>if</span><span class=cF0> (leading_pixels)
|
|
<a name="l1736"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *)++ = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & leading_pixel_mask |
|
|
<a name="l1737"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~leading_pixel_mask;
|
|
<a name="l1738"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < whole_I64s; i++, dst</span><span class=cF7>(</span><span class=cF9>I64</span><span class=cF0> *</span><span class=cF7>)</span><span class=cF0>++)
|
|
<a name="l1739"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^= color_mask;
|
|
<a name="l1740"></a> </span><span class=cF1>if</span><span class=cF0> (trailing_pixels)
|
|
<a name="l1741"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) = *dst(</span><span class=cF9>I64</span><span class=cF0> *) & trailing_pixel_mask |
|
|
<a name="l1742"></a> *dst(</span><span class=cF9>I64</span><span class=cF0> *) ^ color_mask & ~trailing_pixel_mask;
|
|
<a name="l1743"></a> kk1 += dc->width_internal;
|
|
<a name="l1744"></a> }
|
|
<a name="l1745"></a> res = (h2 - h1) * (w2 - w1);
|
|
<a name="l1746"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1747"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1748"></a> }
|
|
<a name="l1749"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1750"></a> }
|
|
<a name="l1751"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1752"></a>
|
|
<a name="l1753"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l1754"></a>}
|
|
<a name="l1755"></a>
|
|
<a name="l1756"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrRayLenMinus</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
|
|
<a name="l1757"></a>{</span><span class=cF2>//Returns count of pixs changed</span><span class=cF0>
|
|
<a name="l1758"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cFE>0</span><span class=cF0>, c, x3, y3, d;
|
|
<a name="l1759"></a> </span><span class=cF1>U8</span><span class=cF0> *dst, *dst2;
|
|
<a name="l1760"></a> </span><span class=cF1>Bool</span><span class=cF0> not_color = </span><span class=cF5>ToBool</span><span class=cF0>(dc->flags & </span><span class=cF3>DCF_FILL_NOT_COLOR</span><span class=cF0>);
|
|
<a name="l1761"></a> </span><span class=cF9>CTask</span><span class=cF0> *win_task;
|
|
<a name="l1762"></a>
|
|
<a name="l1763"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1764"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1765"></a> win_task = dc->win_task;
|
|
<a name="l1766"></a> x += win_task->scroll_x;
|
|
<a name="l1767"></a> y += win_task->scroll_y;
|
|
<a name="l1768"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1769"></a> x3 = x;
|
|
<a name="l1770"></a> y3 = y;
|
|
<a name="l1771"></a> </span><span class=cF1>if</span><span class=cF0> (x3 < </span><span class=cFE>0</span><span class=cF0> || y3 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l1772"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l1773"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1774"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1775"></a> x3 += win_task->pix_left;
|
|
<a name="l1776"></a> y3 += win_task->pix_top;
|
|
<a name="l1777"></a> </span><span class=cF1>if</span><span class=cF0> ( !</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x3 <= win_task->pix_right</span><span class=cF7>)</span><span class=cF0> ||
|
|
<a name="l1778"></a> !</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= y3 <= win_task->pix_bottom</span><span class=cF7>)</span><span class=cF0> ||
|
|
<a name="l1779"></a> !</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF7>)</span><span class=cF0> && </span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, x3, y3</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1780"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l1781"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1782"></a> </span><span class=cF1>if</span><span class=cF0> (x3 >= dc->width || y3 >= dc->height)
|
|
<a name="l1783"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l1784"></a>
|
|
<a name="l1785"></a> d = y3 * dc->width_internal;
|
|
<a name="l1786"></a> dst2 = dc->body + d;
|
|
<a name="l1787"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l1788"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1789"></a> x3 = x;
|
|
<a name="l1790"></a> </span><span class=cF1>if</span><span class=cF0> (x3 & </span><span class=cF7>(</span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0> == </span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l1791"></a> {
|
|
<a name="l1792"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1793"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1794"></a> </span><span class=cF1>if</span><span class=cF0> (x3 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l1795"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1796"></a> x3 += win_task->pix_left;
|
|
<a name="l1797"></a> </span><span class=cF1>if</span><span class=cF0> ( !</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x3 <= win_task->pix_right</span><span class=cF7>)</span><span class=cF0> || x3 >= dc->width ||
|
|
<a name="l1798"></a> !</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF7>)</span><span class=cF0> && </span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, x3, y3</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1799"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1800"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1801"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1802"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x3 < dc->width</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1803"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1804"></a> }
|
|
<a name="l1805"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1806"></a> x3 += win_task->pix_left;
|
|
<a name="l1807"></a> dst = dst2 + x3;
|
|
<a name="l1808"></a> c = *dst;
|
|
<a name="l1809"></a> </span><span class=cF1>if</span><span class=cF0> (not_color)
|
|
<a name="l1810"></a> {
|
|
<a name="l1811"></a> </span><span class=cF1>if</span><span class=cF0> (c != dc->color2)
|
|
<a name="l1812"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1813"></a> res++;
|
|
<a name="l1814"></a> x--;
|
|
<a name="l1815"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1816"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1817"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1818"></a> }
|
|
<a name="l1819"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1820"></a> {
|
|
<a name="l1821"></a> </span><span class=cF1>if</span><span class=cF0> (c == dc->color2)
|
|
<a name="l1822"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1823"></a> res++;
|
|
<a name="l1824"></a> x--;
|
|
<a name="l1825"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1826"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1827"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1828"></a> }
|
|
<a name="l1829"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1830"></a>
|
|
<a name="l1831"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l1832"></a>gr_done:
|
|
<a name="l1833"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l1834"></a>}
|
|
<a name="l1835"></a>
|
|
<a name="l1836"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrRayLen</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> *x1, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z=</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF9>I32</span><span class=cF0> *db=</span><span class=cF3>NULL</span><span class=cF0>)
|
|
<a name="l1837"></a>{
|
|
<a name="l1838"></a></span><span class=cF2>//Returns count of pixs changed</span><span class=cF0>
|
|
<a name="l1839"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cFE>0</span><span class=cF0>, d, x = *x1, x2, x3, y3, dist;
|
|
<a name="l1840"></a> </span><span class=cF1>Bool</span><span class=cF0> plot, dither, probability_dither,
|
|
<a name="l1841"></a> not_color = </span><span class=cF5>ToBool</span><span class=cF0>(dc->flags & </span><span class=cF3>DCF_FILL_NOT_COLOR</span><span class=cF0>),
|
|
<a name="l1842"></a> was_timer_rand = </span><span class=cF5>Bts</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>);
|
|
<a name="l1843"></a> </span><span class=cF1>U8</span><span class=cF0> *dst, *dst2;
|
|
<a name="l1844"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> c, c2, color = dc->color, bkcolor = dc->bkcolor;
|
|
<a name="l1845"></a> </span><span class=cF9>I32</span><span class=cF0> *db2;
|
|
<a name="l1846"></a> </span><span class=cF9>CTask</span><span class=cF0> *win_task;
|
|
<a name="l1847"></a>
|
|
<a name="l1848"></a>
|
|
<a name="l1849"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1850"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1851"></a> win_task = dc->win_task;
|
|
<a name="l1852"></a> x += win_task->scroll_x;
|
|
<a name="l1853"></a> y += win_task->scroll_y;
|
|
<a name="l1854"></a> z += win_task->scroll_z;
|
|
<a name="l1855"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1856"></a> x2 = x;
|
|
<a name="l1857"></a> x3 = x;
|
|
<a name="l1858"></a> y3 = y;
|
|
<a name="l1859"></a> </span><span class=cF1>if</span><span class=cF0> (x3 < </span><span class=cFE>0</span><span class=cF0> || y3 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l1860"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l1861"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1862"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1863"></a> x3 += win_task->pix_left;
|
|
<a name="l1864"></a> y3 += win_task->pix_top;
|
|
<a name="l1865"></a> </span><span class=cF1>if</span><span class=cF0> ( !</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x3 <= win_task->pix_right</span><span class=cF7>)</span><span class=cF0> ||
|
|
<a name="l1866"></a> !</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= y3 <= win_task->pix_bottom</span><span class=cF7>)</span><span class=cF0> ||
|
|
<a name="l1867"></a> !</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF7>)</span><span class=cF0> && </span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, x3, y3</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1868"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l1869"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1870"></a> </span><span class=cF1>if</span><span class=cF0> (x3 >= dc->width || y3 >= dc->height)
|
|
<a name="l1871"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l1872"></a>
|
|
<a name="l1873"></a> d = dc->width_internal * y3;
|
|
<a name="l1874"></a> </span><span class=cF1>if</span><span class=cF0> (db)
|
|
<a name="l1875"></a> db += d;
|
|
<a name="l1876"></a>
|
|
<a name="l1877"></a> color = dc->color;
|
|
<a name="l1878"></a> </span><span class=cF1>if</span><span class=cF0> (color.c1.rop & </span><span class=cF7>(</span><span class=cF3>ROPBF_DITHER</span><span class=cF0> | </span><span class=cF3>ROPBF_PROBABILITY_DITHER</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1879"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1880"></a> dither = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l1881"></a> </span><span class=cF1>if</span><span class=cF0> (color.c1.rop & </span><span class=cF3>ROPBF_PROBABILITY_DITHER</span><span class=cF0>)
|
|
<a name="l1882"></a> {
|
|
<a name="l1883"></a> probability_dither = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l1884"></a> color.c1.rop = color.c0.rop;
|
|
<a name="l1885"></a> }
|
|
<a name="l1886"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1887"></a> {
|
|
<a name="l1888"></a> probability_dither = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l1889"></a> color.c1.rop = color.c0.rop;
|
|
<a name="l1890"></a> }
|
|
<a name="l1891"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1892"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1893"></a> dither = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l1894"></a> dst2 = dc->body + d;
|
|
<a name="l1895"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l1896"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1897"></a> x3 = x;
|
|
<a name="l1898"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>x3 & (</span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1899"></a> {
|
|
<a name="l1900"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1901"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1902"></a> </span><span class=cF1>if</span><span class=cF0> (x3 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l1903"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1904"></a> x3 += win_task->pix_left;
|
|
<a name="l1905"></a> </span><span class=cF1>if</span><span class=cF0> ( !</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x3 <= win_task->pix_right</span><span class=cF7>)</span><span class=cF0> || x3 >= dc->width ||
|
|
<a name="l1906"></a> !</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF7>)</span><span class=cF0> && </span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, x3, y3</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1907"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1908"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1909"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1910"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1911"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x3 < dc->width</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l1912"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1913"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1914"></a> }
|
|
<a name="l1915"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1916"></a> x3 += win_task->pix_left;
|
|
<a name="l1917"></a>
|
|
<a name="l1918"></a> dst = dst2 + x3;
|
|
<a name="l1919"></a>
|
|
<a name="l1920"></a> c = *dst;
|
|
<a name="l1921"></a> </span><span class=cF1>if</span><span class=cF0> (db)
|
|
<a name="l1922"></a> {
|
|
<a name="l1923"></a> db2 = db + x3;
|
|
<a name="l1924"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFE>0</span><span class=cF0> <= z <= *db2)
|
|
<a name="l1925"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1926"></a> *db2 = z;
|
|
<a name="l1927"></a> plot = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l1928"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1929"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1930"></a> plot = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l1931"></a> }
|
|
<a name="l1932"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1933"></a> plot = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l1934"></a>
|
|
<a name="l1935"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>not_color && c != dc->color2 || !not_color && c == dc->color2</span><span class=cF7>)</span><span class=cF0> && plot)
|
|
<a name="l1936"></a> {
|
|
<a name="l1937"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_LOCATE_NEAREST</span><span class=cF0>)
|
|
<a name="l1938"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1939"></a> dist = </span><span class=cF5>DistSqrI64</span><span class=cF0>(x3, y3, dc->cur_x, dc->cur_y);
|
|
<a name="l1940"></a> </span><span class=cF1>if</span><span class=cF0> (dist <= dc->nearest_dist)
|
|
<a name="l1941"></a> dc->nearest_dist = dist;
|
|
<a name="l1942"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1943"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_RECORD_EXTENTS</span><span class=cF0>)
|
|
<a name="l1944"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1945"></a> </span><span class=cF1>if</span><span class=cF0> (x3 < dc->min_x)
|
|
<a name="l1946"></a> dc->min_x = x3;
|
|
<a name="l1947"></a>
|
|
<a name="l1948"></a> </span><span class=cF1>if</span><span class=cF0> (x3 > dc->max_x)
|
|
<a name="l1949"></a> dc->max_x = x3;
|
|
<a name="l1950"></a>
|
|
<a name="l1951"></a> </span><span class=cF1>if</span><span class=cF0> (y3 < dc->min_y)
|
|
<a name="l1952"></a> dc->min_y = y3;
|
|
<a name="l1953"></a>
|
|
<a name="l1954"></a> </span><span class=cF1>if</span><span class=cF0> (y3 > dc->max_y)
|
|
<a name="l1955"></a> dc->max_y = y3;
|
|
<a name="l1956"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1957"></a> dst = dst2 + x3;
|
|
<a name="l1958"></a>
|
|
<a name="l1959"></a> c = color.c0.color;
|
|
<a name="l1960"></a> </span><span class=cF1>if</span><span class=cF0> (dither)
|
|
<a name="l1961"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1962"></a> </span><span class=cF1>if</span><span class=cF0> (probability_dither)
|
|
<a name="l1963"></a> {
|
|
<a name="l1964"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> < dc->dither_probability_u16)
|
|
<a name="l1965"></a> c = color.c1.color;
|
|
<a name="l1966"></a> }
|
|
<a name="l1967"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1968"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>x3 ^ y3</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l1969"></a> c = color.c1.color;
|
|
<a name="l1970"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1971"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l1972"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l1973"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l1974"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l1975"></a> *dst = c;
|
|
<a name="l1976"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1977"></a>
|
|
<a name="l1978"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_COLLISION</span><span class=cF0>:
|
|
<a name="l1979"></a> c2 = *dst;
|
|
<a name="l1980"></a> </span><span class=cF1>if</span><span class=cF0> (c2 != </span><span class=cF3>TRANSPARENT</span><span class=cF0> && c2 != bkcolor.c0.color)
|
|
<a name="l1981"></a> dc->collision_count++;
|
|
<a name="l1982"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1983"></a>
|
|
<a name="l1984"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l1985"></a> *dst ^= c;
|
|
<a name="l1986"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1987"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1988"></a> res++;
|
|
<a name="l1989"></a> x++;
|
|
<a name="l1990"></a> }
|
|
<a name="l1991"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1992"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l1993"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l1994"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l1995"></a> *x1 = x - </span><span class=cFE>1</span><span class=cF0> - win_task->scroll_x;
|
|
<a name="l1996"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l1997"></a> *x1 = x - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l1998"></a> x = x2 - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l1999"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l2000"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2001"></a> x3 = x;
|
|
<a name="l2002"></a> </span><span class=cF1>if</span><span class=cF0> (x3 & </span><span class=cF7>(</span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0> == </span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l2003"></a> {
|
|
<a name="l2004"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l2005"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2006"></a> </span><span class=cF1>if</span><span class=cF0> (x3 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l2007"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2008"></a> x3 += win_task->pix_left;
|
|
<a name="l2009"></a> </span><span class=cF1>if</span><span class=cF0> ( !</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x3 <= win_task->pix_right</span><span class=cF7>)</span><span class=cF0> || x3 >= dc->width ||
|
|
<a name="l2010"></a> !</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF7>)</span><span class=cF0> && </span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, x3, y3</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l2011"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2012"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2013"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2014"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x3 < dc->width</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l2015"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2016"></a> }
|
|
<a name="l2017"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l2018"></a> x3 += win_task->pix_left;
|
|
<a name="l2019"></a>
|
|
<a name="l2020"></a> dst = dst2 + x3;
|
|
<a name="l2021"></a> c = *dst;
|
|
<a name="l2022"></a> </span><span class=cF1>if</span><span class=cF0> (db)
|
|
<a name="l2023"></a> {
|
|
<a name="l2024"></a> db2 = db + x3;
|
|
<a name="l2025"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFE>0</span><span class=cF0> <= z <= *db2)
|
|
<a name="l2026"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2027"></a> *db2 = z;
|
|
<a name="l2028"></a> plot = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2029"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2030"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2031"></a> plot = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l2032"></a> }
|
|
<a name="l2033"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2034"></a> plot = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2035"></a>
|
|
<a name="l2036"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>not_color && c != dc->color2 || !not_color && c == dc->color2</span><span class=cF7>)</span><span class=cF0> && plot)
|
|
<a name="l2037"></a> {
|
|
<a name="l2038"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_LOCATE_NEAREST</span><span class=cF0>)
|
|
<a name="l2039"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2040"></a> dist = </span><span class=cF5>DistSqrI64</span><span class=cF0>(x3, y3, dc->cur_x, dc->cur_y);
|
|
<a name="l2041"></a> </span><span class=cF1>if</span><span class=cF0> (dist <= dc->nearest_dist)
|
|
<a name="l2042"></a> dc->nearest_dist = dist;
|
|
<a name="l2043"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2044"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_RECORD_EXTENTS</span><span class=cF0>)
|
|
<a name="l2045"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2046"></a> </span><span class=cF1>if</span><span class=cF0> (x3 < dc->min_x)
|
|
<a name="l2047"></a> dc->min_x = x3;
|
|
<a name="l2048"></a> </span><span class=cF1>if</span><span class=cF0> (x3 > dc->max_x)
|
|
<a name="l2049"></a> dc->max_x = x3;
|
|
<a name="l2050"></a> </span><span class=cF1>if</span><span class=cF0> (y3 < dc->min_y)
|
|
<a name="l2051"></a> dc->min_y = y3;
|
|
<a name="l2052"></a> </span><span class=cF1>if</span><span class=cF0> (y3 > dc->max_y)
|
|
<a name="l2053"></a> dc->max_y = y3;
|
|
<a name="l2054"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2055"></a> dst = dst2 + x3;
|
|
<a name="l2056"></a>
|
|
<a name="l2057"></a> c = color.c0.color;
|
|
<a name="l2058"></a> </span><span class=cF1>if</span><span class=cF0> (dither)
|
|
<a name="l2059"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2060"></a> </span><span class=cF1>if</span><span class=cF0> (probability_dither)
|
|
<a name="l2061"></a> {
|
|
<a name="l2062"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> < dc->dither_probability_u16)
|
|
<a name="l2063"></a> c = color.c1.color;
|
|
<a name="l2064"></a> }
|
|
<a name="l2065"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2066"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>x3 ^ y3</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l2067"></a> c = color.c1.color;
|
|
<a name="l2068"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2069"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l2070"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2071"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l2072"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l2073"></a> *dst = c;
|
|
<a name="l2074"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2075"></a>
|
|
<a name="l2076"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_COLLISION</span><span class=cF0>:
|
|
<a name="l2077"></a> c2 = *dst;
|
|
<a name="l2078"></a> </span><span class=cF1>if</span><span class=cF0> (c2 != </span><span class=cF3>TRANSPARENT</span><span class=cF0> && c2 != bkcolor.c0.color)
|
|
<a name="l2079"></a> dc->collision_count++;
|
|
<a name="l2080"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2081"></a>
|
|
<a name="l2082"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l2083"></a> *dst ^= c;
|
|
<a name="l2084"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2085"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2086"></a> res++;
|
|
<a name="l2087"></a> x--;
|
|
<a name="l2088"></a> }
|
|
<a name="l2089"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2090"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2091"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2092"></a> </span><span class=cF5>BEqual</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>, was_timer_rand);
|
|
<a name="l2093"></a>
|
|
<a name="l2094"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l2095"></a>gr_done:
|
|
<a name="l2096"></a> </span><span class=cF5>BEqual</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>, was_timer_rand);
|
|
<a name="l2097"></a>
|
|
<a name="l2098"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l2099"></a>}
|
|
<a name="l2100"></a>
|
|
<a name="l2101"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrHLine</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x1, </span><span class=cF9>I64</span><span class=cF0> x2, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z1=</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> z2=</span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l2102"></a>{</span><span class=cF2>//3D. No transformation or thick.</span><span class=cF0>
|
|
<a name="l2103"></a></span><span class=cF2>//Returns count of pixs changed</span><span class=cF0>
|
|
<a name="l2104"></a> </span><span class=cF2>//Uses </span><a href="https://tomawezome.github.io/ZealOS/Demo/Lectures/FixedPoint.CC.html#l1"><span class=cF4>fixed-point</span></a><span class=cF2>.</span><span class=cF0>
|
|
<a name="l2105"></a> </span><span class=cF9>I64</span><span class=cF0> dist, dx, dz, z, res = </span><span class=cFE>0</span><span class=cF0>, i, j, d;
|
|
<a name="l2106"></a> </span><span class=cF1>U8</span><span class=cF0> *dst;
|
|
<a name="l2107"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> c, c2, color = dc->color, bkcolor = dc->bkcolor, dither_colors;
|
|
<a name="l2108"></a> </span><span class=cF9>I32</span><span class=cF0> *db;
|
|
<a name="l2109"></a> </span><span class=cF1>Bool</span><span class=cF0> plot = </span><span class=cF3>TRUE</span><span class=cF0>, char_clear, dither, probability_dither,
|
|
<a name="l2110"></a> was_timer_rand = </span><span class=cF5>Bts</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>);
|
|
<a name="l2111"></a> </span><span class=cF9>CTask</span><span class=cF0> *win_task;
|
|
<a name="l2112"></a>
|
|
<a name="l2113"></a>
|
|
<a name="l2114"></a> </span><span class=cF1>if</span><span class=cF0> (!dc->depth_buf)
|
|
<a name="l2115"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2116"></a> </span><span class=cF1>if</span><span class=cF0> (x2 < x1)
|
|
<a name="l2117"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&x1, &x2);
|
|
<a name="l2118"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>GrRect</span><span class=cF0>(dc, x1, y, x2 - x1 + </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l2119"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2120"></a>
|
|
<a name="l2121"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l2122"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2123"></a> win_task = dc->win_task;
|
|
<a name="l2124"></a> x1 += win_task->scroll_x;
|
|
<a name="l2125"></a> x2 += win_task->scroll_x;
|
|
<a name="l2126"></a> y += win_task->scroll_y;
|
|
<a name="l2127"></a> z1 += win_task->scroll_z;
|
|
<a name="l2128"></a> z2 += win_task->scroll_z;
|
|
<a name="l2129"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2130"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_RECORD_EXTENTS</span><span class=cF0>)
|
|
<a name="l2131"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2132"></a> </span><span class=cF1>if</span><span class=cF0> (x1 < dc->min_x)
|
|
<a name="l2133"></a> dc->min_x = x1;
|
|
<a name="l2134"></a>
|
|
<a name="l2135"></a> </span><span class=cF1>if</span><span class=cF0> (x1 > dc->max_x)
|
|
<a name="l2136"></a> dc->max_x = x1;
|
|
<a name="l2137"></a>
|
|
<a name="l2138"></a> </span><span class=cF1>if</span><span class=cF0> (x2 < dc->min_x)
|
|
<a name="l2139"></a> dc->min_x = x2;
|
|
<a name="l2140"></a>
|
|
<a name="l2141"></a> </span><span class=cF1>if</span><span class=cF0> (x2 > dc->max_x)
|
|
<a name="l2142"></a> dc->max_x = x2;
|
|
<a name="l2143"></a>
|
|
<a name="l2144"></a> </span><span class=cF1>if</span><span class=cF0> (y < dc->min_y)
|
|
<a name="l2145"></a> dc->min_y = y;
|
|
<a name="l2146"></a>
|
|
<a name="l2147"></a> </span><span class=cF1>if</span><span class=cF0> (y > dc->max_y)
|
|
<a name="l2148"></a> dc->max_y = y;
|
|
<a name="l2149"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2150"></a> </span><span class=cF1>if</span><span class=cF0> (y < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l2151"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2152"></a> </span><span class=cF1>if</span><span class=cF0> (x2 < x1)
|
|
<a name="l2153"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2154"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&x1, &x2);
|
|
<a name="l2155"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&z1, &z2);
|
|
<a name="l2156"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2157"></a> </span><span class=cF1>if</span><span class=cF0> (x2 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l2158"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2159"></a> </span><span class=cF1>if</span><span class=cF0> (x1 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l2160"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2161"></a> i = -x1;
|
|
<a name="l2162"></a> x1 = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l2163"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2164"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2165"></a> i = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l2166"></a> j = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l2167"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l2168"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2169"></a> x1 += win_task->pix_left;
|
|
<a name="l2170"></a> x2 += win_task->pix_left;
|
|
<a name="l2171"></a> </span><span class=cF1>if</span><span class=cF0> (x1 > win_task->pix_right)
|
|
<a name="l2172"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2173"></a> </span><span class=cF1>if</span><span class=cF0> (x2 > win_task->pix_right)
|
|
<a name="l2174"></a> {
|
|
<a name="l2175"></a> j = x2 - win_task->pix_right;
|
|
<a name="l2176"></a> x2 = win_task->pix_right;
|
|
<a name="l2177"></a> }
|
|
<a name="l2178"></a> y += win_task->pix_top;
|
|
<a name="l2179"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= y <= win_task->pix_bottom</span><span class=cF7>)</span><span class=cF0> || x2 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l2180"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2181"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2182"></a> </span><span class=cF1>if</span><span class=cF0> (x1 >= dc->width || y >= dc->height)
|
|
<a name="l2183"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2184"></a> dx = x2 + j - (x1 - i);
|
|
<a name="l2185"></a> d = dc->width_internal * y + x1;
|
|
<a name="l2186"></a> </span><span class=cF1>if</span><span class=cF0> (db = dc->depth_buf)
|
|
<a name="l2187"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2188"></a> db += d;
|
|
<a name="l2189"></a> </span><span class=cF1>if</span><span class=cF0> (dx)
|
|
<a name="l2190"></a> dz = (z2 - z1) << </span><span class=cFE>32</span><span class=cF0> / dx;
|
|
<a name="l2191"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2192"></a> dz = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l2193"></a> z = z1 << </span><span class=cFE>32</span><span class=cF0>;
|
|
<a name="l2194"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2195"></a> </span><span class=cF1>if</span><span class=cF0> (i)
|
|
<a name="l2196"></a> z += i * dz;
|
|
<a name="l2197"></a> </span><span class=cF1>if</span><span class=cF0> (x2 >= dc->width)
|
|
<a name="l2198"></a> x2 = dc->width - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l2199"></a>
|
|
<a name="l2200"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_LOCATE_NEAREST</span><span class=cF0>)
|
|
<a name="l2201"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2202"></a> </span><span class=cF1>if</span><span class=cF0> (x1 <= dc->cur_x <= x2)
|
|
<a name="l2203"></a> dist = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l2204"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (dc->cur_x < x1)
|
|
<a name="l2205"></a> dist = </span><span class=cF5>SqrI64</span><span class=cF0>(x1 - dc->cur_x);
|
|
<a name="l2206"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2207"></a> dist = </span><span class=cF5>SqrI64</span><span class=cF0>(dc->cur_x - x2);
|
|
<a name="l2208"></a> dist += </span><span class=cF5>SqrI64</span><span class=cF0>(y - dc->cur_y);
|
|
<a name="l2209"></a> </span><span class=cF1>if</span><span class=cF0> (dist <= dc->nearest_dist)
|
|
<a name="l2210"></a> dc->nearest_dist = dist;
|
|
<a name="l2211"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2212"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_DONT_DRAW</span><span class=cF0>)
|
|
<a name="l2213"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2214"></a>
|
|
<a name="l2215"></a> </span><span class=cF1>if</span><span class=cF0> ( !</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF7>)</span><span class=cF0> ||
|
|
<a name="l2216"></a> win_task->next_task == </span><span class=cFB>sys_winmgr_task</span><span class=cF0> ||
|
|
<a name="l2217"></a> dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF0> || !</span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, x1, y</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l2218"></a> char_clear = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2219"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2220"></a> char_clear = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l2221"></a> </span><span class=cF1>if</span><span class=cF0> (color.c1.rop & </span><span class=cF7>(</span><span class=cF3>ROPBF_DITHER</span><span class=cF0> | </span><span class=cF3>ROPBF_PROBABILITY_DITHER</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l2222"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2223"></a> dither = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2224"></a> </span><span class=cF1>if</span><span class=cF0> (color.c1.rop & </span><span class=cF3>ROPBF_PROBABILITY_DITHER</span><span class=cF0>)
|
|
<a name="l2225"></a> {
|
|
<a name="l2226"></a> probability_dither = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2227"></a> color.c1.rop = color.c0.rop;
|
|
<a name="l2228"></a> dither_colors = color;
|
|
<a name="l2229"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> < dc->dither_probability_u16)
|
|
<a name="l2230"></a> color.c0 = dither_colors.c1;
|
|
<a name="l2231"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2232"></a> color.c0 = dither_colors.c0;
|
|
<a name="l2233"></a> }
|
|
<a name="l2234"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2235"></a> {
|
|
<a name="l2236"></a> probability_dither = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l2237"></a> color.c1.rop = color.c0.rop;
|
|
<a name="l2238"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>x1 ^ y</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l2239"></a> </span><span class=cF5>SwapU16</span><span class=cF0>(&color.c0, &color.c1);
|
|
<a name="l2240"></a> }
|
|
<a name="l2241"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2242"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2243"></a> dither = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l2244"></a> </span><span class=cF1>while</span><span class=cF0> (x1 <= x2)
|
|
<a name="l2245"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2246"></a> </span><span class=cF1>if</span><span class=cF0> (char_clear)
|
|
<a name="l2247"></a> {
|
|
<a name="l2248"></a> </span><span class=cF1>if</span><span class=cF0> (db)
|
|
<a name="l2249"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2250"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFE>0</span><span class=cF0> <= z.i32[</span><span class=cFE>1</span><span class=cF0>] <= *db)
|
|
<a name="l2251"></a> {
|
|
<a name="l2252"></a> *db = z.i32[</span><span class=cFE>1</span><span class=cF0>];
|
|
<a name="l2253"></a> plot = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2254"></a> }
|
|
<a name="l2255"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2256"></a> plot = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l2257"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2258"></a> </span><span class=cF1>if</span><span class=cF0> (plot)
|
|
<a name="l2259"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2260"></a> dst = dc->body + d;
|
|
<a name="l2261"></a> c = color.c0.color;
|
|
<a name="l2262"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l2263"></a> {
|
|
<a name="l2264"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l2265"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l2266"></a> *dst = c;
|
|
<a name="l2267"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2268"></a>
|
|
<a name="l2269"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_COLLISION</span><span class=cF0>:
|
|
<a name="l2270"></a> c2 = *dst;
|
|
<a name="l2271"></a> </span><span class=cF1>if</span><span class=cF0> (c2 != </span><span class=cF3>TRANSPARENT</span><span class=cF0> && c2 != bkcolor.c0.color)
|
|
<a name="l2272"></a> dc->collision_count++;
|
|
<a name="l2273"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2274"></a>
|
|
<a name="l2275"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l2276"></a> *dst ^= c;
|
|
<a name="l2277"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2278"></a> }
|
|
<a name="l2279"></a> res++;
|
|
<a name="l2280"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2281"></a> }
|
|
<a name="l2282"></a> </span><span class=cF1>if</span><span class=cF0> (dither)
|
|
<a name="l2283"></a> {
|
|
<a name="l2284"></a> </span><span class=cF1>if</span><span class=cF0> (probability_dither)
|
|
<a name="l2285"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2286"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> < dc->dither_probability_u16)
|
|
<a name="l2287"></a> color.c0 = dither_colors.c1;
|
|
<a name="l2288"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2289"></a> color.c0 = dither_colors.c0;
|
|
<a name="l2290"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2291"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2292"></a> </span><span class=cF5>SwapU16</span><span class=cF0>(&color.c0, &color.c1);
|
|
<a name="l2293"></a> }
|
|
<a name="l2294"></a> d++;
|
|
<a name="l2295"></a> x1++;
|
|
<a name="l2296"></a> </span><span class=cF1>if</span><span class=cF0> (db)
|
|
<a name="l2297"></a> db++;
|
|
<a name="l2298"></a> z += dz;
|
|
<a name="l2299"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>x1 & (</span><span class=cF3>FONT_WIDTH</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0> && x1 <= x2)
|
|
<a name="l2300"></a> {
|
|
<a name="l2301"></a> </span><span class=cF1>if</span><span class=cF0> ( !</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF7>)</span><span class=cF0>||
|
|
<a name="l2302"></a> win_task->next_task == </span><span class=cFB>sys_winmgr_task</span><span class=cF0> ||
|
|
<a name="l2303"></a> dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF0> || !</span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, x1, y</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l2304"></a> char_clear = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2305"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2306"></a> char_clear = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l2307"></a> }
|
|
<a name="l2308"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2309"></a>gr_done:
|
|
<a name="l2310"></a> </span><span class=cF5>BEqual</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>, was_timer_rand);
|
|
<a name="l2311"></a>
|
|
<a name="l2312"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l2313"></a>}
|
|
<a name="l2314"></a>
|
|
<a name="l2315"></a></span><span class=cF1>public</span><span class=cF0> </span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>GrVLine</span><span class=cF0>(</span><span class=cF9>CDC</span><span class=cF0> *dc=</span><span class=cFB>gr</span><span class=cF0>.dc, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y1, </span><span class=cF9>I64</span><span class=cF0> y2, </span><span class=cF9>I64</span><span class=cF0> z1=</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF9>I64</span><span class=cF0> z2=</span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l2316"></a>{</span><span class=cF2>//3D. No transformation or thick.</span><span class=cF0>
|
|
<a name="l2317"></a></span><span class=cF2>//Returns count of pixs changed</span><span class=cF0>
|
|
<a name="l2318"></a> </span><span class=cF2>//Uses </span><a href="https://tomawezome.github.io/ZealOS/Demo/Lectures/FixedPoint.CC.html#l1"><span class=cF4>fixed-point</span></a><span class=cF2>.</span><span class=cF0>
|
|
<a name="l2319"></a> </span><span class=cF9>I64</span><span class=cF0> dist, dy, dz, z, res = </span><span class=cFE>0</span><span class=cF0>, i, j, d;
|
|
<a name="l2320"></a> </span><span class=cF1>U8</span><span class=cF0> *dst;
|
|
<a name="l2321"></a> </span><span class=cF9>CColorROPU32</span><span class=cF0> c, c2, color = dc->color, bkcolor = dc->bkcolor, dither_colors;
|
|
<a name="l2322"></a> </span><span class=cF9>I32</span><span class=cF0> *db;
|
|
<a name="l2323"></a> </span><span class=cF1>Bool</span><span class=cF0> plot = </span><span class=cF3>TRUE</span><span class=cF0>, char_clear, dither, probability_dither,
|
|
<a name="l2324"></a> was_timer_rand = </span><span class=cF5>Bts</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>);
|
|
<a name="l2325"></a> </span><span class=cF9>CTask</span><span class=cF0> *win_task;
|
|
<a name="l2326"></a>
|
|
<a name="l2327"></a>
|
|
<a name="l2328"></a> </span><span class=cF1>if</span><span class=cF0> (!dc->depth_buf)
|
|
<a name="l2329"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2330"></a> </span><span class=cF1>if</span><span class=cF0> (y2 < y1)
|
|
<a name="l2331"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&y1, &y2);
|
|
<a name="l2332"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>GrRect</span><span class=cF0>(dc, x, y1, </span><span class=cFE>1</span><span class=cF0>, y2 - y1 + </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l2333"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2334"></a>
|
|
<a name="l2335"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l2336"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2337"></a> win_task = dc->win_task;
|
|
<a name="l2338"></a> x += win_task->scroll_x;
|
|
<a name="l2339"></a> y1 += win_task->scroll_y;
|
|
<a name="l2340"></a> y2 += win_task->scroll_y;
|
|
<a name="l2341"></a> z1 += win_task->scroll_z;
|
|
<a name="l2342"></a> z2 += win_task->scroll_z;
|
|
<a name="l2343"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2344"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_RECORD_EXTENTS</span><span class=cF0>)
|
|
<a name="l2345"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2346"></a> </span><span class=cF1>if</span><span class=cF0> (x < dc->min_x)
|
|
<a name="l2347"></a> dc->min_x = x;
|
|
<a name="l2348"></a>
|
|
<a name="l2349"></a> </span><span class=cF1>if</span><span class=cF0> (x > dc->max_x)
|
|
<a name="l2350"></a> dc->max_x = x;
|
|
<a name="l2351"></a>
|
|
<a name="l2352"></a> </span><span class=cF1>if</span><span class=cF0> (y1 < dc->min_y)
|
|
<a name="l2353"></a> dc->min_y = y1;
|
|
<a name="l2354"></a>
|
|
<a name="l2355"></a> </span><span class=cF1>if</span><span class=cF0> (y1 > dc->max_y)
|
|
<a name="l2356"></a> dc->max_y = y1;
|
|
<a name="l2357"></a>
|
|
<a name="l2358"></a> </span><span class=cF1>if</span><span class=cF0> (y2 < dc->min_y)
|
|
<a name="l2359"></a> dc->min_y = y2;
|
|
<a name="l2360"></a>
|
|
<a name="l2361"></a> </span><span class=cF1>if</span><span class=cF0> (y2 > dc->max_y)
|
|
<a name="l2362"></a> dc->max_y = y2;
|
|
<a name="l2363"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2364"></a> </span><span class=cF1>if</span><span class=cF0> (x < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l2365"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2366"></a> </span><span class=cF1>if</span><span class=cF0> (y2 < y1)
|
|
<a name="l2367"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2368"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&y1, &y2);
|
|
<a name="l2369"></a> </span><span class=cF5>SwapI64</span><span class=cF0>(&z1, &z2);
|
|
<a name="l2370"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2371"></a> </span><span class=cF1>if</span><span class=cF0> (y2 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l2372"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2373"></a> </span><span class=cF1>if</span><span class=cF0> (y1 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l2374"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2375"></a> i = -y1;
|
|
<a name="l2376"></a> y1 = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l2377"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2378"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2379"></a> i = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l2380"></a> j = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l2381"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF0>)
|
|
<a name="l2382"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2383"></a> y1 += win_task->pix_top;
|
|
<a name="l2384"></a> y2 += win_task->pix_top;
|
|
<a name="l2385"></a> </span><span class=cF1>if</span><span class=cF0> (y1 > win_task->pix_bottom)
|
|
<a name="l2386"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2387"></a> </span><span class=cF1>if</span><span class=cF0> (y2 > win_task->pix_bottom)
|
|
<a name="l2388"></a> {
|
|
<a name="l2389"></a> j = y2 - win_task->pix_bottom;
|
|
<a name="l2390"></a> y2 = win_task->pix_bottom;
|
|
<a name="l2391"></a> }
|
|
<a name="l2392"></a> x += win_task->pix_left;
|
|
<a name="l2393"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cFE>0</span><span class=cF0> <= x <= win_task->pix_right</span><span class=cF7>)</span><span class=cF0> || y2 < </span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l2394"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2395"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2396"></a> </span><span class=cF1>if</span><span class=cF0> (y1 >= dc->height || x >= dc->width)
|
|
<a name="l2397"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2398"></a> dy = y2 + j - (y1 - i);
|
|
<a name="l2399"></a> d = dc->width_internal * y1 + x;
|
|
<a name="l2400"></a> </span><span class=cF1>if</span><span class=cF0> (db = dc->depth_buf)
|
|
<a name="l2401"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2402"></a> db += d;
|
|
<a name="l2403"></a> </span><span class=cF1>if</span><span class=cF0> (dy)
|
|
<a name="l2404"></a> dz = (z2 - z1) << </span><span class=cFE>32</span><span class=cF0> / dy;
|
|
<a name="l2405"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2406"></a> dz = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l2407"></a> z = z1 << </span><span class=cFE>32</span><span class=cF0>;
|
|
<a name="l2408"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2409"></a> </span><span class=cF1>if</span><span class=cF0> (i)
|
|
<a name="l2410"></a> z += i * dz;
|
|
<a name="l2411"></a> </span><span class=cF1>if</span><span class=cF0> (y2 >= dc->height)
|
|
<a name="l2412"></a> y2 = dc->height - </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l2413"></a>
|
|
<a name="l2414"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_LOCATE_NEAREST</span><span class=cF0>)
|
|
<a name="l2415"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2416"></a> </span><span class=cF1>if</span><span class=cF0> (y1 <= dc->cur_y <= y2)
|
|
<a name="l2417"></a> dist = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l2418"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (dc->cur_y < y1)
|
|
<a name="l2419"></a> dist = </span><span class=cF5>SqrI64</span><span class=cF0>(y1 - dc->cur_y);
|
|
<a name="l2420"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2421"></a> dist = </span><span class=cF5>SqrI64</span><span class=cF0>(dc->cur_y - y2);
|
|
<a name="l2422"></a> dist += </span><span class=cF5>SqrI64</span><span class=cF0>(x - dc->cur_x);
|
|
<a name="l2423"></a> </span><span class=cF1>if</span><span class=cF0> (dist <= dc->nearest_dist)
|
|
<a name="l2424"></a> dc->nearest_dist = dist;
|
|
<a name="l2425"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2426"></a> </span><span class=cF1>if</span><span class=cF0> (dc->flags & </span><span class=cF3>DCF_DONT_DRAW</span><span class=cF0>)
|
|
<a name="l2427"></a> </span><span class=cF1>goto</span><span class=cF0> gr_done;
|
|
<a name="l2428"></a>
|
|
<a name="l2429"></a> </span><span class=cF1>if</span><span class=cF0> ( !</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF7>)</span><span class=cF0> ||
|
|
<a name="l2430"></a> win_task->next_task == </span><span class=cFB>sys_winmgr_task</span><span class=cF0> ||
|
|
<a name="l2431"></a> dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF0> || !</span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, x, y1</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l2432"></a> char_clear = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2433"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2434"></a> char_clear = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l2435"></a> </span><span class=cF1>if</span><span class=cF0> (color.c1.rop & </span><span class=cF7>(</span><span class=cF3>ROPBF_DITHER</span><span class=cF0> | </span><span class=cF3>ROPBF_PROBABILITY_DITHER</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l2436"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2437"></a> dither = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2438"></a> </span><span class=cF1>if</span><span class=cF0> (color.c1.rop & </span><span class=cF3>ROPBF_PROBABILITY_DITHER</span><span class=cF0>)
|
|
<a name="l2439"></a> {
|
|
<a name="l2440"></a> probability_dither = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2441"></a> color.c1.rop = color.c0.rop;
|
|
<a name="l2442"></a> dither_colors = color;
|
|
<a name="l2443"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> < dc->dither_probability_u16)
|
|
<a name="l2444"></a> color.c0 = dither_colors.c1;
|
|
<a name="l2445"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2446"></a> color.c0 = dither_colors.c0;
|
|
<a name="l2447"></a> }
|
|
<a name="l2448"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2449"></a> {
|
|
<a name="l2450"></a> probability_dither = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l2451"></a> color.c1.rop = color.c0.rop;
|
|
<a name="l2452"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>x ^ y1</span><span class=cF7>)</span><span class=cF0> & </span><span class=cFE>1</span><span class=cF0>)
|
|
<a name="l2453"></a> </span><span class=cF5>SwapU16</span><span class=cF0>(&color.c0, &color.c1);
|
|
<a name="l2454"></a> }
|
|
<a name="l2455"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2456"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2457"></a> dither = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l2458"></a> </span><span class=cF1>while</span><span class=cF0> (y1 <= y2)
|
|
<a name="l2459"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2460"></a> </span><span class=cF1>if</span><span class=cF0> (char_clear)
|
|
<a name="l2461"></a> {
|
|
<a name="l2462"></a> </span><span class=cF1>if</span><span class=cF0> (db)
|
|
<a name="l2463"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2464"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFE>0</span><span class=cF0> <= z.i32[</span><span class=cFE>1</span><span class=cF0>] <= *db)
|
|
<a name="l2465"></a> {
|
|
<a name="l2466"></a> *db = z.i32[</span><span class=cFE>1</span><span class=cF0>];
|
|
<a name="l2467"></a> plot = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2468"></a> }
|
|
<a name="l2469"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2470"></a> plot = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l2471"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2472"></a> </span><span class=cF1>if</span><span class=cF0> (plot)
|
|
<a name="l2473"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2474"></a> dst = dc->body + d;
|
|
<a name="l2475"></a> c = color.c0.color;
|
|
<a name="l2476"></a> </span><span class=cF1>switch</span><span class=cF0> [color.c0.rop]
|
|
<a name="l2477"></a> {
|
|
<a name="l2478"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_EQU</span><span class=cF0>:
|
|
<a name="l2479"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_MONO</span><span class=cF0>:
|
|
<a name="l2480"></a> *dst = c;
|
|
<a name="l2481"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2482"></a>
|
|
<a name="l2483"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_COLLISION</span><span class=cF0>:
|
|
<a name="l2484"></a> c2 = *dst;
|
|
<a name="l2485"></a> </span><span class=cF1>if</span><span class=cF0> (c2 != </span><span class=cF3>TRANSPARENT</span><span class=cF0> && c2 != bkcolor.c0.color)
|
|
<a name="l2486"></a> dc->collision_count++;
|
|
<a name="l2487"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2488"></a>
|
|
<a name="l2489"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>ROPB_XOR</span><span class=cF0>:
|
|
<a name="l2490"></a> *dst ^= c;
|
|
<a name="l2491"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l2492"></a> }
|
|
<a name="l2493"></a> res++;
|
|
<a name="l2494"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2495"></a> }
|
|
<a name="l2496"></a> </span><span class=cF1>if</span><span class=cF0> (dither)
|
|
<a name="l2497"></a> {
|
|
<a name="l2498"></a> </span><span class=cF1>if</span><span class=cF0> (probability_dither)
|
|
<a name="l2499"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l2500"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>RandU16</span><span class=cF0> < dc->dither_probability_u16)
|
|
<a name="l2501"></a> color.c0 = dither_colors.c1;
|
|
<a name="l2502"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2503"></a> color.c0 = dither_colors.c0;
|
|
<a name="l2504"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2505"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2506"></a> </span><span class=cF5>SwapU16</span><span class=cF0>(&color.c0, &color.c1);
|
|
<a name="l2507"></a> }
|
|
<a name="l2508"></a> d += dc->width_internal;
|
|
<a name="l2509"></a> y1++;
|
|
<a name="l2510"></a> </span><span class=cF1>if</span><span class=cF0> (db)
|
|
<a name="l2511"></a> db += dc->width_internal;
|
|
<a name="l2512"></a> z += dz;
|
|
<a name="l2513"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>y1 & (</span><span class=cF3>FONT_HEIGHT</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>)</span><span class=cF7>)</span><span class=cF0> && y1 <= y2)
|
|
<a name="l2514"></a> {
|
|
<a name="l2515"></a> </span><span class=cF1>if</span><span class=cF0> ( !</span><span class=cF7>(</span><span class=cF0>dc->flags & </span><span class=cF3>DCF_SCREEN_BITMAP</span><span class=cF7>)</span><span class=cF0> ||
|
|
<a name="l2516"></a> win_task->next_task == </span><span class=cFB>sys_winmgr_task</span><span class=cF0> ||
|
|
<a name="l2517"></a> dc->flags & </span><span class=cF3>DCF_ON_TOP</span><span class=cF0> || !</span><span class=cF5>IsPixCovered0</span><span class=cF7>(</span><span class=cF0>win_task, x, y1</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l2518"></a> char_clear = </span><span class=cF3>TRUE</span><span class=cF0>;
|
|
<a name="l2519"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l2520"></a> char_clear = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l2521"></a> }
|
|
<a name="l2522"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l2523"></a>gr_done:
|
|
<a name="l2524"></a> </span><span class=cF5>BEqual</span><span class=cF0>(&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>, was_timer_rand);
|
|
<a name="l2525"></a>
|
|
<a name="l2526"></a> </span><span class=cF1>return</span><span class=cF0> res;
|
|
<a name="l2527"></a>}
|
|
</span></pre></body>
|
|
</html>
|