mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-28 00:06:35 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
182 lines
15 KiB
HTML
Executable file
182 lines
15 KiB
HTML
Executable file
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>F64</span><span class=cF0> </span><span class=cF5>Clamp</span><span class=cF0>(</span><span class=cF1>F64</span><span class=cF0> d, </span><span class=cF1>F64</span><span class=cF0> lo, </span><span class=cF1>F64</span><span class=cF0> hi)
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<a name="l2"></a>{</span><span class=cF2>//Clamp to F64 [] range.</span><span class=cF0>
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<a name="l3"></a> </span><span class=cF1>if</span><span class=cF0> (d < lo)
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<a name="l4"></a> </span><span class=cF1>return</span><span class=cF0> lo;
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<a name="l5"></a> </span><span class=cF1>if</span><span class=cF0> (d > hi)
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<a name="l6"></a> </span><span class=cF1>return</span><span class=cF0> hi;
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<a name="l7"></a>
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<a name="l8"></a> </span><span class=cF1>return</span><span class=cF0> d;
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<a name="l9"></a>}
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<a name="l10"></a>
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<a name="l11"></a></span><span class=cF1>F64</span><span class=cF0> </span><span class=cF5>Min</span><span class=cF0>(</span><span class=cF1>F64</span><span class=cF0> n1, </span><span class=cF1>F64</span><span class=cF0> n2)
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<a name="l12"></a>{</span><span class=cF2>//Min of two F64s.</span><span class=cF0>
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<a name="l13"></a> </span><span class=cF1>if</span><span class=cF0> (n1 <= n2)
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<a name="l14"></a> </span><span class=cF1>return</span><span class=cF0> n1;
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<a name="l15"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l16"></a> </span><span class=cF1>return</span><span class=cF0> n2;
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<a name="l17"></a>}
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<a name="l18"></a>
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<a name="l19"></a></span><span class=cF1>F64</span><span class=cF0> </span><span class=cF5>Max</span><span class=cF0>(</span><span class=cF1>F64</span><span class=cF0> n1, </span><span class=cF1>F64</span><span class=cF0> n2)
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<a name="l20"></a>{</span><span class=cF2>//Max of two F64s.</span><span class=cF0>
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<a name="l21"></a> </span><span class=cF1>if</span><span class=cF0> (n1 >= n2)
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<a name="l22"></a> </span><span class=cF1>return</span><span class=cF0> n1;
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<a name="l23"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l24"></a> </span><span class=cF1>return</span><span class=cF0> n2;
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<a name="l25"></a>}
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<a name="l26"></a>
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<a name="l27"></a></span><span class=cF1>F64</span><span class=cF0> </span><span class=cF5>Pow10I64</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> i)
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<a name="l28"></a>{</span><span class=cF2>//F64 int powers of ten.</span><span class=cF0>
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<a name="l29"></a> </span><span class=cF1>if</span><span class=cF0> (i > </span><span class=cFE>308</span><span class=cF0>)
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<a name="l30"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>inf</span><span class=cF0>;
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<a name="l31"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (i < -</span><span class=cFE>308</span><span class=cF0>)
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<a name="l32"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
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<a name="l33"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l34"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFD>pow10_I64</span><span class=cF0>[i + </span><span class=cFE>309</span><span class=cF0>];
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<a name="l35"></a>}
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<a name="l36"></a>
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<a name="l37"></a></span><span class=cF9>U64</span><span class=cF0> </span><span class=cF5>FloorU64</span><span class=cF0>(</span><span class=cF9>U64</span><span class=cF0> num, </span><span class=cF9>U64</span><span class=cF0> to)
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<a name="l38"></a>{</span><span class=cF2>//Int multiples of num.</span><span class=cF0>
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<a name="l39"></a> </span><span class=cF1>return</span><span class=cF0> num - num % to;
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<a name="l40"></a>}
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<a name="l41"></a>
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<a name="l42"></a></span><span class=cF9>U64</span><span class=cF0> </span><span class=cF5>CeilU64</span><span class=cF0>(</span><span class=cF9>U64</span><span class=cF0> num, </span><span class=cF9>U64</span><span class=cF0> to)
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<a name="l43"></a>{</span><span class=cF2>//Int multiples of num.</span><span class=cF0>
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<a name="l44"></a> num += to - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l45"></a>
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<a name="l46"></a> </span><span class=cF1>return</span><span class=cF0> num - num % to;
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<a name="l47"></a>}
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<a name="l48"></a>
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<a name="l49"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>RoundI64</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> num, </span><span class=cF9>I64</span><span class=cF0> to)
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<a name="l50"></a>{</span><span class=cF2>//Int multiples of num.</span><span class=cF0>
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<a name="l51"></a> </span><span class=cF1>return</span><span class=cF0> num - num % to;
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<a name="l52"></a>}
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<a name="l53"></a>
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<a name="l54"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>FloorI64</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> num, </span><span class=cF9>I64</span><span class=cF0> to)
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<a name="l55"></a>{</span><span class=cF2>//Int multiples of num.</span><span class=cF0>
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<a name="l56"></a> </span><span class=cF1>if</span><span class=cF0> (num >= </span><span class=cFE>0</span><span class=cF0>)
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<a name="l57"></a> </span><span class=cF1>return</span><span class=cF0> num - num % to;
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<a name="l58"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l59"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l60"></a> num++;
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<a name="l61"></a> </span><span class=cF1>return</span><span class=cF0> num - num % to - to;
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<a name="l62"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l63"></a>}
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<a name="l64"></a>
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<a name="l65"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>CeilI64</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> num, </span><span class=cF9>I64</span><span class=cF0> to)
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<a name="l66"></a>{</span><span class=cF2>//Int multiples of num.</span><span class=cF0>
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<a name="l67"></a> </span><span class=cF1>if</span><span class=cF0> (num >= </span><span class=cFE>0</span><span class=cF0>)
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<a name="l68"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l69"></a> num += to - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l70"></a> </span><span class=cF1>return</span><span class=cF0> num - num % to;
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<a name="l71"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l72"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l73"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l74"></a> num += to - </span><span class=cFE>1</span><span class=cF0>;
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<a name="l75"></a> </span><span class=cF1>return</span><span class=cF0> num - num % to - to;
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<a name="l76"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l77"></a>}
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<a name="l78"></a>
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<a name="l79"></a></span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/Doc/Credits.DD.html#l1"><span class=cF4>::/Doc/Credits.DD</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l80"></a>#</span><span class=cF1>define</span><span class=cF0> LIN_CONGRUE_A </span><span class=cFE>6364136223846793005</span><span class=cF0>
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<a name="l81"></a>#</span><span class=cF1>define</span><span class=cF0> LIN_CONGRUE_C </span><span class=cFE>1442695040888963407</span><span class=cF0>
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<a name="l82"></a>
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<a name="l83"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cFD>RandInt</span><span class=cF0>()
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<a name="l84"></a>{</span><span class=cF2>//Don't use this. Use the functions below.</span><span class=cF0>
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<a name="l85"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cF5>Fs</span><span class=cF0>->rand_seed;
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<a name="l86"></a>
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<a name="l87"></a> res = LIN_CONGRUE_A * res ^ (res & </span><span class=cFE>0xFFFFFFFF0000</span><span class=cF0>) >> </span><span class=cFE>16</span><span class=cF0> + LIN_CONGRUE_C;
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<a name="l88"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&</span><span class=cF5>Fs</span><span class=cF0>->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF7>)</span><span class=cF0>)
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<a name="l89"></a> res ^= </span><span class=cF5>TSCGet</span><span class=cF0>;
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<a name="l90"></a> </span><span class=cF5>Fs</span><span class=cF0>->rand_seed = res;
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<a name="l91"></a>
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<a name="l92"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l93"></a>}
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<a name="l94"></a>
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<a name="l95"></a></span><span class=cF1>U8</span><span class=cF0> </span><span class=cF5>RandU8</span><span class=cF0>()
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<a name="l96"></a>{</span><span class=cF2>//Random U8.</span><span class=cF0>
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<a name="l97"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFD>RandInt</span><span class=cF0> & </span><span class=cF3>U8_MAX</span><span class=cF0>;
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<a name="l98"></a>}
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<a name="l99"></a>
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<a name="l100"></a></span><span class=cF9>I16</span><span class=cF0> </span><span class=cF5>RandI16</span><span class=cF0>()
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<a name="l101"></a>{</span><span class=cF2>//Random I16.</span><span class=cF0>
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<a name="l102"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cFD>RandInt</span><span class=cF0>;
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<a name="l103"></a>
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<a name="l104"></a> </span><span class=cF1>return</span><span class=cF0> res.i16[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l105"></a>}
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<a name="l106"></a>
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<a name="l107"></a></span><span class=cF9>U16</span><span class=cF0> </span><span class=cF5>RandU16</span><span class=cF0>()
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<a name="l108"></a>{</span><span class=cF2>//Random U16.</span><span class=cF0>
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<a name="l109"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFD>RandInt</span><span class=cF0> & </span><span class=cF3>U16_MAX</span><span class=cF0>;
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<a name="l110"></a>}
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<a name="l111"></a>
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<a name="l112"></a></span><span class=cF9>I32</span><span class=cF0> </span><span class=cF5>RandI32</span><span class=cF0>()
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<a name="l113"></a>{</span><span class=cF2>//Random I32.</span><span class=cF0>
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<a name="l114"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cFD>RandInt</span><span class=cF0>;
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<a name="l115"></a>
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<a name="l116"></a> </span><span class=cF1>return</span><span class=cF0> res.i32[</span><span class=cFE>0</span><span class=cF0>];
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<a name="l117"></a>}
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<a name="l118"></a>
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<a name="l119"></a></span><span class=cF9>U32</span><span class=cF0> </span><span class=cF5>RandU32</span><span class=cF0>()
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<a name="l120"></a>{</span><span class=cF2>//Random U32.</span><span class=cF0>
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<a name="l121"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFD>RandInt</span><span class=cF0> & </span><span class=cF3>U32_MAX</span><span class=cF0>;
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<a name="l122"></a>}
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<a name="l123"></a>
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<a name="l124"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>RandI64</span><span class=cF0>()
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<a name="l125"></a>{</span><span class=cF2>//Random I64.</span><span class=cF0>
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<a name="l126"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFD>RandInt</span><span class=cF0>;
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<a name="l127"></a>}
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<a name="l128"></a>
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<a name="l129"></a></span><span class=cF9>U64</span><span class=cF0> </span><span class=cF5>RandU64</span><span class=cF0>()
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<a name="l130"></a>{</span><span class=cF2>//Random U64.</span><span class=cF0>
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<a name="l131"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFD>RandInt</span><span class=cF0>;
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<a name="l132"></a>}
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<a name="l133"></a>
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<a name="l134"></a></span><span class=cF1>F64</span><span class=cF0> </span><span class=cF5>Rand</span><span class=cF0>()
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<a name="l135"></a>{</span><span class=cF2>//Random F64.</span><span class=cF0>
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<a name="l136"></a> </span><span class=cF1>return</span><span class=cF0> (</span><span class=cFD>RandInt</span><span class=cF0> & </span><span class=cFE>0x3FFFFFFFFFFFFFFF</span><span class=cF0>) / </span><span class=cF5>ToF64</span><span class=cF0>(</span><span class=cFE>0x4000000000000000</span><span class=cF0>);
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<a name="l137"></a>}
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<a name="l138"></a>
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<a name="l139"></a></span><span class=cF9>I64</span><span class=cF0> </span><span class=cF5>Seed</span><span class=cF0>(</span><span class=cF9>I64</span><span class=cF0> seed=</span><span class=cFE>0</span><span class=cF0>, </span><span class=cF9>CTask</span><span class=cF0> *task=</span><span class=cF3>NULL</span><span class=cF0>)
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<a name="l140"></a>{</span><span class=cF2>//Set </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KMathB.CC.html#l134"><span class=cF4>Rand</span></a><span class=cF2>() seed. Zero for timer-based.</span><span class=cF0>
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<a name="l141"></a> </span><span class=cF1>if</span><span class=cF0> (!task)
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<a name="l142"></a> task = </span><span class=cF5>Fs</span><span class=cF0>;
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<a name="l143"></a> </span><span class=cF1>if</span><span class=cF0> (seed)
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<a name="l144"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l145"></a> </span><span class=cF5>LBts</span><span class=cF0>(&task->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>);
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<a name="l146"></a> </span><span class=cF1>return</span><span class=cF0> task->rand_seed = seed;
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<a name="l147"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l148"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l149"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l150"></a> </span><span class=cF5>LBtr</span><span class=cF0>(&task->task_flags, </span><span class=cF3>TASKf_NONTIMER_RAND</span><span class=cF0>);
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<a name="l151"></a> </span><span class=cF1>return</span><span class=cF0> task->rand_seed ^= </span><span class=cF5>TSCGet</span><span class=cF0>;
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<a name="l152"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l153"></a>}
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</span></pre></body>
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</html>
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