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https://github.com/Zeal-Operating-System/ZealOS.git
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dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
105 lines
9.8 KiB
HTML
Executable file
105 lines
9.8 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>/*ZealOS runs exclusively in ring 0.</span><span class=cF0>
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<a name="l2"></a></span><span class=cF2>Ring 0 is part of the </span><a href="https://tomawezome.github.io/ZealOS/Doc/Charter.DD.html#l1"><span class=cF4>Charter</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l3"></a></span><span class=cF2>This demo is for you to play around</span><span class=cF0>
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<a name="l4"></a></span><span class=cF2>with ring 3.</span><span class=cF0> </span><span class=cF2>ZealOS is for</span><span class=cF0>
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<a name="l5"></a></span><span class=cF2>recreational programming, after all.</span><span class=cF0>
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<a name="l6"></a>
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<a name="l7"></a></span><span class=cF2>This redirects the general protection</span><span class=cF0>
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<a name="l8"></a></span><span class=cF2>fault, switches to ring 3, and generates</span><span class=cF0>
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<a name="l9"></a></span><span class=cF2>a fault to switch back.</span><span class=cF0>
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<a name="l10"></a></span><span class=cF2>*/</span><span class=cF0>
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<a name="l11"></a>
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<a name="l12"></a></span><span class=cF1>U8</span><span class=cF0> *old_stack, *new_rip;
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<a name="l13"></a>
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<a name="l14"></a></span><span class=cF1>asm</span><span class=cF0> {
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<a name="l15"></a>INT_TO_RING0:: </span><span class=cF2>//Set to handle general protection 0xD fault temporarily.</span><span class=cF0>
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<a name="l16"></a> </span><span class=cF1>INC</span><span class=cF0> </span><span class=cF9>U64</span><span class=cF0> [</span><span class=cFD>SYS_PROGRESS1</span><span class=cF0>]
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<a name="l17"></a> </span><span class=cF1>PUSH</span><span class=cF0> </span><span class=cF9>U32</span><span class=cF0> </span><span class=cF9>CGDT</span><span class=cF0>.ds </span><span class=cF2>//STACKSEG</span><span class=cF0>
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<a name="l18"></a> </span><span class=cF1>MOV</span><span class=cF0> </span><span class=cFC>RAX</span><span class=cF0>, </span><span class=cF9>U64</span><span class=cF0> [&old_stack]
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<a name="l19"></a> </span><span class=cF1>PUSH</span><span class=cF0> </span><span class=cFC>RAX</span><span class=cF0>
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<a name="l20"></a> </span><span class=cF1>PUSH</span><span class=cF0> </span><span class=cF9>U32</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0> </span><span class=cF2>//FLAGS--interrupts off</span><span class=cF0>
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<a name="l21"></a> </span><span class=cF1>PUSH</span><span class=cF0> </span><span class=cF9>U32</span><span class=cF0> </span><span class=cF9>CGDT</span><span class=cF0>.cs64
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<a name="l22"></a> </span><span class=cF1>MOV</span><span class=cF0> </span><span class=cFC>RAX</span><span class=cF0>, </span><span class=cF9>U64</span><span class=cF0> [&new_rip]
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<a name="l23"></a> </span><span class=cF1>PUSH</span><span class=cF0> </span><span class=cFC>RAX</span><span class=cF0>
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<a name="l24"></a> </span><span class=cF1>IRET</span><span class=cF0>
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<a name="l25"></a>}
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<a name="l26"></a>
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<a name="l27"></a></span><span class=cF1>U0</span><span class=cF0> Ring3Demo()
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<a name="l28"></a>{
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<a name="l29"></a> </span><span class=cF1>U8</span><span class=cF0> *old_vect;
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<a name="l30"></a>
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<a name="l31"></a> </span><span class=cF6>"Progress1 Before:%X\n"</span><span class=cF0>, </span><span class=cFB>progress1</span><span class=cF0>;
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<a name="l32"></a> </span><span class=cF1>CLI</span><span class=cF0>
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<a name="l33"></a> old_vect = </span><span class=cF5>IntEntrySet</span><span class=cF0>(</span><span class=cFE>0x0D</span><span class=cF0>, INT_TO_RING0, </span><span class=cF3>IDTET_TRAP</span><span class=cF0>);
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<a name="l34"></a>
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<a name="l35"></a> </span><span class=cF5>TSSBusy</span><span class=cF0>(</span><span class=cF5>Gs</span><span class=cF0>->tss->tr_ring3, </span><span class=cF3>OFF</span><span class=cF0>);
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<a name="l36"></a> </span><span class=cF5>RAXSet</span><span class=cF0>(</span><span class=cF5>Gs</span><span class=cF0>->tss->tr_ring3 + </span><span class=cFE>3</span><span class=cF0>);
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<a name="l37"></a> </span><span class=cF1>LTR</span><span class=cF0> </span><span class=cFC>AX</span><span class=cF0>
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<a name="l38"></a>
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<a name="l39"></a> </span><span class=cF1>asm</span><span class=cF0> </span><span class=cF7>{</span><span class=cF0>
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<a name="l40"></a> </span><span class=cF1>MOV</span><span class=cF0> </span><span class=cF9>U64</span><span class=cF0> [&old_stack], </span><span class=cFC>RSP</span><span class=cF0>
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<a name="l41"></a>
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<a name="l42"></a> </span><span class=cF1>LEA</span><span class=cF0> </span><span class=cFC>RAX</span><span class=cF0>, [R3_CALLBACK]
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<a name="l43"></a> </span><span class=cF1>MOV</span><span class=cF0> </span><span class=cF9>U64</span><span class=cF0> [&new_rip], </span><span class=cFC>RAX</span><span class=cF0>
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<a name="l44"></a>
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<a name="l45"></a> </span><span class=cF1>MOV</span><span class=cF0> </span><span class=cFC>AX</span><span class=cF0>, </span><span class=cF9>CGDT</span><span class=cF0>.ds_ring3 + </span><span class=cFE>3</span><span class=cF0>
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<a name="l46"></a> </span><span class=cF1>MOV</span><span class=cF0> </span><span class=cFC>DS</span><span class=cF0>, </span><span class=cFC>AX</span><span class=cF0>
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<a name="l47"></a> </span><span class=cF1>MOV</span><span class=cF0> </span><span class=cFC>ES</span><span class=cF0>, </span><span class=cFC>AX</span><span class=cF0>
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<a name="l48"></a>
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<a name="l49"></a> </span><span class=cF1>PUSH</span><span class=cF0> </span><span class=cF9>U32</span><span class=cF0> </span><span class=cF9>CGDT</span><span class=cF0>.ds_ring3 + </span><span class=cFE>3</span><span class=cF0> </span><span class=cF2>//STACKSEG</span><span class=cF0>
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<a name="l50"></a> </span><span class=cF1>PUSH</span><span class=cF0> </span><span class=cF9>U64</span><span class=cF0> [&old_stack]
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<a name="l51"></a> </span><span class=cF1>PUSH</span><span class=cF0> </span><span class=cF9>U32</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0> </span><span class=cF2>//FLAGS--interrupts off</span><span class=cF0>
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<a name="l52"></a> </span><span class=cF1>PUSH</span><span class=cF0> </span><span class=cF9>U32</span><span class=cF0> </span><span class=cF9>CGDT</span><span class=cF0>.cs64_ring3 + </span><span class=cFE>3</span><span class=cF0>
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<a name="l53"></a> </span><span class=cF1>LEA</span><span class=cF0> </span><span class=cFC>RAX</span><span class=cF0>, [R3_START]
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<a name="l54"></a> </span><span class=cF1>PUSH</span><span class=cF0> </span><span class=cFC>RAX</span><span class=cF0>
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<a name="l55"></a> </span><span class=cF1>IRET</span><span class=cF0>
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<a name="l56"></a>
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<a name="l57"></a> R3_START:
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<a name="l58"></a> </span><span class=cF1>INC</span><span class=cF0> </span><span class=cF9>U64</span><span class=cF0> [</span><span class=cFD>SYS_PROGRESS1</span><span class=cF0>]
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<a name="l59"></a> </span><span class=cF1>CLI</span><span class=cF0> </span><span class=cF2>//This causes general protection fault #13</span><span class=cF0>
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<a name="l60"></a>
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<a name="l61"></a> R3_CALLBACK:
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<a name="l62"></a> </span><span class=cF1>MOV</span><span class=cF0> </span><span class=cFC>AX</span><span class=cF0>, </span><span class=cF9>CGDT</span><span class=cF0>.ds
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<a name="l63"></a> </span><span class=cF1>MOV</span><span class=cF0> </span><span class=cFC>DS</span><span class=cF0>, </span><span class=cFC>AX</span><span class=cF0>
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<a name="l64"></a> </span><span class=cF1>MOV</span><span class=cF0> </span><span class=cFC>ES</span><span class=cF0>, </span><span class=cFC>AX</span><span class=cF0>
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<a name="l65"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l66"></a>
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<a name="l67"></a> </span><span class=cF5>TSSBusy</span><span class=cF0>(</span><span class=cF5>Gs</span><span class=cF0>->tss->tr, </span><span class=cF3>OFF</span><span class=cF0>);
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<a name="l68"></a> </span><span class=cF5>RAXSet</span><span class=cF0>(</span><span class=cF5>Gs</span><span class=cF0>->tss->tr);
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<a name="l69"></a> </span><span class=cF1>LTR</span><span class=cF0> </span><span class=cFC>AX</span><span class=cF0>
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<a name="l70"></a>
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<a name="l71"></a> </span><span class=cF5>IntEntrySet</span><span class=cF0>(</span><span class=cFE>0x0D</span><span class=cF0>, old_vect, </span><span class=cF3>IDTET_IRQ</span><span class=cF0>);
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<a name="l72"></a> </span><span class=cF1>STI</span><span class=cF0>
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<a name="l73"></a> </span><span class=cF6>"Progress1 After :%X\n"</span><span class=cF0>, </span><span class=cFB>progress1</span><span class=cF0>;
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<a name="l74"></a>}
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<a name="l75"></a>
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<a name="l76"></a>Ring3Demo;
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</span></pre></body>
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</html>
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