mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 16:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
380 lines
30 KiB
HTML
Executable file
380 lines
30 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF5>RegDefault</span><span class=cF0>(</span><span class=cF6>"ZealOS/ZoneOut"</span><span class=cF0>, </span><span class=cF6>"F64 best_score=9999;\n"</span><span class=cF0>);
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<a name="l2"></a></span><span class=cF5>RegExe</span><span class=cF0>(</span><span class=cF6>"ZealOS/ZoneOut"</span><span class=cF0>);
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<a name="l13"></a> </span><span class=cFA><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l38"></a> </span><span class=cFA><2>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l52"></a> </span><span class=cFA><3>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l53"></a></span><span class=cFA>
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<a name="l54"></a>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l64"></a>
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<a name="l65"></a>#</span><span class=cF1>define</span><span class=cF0> THEM_NUM </span><span class=cFE>10</span><span class=cF0>
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<a name="l66"></a>
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<a name="l67"></a></span><span class=cF1>class</span><span class=cF0> Obj
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<a name="l68"></a>{
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<a name="l69"></a> Obj *next, *last;
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<a name="l70"></a> </span><span class=cF1>F64</span><span class=cF0> t0, theta;
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<a name="l71"></a> </span><span class=cF9>I64</span><span class=cF0> x, y, z;
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<a name="l72"></a> </span><span class=cF1>Bool</span><span class=cF0> hit, pad[</span><span class=cFE>7</span><span class=cF0>];
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<a name="l73"></a>
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<a name="l74"></a>} us, them[THEM_NUM], shots;
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<a name="l75"></a>
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<a name="l76"></a></span><span class=cF9>I64</span><span class=cF0> num_them;
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<a name="l77"></a></span><span class=cF1>F64</span><span class=cF0> t0, tf;
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<a name="l78"></a>
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<a name="l79"></a>#</span><span class=cF1>define</span><span class=cF0> SCREEN_SCALE </span><span class=cFE>512</span><span class=cF0>
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<a name="l80"></a>#</span><span class=cF1>define</span><span class=cF0> TANK_HEIGHT </span><span class=cFE>32</span><span class=cF0>
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<a name="l81"></a>
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<a name="l82"></a></span><span class=cF1>U0</span><span class=cF0> ZOTransform(</span><span class=cF9>CDC</span><span class=cF0> *dc, </span><span class=cF9>I64</span><span class=cF0> *x, </span><span class=cF9>I64</span><span class=cF0> *y, </span><span class=cF9>I64</span><span class=cF0> *z)
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<a name="l83"></a>{
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<a name="l84"></a> </span><span class=cF9>I64</span><span class=cF0> zz;
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<a name="l85"></a>
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<a name="l86"></a> </span><span class=cF5>Mat4x4MulXYZ</span><span class=cF0>(dc->r, x, y, z);
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<a name="l87"></a> zz = *z;
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<a name="l88"></a> </span><span class=cF1>if</span><span class=cF0> (zz < </span><span class=cFE>1</span><span class=cF0>)
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<a name="l89"></a> zz = </span><span class=cFE>1</span><span class=cF0>;
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<a name="l90"></a> *x = SCREEN_SCALE / </span><span class=cFE>2</span><span class=cF0> * *x / zz;
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<a name="l91"></a> *y = SCREEN_SCALE / </span><span class=cFE>2</span><span class=cF0> * (*y + TANK_HEIGHT) / zz;
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<a name="l92"></a> *x += dc->x;
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<a name="l93"></a> *y += dc->y;
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<a name="l94"></a> *z += dc->z;
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<a name="l95"></a>}
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<a name="l96"></a>
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<a name="l97"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l98"></a>{
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<a name="l99"></a> Obj *tmpo;
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<a name="l100"></a> </span><span class=cF9>I64</span><span class=cF0> i, dd, y, w = task->pix_width, h = task->pix_height, cx = w >> </span><span class=cFE>1</span><span class=cF0>, cy = h >> </span><span class=cFE>1</span><span class=cF0>;
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<a name="l101"></a> </span><span class=cF1>U8</span><span class=cF0> *img;
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<a name="l102"></a> </span><span class=cF1>F64</span><span class=cF0> tt, theta;
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<a name="l103"></a>
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<a name="l104"></a> theta = </span><span class=cFE>640</span><span class=cF0> * </span><span class=cF5>Wrap</span><span class=cF0>(</span><span class=cFE>2</span><span class=cF0> * us.theta) / </span><span class=cF3>pi</span><span class=cF0>;
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<a name="l105"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, theta - </span><span class=cFE>1280</span><span class=cF0>, </span><span class=cFE>90</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><4></span><span class=cF0>);
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<a name="l106"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, theta, </span><span class=cFE>90</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><4></span><span class=cF0>);
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<a name="l107"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, theta + </span><span class=cFE>1280</span><span class=cF0>, </span><span class=cFE>90</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><4></span><span class=cF0>);
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<a name="l108"></a>
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<a name="l109"></a> </span><span class=cF5>DCDepthBufAlloc</span><span class=cF0>(dc);
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<a name="l110"></a> dc->transform = &ZOTransform;
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<a name="l111"></a> dc->x = cx;
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<a name="l112"></a> dc->y = cy;
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<a name="l113"></a> </span><span class=cF5>Mat4x4TranslationEqu</span><span class=cF0>(dc->r, -us.x, -us.y, -us.z);
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<a name="l114"></a> </span><span class=cF5>Mat4x4RotY</span><span class=cF0>(dc->r, us.theta - </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>);
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<a name="l115"></a> </span><span class=cF5>Mat4x4RotX</span><span class=cF0>(dc->r, </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>16</span><span class=cF0>);
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<a name="l116"></a>
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<a name="l117"></a> dc->flags |= </span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l118"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < THEM_NUM; i++)
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<a name="l119"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l120"></a> y = them[i].y;
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<a name="l121"></a> tmpo = shots.next;
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<a name="l122"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &shots)
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<a name="l123"></a> {
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<a name="l124"></a> dd = </span><span class=cF5>SqrI64</span><span class=cF0>(them[i].x - tmpo->x) + </span><span class=cF5>SqrI64</span><span class=cF0>(them[i].z - tmpo->z);
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<a name="l125"></a> </span><span class=cF1>if</span><span class=cF0> (dd < SCREEN_SCALE / </span><span class=cFE>2</span><span class=cF0> * SCREEN_SCALE / </span><span class=cFE>2</span><span class=cF0>)
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<a name="l126"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l127"></a> y -= </span><span class=cF5>Sqrt</span><span class=cF0>(dd);
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<a name="l128"></a> </span><span class=cF1>if</span><span class=cF0> (!them[i].hit)
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<a name="l129"></a> {
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<a name="l130"></a> them[i].hit = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l131"></a> </span><span class=cF1>if</span><span class=cF0> (!--num_them)
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<a name="l132"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l133"></a> tf = </span><span class=cF5>tS</span><span class=cF0>;
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<a name="l134"></a> </span><span class=cF1>if</span><span class=cF0> (tf - t0 < best_score)
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<a name="l135"></a> best_score = tf - t0;
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<a name="l136"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l137"></a> }
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<a name="l138"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l139"></a> tmpo = tmpo->next;
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<a name="l140"></a> }
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<a name="l141"></a> </span><span class=cF1>if</span><span class=cF0> (them[i].hit)
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<a name="l142"></a> img = </span><span class=cFA><2></span><span class=cF0>;
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<a name="l143"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l144"></a> img = </span><span class=cFA><1></span><span class=cF0>;
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<a name="l145"></a> </span><span class=cF5>Sprite3YB</span><span class=cF0>(dc, them[i].x, y, them[i].z, img, -them[i].theta);
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<a name="l146"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l147"></a> tmpo = shots.next;
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<a name="l148"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &shots)
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<a name="l149"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l150"></a> </span><span class=cF5>Sprite3YB</span><span class=cF0>(dc, tmpo->x, tmpo->y, tmpo->z, </span><span class=cFA><3></span><span class=cF0>, -tmpo->theta);
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<a name="l151"></a> tmpo = tmpo->next;
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<a name="l152"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l153"></a> dc->flags &= ~</span><span class=cF3>DCF_TRANSFORMATION</span><span class=cF0>;
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<a name="l154"></a> dc->color = </span><span class=cF3>LTGREEN</span><span class=cF0>;
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<a name="l155"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, cx - </span><span class=cFE>5</span><span class=cF0>, cy, cx + </span><span class=cFE>5</span><span class=cF0>, cy);
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<a name="l156"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, cx, cy - </span><span class=cFE>5</span><span class=cF0>, cx, cy + </span><span class=cFE>5</span><span class=cF0>);
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<a name="l157"></a> </span><span class=cF1>if</span><span class=cF0> (tf)
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<a name="l158"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l159"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
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<a name="l160"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Blink</span><span class=cF0>)
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<a name="l161"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, cx - </span><span class=cF7>(</span><span class=cF3>FONT_WIDTH</span><span class=cF0> * </span><span class=cFE>14</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, cy - </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>, </span><span class=cF6>"Game Completed"</span><span class=cF0>);
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<a name="l162"></a> tt = tf;
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<a name="l163"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l164"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l165"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l166"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l167"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, cx - </span><span class=cFE>5</span><span class=cF0>, cy, cx + </span><span class=cFE>5</span><span class=cF0>, cy);
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<a name="l168"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, cx, cy - </span><span class=cFE>5</span><span class=cF0>, cx, cy + </span><span class=cFE>5</span><span class=cF0>);
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<a name="l169"></a> tt = </span><span class=cF5>tS</span><span class=cF0>;
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<a name="l170"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l171"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l172"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF6>"Enemy:%d Time:%3.2f Best:%3.2f"</span><span class=cF0>, num_them, tt - t0, best_score);
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<a name="l173"></a>}
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<a name="l174"></a>
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<a name="l175"></a></span><span class=cF1>U0</span><span class=cF0> Fire()
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<a name="l176"></a>{
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<a name="l177"></a> Obj *tmpo = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>Obj</span><span class=cF7>)</span><span class=cF0>);
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<a name="l178"></a>
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<a name="l179"></a> tmpo->x = us.x;
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<a name="l180"></a> tmpo->y = TANK_HEIGHT;
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<a name="l181"></a> tmpo->z = us.z;
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<a name="l182"></a> tmpo->theta = us.theta;
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<a name="l183"></a> tmpo->t0 = </span><span class=cF5>tS</span><span class=cF0>;
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<a name="l184"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(tmpo, shots.last);
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<a name="l185"></a>}
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<a name="l186"></a>
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<a name="l187"></a></span><span class=cF1>U0</span><span class=cF0> MoveUs(</span><span class=cF1>F64</span><span class=cF0> theta)
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<a name="l188"></a>{
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<a name="l189"></a> us.x += </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>1</span><span class=cF0> * SCREEN_SCALE * </span><span class=cF5>Cos</span><span class=cF0>(theta);
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<a name="l190"></a> us.z += </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>1</span><span class=cF0> * SCREEN_SCALE * </span><span class=cF5>Sin</span><span class=cF0>(theta);
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<a name="l191"></a>}
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<a name="l192"></a>
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<a name="l193"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
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<a name="l194"></a>{
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<a name="l195"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l196"></a> Obj *tmpo, *tmpo1;
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<a name="l197"></a>
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<a name="l198"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l199"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l200"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < THEM_NUM; i++)
|
|
<a name="l201"></a> {
|
|
<a name="l202"></a> them[i].x += SCREEN_SCALE / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Cos</span><span class=cF0>(them[i].theta);
|
|
<a name="l203"></a> them[i].z += SCREEN_SCALE / </span><span class=cFE>32</span><span class=cF0> * </span><span class=cF5>Sin</span><span class=cF0>(them[i].theta);
|
|
<a name="l204"></a> them[i].theta += </span><span class=cF5>Rand</span><span class=cF0> / </span><span class=cFE>100</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l205"></a> }
|
|
<a name="l206"></a> tmpo = shots.next;
|
|
<a name="l207"></a> </span><span class=cF1>while</span><span class=cF0> (tmpo != &shots)
|
|
<a name="l208"></a> {
|
|
<a name="l209"></a> tmpo1 = tmpo->next;
|
|
<a name="l210"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>tS</span><span class=cF0> - tmpo->t0 > </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>)
|
|
<a name="l211"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l212"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(tmpo);
|
|
<a name="l213"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpo);
|
|
<a name="l214"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l215"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l216"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l217"></a> tmpo->x += </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * SCREEN_SCALE *</span><span class=cF5>Cos</span><span class=cF0>(tmpo->theta);
|
|
<a name="l218"></a> tmpo->z += </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * SCREEN_SCALE * </span><span class=cF5>Sin</span><span class=cF0>(tmpo->theta);
|
|
<a name="l219"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l220"></a> tmpo = tmpo1;
|
|
<a name="l221"></a> }
|
|
<a name="l222"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>20</span><span class=cF0>);
|
|
<a name="l223"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l224"></a>}
|
|
<a name="l225"></a>
|
|
<a name="l226"></a></span><span class=cF1>U0</span><span class=cF0> Init()
|
|
<a name="l227"></a>{
|
|
<a name="l228"></a> </span><span class=cF9>I64</span><span class=cF0> i;
|
|
<a name="l229"></a>
|
|
<a name="l230"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l231"></a> </span><span class=cF6>"$BG, LTCYAN$%h12c"</span><span class=cF0>, </span><span class=cF6>'\n'</span><span class=cF0>;
|
|
<a name="l232"></a> </span><span class=cF5>QueueInit</span><span class=cF0>(&shots);
|
|
<a name="l233"></a> </span><span class=cF5>MemSet</span><span class=cF0>(&us, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>us</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l234"></a> </span><span class=cF5>MemSet</span><span class=cF0>(them, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>them</span><span class=cF7>)</span><span class=cF0>);
|
|
<a name="l235"></a> num_them = THEM_NUM;
|
|
<a name="l236"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < THEM_NUM; i++)
|
|
<a name="l237"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l238"></a> them[i].x = </span><span class=cFE>10000</span><span class=cF0> * </span><span class=cF5>Rand</span><span class=cF0> - </span><span class=cFE>5000</span><span class=cF0>;
|
|
<a name="l239"></a> them[i].z = </span><span class=cFE>10000</span><span class=cF0> * </span><span class=cF5>Rand</span><span class=cF0> - </span><span class=cFE>5000</span><span class=cF0>;
|
|
<a name="l240"></a> them[i].theta = </span><span class=cFE>2</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> * </span><span class=cF5>Rand</span><span class=cF0>;
|
|
<a name="l241"></a> them[i].hit = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l242"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l243"></a> tf = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l244"></a> t0 = </span><span class=cF5>tS</span><span class=cF0>;
|
|
<a name="l245"></a>}
|
|
<a name="l246"></a>
|
|
<a name="l247"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
|
|
<a name="l248"></a>{
|
|
<a name="l249"></a> </span><span class=cF5>QueueDel</span><span class=cF0>(&shots, </span><span class=cF3>TRUE</span><span class=cF0>);
|
|
<a name="l250"></a>}
|
|
<a name="l251"></a>
|
|
<a name="l252"></a></span><span class=cF1>U0</span><span class=cF0> SongTask(</span><span class=cF9>I64</span><span class=cF0>)
|
|
<a name="l253"></a>{</span><span class=cF2>//Randomly generate (by God :-)</span><span class=cF0>
|
|
<a name="l254"></a> </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb = &</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
|
|
<a name="l255"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
|
|
<a name="l256"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l257"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l258"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5sD4B5D4B5qEsG4B5G4B5eD4GsB5F4B5FeD4A5qFG"</span><span class=cF0>);
|
|
<a name="l259"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5sD4B5D4B5qEsG4B5G4B5eD4GsB5F4B5FeD4A5qFG"</span><span class=cF0>);
|
|
<a name="l260"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5eGDsFGFGqDE4eB5E4sG5D4G5DqF4sGAGA"</span><span class=cF0>);
|
|
<a name="l261"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5eGDsFGFGqDE4eB5E4sG5D4G5DqF4sGAGA"</span><span class=cF0>);
|
|
<a name="l262"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l263"></a>}
|
|
<a name="l264"></a>
|
|
<a name="l265"></a></span><span class=cF1>U0</span><span class=cF0> ZoneOut()
|
|
<a name="l266"></a>{
|
|
<a name="l267"></a> </span><span class=cF9>I64</span><span class=cF0> sc;
|
|
<a name="l268"></a>
|
|
<a name="l269"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>( </span><span class=cF6>"Terry refused to rip-off the original\n"</span><span class=cF0>
|
|
<a name="l270"></a> </span><span class=cF6>"so this is intentionally crappy\n"</span><span class=cF0>
|
|
<a name="l271"></a> </span><span class=cF6>"and included for demonstration\n"</span><span class=cF0>
|
|
<a name="l272"></a> </span><span class=cF6>"purposes.\n\n"</span><span class=cF0>
|
|
<a name="l273"></a> </span><span class=cF6>"Write games, don't play them.\n"</span><span class=cF0>);
|
|
<a name="l274"></a>
|
|
<a name="l275"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l276"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l277"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l278"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l279"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l280"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
|
|
<a name="l281"></a> </span><span class=cF6>" Fwd(,,SC_CURSOR_UP);"</span><span class=cF0>
|
|
<a name="l282"></a> </span><span class=cF6>" Bwd(,,SC_CURSOR_DOWN);"</span><span class=cF0>
|
|
<a name="l283"></a> </span><span class=cF6>" Left(,,SC_CURSOR_LEFT);"</span><span class=cF0>
|
|
<a name="l284"></a> </span><span class=cF6>" Right(,,SC_CURSOR_RIGHT);"</span><span class=cF0>
|
|
<a name="l285"></a> </span><span class=cF6>" Fire(,CH_SPACE);"</span><span class=cF0>
|
|
<a name="l286"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l287"></a> );
|
|
<a name="l288"></a>
|
|
<a name="l289"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l290"></a> </span><span class=cF5>Fs</span><span class=cF0>->text_attr = </span><span class=cF3>YELLOW</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>WHITE</span><span class=cF0>;
|
|
<a name="l291"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l292"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l293"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l294"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l295"></a> Init;
|
|
<a name="l296"></a> </span><span class=cF5>Fs</span><span class=cF0>->animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&AnimateTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>"Animate"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l297"></a> </span><span class=cF5>Fs</span><span class=cF0>->song_task = </span><span class=cF5>Spawn</span><span class=cF0>(&SongTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>"Song"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l298"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l299"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l300"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l301"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l302"></a> {
|
|
<a name="l303"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>KeyGet</span><span class=cF7>(</span><span class=cF0>&sc</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l304"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l305"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
|
|
<a name="l306"></a> Fire;
|
|
<a name="l307"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l308"></a>
|
|
<a name="l309"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
|
|
<a name="l310"></a> CleanUp;
|
|
<a name="l311"></a> Init;
|
|
<a name="l312"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l313"></a>
|
|
<a name="l314"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l315"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l316"></a> </span><span class=cF1>goto</span><span class=cF0> zo_done;
|
|
<a name="l317"></a>
|
|
<a name="l318"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
|
|
<a name="l319"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>])
|
|
<a name="l320"></a> {
|
|
<a name="l321"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
|
|
<a name="l322"></a> us.theta -= </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>256</span><span class=cF0>;
|
|
<a name="l323"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l324"></a>
|
|
<a name="l325"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
|
|
<a name="l326"></a> us.theta += </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>256</span><span class=cF0>;
|
|
<a name="l327"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l328"></a>
|
|
<a name="l329"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
|
|
<a name="l330"></a> MoveUs(us.theta);
|
|
<a name="l331"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l332"></a>
|
|
<a name="l333"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
|
|
<a name="l334"></a> MoveUs(us.theta + </span><span class=cF3>pi</span><span class=cF0>);
|
|
<a name="l335"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l336"></a> }
|
|
<a name="l337"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l338"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l339"></a> }
|
|
<a name="l340"></a>zo_done:
|
|
<a name="l341"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l342"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l343"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l344"></a> CleanUp;
|
|
<a name="l345"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l346"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l347"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l348"></a> </span><span class=cF5>RegWrite</span><span class=cF0>(</span><span class=cF6>"ZealOS/ZoneOut"</span><span class=cF0>, </span><span class=cF6>"F64 best_score=%5.4f;\n"</span><span class=cF0>, best_score);
|
|
<a name="l349"></a>}
|
|
<a name="l350"></a>
|
|
<a name="l351"></a>ZoneOut;
|
|
</span></pre></body>
|
|
</html>
|