mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 16:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
125 lines
8.5 KiB
HTML
Executable file
125 lines
8.5 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//Press <CTRL-t>.</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a>
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<a name="l4"></a>
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<a name="l5"></a>
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<a name="l7"></a>
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<a name="l8"></a>
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<a name="l10"></a>
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<a name="l12"></a>
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<a name="l13"></a>
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<a name="l14"></a>
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<a name="l15"></a> </span><span class=cFA>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l16"></a>
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<a name="l17"></a>
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<a name="l18"></a>
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<a name="l19"></a>
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<a name="l20"></a>
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<a name="l21"></a>
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<a name="l22"></a>
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<a name="l23"></a>
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<a name="l24"></a>
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<a name="l25"></a>
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<a name="l26"></a>
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<a name="l27"></a>
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<a name="l28"></a>
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<a name="l29"></a>
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<a name="l30"></a>
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<a name="l31"></a>
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<a name="l32"></a></span><span class=cF2>//The sprite was created with <CTRL-r>.</span><span class=cF0>
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<a name="l33"></a>
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<a name="l34"></a></span><span class=cF1>U0</span><span class=cF0> ElephantWalk()
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<a name="l35"></a>{
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<a name="l36"></a> </span><span class=cF9>I64</span><span class=cF0> sc,
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<a name="l37"></a> x = </span><span class=cF5>Fs</span><span class=cF0>->pix_width >> </span><span class=cFE>1</span><span class=cF0>, y = </span><span class=cF5>Fs</span><span class=cF0>->pix_height >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF2>//Fs is current </span><a href="https://tomawezome.github.io/ZealOS/Kernel/KernelA.HH.html#l3941"><span class=cF4>CTask</span></a><span class=cF2> struct.</span><span class=cF0>
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<a name="l38"></a> x_last = x;
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
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<a name="l41"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
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<a name="l42"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
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<a name="l43"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l44"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l45"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l46"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l47"></a> </span><span class=cF1>if</span><span class=cF0> (x > x_last)
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<a name="l48"></a> {
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<a name="l49"></a> </span><span class=cF5>DCSymmetrySet</span><span class=cF0>(, x, y, x, y - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l50"></a> </span><span class=cFB>gr</span><span class=cF0>.dc->flags |= </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0> | </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>;
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<a name="l51"></a> }
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<a name="l52"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l53"></a> </span><span class=cFB>gr</span><span class=cF0>.dc->flags &= ~(</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0> | </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>);
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<a name="l54"></a> x_last = x;
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<a name="l55"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>, </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cFE>8</span><span class=cF0> * </span><span class=cF5>tS</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>4</span><span class=cF0>);</span><span class=cF2>//Use <CTRL-r> "Ptr to Sprite"</span><span class=cF0>
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<a name="l56"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>KeyGet</span><span class=cF7>(</span><span class=cF0>&sc</span><span class=cF7>)</span><span class=cF0>)
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<a name="l57"></a> {
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<a name="l58"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
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<a name="l59"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>])
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<a name="l60"></a> </span><span class=cF7>{</span><span class=cF2>//Scan code </span><a href="https://tomawezome.github.io/ZealOS/Doc/CharOverview.DD.html#l1"><span class=cF4>lowest byte</span></a><span class=cF0>
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<a name="l61"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
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<a name="l62"></a> y -= </span><span class=cFE>32</span><span class=cF0>;
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<a name="l63"></a> </span><span class=cF1>if</span><span class=cF0> (y < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l64"></a> y = </span><span class=cF5>Fs</span><span class=cF0>->pix_height;
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<a name="l65"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l66"></a>
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<a name="l67"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
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<a name="l68"></a> y += </span><span class=cFE>32</span><span class=cF0>;
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<a name="l69"></a> </span><span class=cF1>if</span><span class=cF0> (y > </span><span class=cF5>Fs</span><span class=cF0>->pix_height)
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<a name="l70"></a> y = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l71"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l72"></a>
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<a name="l73"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
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<a name="l74"></a> x -= </span><span class=cFE>32</span><span class=cF0>;
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<a name="l75"></a> </span><span class=cF1>if</span><span class=cF0> (x < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l76"></a> x = </span><span class=cF5>Fs</span><span class=cF0>->pix_width;
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<a name="l77"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l78"></a>
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<a name="l79"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
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<a name="l80"></a> x += </span><span class=cFE>32</span><span class=cF0>;
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<a name="l81"></a> </span><span class=cF1>if</span><span class=cF0> (x > </span><span class=cF5>Fs</span><span class=cF0>->pix_width)
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<a name="l82"></a> x = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l83"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l84"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l85"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l86"></a>
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<a name="l87"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
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<a name="l88"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
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<a name="l89"></a> </span><span class=cF1>goto</span><span class=cF0> ew_done;
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<a name="l90"></a> }
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<a name="l91"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l92"></a>ew_done:
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<a name="l93"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l94"></a>}
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<a name="l95"></a>
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<a name="l96"></a>ElephantWalk;
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</span></pre></body>
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</html>
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