mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 16:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
243 lines
26 KiB
HTML
Executable file
243 lines
26 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>/*</span><span class=cF0>
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<a name="l2"></a></span><span class=cF2>Char graphics are how games on the C64 were made. You don't need to do it</span><span class=cF0>
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<a name="l3"></a></span><span class=cF2>this way, unless for fun. You can just make device context bigger than</span><span class=cF0>
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<a name="l4"></a></span><span class=cF2>the screen and scroll around.</span><span class=cF0>
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<a name="l5"></a>
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<a name="l6"></a></span><span class=cF2>See </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/RawHide.CC.html#l1"><span class=cF4>::/Demo/Games/RawHide.CC</span></a><span class=cF2> or </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/BigGuns.CC.html#l1"><span class=cF4>::/Demo/Games/BigGuns.CC</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l7"></a>
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<a name="l8"></a></span><span class=cF2>The nice thing about character graphics are the animations.</span><span class=cF0>
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<a name="l9"></a></span><span class=cF2>*/</span><span class=cF0>
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<a name="l10"></a>
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<a name="l11"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_WIDTH (</span><span class=cF3>TEXT_COLS</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>)
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<a name="l12"></a>#</span><span class=cF1>define</span><span class=cF0> MAP_HEIGHT (</span><span class=cF3>TEXT_ROWS</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0>)
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<a name="l13"></a>
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<a name="l14"></a>#</span><span class=cF1>define</span><span class=cF0> CH_WATER </span><span class=cF6>'^'</span><span class=cF0>
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<a name="l15"></a>#</span><span class=cF1>define</span><span class=cF0> CH_LAND </span><span class=cF3>CH_SPACE</span><span class=cF0>
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<a name="l16"></a>#</span><span class=cF1>define</span><span class=cF0> CH_TREE </span><span class=cF6>'*'</span><span class=cF0>
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<a name="l17"></a>
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<a name="l18"></a></span><span class=cF9>U16</span><span class=cF0> map[MAP_HEIGHT][MAP_WIDTH];
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<a name="l19"></a>
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<a name="l20"></a></span><span class=cF9>I64</span><span class=cF0> screen_pix_x, screen_pix_y;
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<a name="l21"></a>
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<a name="l22"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *)
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<a name="l23"></a>{
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<a name="l24"></a> </span><span class=cF9>U16</span><span class=cF0> *ptr;
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<a name="l25"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, y = screen_pix_y >> </span><span class=cFE>3</span><span class=cF0>;
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<a name="l26"></a>
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<a name="l27"></a> </span><span class=cFB>gr</span><span class=cF0>.hide_col = </span><span class=cFB>gr</span><span class=cF0>.hide_row = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l28"></a> </span><span class=cFB>gr</span><span class=cF0>.pan_text_x = </span><span class=cFE>7</span><span class=cF0> - screen_pix_x & </span><span class=cFE>7</span><span class=cF0>;
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<a name="l29"></a> </span><span class=cFB>gr</span><span class=cF0>.pan_text_y = </span><span class=cFE>7</span><span class=cF0> - screen_pix_y & </span><span class=cFE>7</span><span class=cF0>;
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<a name="l30"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < task->win_height; i++)
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<a name="l31"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l32"></a> ptr = &map[y++][screen_pix_x >> </span><span class=cFE>3</span><span class=cF0>];
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<a name="l33"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < task->win_width; j++)
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<a name="l34"></a> </span><span class=cF2>//By the time you clip to window and handle Fs->scroll_x, Fs->scroll_y,</span><span class=cF0>
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<a name="l35"></a> </span><span class=cF2>//it is too much trouble to do raw access to gr.text_base like we do</span><span class=cF0>
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<a name="l36"></a> </span><span class=cF2>//in </span><a href="https://tomawezome.github.io/ZealOS/Demo/Games/Maze.CC.html#l1"><span class=cF4>::/Demo/Games/Maze.CC</span></a><span class=cF2>.</span><span class=cF0>
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<a name="l37"></a> </span><span class=cF5>TextChar</span><span class=cF0>(task, </span><span class=cF3>FALSE</span><span class=cF0>, j, i, *ptr++);
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<a name="l38"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l39"></a>}
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<a name="l40"></a>
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<a name="l41"></a></span><span class=cF1>U8</span><span class=cF0> *old_font = </span><span class=cFB>text</span><span class=cF0>.font;
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<a name="l42"></a></span><span class=cF9>U64</span><span class=cF0> waves[</span><span class=cFE>4</span><span class=cF0>] = {</span><span class=cFE>0x0011AA440011AA44</span><span class=cF0>, </span><span class=cFE>0x0022558800225588</span><span class=cF0>, </span><span class=cFE>0x0044AA110044AA11</span><span class=cF0>, </span><span class=cFE>0x0088552200885522</span><span class=cF0>};
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<a name="l43"></a>
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<a name="l44"></a></span><span class=cF1>U0</span><span class=cF0> AnimateEndCB()
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<a name="l45"></a>{
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<a name="l46"></a> </span><span class=cFB>text</span><span class=cF0>.font = old_font;
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<a name="l47"></a> </span><span class=cF5>Exit</span><span class=cF0>;
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<a name="l48"></a>}
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<a name="l49"></a>
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<a name="l50"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(</span><span class=cF9>I64</span><span class=cF0>)
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<a name="l51"></a>{
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<a name="l52"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l53"></a> </span><span class=cF9>U64</span><span class=cF0> *font = </span><span class=cF5>MAlloc</span><span class=cF0>(</span><span class=cFE>256</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>);
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<a name="l54"></a>
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<a name="l55"></a> </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb = &AnimateEndCB;
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<a name="l56"></a> </span><span class=cF5>MemCopy</span><span class=cF0>(font, </span><span class=cFB>text</span><span class=cF0>.font, </span><span class=cFE>256</span><span class=cF0> * </span><span class=cFE>8</span><span class=cF0>);
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<a name="l57"></a> </span><span class=cFB>text</span><span class=cF0>.font = font;
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<a name="l58"></a> font[CH_TREE] = </span><span class=cFE>0x18187E7E3C3C18</span><span class=cF0>;
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<a name="l59"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l60"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l61"></a> font[CH_WATER] = waves[i++ & </span><span class=cFE>0x3</span><span class=cF0>];
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<a name="l62"></a> </span><span class=cF5>Sleep</span><span class=cF0>(</span><span class=cFE>200</span><span class=cF0>);
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<a name="l63"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l64"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l65"></a>}
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<a name="l66"></a>
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<a name="l67"></a></span><span class=cF1>U0</span><span class=cF0> ScrollTaskX(</span><span class=cF9>I64</span><span class=cF0> sign)
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<a name="l68"></a>{
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<a name="l69"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l70"></a>
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<a name="l71"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>32</span><span class=cF0>; i++)
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<a name="l72"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l73"></a> screen_pix_x = </span><span class=cF5>ClampI64</span><span class=cF0>(screen_pix_x + sign, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>MAP_WIDTH - </span><span class=cF3>TEXT_COLS</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>);
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<a name="l74"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l75"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l76"></a>}
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<a name="l77"></a>
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<a name="l78"></a></span><span class=cF1>U0</span><span class=cF0> ScrollTaskY(</span><span class=cF9>I64</span><span class=cF0> sign)
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<a name="l79"></a>{
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<a name="l80"></a> </span><span class=cF9>I64</span><span class=cF0> i;
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<a name="l81"></a>
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<a name="l82"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>32</span><span class=cF0>; i++)
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<a name="l83"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l84"></a> screen_pix_y = </span><span class=cF5>ClampI64</span><span class=cF0>(screen_pix_y + sign, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF7>(</span><span class=cF0>MAP_HEIGHT - </span><span class=cF3>TEXT_ROWS</span><span class=cF0> + </span><span class=cFE>2</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>);
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<a name="l85"></a> </span><span class=cF5>Refresh</span><span class=cF0>;
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<a name="l86"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l87"></a>}
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<a name="l88"></a>
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<a name="l89"></a></span><span class=cF1>U0</span><span class=cF0> Init()
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<a name="l90"></a>{
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<a name="l91"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, x, y;
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<a name="l92"></a>
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<a name="l93"></a> screen_pix_x = (MAP_WIDTH - </span><span class=cF3>TEXT_COLS</span><span class=cF0>) >> </span><span class=cFE>1</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>;
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<a name="l94"></a> screen_pix_y = (MAP_HEIGHT - </span><span class=cF3>TEXT_ROWS</span><span class=cF0>) >> </span><span class=cFE>1</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>;
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<a name="l95"></a>
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<a name="l96"></a> </span><span class=cF5>MemSetU16</span><span class=cF0>(map, CH_WATER + </span><span class=cF7>(</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>LTBLUE</span><span class=cF7>)</span><span class=cF0> << </span><span class=cFE>8</span><span class=cF0>, MAP_WIDTH * MAP_HEIGHT);
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<a name="l97"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i < MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>; i++)
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<a name="l98"></a> map[</span><span class=cFE>0</span><span class=cF0>][i] = map[MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>][i] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l99"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>1</span><span class=cF0>; i < MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>; i++)
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<a name="l100"></a> map[i][</span><span class=cFE>0</span><span class=cF0>] = map[i][MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l101"></a>
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<a name="l102"></a> map[</span><span class=cFE>0</span><span class=cF0>][</span><span class=cFE>0</span><span class=cF0>] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l103"></a> map[</span><span class=cFE>0</span><span class=cF0>][MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l104"></a> map[MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>][</span><span class=cFE>0</span><span class=cF0>] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l105"></a> map[MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>][MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>] = </span><span class=cF6>'.'</span><span class=cF0> + (</span><span class=cF3>BLUE</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>RED</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l106"></a>
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<a name="l107"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>20</span><span class=cF0>; i++)
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<a name="l108"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l109"></a> x = MAP_WIDTH * </span><span class=cF5>Rand</span><span class=cF0>;
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<a name="l110"></a> y = MAP_HEIGHT * </span><span class=cF5>Rand</span><span class=cF0>;
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<a name="l111"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>1000</span><span class=cF0>; j++)
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<a name="l112"></a> {
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<a name="l113"></a> map[y][x] = CH_LAND + (</span><span class=cF3>YELLOW</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>BLACK</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
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<a name="l114"></a> x = </span><span class=cF5>ClampI64</span><span class=cF0>(x + </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>3</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l115"></a> y = </span><span class=cF5>ClampI64</span><span class=cF0>(y + </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>3</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l116"></a> }
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<a name="l117"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l118"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>100</span><span class=cF0>; i++)
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<a name="l119"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l120"></a> </span><span class=cF1>do</span><span class=cF0>
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<a name="l121"></a> {
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<a name="l122"></a> x = MAP_WIDTH * </span><span class=cF5>Rand</span><span class=cF0>;
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<a name="l123"></a> y = MAP_HEIGHT * </span><span class=cF5>Rand</span><span class=cF0>;
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<a name="l124"></a> }
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<a name="l125"></a> </span><span class=cF1>while</span><span class=cF0> (map[y][x].u8[</span><span class=cFE>0</span><span class=cF0>] != CH_LAND);
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<a name="l126"></a>
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<a name="l127"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>100</span><span class=cF0>; j++)
|
|
<a name="l128"></a> {
|
|
<a name="l129"></a> map[y][x] = CH_TREE + (</span><span class=cF3>YELLOW</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>GREEN</span><span class=cF0>) << </span><span class=cFE>8</span><span class=cF0>;
|
|
<a name="l130"></a> x = </span><span class=cF5>ClampI64</span><span class=cF0>(x + </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>3</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_WIDTH - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l131"></a> y = </span><span class=cF5>ClampI64</span><span class=cF0>(y + </span><span class=cF5>RandU16</span><span class=cF0> % </span><span class=cFE>3</span><span class=cF0> - </span><span class=cFE>1</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, MAP_HEIGHT - </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l132"></a> }
|
|
<a name="l133"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l134"></a>}
|
|
<a name="l135"></a>
|
|
<a name="l136"></a></span><span class=cF1>U0</span><span class=cF0> CleanUp()
|
|
<a name="l137"></a>{
|
|
<a name="l138"></a> </span><span class=cFB>gr</span><span class=cF0>.pan_text_x = </span><span class=cFB>gr</span><span class=cF0>.pan_text_y = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l139"></a> </span><span class=cFB>gr</span><span class=cF0>.hide_col = </span><span class=cFB>gr</span><span class=cF0>.hide_row = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l140"></a>}
|
|
<a name="l141"></a>
|
|
<a name="l142"></a></span><span class=cF1>U0</span><span class=cF0> CharDemo()
|
|
<a name="l143"></a>{
|
|
<a name="l144"></a> </span><span class=cF9>I64</span><span class=cF0> sc;
|
|
<a name="l145"></a>
|
|
<a name="l146"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l147"></a> </span><span class=cF5>Fs</span><span class=cF0>->text_attr = </span><span class=cF3>YELLOW</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>BLUE</span><span class=cF0>;
|
|
<a name="l148"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l149"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l150"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l151"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l152"></a>
|
|
<a name="l153"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l154"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l155"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l156"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l157"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l158"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
|
|
<a name="l159"></a> </span><span class=cF6>" Left(,,SC_CURSOR_LEFT);"</span><span class=cF0>
|
|
<a name="l160"></a> </span><span class=cF6>" Right(,,SC_CURSOR_RIGHT);"</span><span class=cF0>
|
|
<a name="l161"></a> </span><span class=cF6>" Up(,,SC_CURSOR_UP);"</span><span class=cF0>
|
|
<a name="l162"></a> </span><span class=cF6>" Down(,,SC_CURSOR_DOWN);"</span><span class=cF0>
|
|
<a name="l163"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l164"></a> );
|
|
<a name="l165"></a> Init;
|
|
<a name="l166"></a> </span><span class=cF5>Fs</span><span class=cF0>->animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&AnimateTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>"Animate"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l167"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l168"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l169"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l170"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l171"></a> {
|
|
<a name="l172"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>KeyGet</span><span class=cF7>(</span><span class=cF0>&sc</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l173"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l174"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
|
|
<a name="l175"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>])
|
|
<a name="l176"></a> {
|
|
<a name="l177"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
|
|
<a name="l178"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&ScrollTaskX, -</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"Scroll"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l179"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l180"></a>
|
|
<a name="l181"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
|
|
<a name="l182"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&ScrollTaskX, </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"Scroll"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l183"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l184"></a>
|
|
<a name="l185"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
|
|
<a name="l186"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&ScrollTaskY, -</span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"Scroll"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l187"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l188"></a>
|
|
<a name="l189"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
|
|
<a name="l190"></a> </span><span class=cF5>Spawn</span><span class=cF0>(&ScrollTaskY, </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF6>"Scroll"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l191"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l192"></a> }
|
|
<a name="l193"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l194"></a>
|
|
<a name="l195"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
|
|
<a name="l196"></a> CleanUp;
|
|
<a name="l197"></a> Init;
|
|
<a name="l198"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l199"></a>
|
|
<a name="l200"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l201"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l202"></a> </span><span class=cF1>goto</span><span class=cF0> sq_done;
|
|
<a name="l203"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l204"></a> }
|
|
<a name="l205"></a>sq_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
|
|
<a name="l206"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l207"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l208"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l209"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l210"></a> CleanUp;
|
|
<a name="l211"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l212"></a>}
|
|
<a name="l213"></a>
|
|
<a name="l214"></a>CharDemo;
|
|
</span></pre></body>
|
|
</html>
|