mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 16:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
273 lines
24 KiB
HTML
Executable file
273 lines
24 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>U0</span><span class=cF0> AnimationDelaySet()
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<a name="l2"></a>{
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<a name="l3"></a> animation_delay = </span><span class=cF5>PopUpRangeF64</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>100</span><span class=cF0>, </span><span class=cFE>25</span><span class=cF0>, </span><span class=cF6>"%3f% %%"</span><span class=cF0>, </span><span class=cF6>"Animation Delay\n"</span><span class=cF0>)/</span><span class=cFE>100</span><span class=cF0>;
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<a name="l4"></a>}
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<a name="l5"></a>
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<a name="l6"></a></span><span class=cF1>U0</span><span class=cF0> TurnNew()
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<a name="l7"></a>{
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<a name="l8"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
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<a name="l9"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>2</span><span class=cF0>; j++)
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<a name="l10"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < UNITS_NUM; i++)
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<a name="l11"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l12"></a> units[j][i].remaining_movement = units[j][i].movement;
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<a name="l13"></a> units[j][i].fired = </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l14"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l15"></a> phase = PHASE_START;
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<a name="l16"></a> moving_unit = </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l17"></a>
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<a name="l18"></a> </span><span class=cF5>SleepUntil</span><span class=cF0>(message_off_timeout);
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<a name="l19"></a> message_off_timeout = </span><span class=cFB>counts</span><span class=cF0>.jiffies + </span><span class=cF3>JIFFY_FREQ</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * animation_delay + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l20"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l21"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>"Turn %d"</span><span class=cF0>, ++turn);
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<a name="l22"></a> VRSetUp(</span><span class=cFE>0</span><span class=cF0>);
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<a name="l23"></a> VRSetUp(</span><span class=cFE>1</span><span class=cF0>);
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<a name="l24"></a> VisRecalc(VR_ALL_UNITS);
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<a name="l25"></a> cur_player = (turn & </span><span class=cFE>1</span><span class=cF0>) ^ </span><span class=cFE>1</span><span class=cF0>;
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<a name="l26"></a> enemy_player = cur_player ^ </span><span class=cFE>1</span><span class=cF0>;
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<a name="l27"></a>}
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<a name="l28"></a>
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<a name="l29"></a></span><span class=cF1>U0</span><span class=cF0> PhaseNew()
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<a name="l30"></a>{
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<a name="l31"></a> cur_player ^= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l32"></a> enemy_player = cur_player ^ </span><span class=cFE>1</span><span class=cF0>;
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<a name="l33"></a> </span><span class=cF1>if</span><span class=cF0> (++phase >= PHASE_END)
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<a name="l34"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l35"></a> IndirectResolveAll;
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<a name="l36"></a> TurnNew;
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<a name="l37"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l38"></a>
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<a name="l39"></a> </span><span class=cF5>SleepUntil</span><span class=cF0>(message_off_timeout);
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<a name="l40"></a> message_off_timeout = </span><span class=cFB>counts</span><span class=cF0>.jiffies + </span><span class=cF3>JIFFY_FREQ</span><span class=cF0> * </span><span class=cFE>2</span><span class=cF0> * animation_delay + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l41"></a> </span><span class=cF5>Sound</span><span class=cF0>(</span><span class=cFE>74</span><span class=cF0>);
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<a name="l42"></a> </span><span class=cF1>switch</span><span class=cF0> (phase)
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<a name="l43"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l44"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_INDIRECT0:
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<a name="l45"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_INDIRECT1:
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<a name="l46"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>"Player %d Artillery Plot"</span><span class=cF0>, cur_player + </span><span class=cFE>1</span><span class=cF0>);
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<a name="l47"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l48"></a>
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<a name="l49"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_MOVE0:
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<a name="l50"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_MOVE1:
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<a name="l51"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>"Player %d Move"</span><span class=cF0>, cur_player + </span><span class=cFE>1</span><span class=cF0>);
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<a name="l52"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l53"></a>
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<a name="l54"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_DIRECT0:
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<a name="l55"></a> </span><span class=cF1>case</span><span class=cF0> PHASE_DIRECT1:
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<a name="l56"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(message_buf, </span><span class=cF6>"Player %d Fire"</span><span class=cF0>, cur_player + </span><span class=cFE>1</span><span class=cF0>);
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<a name="l57"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l58"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l59"></a>}
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<a name="l60"></a>
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<a name="l61"></a></span><span class=cF1>U0</span><span class=cF0> CharDo(</span><span class=cF1>U8</span><span class=cF0> ch)
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<a name="l62"></a>{
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<a name="l63"></a> </span><span class=cF9>I64</span><span class=cF0> old_inhibit, old_draw_it;
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<a name="l64"></a> </span><span class=cF1>Bool</span><span class=cF0> old_cursor;
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<a name="l65"></a>
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<a name="l66"></a> </span><span class=cF1>switch</span><span class=cF0> (ch)
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<a name="l67"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l68"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
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<a name="l69"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
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<a name="l70"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'ExitGame'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l71"></a>
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<a name="l72"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
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<a name="l73"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'PhaseOvr'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l74"></a>
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<a name="l75"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
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<a name="l76"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'NewGame'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l77"></a>
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<a name="l78"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'1'</span><span class=cF0>:
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<a name="l79"></a> ViewPlayerSet(</span><span class=cFE>0</span><span class=cF0>);
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<a name="l80"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l81"></a>
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<a name="l82"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'2'</span><span class=cF0>:
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<a name="l83"></a> ViewPlayerSet(</span><span class=cFE>1</span><span class=cF0>);
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<a name="l84"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l85"></a>
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<a name="l86"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'c'</span><span class=cF0>:
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<a name="l87"></a> old_draw_it = </span><span class=cF5>Fs</span><span class=cF0>->draw_it;
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<a name="l88"></a> old_inhibit = </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit;
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<a name="l89"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = </span><span class=cF5>Fs</span><span class=cF0>->next_settings->draw_it;
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<a name="l90"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit = </span><span class=cF3>WIG_USER_TASK_DEFAULT</span><span class=cF0>;
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<a name="l91"></a> old_cursor = </span><span class=cF5>DocCursor</span><span class=cF0>(</span><span class=cF3>ON</span><span class=cF0>);
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<a name="l92"></a> </span><span class=cF5>DocBottom</span><span class=cF0>;
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<a name="l93"></a> </span><span class=cF6>"\n$GREEN$<SHIFT-ESC>$FG$ to return to game.\n"</span><span class=cF0>;
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<a name="l94"></a> </span><span class=cF5>View</span><span class=cF0>;
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<a name="l95"></a> </span><span class=cF5>DocBottom</span><span class=cF0>;
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<a name="l96"></a> </span><span class=cF5>DocCursor</span><span class=cF0>(old_cursor);
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<a name="l97"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit = old_inhibit;
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<a name="l98"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = old_draw_it;
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<a name="l99"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l100"></a>
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<a name="l101"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
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<a name="l102"></a> AnimationDelaySet;
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<a name="l103"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l104"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l105"></a>}
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<a name="l106"></a>
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<a name="l107"></a></span><span class=cF1>U0</span><span class=cF0> UserCheck()
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<a name="l108"></a>{
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<a name="l109"></a> </span><span class=cF9>I64</span><span class=cF0> ch;
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<a name="l110"></a>
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<a name="l111"></a> </span><span class=cF1>if</span><span class=cF0> (!alive_count[</span><span class=cFE>0</span><span class=cF0>] || !alive_count[</span><span class=cFE>1</span><span class=cF0>])
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<a name="l112"></a> </span><span class=cF5>throw</span><span class=cF0>(</span><span class=cF6>'GameOver'</span><span class=cF0>, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l113"></a> </span><span class=cF1>if</span><span class=cF0> (ch = </span><span class=cF5>CharScan</span><span class=cF0>)
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<a name="l114"></a> CharDo(ch);
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<a name="l115"></a>}
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<a name="l116"></a>
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<a name="l117"></a></span><span class=cF1>U0</span><span class=cF0> TaskEndCB()
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<a name="l118"></a>{
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<a name="l119"></a> </span><span class=cF5>Sound</span><span class=cF0>;
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<a name="l120"></a> </span><span class=cFB>progress4</span><span class=cF0> = </span><span class=cFB>progress4_max</span><span class=cF0> = </span><span class=cFB>progress1</span><span class=cF0> = </span><span class=cFB>progress1_max</span><span class=cF0> = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l121"></a> </span><span class=cF5>Exit</span><span class=cF0>;
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<a name="l122"></a>}
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<a name="l123"></a>
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<a name="l124"></a></span><span class=cF9>I64</span><span class=cF0> PhaseDo()
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<a name="l125"></a>{
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<a name="l126"></a> </span><span class=cF9>I64</span><span class=cF0> res = </span><span class=cF6>'ExitGame'</span><span class=cF0>;
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<a name="l127"></a>
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<a name="l128"></a> PhaseNew;
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<a name="l129"></a> </span><span class=cF1>try</span><span class=cF0>
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<a name="l130"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l131"></a> </span><span class=cF1>if</span><span class=cF0> (phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_INDIRECT)
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<a name="l132"></a> </span><span class=cF5>Call</span><span class=cF0>(player_indirect[cur_player]);
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<a name="l133"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_MOVE)
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<a name="l134"></a> </span><span class=cF5>Call</span><span class=cF0>(player_move[cur_player]);
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<a name="l135"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l136"></a> </span><span class=cF5>Call</span><span class=cF0>(player_direct[cur_player]);
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<a name="l137"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l138"></a> </span><span class=cF1>catch</span><span class=cF0>
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<a name="l139"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l140"></a> res = </span><span class=cF5>Fs</span><span class=cF0>->except_ch;
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<a name="l141"></a> </span><span class=cF5>Fs</span><span class=cF0>->catch_except = </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l142"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l143"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l144"></a>}
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<a name="l145"></a>
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<a name="l146"></a></span><span class=cF1>U0</span><span class=cF0> ToTheFront()
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<a name="l147"></a>{
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<a name="l148"></a> </span><span class=cF9>I64</span><span class=cF0> res, ch;
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<a name="l149"></a>
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<a name="l150"></a> map_dc = </span><span class=cF5>DCNew</span><span class=cF0>(MAP_WIDTH, MAP_HEIGHT);
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<a name="l151"></a>
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<a name="l152"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
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<a name="l153"></a> </span><span class=cF5>Cd</span><span class=cF0>(</span><span class=cF3>__DIR__</span><span class=cF0>);
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<a name="l154"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit |= </span><span class=cF3>WIF_SELF_MS_L</span><span class=cF0> | </span><span class=cF3>WIF_SELF_MS_R</span><span class=cF0> | </span><span class=cF3>WIG_DBL_CLICK</span><span class=cF0>;
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<a name="l155"></a>
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<a name="l156"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
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<a name="l157"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
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<a name="l158"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
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<a name="l159"></a> </span><span class=cF6>"}"</span><span class=cF0>
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<a name="l160"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
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<a name="l161"></a> </span><span class=cF6>" EndPhase(,CH_SPACE);"</span><span class=cF0>
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<a name="l162"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
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<a name="l163"></a> </span><span class=cF6>"}"</span><span class=cF0>
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<a name="l164"></a> </span><span class=cF6>"View {"</span><span class=cF0>
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<a name="l165"></a> </span><span class=cF6>" Player1(,'1');"</span><span class=cF0>
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<a name="l166"></a> </span><span class=cF6>" Player2(,'2');"</span><span class=cF0>
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<a name="l167"></a> </span><span class=cF6>" OddsCalculations(,'c');"</span><span class=cF0>
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<a name="l168"></a> </span><span class=cF6>" LOS(,0,SCF_SHIFT);"</span><span class=cF0>
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<a name="l169"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l170"></a> </span><span class=cF6>"Settings {"</span><span class=cF0>
|
|
<a name="l171"></a> </span><span class=cF6>" AnimationDelay(,'d');"</span><span class=cF0>
|
|
<a name="l172"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l173"></a> );
|
|
<a name="l174"></a>
|
|
<a name="l175"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l176"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l177"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l178"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l179"></a> </span><span class=cF5>DocMax</span><span class=cF0>;
|
|
<a name="l180"></a> Init;
|
|
<a name="l181"></a> PlayerPick(</span><span class=cF6>"AIs"</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l182"></a> PlayerPick(</span><span class=cF6>"AIs"</span><span class=cF0>, </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l183"></a>
|
|
<a name="l184"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>( </span><span class=cF6>"$PURPLE$$TX+CX,\"ToTheFront\"$$FG$\n\n"</span><span class=cF0>
|
|
<a name="l185"></a> </span><span class=cF6>"$GREEN${Left-click}$FG$ to move or fire units.\n"</span><span class=cF0>
|
|
<a name="l186"></a> </span><span class=cF6>"$GREEN$<SPACE>$FG$\tor $GREEN${Right-click}$FG$ to end phase.\n"</span><span class=cF0>
|
|
<a name="l187"></a> </span><span class=cF6>"$GREEN$<SHIFT>$FG$\tto show line-of-sight.\n"</span><span class=cF0>
|
|
<a name="l188"></a> </span><span class=cF6>"$GREEN$<ENTER>$FG$\tto start new game.\n"</span><span class=cF0>
|
|
<a name="l189"></a> </span><span class=cF6>"$GREEN$ 1$FG$\tPlayer 1 view.\n"</span><span class=cF0>
|
|
<a name="l190"></a> </span><span class=cF6>"$GREEN$ 2$FG$\tPlayer 2 view.\n"</span><span class=cF0>
|
|
<a name="l191"></a> </span><span class=cF6>"$GREEN$ c$FG$\tView odds calculations.\n"</span><span class=cF0>
|
|
<a name="l192"></a> </span><span class=cF6>"$GREEN$ d$FG$\tSet animation delay."</span><span class=cF0>);
|
|
<a name="l193"></a> </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb = &TaskEndCB; </span><span class=cF2>//<CTRL-ALT-x></span><span class=cF0>
|
|
<a name="l194"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l195"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l196"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l197"></a> </span><span class=cF1>do</span><span class=cF0>
|
|
<a name="l198"></a> {
|
|
<a name="l199"></a> res = PhaseDo;
|
|
<a name="l200"></a> </span><span class=cF1>if</span><span class=cF0> (res == </span><span class=cF6>'GameOver'</span><span class=cF0>)
|
|
<a name="l201"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l202"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l203"></a> {
|
|
<a name="l204"></a> message_off_timeout = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l205"></a> </span><span class=cF5>StrCopy</span><span class=cF0>(message_buf, </span><span class=cF6>"Game Over"</span><span class=cF0>);
|
|
<a name="l206"></a> </span><span class=cF5>Sound</span><span class=cF0>;
|
|
<a name="l207"></a> ch = </span><span class=cF5>CharGet</span><span class=cF0>(, </span><span class=cF3>FALSE</span><span class=cF0>);
|
|
<a name="l208"></a> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'\n'</span><span class=cF0>)
|
|
<a name="l209"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l210"></a> CleanUp;
|
|
<a name="l211"></a> Init;
|
|
<a name="l212"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l213"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l214"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF3>CH_ESC</span><span class=cF0> || ch == </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>)
|
|
<a name="l215"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l216"></a> res = </span><span class=cF6>'ExitGame'</span><span class=cF0>;
|
|
<a name="l217"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l218"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l219"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'1'</span><span class=cF0>)
|
|
<a name="l220"></a> ViewPlayerSet(</span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l221"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'2'</span><span class=cF0>)
|
|
<a name="l222"></a> ViewPlayerSet(</span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l223"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (ch == </span><span class=cF6>'d'</span><span class=cF0>)
|
|
<a name="l224"></a> AnimationDelaySet;
|
|
<a name="l225"></a> }
|
|
<a name="l226"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l227"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (res == </span><span class=cF6>'NewGame'</span><span class=cF0>)
|
|
<a name="l228"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l229"></a> CleanUp;
|
|
<a name="l230"></a> Init;
|
|
<a name="l231"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l232"></a> }
|
|
<a name="l233"></a> </span><span class=cF1>while</span><span class=cF0> (res != </span><span class=cF6>'ExitGame'</span><span class=cF0>);
|
|
<a name="l234"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l235"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l236"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l237"></a> </span><span class=cF5>ProgressBarsReset</span><span class=cF0>;
|
|
<a name="l238"></a>
|
|
<a name="l239"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l240"></a> </span><span class=cF5>DCDel</span><span class=cF0>(map_dc);
|
|
<a name="l241"></a> CleanUp;
|
|
<a name="l242"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l243"></a> </span><span class=cF5>Seed</span><span class=cF0>;
|
|
<a name="l244"></a>}
|
|
</span></pre></body>
|
|
</html>
|