mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 16:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
174 lines
15 KiB
HTML
Executable file
174 lines
15 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>U0</span><span class=cF0> Toward(</span><span class=cF9>I64</span><span class=cF0> *_row, </span><span class=cF9>I64</span><span class=cF0> *_col, </span><span class=cF9>I64</span><span class=cF0> direction)
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<a name="l2"></a>{
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<a name="l3"></a> </span><span class=cF1>switch</span><span class=cF0> (direction)
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<a name="l4"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l5"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
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<a name="l6"></a> *_row -= </span><span class=cFE>2</span><span class=cF0>;
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<a name="l7"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l8"></a>
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<a name="l9"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>1</span><span class=cF0>:
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<a name="l10"></a> </span><span class=cF1>if</span><span class=cF0> (*_row & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l11"></a> *_col += </span><span class=cFE>1</span><span class=cF0>;
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<a name="l12"></a> *_row -= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l13"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l14"></a>
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<a name="l15"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>2</span><span class=cF0>:
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<a name="l16"></a> </span><span class=cF1>if</span><span class=cF0> (*_row & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l17"></a> *_col += </span><span class=cFE>1</span><span class=cF0>;
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<a name="l18"></a> *_row += </span><span class=cFE>1</span><span class=cF0>;
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<a name="l19"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l20"></a>
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<a name="l21"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>3</span><span class=cF0>:
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<a name="l22"></a> *_row += </span><span class=cFE>2</span><span class=cF0>;
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<a name="l23"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l24"></a>
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<a name="l25"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>4</span><span class=cF0>:
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<a name="l26"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>*_row & </span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0>)
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<a name="l27"></a> *_col -= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l28"></a> *_row += </span><span class=cFE>1</span><span class=cF0>;
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<a name="l29"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l30"></a>
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<a name="l31"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>5</span><span class=cF0>:
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<a name="l32"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>*_row&</span><span class=cFE>1</span><span class=cF7>)</span><span class=cF0>)
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<a name="l33"></a> *_col -= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l34"></a> *_row -= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l35"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l36"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l37"></a>}
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<a name="l38"></a>
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<a name="l39"></a></span><span class=cF9>I64</span><span class=cF0> FacingChange(</span><span class=cF9>I64</span><span class=cF0> f1, </span><span class=cF9>I64</span><span class=cF0> f2)
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<a name="l40"></a>{
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<a name="l41"></a> </span><span class=cF9>I64</span><span class=cF0> res = (f1 + </span><span class=cFE>6</span><span class=cF0> - f2 ) %</span><span class=cFE>6</span><span class=cF0>;
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<a name="l42"></a>
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<a name="l43"></a> </span><span class=cF1>if</span><span class=cF0> (res >= </span><span class=cFE>3</span><span class=cF0>)
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<a name="l44"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cFE>6</span><span class=cF0> - res;
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<a name="l45"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l46"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l47"></a>}
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<a name="l48"></a>
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<a name="l49"></a></span><span class=cF1>U0</span><span class=cF0> RowCol2XY(</span><span class=cF1>F64</span><span class=cF0> *_x, </span><span class=cF1>F64</span><span class=cF0> *_y, </span><span class=cF9>I64</span><span class=cF0> row, </span><span class=cF9>I64</span><span class=cF0> col)
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<a name="l50"></a>{
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<a name="l51"></a> Pt *c;
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<a name="l52"></a>
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<a name="l53"></a> row = </span><span class=cF5>ClampI64</span><span class=cF0>(row, </span><span class=cFE>0</span><span class=cF0>, map_rows);
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<a name="l54"></a> col = </span><span class=cF5>ClampI64</span><span class=cF0>(col, </span><span class=cFE>0</span><span class=cF0>, map_cols);
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<a name="l55"></a> c = &hex_centers[row][col];
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<a name="l56"></a> *_x = c->x;
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<a name="l57"></a> *_y = c->y;
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<a name="l58"></a>}
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<a name="l59"></a>
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<a name="l60"></a></span><span class=cF1>U0</span><span class=cF0> XY2RowCol(</span><span class=cF9>I64</span><span class=cF0> *_row, </span><span class=cF9>I64</span><span class=cF0> *_col, </span><span class=cF1>F64</span><span class=cF0> x, </span><span class=cF1>F64</span><span class=cF0> y)
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<a name="l61"></a>{
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<a name="l62"></a> *_col = (x - DCOS / </span><span class=cFE>2</span><span class=cF0>) / (HEX_SIDE + DCOS);
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<a name="l63"></a> </span><span class=cF1>if</span><span class=cF0> (*_col & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l64"></a> *_row = </span><span class=cF5>ToI64</span><span class=cF0>(</span><span class=cF7>(</span><span class=cF0>y - DSIN</span><span class=cF7>)</span><span class=cF0> / </span><span class=cF7>(</span><span class=cFE>2</span><span class=cF0> * DSIN</span><span class=cF7>)</span><span class=cF0>) * </span><span class=cFE>2</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0>;
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<a name="l65"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l66"></a> *_row = </span><span class=cF5>ToI64</span><span class=cF0>(y / </span><span class=cF7>(</span><span class=cFE>2</span><span class=cF0> * DSIN</span><span class=cF7>)</span><span class=cF0>) * </span><span class=cFE>2</span><span class=cF0>;
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<a name="l67"></a> *_col >>= </span><span class=cFE>1</span><span class=cF0>;
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<a name="l68"></a> *_row = </span><span class=cF5>ClampI64</span><span class=cF0>(*_row, </span><span class=cFE>0</span><span class=cF0>, map_rows - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l69"></a> *_col = </span><span class=cF5>ClampI64</span><span class=cF0>(*_col, </span><span class=cFE>0</span><span class=cF0>, map_cols - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l70"></a>}
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<a name="l71"></a>
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<a name="l72"></a>Unit *UnitFind(</span><span class=cF9>I64</span><span class=cF0> row, </span><span class=cF9>I64</span><span class=cF0> col)
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<a name="l73"></a>{</span><span class=cF2>//Finds unit in a hexagon.</span><span class=cF0>
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<a name="l74"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
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<a name="l75"></a>
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<a name="l76"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>2</span><span class=cF0>; j++)
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<a name="l77"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < UNITS_NUM; i++)
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<a name="l78"></a> </span><span class=cF1>if</span><span class=cF0> ( units[j][i].life > </span><span class=cFE>0</span><span class=cF0> &&
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<a name="l79"></a> units[j][i].row == row &&
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<a name="l80"></a> units[j][i].col == col)
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<a name="l81"></a> </span><span class=cF1>return</span><span class=cF0> &units[j][i];
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<a name="l82"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>NULL</span><span class=cF0>;
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<a name="l83"></a>}
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<a name="l84"></a>
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<a name="l85"></a></span><span class=cF1>Bool</span><span class=cF0> CursorInWin(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l86"></a>{
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<a name="l87"></a> </span><span class=cF1>if</span><span class=cF0> ( </span><span class=cFE>0</span><span class=cF0> <= x + task->scroll_x < task->pix_width &&
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<a name="l88"></a> </span><span class=cFE>0</span><span class=cF0> <= y + task->scroll_y < task->pix_height)
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<a name="l89"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l90"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l91"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l92"></a>}
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<a name="l93"></a>
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<a name="l94"></a></span><span class=cF1>U0</span><span class=cF0> CursorUpdate(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l95"></a>{
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<a name="l96"></a> </span><span class=cF1>if</span><span class=cF0> (CursorInWin</span><span class=cF7>(</span><span class=cF0>task, x, y</span><span class=cF7>)</span><span class=cF0>)
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<a name="l97"></a> XY2RowCol(&cursor_row, &cursor_col, x, y);
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<a name="l98"></a>}
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<a name="l99"></a>
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<a name="l100"></a></span><span class=cF1>class</span><span class=cF0> LOSCtrl
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<a name="l101"></a>{
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<a name="l102"></a> </span><span class=cF9>I64</span><span class=cF0> r1, c1, r2, c2, distance;
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<a name="l103"></a>};
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<a name="l104"></a>
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<a name="l105"></a></span><span class=cF1>Bool</span><span class=cF0> LOSPlot(LOSCtrl *l, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF9>I64</span><span class=cF0> z)
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<a name="l106"></a>{</span><span class=cF2>//We got tricky and used z as the distance from the start of the line.</span><span class=cF0>
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<a name="l107"></a> </span><span class=cF9>I64</span><span class=cF0> row, col;
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<a name="l108"></a>
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<a name="l109"></a> XY2RowCol(&row, &col, x, y);
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<a name="l110"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF7>(</span><span class=cF0>row != l->r1 || col != l->c1</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l111"></a> </span><span class=cF7>(</span><span class=cF0>row != l->r2 || col != l->c2</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l112"></a> terrain[row][col] != PLAINS)
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<a name="l113"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l114"></a> </span><span class=cF1>if</span><span class=cF0> (terrain[l->r1][l->c1] == MOUNTAINS)
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<a name="l115"></a> {
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<a name="l116"></a> </span><span class=cF1>if</span><span class=cF0> (terrain[row][col] == MOUNTAINS || z>l->distance >> </span><span class=cFE>1</span><span class=cF0>)
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<a name="l117"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l118"></a> }
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<a name="l119"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (terrain[l->r2][l->c2] == MOUNTAINS)
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<a name="l120"></a> {
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<a name="l121"></a> </span><span class=cF1>if</span><span class=cF0> (terrain[row][col] == MOUNTAINS || z <= l->distance >> </span><span class=cFE>1</span><span class=cF0>)
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<a name="l122"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l123"></a> }
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<a name="l124"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l125"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>FALSE</span><span class=cF0>;
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<a name="l126"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l127"></a>
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<a name="l128"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF3>TRUE</span><span class=cF0>;
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<a name="l129"></a>}
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<a name="l130"></a>
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<a name="l131"></a></span><span class=cF1>Bool</span><span class=cF0> LOS(</span><span class=cF9>I64</span><span class=cF0> r1, </span><span class=cF9>I64</span><span class=cF0> c1, </span><span class=cF9>I64</span><span class=cF0> r2, </span><span class=cF9>I64</span><span class=cF0> c2)
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<a name="l132"></a>{
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<a name="l133"></a> </span><span class=cF1>F64</span><span class=cF0> x1, y1, x2, y2;
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<a name="l134"></a>
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<a name="l135"></a> LOSCtrl l;
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<a name="l136"></a> RowCol2XY(&x1, &y1, r1, c1);
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<a name="l137"></a> RowCol2XY(&x2, &y2, r2, c2);
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<a name="l138"></a> l.r1 = r1;
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<a name="l139"></a> l.c1 = c1;
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<a name="l140"></a> l.r2 = r2;
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<a name="l141"></a> l.c2 = c2;
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<a name="l142"></a> l.distance = </span><span class=cF5>Sqrt</span><span class=cF0>(</span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>x1 - x2</span><span class=cF7>)</span><span class=cF0> + </span><span class=cF5>SqrI64</span><span class=cF7>(</span><span class=cF0>y1 - y2</span><span class=cF7>)</span><span class=cF0>);
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<a name="l143"></a>
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<a name="l144"></a> </span><span class=cF1>return</span><span class=cF0> </span><span class=cF5>Line</span><span class=cF0>(&l, x1, y1, </span><span class=cFE>0</span><span class=cF0>, x2, y2, l.distance, &LOSPlot);
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<a name="l145"></a>}
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</span></pre></body>
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</html>
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