mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 16:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
269 lines
28 KiB
HTML
Executable file
269 lines
28 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cFA>
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<a name="l2"></a><1>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l3"></a>
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<a name="l4"></a></span><span class=cF1>U0</span><span class=cF0> UnitDraw(</span><span class=cF9>CDC</span><span class=cF0> *dc, Unit *tmpu, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y, </span><span class=cF1>F64</span><span class=cF0> f)
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<a name="l5"></a>{
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<a name="l6"></a> x += x0;
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<a name="l7"></a> y += y0;
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<a name="l8"></a> </span><span class=cF1>if</span><span class=cF0> (tmpu->infantry)
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<a name="l9"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, tmpu->img);
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<a name="l10"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l11"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, tmpu->img, f);
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<a name="l12"></a> </span><span class=cF1>if</span><span class=cF0> (phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_INDIRECT && tmpu->indirect_fire && !tmpu->fired && tmpu->player == cur_player)
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<a name="l13"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l14"></a> dc->thick = </span><span class=cFE>2</span><span class=cF0>;
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<a name="l15"></a> </span><span class=cF1>if</span><span class=cF0> (cur_player)
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<a name="l16"></a> dc->color = </span><span class=cF3>PURPLE</span><span class=cF0>;
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<a name="l17"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l18"></a> dc->color = </span><span class=cF3>CYAN</span><span class=cF0>;
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<a name="l19"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>20</span><span class=cF0> * </span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cFE>4</span><span class=cF0> * </span><span class=cF5>tS</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>)</span><span class=cF0>);
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<a name="l20"></a> </span><span class=cF5>GrCircle3</span><span class=cF0>(dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>20</span><span class=cF0> * </span><span class=cF5>Saw</span><span class=cF7>(</span><span class=cFE>4</span><span class=cF0> * </span><span class=cF5>tS</span><span class=cF0> + </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>2</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF7>)</span><span class=cF0>);
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<a name="l21"></a> dc->thick = </span><span class=cFE>1</span><span class=cF0>;
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<a name="l22"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l23"></a>}
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<a name="l24"></a>
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<a name="l25"></a></span><span class=cF1>U0</span><span class=cF0> UnitsDraw(</span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l26"></a>{
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<a name="l27"></a> </span><span class=cF9>I64</span><span class=cF0> i, j;
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<a name="l28"></a> </span><span class=cF1>F64</span><span class=cF0> x, y;
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<a name="l29"></a> Unit *tmpu;
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<a name="l30"></a>
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<a name="l31"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>2</span><span class=cF0>; j++)
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<a name="l32"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l33"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < UNITS_NUM; i++)
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<a name="l34"></a> {
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<a name="l35"></a> tmpu = &units[j][i];
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<a name="l36"></a> </span><span class=cF1>if</span><span class=cF0> (tmpu == target_unit)
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<a name="l37"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l38"></a> </span><span class=cF1>if</span><span class=cF0> (target_hit)
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<a name="l39"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
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<a name="l40"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l41"></a> dc->color = </span><span class=cF3>GREEN</span><span class=cF0>;
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<a name="l42"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l43"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l44"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l45"></a> </span><span class=cF1>if</span><span class=cF0> (j)
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<a name="l46"></a> dc->color = </span><span class=cF3>LTPURPLE</span><span class=cF0>;
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<a name="l47"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l48"></a> dc->color = </span><span class=cF3>LTCYAN</span><span class=cF0>;
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<a name="l49"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l50"></a> </span><span class=cF1>if</span><span class=cF0> (tmpu->life > </span><span class=cFE>0</span><span class=cF0> && </span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cF0>&tmpu->vis[view_player], </span><span class=cFE>0</span><span class=cF7>)</span><span class=cF0> && tmpu != moving_unit)
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<a name="l51"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l52"></a> RowCol2XY(&x, &y, tmpu->row, tmpu->col);
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<a name="l53"></a> </span><span class=cF1>if</span><span class=cF0> ( phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_MOVE && tmpu->remaining_movement ||
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<a name="l54"></a> </span><span class=cF7>(</span><span class=cF0>phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_INDIRECT && tmpu->indirect_fire || phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_DIRECT &&
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<a name="l55"></a> !tmpu->indirect_fire</span><span class=cF7>)</span><span class=cF0> &&
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<a name="l56"></a> !tmpu->fired || </span><span class=cF5>Blink</span><span class=cF7>(</span><span class=cFE>5</span><span class=cF7>)</span><span class=cF0>)
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<a name="l57"></a> UnitDraw(dc, tmpu, x, y, tmpu->facing * </span><span class=cFE>60</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF3>pi</span><span class=cF0> / </span><span class=cFE>180</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>);
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<a name="l58"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l59"></a> }
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<a name="l60"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l61"></a>}
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<a name="l62"></a>
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<a name="l63"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l64"></a>{
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<a name="l65"></a> </span><span class=cF1>F64</span><span class=cF0> x, y;
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<a name="l66"></a> </span><span class=cF9>I64</span><span class=cF0> i, j, r, c;
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<a name="l67"></a> </span><span class=cF1>U8</span><span class=cF0> buf[</span><span class=cF3>STR_LEN</span><span class=cF0>];
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<a name="l68"></a> IndirectOrders *tmpi;
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<a name="l69"></a>
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<a name="l70"></a> </span><span class=cF2>//Erase text beneath.</span><span class=cF0>
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<a name="l71"></a> dc->color = </span><span class=cF3>WHITE</span><span class=cF0>;
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<a name="l72"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, -task->scroll_x, -task->scroll_y, dc->width, dc->height);
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<a name="l73"></a>
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<a name="l74"></a> map_dc->flags |= </span><span class=cF3>DCF_NO_TRANSPARENTS</span><span class=cF0>;
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<a name="l75"></a> </span><span class=cF5>GrBlot</span><span class=cF0>(dc, x0, y0, map_dc);
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<a name="l76"></a>
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<a name="l77"></a> i = </span><span class=cFB>mouse</span><span class=cF0>.pos.x - task->pix_left - task->scroll_x;
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<a name="l78"></a> j = </span><span class=cFB>mouse</span><span class=cF0>.pos.y - task->pix_top - task->scroll_y;
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<a name="l79"></a> </span><span class=cF1>if</span><span class=cF0> (CursorInWin</span><span class=cF7>(</span><span class=cF0>task, i, j</span><span class=cF7>)</span><span class=cF0>)
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<a name="l80"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l81"></a> i -= x0;
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<a name="l82"></a> j -= y0;
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<a name="l83"></a> CursorUpdate(task, i, j);
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<a name="l84"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l85"></a> RowCol2XY(&x, &y, cursor_row, cursor_col);
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<a name="l86"></a>
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<a name="l87"></a> </span><span class=cF2>//Roads require multiple cursor fills</span><span class=cF0>
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<a name="l88"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l89"></a> c=terrain[cursor_row][cursor_col];
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<a name="l90"></a> </span><span class=cF1>for</span><span class=cF0> (i=-</span><span class=cF7>(</span><span class=cF0>HEX_SIDE + DCOS</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>;i <= </span><span class=cF7>(</span><span class=cF0>HEX_SIDE + DCOS</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>; i++)
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<a name="l91"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l92"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc, x + i + x0, y + y0</span><span class=cF7>)</span><span class=cF0> == c)
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<a name="l93"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, x + i + x0, y + y0);
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<a name="l94"></a> </span><span class=cF1>for</span><span class=cF0> (j = -HEX_SIDE / </span><span class=cFE>2</span><span class=cF0>; j <= HEX_SIDE / </span><span class=cFE>2</span><span class=cF0>; j++)
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<a name="l95"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>GrPeek</span><span class=cF7>(</span><span class=cF0>dc, x + j + x0, y + i + y0</span><span class=cF7>)</span><span class=cF0> == c)
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<a name="l96"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, x + j + x0, y + i + y0);
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<a name="l97"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l98"></a>
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<a name="l99"></a> UnitsDraw(dc);
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<a name="l100"></a> </span><span class=cF1>if</span><span class=cF0> (firing)
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<a name="l101"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l102"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l103"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, fire_x + x0, fire_y + y0, </span><span class=cFE>2</span><span class=cF0>);
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<a name="l104"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l105"></a> </span><span class=cF1>if</span><span class=cF0> (indirect_explosion)
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<a name="l106"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l107"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < </span><span class=cFE>7</span><span class=cF0>; i++)
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<a name="l108"></a> {
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<a name="l109"></a> </span><span class=cF1>if</span><span class=cF0> (indirect_row & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l110"></a> c = indirect_col + col_offsets_odd[i];
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<a name="l111"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l112"></a> c = indirect_col + col_offsets_even[i];
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<a name="l113"></a> r = indirect_row + row_offsets[i];
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<a name="l114"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFE>0</span><span class=cF0> <= r < map_rows && </span><span class=cFE>0</span><span class=cF0> <= c < map_cols)
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<a name="l115"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l116"></a> RowCol2XY(&x, &y, r, c);
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<a name="l117"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < </span><span class=cFE>10</span><span class=cF0>; j++)
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<a name="l118"></a> {
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<a name="l119"></a> </span><span class=cF1>if</span><span class=cF0> (j & </span><span class=cFE>1</span><span class=cF0>)
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<a name="l120"></a> dc->color = </span><span class=cF3>LTRED</span><span class=cF0>;
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<a name="l121"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l122"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l123"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, x + </span><span class=cF5>RandU16</span><span class=cF0> % HEX_SIDE - HEX_SIDE / </span><span class=cFE>2</span><span class=cF0> + x0,
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<a name="l124"></a> y + </span><span class=cF5>RandU16</span><span class=cF0> % HEX_SIDE - HEX_SIDE / </span><span class=cFE>2</span><span class=cF0> + y0, </span><span class=cFE>2</span><span class=cF0>);
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<a name="l125"></a> }
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<a name="l126"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l127"></a> }
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<a name="l128"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l129"></a> </span><span class=cF1>if</span><span class=cF0> (moving_unit && moving_unit->vis[view_player])
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<a name="l130"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l131"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l132"></a> UnitDraw(dc, moving_unit, move_x, move_y, move_facing);
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<a name="l133"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l134"></a> </span><span class=cF5>ProgressBarsReset</span><span class=cF0>;
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<a name="l135"></a> </span><span class=cF1>if</span><span class=cF0> (moving_unit)
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<a name="l136"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l137"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>mouse</span><span class=cF0>.pos.y < </span><span class=cF3>GR_HEIGHT</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0>)
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<a name="l138"></a> {
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<a name="l139"></a> </span><span class=cFB>progress4_max</span><span class=cF0> = moving_unit->movement;
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<a name="l140"></a> </span><span class=cFB>progress4</span><span class=cF0> = moving_unit->remaining_movement;
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<a name="l141"></a> }
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<a name="l142"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l143"></a> {
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<a name="l144"></a> </span><span class=cFB>progress1_max</span><span class=cF0> = moving_unit->movement;
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<a name="l145"></a> </span><span class=cFB>progress1</span><span class=cF0> = moving_unit->remaining_movement;
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<a name="l146"></a> }
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<a name="l147"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l148"></a> </span><span class=cF1>if</span><span class=cF0> (fire_radius)
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<a name="l149"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l150"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l151"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, fire_radius_x + x0, fire_radius_y + y0, fire_radius - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l152"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, fire_radius_x + x0, fire_radius_y + y0, fire_radius + </span><span class=cFE>1</span><span class=cF0>);
|
|
<a name="l153"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
|
|
<a name="l154"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, fire_radius_x + x0, fire_radius_y + y0, fire_radius);
|
|
<a name="l155"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l156"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Blink</span><span class=cF7>(</span><span class=cFE>10</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l157"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l158"></a> tmpi = indirect_head.next;
|
|
<a name="l159"></a> </span><span class=cF1>while</span><span class=cF0> (tmpi != &indirect_head)
|
|
<a name="l160"></a> {
|
|
<a name="l161"></a> </span><span class=cF1>if</span><span class=cF0> (tmpi->attacker->player == view_player)
|
|
<a name="l162"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l163"></a> RowCol2XY(&x, &y, tmpi->row, tmpi->col);
|
|
<a name="l164"></a> </span><span class=cF5>Sprite3</span><span class=cF0>(dc, x + x0, y + y0, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>);
|
|
<a name="l165"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l166"></a> tmpi = tmpi->next;
|
|
<a name="l167"></a> }
|
|
<a name="l168"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l169"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cF5>Bt</span><span class=cF7>(</span><span class=cFB>kbd</span><span class=cF0>.down_bitmap, </span><span class=cF3>SC_SHIFT</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l170"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l171"></a> </span><span class=cF1>if</span><span class=cF0> (show_vis_row != cursor_row || show_vis_col != cursor_col)
|
|
<a name="l172"></a> {
|
|
<a name="l173"></a> show_vis_row = cursor_row;
|
|
<a name="l174"></a> show_vis_col = cursor_col;
|
|
<a name="l175"></a> VisRecalcMap(show_vis_row, show_vis_col);
|
|
<a name="l176"></a> }
|
|
<a name="l177"></a>
|
|
<a name="l178"></a> dc->color = </span><span class=cF3>LTGRAY</span><span class=cF0>;
|
|
<a name="l179"></a> </span><span class=cF1>for</span><span class=cF0> (j = </span><span class=cFE>0</span><span class=cF0>; j < map_rows; j++)
|
|
<a name="l180"></a> </span><span class=cF1>for</span><span class=cF0> (i = </span><span class=cFE>0</span><span class=cF0>; i < map_cols; i++)
|
|
<a name="l181"></a> </span><span class=cF1>if</span><span class=cF0> (!vis_map[j][i])
|
|
<a name="l182"></a> {
|
|
<a name="l183"></a> RowCol2XY(&x, &y, j, i);
|
|
<a name="l184"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x - </span><span class=cFE>6</span><span class=cF0> + x0, y - </span><span class=cFE>6</span><span class=cF0> + y0, x + </span><span class=cFE>6</span><span class=cF0> + x0, y + </span><span class=cFE>6</span><span class=cF0> + y0);
|
|
<a name="l185"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x + </span><span class=cFE>6</span><span class=cF0> + x0, y - </span><span class=cFE>6</span><span class=cF0> + y0, x - </span><span class=cFE>6</span><span class=cF0> + x0, y + </span><span class=cFE>6</span><span class=cF0> + y0);
|
|
<a name="l186"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x + x0, y - </span><span class=cFE>6</span><span class=cF0> + y0, x + x0, y + </span><span class=cFE>6</span><span class=cF0> + y0);
|
|
<a name="l187"></a> </span><span class=cF5>GrLine</span><span class=cF0>(dc, x + </span><span class=cFE>6</span><span class=cF0> + x0, y + y0, x - </span><span class=cFE>6</span><span class=cF0> + x0, y + y0);
|
|
<a name="l188"></a> }
|
|
<a name="l189"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l190"></a> </span><span class=cF1>if</span><span class=cF0> (i = </span><span class=cF5>StrLen</span><span class=cF7>(</span><span class=cF0>message_buf</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>)
|
|
<a name="l191"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l192"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
|
|
<a name="l193"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>task->pix_width - i</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>10</span><span class=cF0> - task->scroll_x,
|
|
<a name="l194"></a> </span><span class=cF7>(</span><span class=cF0>task->pix_height - </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>10</span><span class=cF0> - task->scroll_y,
|
|
<a name="l195"></a> i + </span><span class=cFE>20</span><span class=cF0>, </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + </span><span class=cFE>20</span><span class=cF0>);
|
|
<a name="l196"></a>
|
|
<a name="l197"></a> dc->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
|
|
<a name="l198"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>task->pix_width-i</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>7</span><span class=cF0> - task->scroll_x,
|
|
<a name="l199"></a> </span><span class=cF7>(</span><span class=cF0>task->pix_height-</span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - </span><span class=cFE>7</span><span class=cF0> - task->scroll_y,
|
|
<a name="l200"></a> i + </span><span class=cFE>14</span><span class=cF0>, </span><span class=cF3>FONT_HEIGHT</span><span class=cF0> + </span><span class=cFE>14</span><span class=cF0>);
|
|
<a name="l201"></a>
|
|
<a name="l202"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
|
|
<a name="l203"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cF7>(</span><span class=cF0>task->pix_width - i</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - task->scroll_x,
|
|
<a name="l204"></a> </span><span class=cF7>(</span><span class=cF0>task->pix_height - </span><span class=cF3>FONT_HEIGHT</span><span class=cF7>)</span><span class=cF0> >> </span><span class=cFE>1</span><span class=cF0> - task->scroll_y,
|
|
<a name="l205"></a> message_buf);
|
|
<a name="l206"></a> </span><span class=cF1>if</span><span class=cF0> (message_off_timeout)
|
|
<a name="l207"></a> {
|
|
<a name="l208"></a> </span><span class=cF1>if</span><span class=cF0> (message_off_timeout - </span><span class=cFB>counts</span><span class=cF0>.jiffies < </span><span class=cFE>3</span><span class=cF0> * </span><span class=cF3>JIFFY_FREQ</span><span class=cF0> / </span><span class=cFE>2</span><span class=cF0> * animation_delay)
|
|
<a name="l209"></a> </span><span class=cF5>Sound</span><span class=cF0>;
|
|
<a name="l210"></a> </span><span class=cF1>if</span><span class=cF0> (</span><span class=cFB>counts</span><span class=cF0>.jiffies > message_off_timeout)
|
|
<a name="l211"></a> *message_buf = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l212"></a> }
|
|
<a name="l213"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l214"></a>
|
|
<a name="l215"></a> dc->color = </span><span class=cF3>WHITE</span><span class=cF0>;
|
|
<a name="l216"></a> </span><span class=cF5>GrRect</span><span class=cF0>(dc, -task->scroll_x, -task->scroll_y, </span><span class=cF7>(</span><span class=cFE>13</span><span class=cF0> + </span><span class=cFE>7</span><span class=cF0> + </span><span class=cFE>10</span><span class=cF0> + </span><span class=cFE>10</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>, </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>);
|
|
<a name="l217"></a>
|
|
<a name="l218"></a> </span><span class=cF1>if</span><span class=cF0> (phase&~</span><span class=cFE>1</span><span class=cF0> == PHASE_INDIRECT)
|
|
<a name="l219"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Turn:%2d Artillery"</span><span class=cF0>, turn);
|
|
<a name="l220"></a> </span><span class=cF1>else</span><span class=cF0> </span><span class=cF1>if</span><span class=cF0> (phase & ~</span><span class=cFE>1</span><span class=cF0> == PHASE_MOVE)
|
|
<a name="l221"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Turn:%2d Move"</span><span class=cF0>, turn);
|
|
<a name="l222"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l223"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"Turn:%2d Fire"</span><span class=cF0>, turn);
|
|
<a name="l224"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
|
|
<a name="l225"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, -task->scroll_x, -task->scroll_y, buf);
|
|
<a name="l226"></a>
|
|
<a name="l227"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"%3d Units"</span><span class=cF0>, alive_count[</span><span class=cFE>0</span><span class=cF0>]);
|
|
<a name="l228"></a> </span><span class=cF1>if</span><span class=cF0> (cur_player || </span><span class=cF5>Blink</span><span class=cF0>)
|
|
<a name="l229"></a> dc->color = </span><span class=cF3>CYAN</span><span class=cF0>;
|
|
<a name="l230"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l231"></a> dc->color = </span><span class=cF3>LTCYAN</span><span class=cF0>;
|
|
<a name="l232"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, -task->scroll_x + </span><span class=cF7>(</span><span class=cFE>13</span><span class=cF0> + </span><span class=cFE>7</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>, -task->scroll_y, buf);
|
|
<a name="l233"></a>
|
|
<a name="l234"></a> </span><span class=cF5>StrPrint</span><span class=cF0>(buf, </span><span class=cF6>"%3d Units"</span><span class=cF0>, alive_count[</span><span class=cFE>1</span><span class=cF0>]);
|
|
<a name="l235"></a> </span><span class=cF1>if</span><span class=cF0> (!cur_player || </span><span class=cF5>Blink</span><span class=cF0>)
|
|
<a name="l236"></a> dc->color = </span><span class=cF3>PURPLE</span><span class=cF0>;
|
|
<a name="l237"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l238"></a> dc->color = </span><span class=cF3>LTPURPLE</span><span class=cF0>;
|
|
<a name="l239"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, -task->scroll_x + </span><span class=cF7>(</span><span class=cFE>13</span><span class=cF0> + </span><span class=cFE>7</span><span class=cF0> + </span><span class=cFE>10</span><span class=cF7>)</span><span class=cF0> * </span><span class=cF3>FONT_WIDTH</span><span class=cF0>, -task->scroll_y, buf);
|
|
<a name="l240"></a>}
|
|
</span></pre></body>
|
|
</html>
|