mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-29 16:56:30 +00:00
dbf8647d59
Added top & right borders to RawDr. Improved spacing in some debug and compiler reporting. Fixed RawPutChar and EdLite tab width. Fixed Ui missing '0x' prefix syntax highlighter bug. Added 32BitPaint demo.
555 lines
49 KiB
HTML
Executable file
555 lines
49 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V0.08">
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<style type="text/css">
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body {background-color:#000000;}
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.cF0{color:#ffffff;background-color:#000000;}
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.cF1{color:#3465a4;background-color:#000000;}
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.cF2{color:#4e9a06;background-color:#000000;}
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.cF3{color:#06989a;background-color:#000000;}
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.cF4{color:#a24444;background-color:#000000;}
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.cF5{color:#75507b;background-color:#000000;}
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.cF6{color:#ce982f;background-color:#000000;}
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.cF7{color:#bcc0b9;background-color:#000000;}
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.cF8{color:#555753;background-color:#000000;}
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.cF9{color:#729fcf;background-color:#000000;}
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.cFA{color:#82bc49;background-color:#000000;}
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.cFB{color:#34e2e2;background-color:#000000;}
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.cFC{color:#ac3535;background-color:#000000;}
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.cFD{color:#ad7fa8;background-color:#000000;}
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.cFE{color:#fce94f;background-color:#000000;}
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.cFF{color:#000000;background-color:#000000;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>F64</span><span class=cF0> SpanTime()
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<a name="l2"></a>{
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<a name="l3"></a> </span><span class=cF1>if</span><span class=cF0> (run_bttn.state)
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<a name="l4"></a> </span><span class=cF1>return</span><span class=cF0> a.elapsed_t + </span><span class=cF5>tS</span><span class=cF0> - a.start_wall_t;
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<a name="l5"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l6"></a> </span><span class=cF1>return</span><span class=cF0> a.elapsed_t;
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<a name="l7"></a>}
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<a name="l8"></a>
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<a name="l9"></a></span><span class=cF1>F64</span><span class=cF0> Cost(</span><span class=cF9>CMathODE</span><span class=cF0> *ode)
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<a name="l10"></a>{
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<a name="l11"></a> MyMass *tmpm;
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<a name="l12"></a> MySpring *tmps;
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<a name="l13"></a> </span><span class=cF1>F64</span><span class=cF0> res = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l14"></a>
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<a name="l15"></a> tmpm=ode->next_mass;
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<a name="l16"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm != &ode->next_mass)
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<a name="l17"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l18"></a> res += tmpm->cost;
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<a name="l19"></a> tmpm = tmpm->next;
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<a name="l20"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l21"></a> tmps = ode->next_spring;
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<a name="l22"></a> </span><span class=cF1>while</span><span class=cF0> (tmps != &ode->next_spring)
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<a name="l23"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l24"></a> res += tmps->cost;
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<a name="l25"></a> tmps = tmps->next;
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<a name="l26"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l27"></a>
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<a name="l28"></a> </span><span class=cF1>return</span><span class=cF0> res;
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<a name="l29"></a>}
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<a name="l30"></a>
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<a name="l31"></a></span><span class=cF1>U0</span><span class=cF0> </span><span class=cF5>DrawIt</span><span class=cF0>(</span><span class=cF9>CTask</span><span class=cF0> *task, </span><span class=cF9>CDC</span><span class=cF0> *dc)
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<a name="l32"></a>{
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<a name="l33"></a> MyMass *tmpm;
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<a name="l34"></a> MySpring *tmps;
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<a name="l35"></a>
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<a name="l36"></a> tmps = ode->next_spring;
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<a name="l37"></a> </span><span class=cF1>while</span><span class=cF0> (tmps != &ode->next_spring)
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<a name="l38"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l39"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>tmps->flags & </span><span class=cF3>SSF_INACTIVE</span><span class=cF7>)</span><span class=cF0>)
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<a name="l40"></a> {
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<a name="l41"></a> dc->color = tmps->color;
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<a name="l42"></a> dc->thick = tmps->thick;
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<a name="l43"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, tmps->end1->x, tmps->end1->y, </span><span class=cFE>0</span><span class=cF0>, tmps->end2->x, tmps->end2->y, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l44"></a> }
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<a name="l45"></a> tmps = tmps->next;
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<a name="l46"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l47"></a>
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<a name="l48"></a> </span><span class=cF1>if</span><span class=cF0> (cursor_mass)
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<a name="l49"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l50"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
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<a name="l51"></a> dc->thick = </span><span class=cFE>2</span><span class=cF0>;
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<a name="l52"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, </span><span class=cFB>mouse</span><span class=cF0>.pos.x - task->pix_left - task->scroll_x,
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<a name="l53"></a> </span><span class=cFB>mouse</span><span class=cF0>.pos.y - task->pix_top - task->scroll_y, </span><span class=cFE>0</span><span class=cF0>,
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<a name="l54"></a> cursor_mass->x, cursor_mass->y, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l55"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l56"></a>
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<a name="l57"></a> tmpm=ode->next_mass;
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<a name="l58"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm != &ode->next_mass)
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<a name="l59"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l60"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>tmpm->flags&</span><span class=cF3>MSF_INACTIVE</span><span class=cF7>)</span><span class=cF0>)
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<a name="l61"></a> {
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<a name="l62"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l63"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, tmpm->x, tmpm->y, tmpm->radius);
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<a name="l64"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, tmpm->x, tmpm->y, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l65"></a> dc->color = tmpm->color;
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<a name="l66"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, tmpm->x, tmpm->y, tmpm->radius);
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<a name="l67"></a> </span><span class=cF5>GrFloodFill</span><span class=cF0>(dc, tmpm->x, tmpm->y, </span><span class=cF3>TRUE</span><span class=cF0>);
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<a name="l68"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l69"></a> </span><span class=cF5>GrCircle</span><span class=cF0>(dc, tmpm->x, tmpm->y, tmpm->radius);
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<a name="l70"></a> }
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<a name="l71"></a> tmpm = tmpm->next;
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<a name="l72"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l73"></a>
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<a name="l74"></a> dc->color = </span><span class=cF3>BLACK</span><span class=cF0>;
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<a name="l75"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cFE>90</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cF6>"Cost:%12.2,f"</span><span class=cF0>, Cost</span><span class=cF7>(</span><span class=cF0>ode</span><span class=cF7>)</span><span class=cF0>);
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<a name="l76"></a> </span><span class=cF5>GrPrint</span><span class=cF0>(dc, </span><span class=cFE>90</span><span class=cF0>, </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>, </span><span class=cF6>"Time:%12.2f"</span><span class=cF0>, SpanTime);
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<a name="l77"></a>}
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<a name="l78"></a>
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<a name="l79"></a>MyMass *PlaceMass(</span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l80"></a>{
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<a name="l81"></a> MyMass *tmpm = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>MyMass</span><span class=cF7>)</span><span class=cF0>);
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<a name="l82"></a>
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<a name="l83"></a> tmpm->drag_profile_factor = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>;
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<a name="l84"></a> tmpm->x = x;
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<a name="l85"></a> tmpm->y = y;
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<a name="l86"></a> tmpm->mass = MASS_MASS;
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<a name="l87"></a> tmpm->radius = MASS_RADIUS;
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<a name="l88"></a> tmpm->cost = </span><span class=cFE>25</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * COST_SCALE;
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<a name="l89"></a> tmpm->color = </span><span class=cF3>YELLOW</span><span class=cF0>;
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<a name="l90"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(tmpm, ode->last_mass);
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<a name="l91"></a>
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<a name="l92"></a> </span><span class=cF1>return</span><span class=cF0> tmpm;
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<a name="l93"></a>}
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<a name="l94"></a>
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<a name="l95"></a></span><span class=cF1>U0</span><span class=cF0> NullSpring(MySpring *tmps, </span><span class=cF1>F64</span><span class=cF0> scale)
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<a name="l96"></a>{
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<a name="l97"></a> </span><span class=cF1>F64</span><span class=cF0> d = </span><span class=cF5>D3Dist</span><span class=cF0>(&tmps->end1->x, &tmps->end2->x);
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<a name="l98"></a>
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<a name="l99"></a> tmps->rest_len = d * scale;
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<a name="l100"></a> tmps->compression_strength = tmps->base_compression_strength / (tmps->rest_len + </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>);
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<a name="l101"></a> tmps->tensile_strength = tmps->base_tensile_strength / (tmps->rest_len + </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>);
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<a name="l102"></a> tmps->const = tmps->base_const / (tmps->rest_len + </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>);
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<a name="l103"></a> tmps->cost = tmps->base_cost * tmps->rest_len;
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<a name="l104"></a>}
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<a name="l105"></a>
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<a name="l106"></a></span><span class=cF1>U0</span><span class=cF0> MoveMass(MyMass *tmpm, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l107"></a>{
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<a name="l108"></a> MySpring *tmps;
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<a name="l109"></a>
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<a name="l110"></a> tmpm->x = x;
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<a name="l111"></a> tmpm->y = y;
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<a name="l112"></a> tmpm->DxDt = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l113"></a> tmpm->DyDt = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l114"></a> tmps = ode->next_spring;
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<a name="l115"></a> </span><span class=cF1>while</span><span class=cF0> (tmps != &ode->next_spring)
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<a name="l116"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l117"></a> </span><span class=cF1>if</span><span class=cF0> (tmps->end1 == tmpm || tmps->end2 == tmpm)
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<a name="l118"></a> {
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<a name="l119"></a> </span><span class=cF1>if</span><span class=cF0> (tmps->flags & </span><span class=cF3>SSF_NO_COMPRESSION</span><span class=cF0>)
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<a name="l120"></a> NullSpring(tmps, WIRE_PERCENT);
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<a name="l121"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l122"></a> NullSpring(tmps, </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>);
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<a name="l123"></a> }
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<a name="l124"></a> tmps = tmps->next;
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<a name="l125"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l126"></a>}
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<a name="l127"></a>
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<a name="l128"></a></span><span class=cF1>U0</span><span class=cF0> DelSpring(MySpring *tmps)
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<a name="l129"></a>{
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<a name="l130"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(tmps);
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<a name="l131"></a> </span><span class=cF5>Free</span><span class=cF0>(tmps);
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<a name="l132"></a>}
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<a name="l133"></a>
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<a name="l134"></a></span><span class=cF1>U0</span><span class=cF0> DelMass(MyMass *tmpm)
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<a name="l135"></a>{
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<a name="l136"></a> MySpring *tmps, *tmps1;
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<a name="l137"></a>
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<a name="l138"></a> tmps = ode->next_spring;
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<a name="l139"></a> </span><span class=cF1>while</span><span class=cF0> (tmps != &ode->next_spring)
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<a name="l140"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l141"></a> tmps1 = tmps->next;
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<a name="l142"></a> </span><span class=cF1>if</span><span class=cF0> (tmps->end1 == tmpm || tmps->end2 == tmpm)
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<a name="l143"></a> DelSpring(tmps);
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<a name="l144"></a> tmps = tmps1;
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<a name="l145"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l146"></a> </span><span class=cF5>QueueRemove</span><span class=cF0>(tmpm);
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<a name="l147"></a> </span><span class=cF5>Free</span><span class=cF0>(tmpm);
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<a name="l148"></a>}
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<a name="l149"></a>
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<a name="l150"></a></span><span class=cF1>U0</span><span class=cF0> DrawSpring(</span><span class=cF9>CDC</span><span class=cF0> *dc, MyMass *tmpm, </span><span class=cF9>I64</span><span class=cF0> x, </span><span class=cF9>I64</span><span class=cF0> y)
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<a name="l151"></a>{
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<a name="l152"></a> </span><span class=cF1>switch</span><span class=cF0> (mode_bttn.state)
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<a name="l153"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l154"></a> </span><span class=cF1>case</span><span class=cF0> MD_CONCRETE:
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<a name="l155"></a> dc->color = </span><span class=cF3>LTGRAY</span><span class=cF0>;
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<a name="l156"></a> dc->thick = </span><span class=cFE>2</span><span class=cF0>;
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<a name="l157"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l158"></a>
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<a name="l159"></a> </span><span class=cF1>case</span><span class=cF0> MD_STEEL:
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<a name="l160"></a> dc->color = </span><span class=cF3>DKGRAY</span><span class=cF0>;
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<a name="l161"></a> dc->thick = </span><span class=cFE>2</span><span class=cF0>;
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<a name="l162"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l163"></a>
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<a name="l164"></a> </span><span class=cF1>case</span><span class=cF0> MD_WIRE:
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<a name="l165"></a> dc->color = </span><span class=cF3>RED</span><span class=cF0>;
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<a name="l166"></a> dc->thick = </span><span class=cFE>1</span><span class=cF0>;
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<a name="l167"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l168"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l169"></a> </span><span class=cF5>GrLine3</span><span class=cF0>(dc, tmpm->x, tmpm->y, </span><span class=cFE>0</span><span class=cF0>, x, y, </span><span class=cFE>0</span><span class=cF0>);
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<a name="l170"></a>}
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<a name="l171"></a>
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<a name="l172"></a></span><span class=cF1>U0</span><span class=cF0> PlaceSpring(MyMass *tmpm1, MyMass *tmpm2)
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<a name="l173"></a>{
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<a name="l174"></a> MySpring *tmps = </span><span class=cF5>CAlloc</span><span class=cF0>(</span><span class=cF1>sizeof</span><span class=cF7>(</span><span class=cF0>MySpring</span><span class=cF7>)</span><span class=cF0>);
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<a name="l175"></a>
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<a name="l176"></a> tmps->end1 = tmpm1;
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<a name="l177"></a> tmps->end2 = tmpm2;
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<a name="l178"></a> </span><span class=cF1>switch</span><span class=cF0> (mode_bttn.state)
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<a name="l179"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l180"></a> </span><span class=cF1>case</span><span class=cF0> MD_CONCRETE:
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<a name="l181"></a> tmps->base_const = </span><span class=cFE>3</span><span class=cF0>.</span><span class=cFE>00</span><span class=cF0> * SPRING_SCALE;
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<a name="l182"></a> tmps->base_compression_strength = </span><span class=cFE>10</span><span class=cF0>.</span><span class=cFE>00</span><span class=cF0> * STRENGTH_SCALE;
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<a name="l183"></a> tmps->base_tensile_strength = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>35</span><span class=cF0> * STRENGTH_SCALE;
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<a name="l184"></a> tmps->base_cost = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>30</span><span class=cF0> * COST_SCALE;
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|
<a name="l185"></a> NullSpring(tmps, </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l186"></a> tmps->color = </span><span class=cF3>LTGRAY</span><span class=cF0>;
|
|
<a name="l187"></a> tmps->thick = </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l188"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l189"></a>
|
|
<a name="l190"></a> </span><span class=cF1>case</span><span class=cF0> MD_STEEL:
|
|
<a name="l191"></a> tmps->base_const = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>00</span><span class=cF0> * SPRING_SCALE;
|
|
<a name="l192"></a> tmps->base_compression_strength = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>00</span><span class=cF0> * STRENGTH_SCALE;
|
|
<a name="l193"></a> tmps->base_tensile_strength = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>00</span><span class=cF0> * STRENGTH_SCALE;
|
|
<a name="l194"></a> tmps->base_cost = </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>00</span><span class=cF0> * COST_SCALE;
|
|
<a name="l195"></a> NullSpring(tmps, </span><span class=cFE>1</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0>);
|
|
<a name="l196"></a> tmps->color = </span><span class=cF3>DKGRAY</span><span class=cF0>;
|
|
<a name="l197"></a> tmps->thick = </span><span class=cFE>2</span><span class=cF0>;
|
|
<a name="l198"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l199"></a>
|
|
<a name="l200"></a> </span><span class=cF1>case</span><span class=cF0> MD_WIRE:
|
|
<a name="l201"></a> tmps->base_const = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>25</span><span class=cF0> * SPRING_SCALE;
|
|
<a name="l202"></a> tmps->base_compression_strength = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>00</span><span class=cF0>;
|
|
<a name="l203"></a> tmps->base_tensile_strength = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>50</span><span class=cF0> * STRENGTH_SCALE;
|
|
<a name="l204"></a> tmps->base_cost = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>10</span><span class=cF0> * COST_SCALE;
|
|
<a name="l205"></a> NullSpring(tmps, WIRE_PERCENT);
|
|
<a name="l206"></a> tmps->color = </span><span class=cF3>RED</span><span class=cF0>;
|
|
<a name="l207"></a> tmps->thick = </span><span class=cFE>1</span><span class=cF0>;
|
|
<a name="l208"></a> tmps->flags |= </span><span class=cF3>SSF_NO_COMPRESSION</span><span class=cF0>;
|
|
<a name="l209"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l210"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l211"></a> </span><span class=cF5>QueueInsert</span><span class=cF0>(tmps, ode->last_spring);
|
|
<a name="l212"></a>}
|
|
<a name="l213"></a>
|
|
<a name="l214"></a></span><span class=cF1>U0</span><span class=cF0> AnimateTask(SpanAnimateStruct *a)
|
|
<a name="l215"></a>{
|
|
<a name="l216"></a> MySpring *tmps, *tmps1;
|
|
<a name="l217"></a> </span><span class=cF1>Bool</span><span class=cF0> old_run = </span><span class=cF3>FALSE</span><span class=cF0>;
|
|
<a name="l218"></a> </span><span class=cF1>F64</span><span class=cF0> f;
|
|
<a name="l219"></a>
|
|
<a name="l220"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l221"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l222"></a> tmps = ode->next_spring;
|
|
<a name="l223"></a> </span><span class=cF1>while</span><span class=cF0> (tmps != &ode->next_spring)
|
|
<a name="l224"></a> {
|
|
<a name="l225"></a> tmps1 = tmps->next;
|
|
<a name="l226"></a> f = tmps->f;
|
|
<a name="l227"></a> </span><span class=cF1>if</span><span class=cF0> ( f > </span><span class=cFE>0</span><span class=cF0> && f > tmps->compression_strength && !</span><span class=cF7>(</span><span class=cF0>tmps->flags & </span><span class=cF3>SSF_NO_COMPRESSION</span><span class=cF7>)</span><span class=cF0> ||
|
|
<a name="l228"></a> f < </span><span class=cFE>0</span><span class=cF0> && -f>tmps->tensile_strength && !</span><span class=cF7>(</span><span class=cF0>tmps->flags & </span><span class=cF3>SSF_NO_TENSION</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l229"></a> tmps->flags |= </span><span class=cF3>SSF_INACTIVE</span><span class=cF0>;
|
|
<a name="l230"></a> tmps = tmps1;
|
|
<a name="l231"></a> }
|
|
<a name="l232"></a> AdjustLoads(ode);
|
|
<a name="l233"></a> </span><span class=cF5>Refresh</span><span class=cF0>; </span><span class=cF2>//CMathODE updated once per refresh.</span><span class=cF0>
|
|
<a name="l234"></a> </span><span class=cF1>if</span><span class=cF0> (old_run != run_bttn.state)
|
|
<a name="l235"></a> {
|
|
<a name="l236"></a> </span><span class=cF1>if</span><span class=cF0> (run_bttn.state)
|
|
<a name="l237"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l238"></a> </span><span class=cF1>if</span><span class=cF0> (!a->elapsed_t || !a->saved_ode)
|
|
<a name="l239"></a> {
|
|
<a name="l240"></a> </span><span class=cF5>Free</span><span class=cF0>(a->saved_ode);
|
|
<a name="l241"></a> a->saved_ode = SpanSave(ode);
|
|
<a name="l242"></a> }
|
|
<a name="l243"></a> a->start_wall_t = </span><span class=cF5>tS</span><span class=cF0>;
|
|
<a name="l244"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode, </span><span class=cF3>OFF</span><span class=cF0>);
|
|
<a name="l245"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l246"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l247"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l248"></a> </span><span class=cF5>ODEPause</span><span class=cF0>(ode);
|
|
<a name="l249"></a> a->elapsed_t += </span><span class=cF5>tS</span><span class=cF0> - a->start_wall_t;
|
|
<a name="l250"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l251"></a> old_run = run_bttn.state;
|
|
<a name="l252"></a> }
|
|
<a name="l253"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l254"></a>}
|
|
<a name="l255"></a>
|
|
<a name="l256"></a></span><span class=cF1>U0</span><span class=cF0> Init(SpanAnimateStruct *a)
|
|
<a name="l257"></a>{
|
|
<a name="l258"></a> SpanDel(ode);
|
|
<a name="l259"></a> ode = SpanNew;
|
|
<a name="l260"></a>
|
|
<a name="l261"></a> run_bttn.state = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l262"></a> </span><span class=cF5>Refresh</span><span class=cF0>(</span><span class=cFE>2</span><span class=cF0>); </span><span class=cF2>//Allow stop to reg in animate task.</span><span class=cF0>
|
|
<a name="l263"></a>
|
|
<a name="l264"></a> </span><span class=cF1>if</span><span class=cF0> (a->saved_ode)
|
|
<a name="l265"></a> SpanLoad(ode, a->saved_ode);
|
|
<a name="l266"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l267"></a> SpanBridge1Init(ode);
|
|
<a name="l268"></a> a->elapsed_t = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l269"></a> cursor_mass = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l270"></a>}
|
|
<a name="l271"></a>
|
|
<a name="l272"></a></span><span class=cF1>U0</span><span class=cF0> SongTask(</span><span class=cF9>I64</span><span class=cF0>)
|
|
<a name="l273"></a>{</span><span class=cF2>//Song by Terry A. Davis</span><span class=cF0>
|
|
<a name="l274"></a> </span><span class=cF5>Fs</span><span class=cF0>->task_end_cb = &</span><span class=cF5>SoundTaskEndCB</span><span class=cF0>;
|
|
<a name="l275"></a> </span><span class=cF5>MusicSettingsReset</span><span class=cF0>;
|
|
<a name="l276"></a> </span><span class=cFB>music</span><span class=cF0>.tempo = </span><span class=cFE>3</span><span class=cF0>.</span><span class=cFE>636</span><span class=cF0>;
|
|
<a name="l277"></a> </span><span class=cFB>music</span><span class=cF0>.stacatto_factor = </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>902</span><span class=cF0>;
|
|
<a name="l278"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l279"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l280"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5q.EeDqED4G5DhE"</span><span class=cF0>);
|
|
<a name="l281"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5q.EeDqED4G5DhE"</span><span class=cF0>);
|
|
<a name="l282"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5q.FeEFEqF4G5EhF"</span><span class=cF0>);
|
|
<a name="l283"></a> </span><span class=cF5>Play</span><span class=cF0>(</span><span class=cF6>"5q.FeEFEqF4G5EhF"</span><span class=cF0>);
|
|
<a name="l284"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l285"></a>}
|
|
<a name="l286"></a>
|
|
<a name="l287"></a></span><span class=cF1>U0</span><span class=cF0> Span()
|
|
<a name="l288"></a>{
|
|
<a name="l289"></a> </span><span class=cF9>I64</span><span class=cF0> message_code, arg1, arg2;
|
|
<a name="l290"></a> MyMass *tmpm1 = </span><span class=cF3>NULL</span><span class=cF0>, *tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l291"></a> MySpring *tmps;
|
|
<a name="l292"></a> </span><span class=cF9>CCtrl</span><span class=cF0> *bt_run, *bt_mode;
|
|
<a name="l293"></a> </span><span class=cF1>U8</span><span class=cF0> *src;
|
|
<a name="l294"></a> </span><span class=cF9>CDC</span><span class=cF0> *dc = </span><span class=cF5>DCAlias</span><span class=cF0>;
|
|
<a name="l295"></a>
|
|
<a name="l296"></a> </span><span class=cF5>SettingsPush</span><span class=cF0>; </span><span class=cF2>//See </span><a href="https://tomawezome.github.io/ZealOS/System/TaskSettings.CC.html#l3"><span class=cF4>SettingsPush</span></a><span class=cF0>
|
|
<a name="l297"></a> </span><span class=cF5>Fs</span><span class=cF0>->text_attr = </span><span class=cF3>BROWN</span><span class=cF0> << </span><span class=cFE>4</span><span class=cF0> + </span><span class=cF3>BLACK</span><span class=cF0>;
|
|
<a name="l298"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
|
|
<a name="l299"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
|
|
<a name="l300"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
|
|
<a name="l301"></a> </span><span class=cF5>DocCursor</span><span class=cF0>;
|
|
<a name="l302"></a> </span><span class=cF5>Fs</span><span class=cF0>->song_task = </span><span class=cF5>Spawn</span><span class=cF0>(&SongTask, </span><span class=cF3>NULL</span><span class=cF0>, </span><span class=cF6>"Song"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l303"></a>
|
|
<a name="l304"></a> bt_run =</span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>80</span><span class=cF0>,, </span><span class=cFE>2</span><span class=cF0>, </span><span class=cF6>"Stopped\0Running\0"</span><span class=cF0>, run_colors, &run_bttn);
|
|
<a name="l305"></a> bt_mode=</span><span class=cF5>CtrlBttnNew</span><span class=cF0>(</span><span class=cFE>0</span><span class=cF0>, </span><span class=cFE>3</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF3>FONT_HEIGHT</span><span class=cF0>, </span><span class=cFE>80</span><span class=cF0>,, MD_MODES_NUM, </span><span class=cF5>Define</span><span class=cF7>(</span><span class=cF6>"ST_SPAN_MODES"</span><span class=cF7>)</span><span class=cF0>, mode_colors, &mode_bttn);
|
|
<a name="l306"></a> a.saved_ode = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l307"></a>
|
|
<a name="l308"></a> </span><span class=cF5>Fs</span><span class=cF0>->win_inhibit |= </span><span class=cF3>WIG_DBL_CLICK</span><span class=cF0>;
|
|
<a name="l309"></a>
|
|
<a name="l310"></a> </span><span class=cF5>MenuPush</span><span class=cF0>( </span><span class=cF6>"File {"</span><span class=cF0>
|
|
<a name="l311"></a> </span><span class=cF6>" New(,CH_CTRLN);"</span><span class=cF0>
|
|
<a name="l312"></a> </span><span class=cF6>" Open(,CH_CTRLO);"</span><span class=cF0>
|
|
<a name="l313"></a> </span><span class=cF6>" SaveAs(,CH_CTRLA);"</span><span class=cF0>
|
|
<a name="l314"></a> </span><span class=cF6>" Abort(,CH_SHIFT_ESC);"</span><span class=cF0>
|
|
<a name="l315"></a> </span><span class=cF6>" Exit(,CH_ESC);"</span><span class=cF0>
|
|
<a name="l316"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l317"></a> </span><span class=cF6>"Play {"</span><span class=cF0>
|
|
<a name="l318"></a> </span><span class=cF6>" Restart(,'\n');"</span><span class=cF0>
|
|
<a name="l319"></a> </span><span class=cF6>" RunStop(,CH_SPACE);"</span><span class=cF0>
|
|
<a name="l320"></a> </span><span class=cF6>" Mass(,'m');"</span><span class=cF0>
|
|
<a name="l321"></a> </span><span class=cF6>" Concrete(,'c');"</span><span class=cF0>
|
|
<a name="l322"></a> </span><span class=cF6>" Steel(,'s');"</span><span class=cF0>
|
|
<a name="l323"></a> </span><span class=cF6>" Wire(,'w');"</span><span class=cF0>
|
|
<a name="l324"></a> </span><span class=cF6>" Move(,'v');"</span><span class=cF0>
|
|
<a name="l325"></a> </span><span class=cF6>" Delete(,'d');"</span><span class=cF0>
|
|
<a name="l326"></a> </span><span class=cF6>"}"</span><span class=cF0>
|
|
<a name="l327"></a> );
|
|
<a name="l328"></a>
|
|
<a name="l329"></a> ode = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l330"></a> Init(&a);
|
|
<a name="l331"></a> </span><span class=cF5>Fs</span><span class=cF0>->animate_task = </span><span class=cF5>Spawn</span><span class=cF0>(&AnimateTask, &a, </span><span class=cF6>"Animate"</span><span class=cF0>,, </span><span class=cF5>Fs</span><span class=cF0>);
|
|
<a name="l332"></a> </span><span class=cF5>Fs</span><span class=cF0>->draw_it = &</span><span class=cF5>DrawIt</span><span class=cF0>;
|
|
<a name="l333"></a>
|
|
<a name="l334"></a> </span><span class=cF5>PopUpOk</span><span class=cF0>( </span><span class=cF6>"Build a bridge to hold-up the\n"</span><span class=cF0>
|
|
<a name="l335"></a> </span><span class=cF6>"red masses. Test your design\n"</span><span class=cF0>
|
|
<a name="l336"></a> </span><span class=cF6>"by pressing run/stop.\n\n"</span><span class=cF0>
|
|
<a name="l337"></a> </span><span class=cF6>"The lowest cost bridge that\n"</span><span class=cF0>
|
|
<a name="l338"></a> </span><span class=cF6>"stays standing wins.\n\n"</span><span class=cF0>
|
|
<a name="l339"></a> </span><span class=cF6>"For a variation, try without\n"</span><span class=cF0>
|
|
<a name="l340"></a> </span><span class=cF6>"using the center base point.\n"</span><span class=cF0>
|
|
<a name="l341"></a> </span><span class=cF6>"\n"</span><span class=cF0>
|
|
<a name="l342"></a> </span><span class=cF6>"Use\n"</span><span class=cF0>
|
|
<a name="l343"></a> </span><span class=cF6>"\t$GREEN$'m'$FG$ass\n"</span><span class=cF0>
|
|
<a name="l344"></a> </span><span class=cF6>"\t$GREEN$'c'$FG$oncrete\n"</span><span class=cF0>
|
|
<a name="l345"></a> </span><span class=cF6>"\t$GREEN$'s'$FG$teel\n"</span><span class=cF0>
|
|
<a name="l346"></a> </span><span class=cF6>"\t$GREEN$'w'$FG$ire\n"</span><span class=cF0>
|
|
<a name="l347"></a> </span><span class=cF6>"\nto sel materials.\n"</span><span class=cF0>);
|
|
<a name="l348"></a>
|
|
<a name="l349"></a> </span><span class=cF1>try</span><span class=cF0>
|
|
<a name="l350"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l351"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
|
|
<a name="l352"></a> {
|
|
<a name="l353"></a> message_code = </span><span class=cF5>MessageGet</span><span class=cF0>(&arg1, &arg2, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0> |
|
|
<a name="l354"></a> </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0> | </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>);
|
|
<a name="l355"></a> </span><span class=cF5>DCFill</span><span class=cF0>(dc);
|
|
<a name="l356"></a> </span><span class=cF1>switch</span><span class=cF0> (message_code)
|
|
<a name="l357"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l358"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_DOWN</span><span class=cF0>:
|
|
<a name="l359"></a> cursor_mass = tmpm1 = tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l360"></a> </span><span class=cF1>switch</span><span class=cF0> (mode_bttn.state)
|
|
<a name="l361"></a> {
|
|
<a name="l362"></a> </span><span class=cF1>case</span><span class=cF0> MD_MASS:
|
|
<a name="l363"></a> PlaceMass(arg1, arg2);
|
|
<a name="l364"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l365"></a>
|
|
<a name="l366"></a> </span><span class=cF1>case</span><span class=cF0> MD_CONCRETE:
|
|
<a name="l367"></a> </span><span class=cF1>case</span><span class=cF0> MD_STEEL:
|
|
<a name="l368"></a> </span><span class=cF1>case</span><span class=cF0> MD_WIRE:
|
|
<a name="l369"></a> tmpm1 = </span><span class=cF5>MassFind</span><span class=cF0>(ode, arg1, arg2);
|
|
<a name="l370"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l371"></a>
|
|
<a name="l372"></a> </span><span class=cF1>case</span><span class=cF0> MD_MOVE:
|
|
<a name="l373"></a> </span><span class=cF1>if</span><span class=cF0> (run_bttn.state)
|
|
<a name="l374"></a> cursor_mass = </span><span class=cF5>MassFind</span><span class=cF0>(ode, arg1, arg2);
|
|
<a name="l375"></a> </span><span class=cF1>else</span><span class=cF0>
|
|
<a name="l376"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1 = </span><span class=cF5>MassFind</span><span class=cF7>(</span><span class=cF0>ode, arg1, arg2</span><span class=cF7>)</span><span class=cF0>)
|
|
<a name="l377"></a> MoveMass(tmpm1, arg1, arg2);
|
|
<a name="l378"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l379"></a>
|
|
<a name="l380"></a> </span><span class=cF1>case</span><span class=cF0> MD_DELETE:
|
|
<a name="l381"></a> </span><span class=cF5>MassOrSpringFind</span><span class=cF0>(ode, &tmpm1, &tmps, arg1, arg2);
|
|
<a name="l382"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1)
|
|
<a name="l383"></a> DelMass(tmpm1);
|
|
<a name="l384"></a> </span><span class=cF1>if</span><span class=cF0> (tmps)
|
|
<a name="l385"></a> DelSpring(tmps);
|
|
<a name="l386"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l387"></a> }
|
|
<a name="l388"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l389"></a>
|
|
<a name="l390"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_L_UP</span><span class=cF0>:
|
|
<a name="l391"></a> </span><span class=cF1>switch</span><span class=cF0> (mode_bttn.state)
|
|
<a name="l392"></a> {
|
|
<a name="l393"></a> </span><span class=cF1>case</span><span class=cF0> MD_CONCRETE:
|
|
<a name="l394"></a> </span><span class=cF1>case</span><span class=cF0> MD_STEEL:
|
|
<a name="l395"></a> </span><span class=cF1>case</span><span class=cF0> MD_WIRE:
|
|
<a name="l396"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1 && </span><span class=cF7>(</span><span class=cF0>tmpm2 = </span><span class=cF5>MassFind</span><span class=cF0>(ode, arg1, arg2)</span><span class=cF7>)</span><span class=cF0> && tmpm1 != tmpm2)
|
|
<a name="l397"></a> PlaceSpring(tmpm1, tmpm2);
|
|
<a name="l398"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l399"></a>
|
|
<a name="l400"></a> </span><span class=cF1>case</span><span class=cF0> MD_MOVE:
|
|
<a name="l401"></a> </span><span class=cF1>if</span><span class=cF0> (!run_bttn.state && tmpm1)
|
|
<a name="l402"></a> MoveMass(tmpm1, arg1, arg2);
|
|
<a name="l403"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l404"></a> }
|
|
<a name="l405"></a> cursor_mass = tmpm1 = tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l406"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l407"></a>
|
|
<a name="l408"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_MOVE</span><span class=cF0>:
|
|
<a name="l409"></a> </span><span class=cF1>switch</span><span class=cF0> (mode_bttn.state)
|
|
<a name="l410"></a> {
|
|
<a name="l411"></a> </span><span class=cF1>case</span><span class=cF0> MD_MOVE:
|
|
<a name="l412"></a> </span><span class=cF1>if</span><span class=cF0> (!run_bttn.state && tmpm1)
|
|
<a name="l413"></a> MoveMass(tmpm1, arg1, arg2);
|
|
<a name="l414"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l415"></a>
|
|
<a name="l416"></a> </span><span class=cF1>case</span><span class=cF0> MD_CONCRETE:
|
|
<a name="l417"></a> </span><span class=cF1>case</span><span class=cF0> MD_STEEL:
|
|
<a name="l418"></a> </span><span class=cF1>case</span><span class=cF0> MD_WIRE:
|
|
<a name="l419"></a> </span><span class=cF1>if</span><span class=cF0> (tmpm1)
|
|
<a name="l420"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l421"></a> DrawSpring(dc, tmpm1, arg1, arg2);
|
|
<a name="l422"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l423"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l424"></a> }
|
|
<a name="l425"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l426"></a>
|
|
<a name="l427"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_MS_R_DOWN</span><span class=cF0>:
|
|
<a name="l428"></a> mode_bttn.state++;
|
|
<a name="l429"></a> </span><span class=cF1>if</span><span class=cF0> (mode_bttn.state >= MD_MODES_NUM)
|
|
<a name="l430"></a> mode_bttn.state = </span><span class=cFE>0</span><span class=cF0>;
|
|
<a name="l431"></a> cursor_mass = tmpm1 = tmpm2 = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l432"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l433"></a>
|
|
<a name="l434"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>MESSAGE_KEY_DOWN</span><span class=cF0>:
|
|
<a name="l435"></a> </span><span class=cF1>switch</span><span class=cF0> (arg1)
|
|
<a name="l436"></a> {
|
|
<a name="l437"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'\n'</span><span class=cF0>:
|
|
<a name="l438"></a> </span><span class=cF1>if</span><span class=cF0> (!SpanTime || !a.saved_ode)
|
|
<a name="l439"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l440"></a> </span><span class=cF5>Free</span><span class=cF0>(a.saved_ode);
|
|
<a name="l441"></a> a.saved_ode = SpanSave(ode);
|
|
<a name="l442"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l443"></a> Init(&a);
|
|
<a name="l444"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l445"></a>
|
|
<a name="l446"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_CTRLN</span><span class=cF0>:
|
|
<a name="l447"></a> </span><span class=cF5>Free</span><span class=cF0>(a.saved_ode);
|
|
<a name="l448"></a> a.saved_ode = </span><span class=cF3>NULL</span><span class=cF0>;
|
|
<a name="l449"></a> Init(&a);
|
|
<a name="l450"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l451"></a>
|
|
<a name="l452"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_CTRLO</span><span class=cF0>:
|
|
<a name="l453"></a> </span><span class=cF1>if</span><span class=cF0> (src = SpanRead)
|
|
<a name="l454"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l455"></a> </span><span class=cF5>Free</span><span class=cF0>(a.saved_ode);
|
|
<a name="l456"></a> a.saved_ode = src;
|
|
<a name="l457"></a> Init(&a);
|
|
<a name="l458"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l459"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l460"></a>
|
|
<a name="l461"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_CTRLA</span><span class=cF0>:
|
|
<a name="l462"></a> </span><span class=cF1>if</span><span class=cF0> (!SpanTime || !a.saved_ode)
|
|
<a name="l463"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l464"></a> </span><span class=cF5>Free</span><span class=cF0>(a.saved_ode);
|
|
<a name="l465"></a> a.saved_ode = SpanSave(ode);
|
|
<a name="l466"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l467"></a> Init(&a);
|
|
<a name="l468"></a> SpanWrite(ode);
|
|
<a name="l469"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l470"></a>
|
|
<a name="l471"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SPACE</span><span class=cF0>:
|
|
<a name="l472"></a> run_bttn.state = !run_bttn.state;
|
|
<a name="l473"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l474"></a>
|
|
<a name="l475"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'c'</span><span class=cF0>:
|
|
<a name="l476"></a> mode_bttn.state = MD_CONCRETE;
|
|
<a name="l477"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l478"></a>
|
|
<a name="l479"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'s'</span><span class=cF0>:
|
|
<a name="l480"></a> mode_bttn.state = MD_STEEL;
|
|
<a name="l481"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l482"></a>
|
|
<a name="l483"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'w'</span><span class=cF0>:
|
|
<a name="l484"></a> mode_bttn.state = MD_WIRE;
|
|
<a name="l485"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l486"></a>
|
|
<a name="l487"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'m'</span><span class=cF0>:
|
|
<a name="l488"></a> mode_bttn.state = MD_MASS;
|
|
<a name="l489"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l490"></a>
|
|
<a name="l491"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'v'</span><span class=cF0>:
|
|
<a name="l492"></a> mode_bttn.state = MD_MOVE;
|
|
<a name="l493"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l494"></a>
|
|
<a name="l495"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF6>'d'</span><span class=cF0>:
|
|
<a name="l496"></a> mode_bttn.state = MD_DELETE;
|
|
<a name="l497"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l498"></a>
|
|
<a name="l499"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
|
|
<a name="l500"></a> </span><span class=cF1>if</span><span class=cF0> (!SpanTime || !a.saved_ode)
|
|
<a name="l501"></a> </span><span class=cF7>{</span><span class=cF0>
|
|
<a name="l502"></a> </span><span class=cF5>Free</span><span class=cF0>(a.saved_ode);
|
|
<a name="l503"></a> a.saved_ode = SpanSave(ode);
|
|
<a name="l504"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l505"></a> Init(&a);
|
|
<a name="l506"></a> SpanWrite(ode);
|
|
<a name="l507"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
|
|
<a name="l508"></a> </span><span class=cF1>goto</span><span class=cF0> span_done;
|
|
<a name="l509"></a> }
|
|
<a name="l510"></a> </span><span class=cF1>break</span><span class=cF0>;
|
|
<a name="l511"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l512"></a> }
|
|
<a name="l513"></a>span_done: </span><span class=cF2>//Don't goto out of try</span><span class=cF0>
|
|
<a name="l514"></a> </span><span class=cF5>MessageGet</span><span class=cF0>(,, </span><span class=cFE>1</span><span class=cF0> << </span><span class=cF3>MESSAGE_KEY_UP</span><span class=cF0>);
|
|
<a name="l515"></a> </span><span class=cF7>}</span><span class=cF0>
|
|
<a name="l516"></a> </span><span class=cF1>catch</span><span class=cF0>
|
|
<a name="l517"></a> </span><span class=cF5>PutExcept</span><span class=cF0>;
|
|
<a name="l518"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
|
|
<a name="l519"></a> </span><span class=cF5>SettingsPop</span><span class=cF0>;
|
|
<a name="l520"></a> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(bt_run);
|
|
<a name="l521"></a> </span><span class=cF5>CtrlBttnDel</span><span class=cF0>(bt_mode);
|
|
<a name="l522"></a> SpanDel(ode);
|
|
<a name="l523"></a> </span><span class=cF5>DCFill</span><span class=cF0>(dc);
|
|
<a name="l524"></a> </span><span class=cF5>DCDel</span><span class=cF0>(dc);
|
|
<a name="l525"></a> </span><span class=cF5>MenuPop</span><span class=cF0>;
|
|
<a name="l526"></a>}
|
|
</span></pre></body>
|
|
</html>
|