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80 lines
6.2 KiB
HTML
Executable file
80 lines
6.2 KiB
HTML
Executable file
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF1>U0</span><span class=cF0> MyDerivative(</span><span class=cF9>CMathODE</span><span class=cF0> *ode, </span><span class=cF1>F64</span><span class=cF0>, </span><span class=cF9>COrder2D3</span><span class=cF0> *, </span><span class=cF9>COrder2D3</span><span class=cF0> *)
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<a name="l2"></a>{
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<a name="l3"></a> </span><span class=cF2>//The forces due to springs and drag are</span><span class=cF0>
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<a name="l4"></a> </span><span class=cF2>//automatically handled by the</span><span class=cF0>
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<a name="l5"></a> </span><span class=cF2>//ode code. We can add new forces</span><span class=cF0>
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<a name="l6"></a> </span><span class=cF2>//here.</span><span class=cF0>
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<a name="l7"></a> </span><span class=cF9>CTask</span><span class=cF0> *task = ode->win_task;
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<a name="l8"></a> </span><span class=cF1>F64</span><span class=cF0> d, dd;
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<a name="l9"></a> </span><span class=cF9>CD3</span><span class=cF0> p, p2;
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<a name="l10"></a> MyMass *tmpm1, *tmpm2;
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<a name="l11"></a>
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<a name="l12"></a> </span><span class=cF2>//Collisions</span><span class=cF0>
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<a name="l13"></a> tmpm1 = ode->next_mass;
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<a name="l14"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm1 != &ode->next_mass)
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<a name="l15"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l16"></a> tmpm2 = tmpm1->next;
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<a name="l17"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm2 != &ode->next_mass)
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<a name="l18"></a> {
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<a name="l19"></a> </span><span class=cF5>D3Sub</span><span class=cF0>(&p, &tmpm2->state->x, &tmpm1->state->x);
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<a name="l20"></a> dd = </span><span class=cF5>D3NormSqr</span><span class=cF0>(&p);
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<a name="l21"></a> </span><span class=cF1>if</span><span class=cF0> (dd <= </span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF0>tmpm1->radius + tmpm2->radius</span><span class=cF7>)</span><span class=cF0>) </span><span class=cF7>{</span><span class=cF0>
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<a name="l22"></a> d = </span><span class=cF5>Sqrt</span><span class=cF0>(dd) + </span><span class=cFE>0</span><span class=cF0>.</span><span class=cFE>0001</span><span class=cF0>;
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<a name="l23"></a> dd = </span><span class=cFE>10</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF5>Sqr</span><span class=cF0>(</span><span class=cF5>Sqr</span><span class=cF7>(</span><span class=cF5>Sqr</span><span class=cF0>(tmpm1->radius + tmpm2->radius) - dd</span><span class=cF7>)</span><span class=cF0>);
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<a name="l24"></a> </span><span class=cF5>D3MulEqu</span><span class=cF0>(&p, dd / d);
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<a name="l25"></a> </span><span class=cF5>D3AddEqu</span><span class=cF0>(&tmpm2->DstateDt->DxDt, &p);
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<a name="l26"></a> </span><span class=cF5>D3SubEqu</span><span class=cF0>(&tmpm1->DstateDt->DxDt, &p);
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<a name="l27"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l28"></a> tmpm2 = tmpm2->next;
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<a name="l29"></a> }
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<a name="l30"></a> tmpm1 = tmpm1->next;
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<a name="l31"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l32"></a>
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<a name="l33"></a> tmpm1 = ode->next_mass;
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<a name="l34"></a> </span><span class=cF1>while</span><span class=cF0> (tmpm1 != &ode->next_mass)
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<a name="l35"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l36"></a> </span><span class=cF1>if</span><span class=cF0> (!</span><span class=cF7>(</span><span class=cF0>tmpm1->flags & </span><span class=cF3>MSF_FIXED</span><span class=cF7>)</span><span class=cF0>)
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<a name="l37"></a> tmpm1->DstateDt->DyDt += </span><span class=cFE>10</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * tmpm1->mass; </span><span class=cF2>//Gravity</span><span class=cF0>
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<a name="l38"></a> tmpm1 = tmpm1->next;
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<a name="l39"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l40"></a>
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<a name="l41"></a> </span><span class=cF1>if</span><span class=cF0> (cursor_mass)
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<a name="l42"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l43"></a> p2.x = </span><span class=cFB>mouse</span><span class=cF0>.pos.x - task->pix_left - task->scroll_x;
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<a name="l44"></a> p2.y = </span><span class=cFB>mouse</span><span class=cF0>.pos.y - task->pix_top - task->scroll_y;
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<a name="l45"></a> p2.z = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l46"></a> </span><span class=cF5>D3Sub</span><span class=cF0>(&p, &p2, &cursor_mass->state->x);
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<a name="l47"></a> d = </span><span class=cFE>10</span><span class=cF0>.</span><span class=cFE>0</span><span class=cF0> * </span><span class=cF5>D3NormSqr</span><span class=cF0>(&p);
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<a name="l48"></a> </span><span class=cF5>D3MulEqu</span><span class=cF0>(&p, d);
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<a name="l49"></a> </span><span class=cF5>D3AddEqu</span><span class=cF0>(&cursor_mass->DstateDt->DxDt, &p);
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<a name="l50"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l51"></a>}
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</span></pre></body>
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</html>
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