ZealOS/docs/Apps/GrModels/Models.CC.html
TomAwezome 9aa9e44ea6 Add SSE instruction support to assembler.
(Only 2-arg instructions implemented. CosmiC assembler needs expanding to allow 3+ arg instructions.)
(Only <= 4 byte instructions implemented. CosmiC assembler needs expanding to allow instructions larger than 4 bytes.)
(Bugs: Unassembler incorrectly reports 0x66 prefixed opcodes, non-128-bit instruction arguments report as U128. CosmiC does not yet have support for U128.)
Fix Std Font characters.
Add links to ZealOS-specific apps in Personal Menu.
Remove all files in /Downloads.
2021-10-08 02:06:11 -04:00

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<pre style="font-family:monospace;font-size:12pt">
<a name="l1"></a><span class=cF0>#</span><span class=cF1>define</span><span class=cF0> T_MAN </span><span class=cFE>0</span><span class=cF0>
<a name="l2"></a>#</span><span class=cF1>define</span><span class=cF0> T_BALL </span><span class=cFE>1</span><span class=cF0>
<a name="l3"></a>
<a name="l4"></a></span><span class=cF1>U0</span><span class=cF0> Models()
<a name="l5"></a>{
<a name="l6"></a> </span><span class=cF9>I64</span><span class=cF0> i;
<a name="l7"></a> </span><span class=cF1>Bool</span><span class=cF0> old_form = </span><span class=cF5>LBts</span><span class=cF0>(&amp;</span><span class=cF7>(</span><span class=cF5>DocPut</span><span class=cF7>)</span><span class=cF0>-&gt;flags, </span><span class=cF3>DOCf_FORM</span><span class=cF0>);
<a name="l8"></a>
<a name="l9"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
<a name="l10"></a> </span><span class=cF6>&quot;Make a CSprite model. Then, cut-and-Paste it.\n\n&quot;</span><span class=cF0>;
<a name="l11"></a> </span><span class=cF6>&quot;$LM,4$&quot;</span><span class=cF0>;
<a name="l12"></a> </span><span class=cF6>&quot;\n\n$BT,\&quot;Man\&quot;,LE=T_MAN$\n\n&quot;</span><span class=cF0>;
<a name="l13"></a> </span><span class=cF6>&quot;\n\n$BT,\&quot;Ball\&quot;,LE=T_BALL$\n\n&quot;</span><span class=cF0>;
<a name="l14"></a> </span><span class=cF6>&quot;$LM,0$&quot;</span><span class=cF0>;
<a name="l15"></a> i = </span><span class=cF5>DocMenu</span><span class=cF0>(</span><span class=cF5>DocPut</span><span class=cF0>);
<a name="l16"></a> </span><span class=cF5>LBEqual</span><span class=cF0>(&amp;</span><span class=cF7>(</span><span class=cF5>DocPut</span><span class=cF7>)</span><span class=cF0>-&gt;flags, </span><span class=cF3>DOCf_FORM</span><span class=cF0>, old_form);
<a name="l17"></a> </span><span class=cF5>DocBottom</span><span class=cF0>;
<a name="l18"></a> </span><span class=cF1>switch</span><span class=cF0> (i)
<a name="l19"></a> </span><span class=cF7>{</span><span class=cF0>
<a name="l20"></a> </span><span class=cF1>case</span><span class=cF0> T_MAN:
<a name="l21"></a> ManGen;
<a name="l22"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l23"></a>
<a name="l24"></a> </span><span class=cF1>case</span><span class=cF0> T_BALL:
<a name="l25"></a> BallGen;
<a name="l26"></a> </span><span class=cF1>break</span><span class=cF0>;
<a name="l27"></a> </span><span class=cF7>}</span><span class=cF0>
<a name="l28"></a>}
</span></pre></body>
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