mirror of
https://github.com/Zeal-Operating-System/ZealOS.git
synced 2024-12-28 16:26:35 +00:00
125 lines
8.6 KiB
HTML
Executable file
125 lines
8.6 KiB
HTML
Executable file
<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=US-ASCII">
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<meta name="generator" content="ZealOS V1.06">
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<style type="text/css">
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body {background-color:#1f1f1f;}
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.cF0{color:#e3e3e3;background-color:#1f1f1f;}
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.cF1{color:#4f84a6;background-color:#1f1f1f;}
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.cF2{color:#73a255;background-color:#1f1f1f;}
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.cF3{color:#297582;background-color:#1f1f1f;}
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.cF4{color:#b34f4b;background-color:#1f1f1f;}
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.cF5{color:#8a52c3;background-color:#1f1f1f;}
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.cF6{color:#b7822f;background-color:#1f1f1f;}
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.cF7{color:#444444;background-color:#1f1f1f;}
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.cF8{color:#6d6d6d;background-color:#1f1f1f;}
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.cF9{color:#94bfde;background-color:#1f1f1f;}
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.cFA{color:#a1ce97;background-color:#1f1f1f;}
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.cFB{color:#6db4be;background-color:#1f1f1f;}
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.cFC{color:#e88e88;background-color:#1f1f1f;}
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.cFD{color:#ca94e8;background-color:#1f1f1f;}
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.cFE{color:#d4b475;background-color:#1f1f1f;}
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.cFF{color:#1f1f1f;background-color:#1f1f1f;}
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</style>
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</head>
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<body>
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<pre style="font-family:monospace;font-size:12pt">
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<a name="l1"></a><span class=cF2>//Press <CTRL-t>.</span><span class=cF0>
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<a name="l2"></a>
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<a name="l3"></a>
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<a name="l4"></a>
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<a name="l5"></a>
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<a name="l6"></a>
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<a name="l7"></a>
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<a name="l8"></a>
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<a name="l9"></a>
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<a name="l10"></a>
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<a name="l11"></a>
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<a name="l12"></a>
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<a name="l13"></a>
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<a name="l14"></a>
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<a name="l15"></a> </span><span class=cFA>/* Graphics Not Rendered in HTML */</span><span class=cF0>
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<a name="l16"></a>
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<a name="l17"></a>
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<a name="l18"></a>
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<a name="l19"></a>
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<a name="l20"></a>
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<a name="l21"></a>
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<a name="l22"></a>
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<a name="l23"></a>
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<a name="l24"></a>
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<a name="l25"></a>
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<a name="l26"></a>
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<a name="l27"></a>
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<a name="l28"></a>
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<a name="l29"></a>
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<a name="l30"></a>
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<a name="l31"></a>
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<a name="l32"></a></span><span class=cF2>//The sprite was created with <CTRL-r>.</span><span class=cF0>
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<a name="l33"></a>
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<a name="l34"></a></span><span class=cF1>U0</span><span class=cF0> ElephantWalk()
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<a name="l35"></a>{
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<a name="l36"></a> </span><span class=cF9>I64</span><span class=cF0> sc,
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<a name="l37"></a> x = </span><span class=cF5>Fs</span><span class=cF0>->pix_width >> </span><span class=cFE>1</span><span class=cF0>, y = </span><span class=cF5>Fs</span><span class=cF0>->pix_height >> </span><span class=cFE>1</span><span class=cF0>, </span><span class=cF2>//Fs is current </span><a href="https://zeal-operating-system.github.io/ZealOS/Kernel/KernelA.HH.html#l3977"><span class=cF4>CTask</span></a><span class=cF2> struct.</span><span class=cF0>
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<a name="l38"></a> x_last = x;
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<a name="l39"></a>
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<a name="l40"></a> </span><span class=cF5>AutoComplete</span><span class=cF0>;
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<a name="l41"></a> </span><span class=cF5>WinBorder</span><span class=cF0>;
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<a name="l42"></a> </span><span class=cF5>WinMax</span><span class=cF0>;
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<a name="l43"></a> </span><span class=cF5>DocClear</span><span class=cF0>;
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<a name="l44"></a> </span><span class=cF1>while</span><span class=cF0> (</span><span class=cF3>TRUE</span><span class=cF0>)
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<a name="l45"></a> </span><span class=cF7>{</span><span class=cF0>
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<a name="l46"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l47"></a> </span><span class=cF1>if</span><span class=cF0> (x > x_last)
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<a name="l48"></a> {
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<a name="l49"></a> </span><span class=cF5>DCSymmetrySet</span><span class=cF0>(, x, y, x, y - </span><span class=cFE>1</span><span class=cF0>);
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<a name="l50"></a> </span><span class=cFB>gr</span><span class=cF0>.dc->flags |= </span><span class=cF3>DCF_SYMMETRY</span><span class=cF0> | </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>;
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<a name="l51"></a> }
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<a name="l52"></a> </span><span class=cF1>else</span><span class=cF0>
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<a name="l53"></a> </span><span class=cFB>gr</span><span class=cF0>.dc->flags &= ~(</span><span class=cF3>DCF_SYMMETRY</span><span class=cF0> | </span><span class=cF3>DCF_JUST_MIRROR</span><span class=cF0>);
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<a name="l54"></a> x_last = x;
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<a name="l55"></a> </span><span class=cF5>Sprite3ZB</span><span class=cF0>(</span><span class=cFB>gr</span><span class=cF0>.dc, x, y, </span><span class=cFE>0</span><span class=cF0>, </span><span class=cFA><1></span><span class=cF0>, </span><span class=cF5>Sin</span><span class=cF7>(</span><span class=cFE>8</span><span class=cF0> * </span><span class=cF5>tS</span><span class=cF7>)</span><span class=cF0> / </span><span class=cFE>4</span><span class=cF0>);</span><span class=cF2>//Use <CTRL-r> "Pointer to Sprite"</span><span class=cF0>
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<a name="l56"></a> </span><span class=cF1>switch</span><span class=cF0> (</span><span class=cF5>KeyGet</span><span class=cF7>(</span><span class=cF0>&sc</span><span class=cF7>)</span><span class=cF0>)
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<a name="l57"></a> {
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<a name="l58"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cFE>0</span><span class=cF0>:
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<a name="l59"></a> </span><span class=cF1>switch</span><span class=cF0> (sc.u8[</span><span class=cFE>0</span><span class=cF0>])
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<a name="l60"></a> </span><span class=cF7>{</span><span class=cF2>//Scan code </span><a href="https://zeal-operating-system.github.io/ZealOS/Doc/CharOverview.DD.html#l1"><span class=cF4>lowest byte</span></a><span class=cF0>
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<a name="l61"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_UP</span><span class=cF0>:
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<a name="l62"></a> y -= </span><span class=cFE>32</span><span class=cF0>;
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<a name="l63"></a> </span><span class=cF1>if</span><span class=cF0> (y < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l64"></a> y = </span><span class=cF5>Fs</span><span class=cF0>->pix_height;
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<a name="l65"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l66"></a>
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<a name="l67"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_DOWN</span><span class=cF0>:
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<a name="l68"></a> y += </span><span class=cFE>32</span><span class=cF0>;
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<a name="l69"></a> </span><span class=cF1>if</span><span class=cF0> (y > </span><span class=cF5>Fs</span><span class=cF0>->pix_height)
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<a name="l70"></a> y = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l71"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l72"></a>
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<a name="l73"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_LEFT</span><span class=cF0>:
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<a name="l74"></a> x -= </span><span class=cFE>32</span><span class=cF0>;
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<a name="l75"></a> </span><span class=cF1>if</span><span class=cF0> (x < </span><span class=cFE>0</span><span class=cF0>)
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<a name="l76"></a> x = </span><span class=cF5>Fs</span><span class=cF0>->pix_width;
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<a name="l77"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l78"></a>
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<a name="l79"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>SC_CURSOR_RIGHT</span><span class=cF0>:
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<a name="l80"></a> x += </span><span class=cFE>32</span><span class=cF0>;
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<a name="l81"></a> </span><span class=cF1>if</span><span class=cF0> (x > </span><span class=cF5>Fs</span><span class=cF0>->pix_width)
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<a name="l82"></a> x = </span><span class=cFE>0</span><span class=cF0>;
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<a name="l83"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l84"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l85"></a> </span><span class=cF1>break</span><span class=cF0>;
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<a name="l86"></a>
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<a name="l87"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_ESC</span><span class=cF0>:
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<a name="l88"></a> </span><span class=cF1>case</span><span class=cF0> </span><span class=cF3>CH_SHIFT_ESC</span><span class=cF0>:
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<a name="l89"></a> </span><span class=cF1>goto</span><span class=cF0> ew_done;
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<a name="l90"></a> }
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<a name="l91"></a> </span><span class=cF7>}</span><span class=cF0>
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<a name="l92"></a>ew_done:
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<a name="l93"></a> </span><span class=cF5>DCFill</span><span class=cF0>;
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<a name="l94"></a>}
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<a name="l95"></a>
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<a name="l96"></a>ElephantWalk;
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</span></pre></body>
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</html>
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